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Death Factory Mafia 2

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 Next All
Tobon
Profile Joined March 2011
United States372 Posts
March 27 2012 23:40 GMT
#21
/in, if one shortest game ever is enough of a résumé...
Tobon
Profile Joined March 2011
United States372 Posts
March 28 2012 07:03 GMT
#37
Just read through the first game. Ha ha, what a fun setup!
Tobon
Profile Joined March 2011
United States372 Posts
March 30 2012 22:47 GMT
#75
On March 31 2012 07:33 Snarfs wrote:
Show nested quote +
On March 31 2012 07:08 Ace wrote:
PMs will go out between tonight and Saturday afternoon. Game will start Sunday at 12AM ET.

As a heads up to the other players in the game, for the first 12 hours (or a little less), I will be unable to post as I won't be near a computer until Sunday evening between 7 and 9 PDT. Hope to see lots of content by then for me to sift through, though =).


So wait. 12AM ET would be Midnight ET. Which means Snarfs would be out for the first 24 hours almost, not 12. Is he confused, or am I?
Tobon
Profile Joined March 2011
United States372 Posts
March 30 2012 22:54 GMT
#78
So did you mean 12PM ET, then? Noon or Midnight?

http://en.wikipedia.org/wiki/12-hour_clock#Confusion_at_noon_and_midnight
Tobon
Profile Joined March 2011
United States372 Posts
March 31 2012 16:48 GMT
#100
/confirm!
Tobon
Profile Joined March 2011
United States372 Posts
April 01 2012 04:42 GMT
#111
Hiya, I too, am a good toy.

How do we want to do this? There was an attempt at using a voting system in Death Factory 1 in order to help coordinate the pushes/pulls, but it fell by the wayside pretty quickly as toys started exploring using their powers. Can we start with a couple easy ground rules, like PoPing someone off the ends of the queue or into the fire zone is extremely anti-town without a majority in favor?
Tobon
Profile Joined March 2011
United States372 Posts
April 01 2012 05:24 GMT
#123
It'd take almost 1/3rd of our PoPs to move Palmar in and out. It's too big a cost for too uncertain a result, and discussing it much more would just be a distraction from scum hunting. Wait for a situation where we have confirmed town in a good position and/or have a particular need for some of the item types.
Tobon
Profile Joined March 2011
United States372 Posts
April 01 2012 06:42 GMT
#133
[QUOTE]On April 01 2012 15:34 Acrofales wrote:
Wow, and I thought my previous mafia game derailed into madness fast. I have read through the last game and the voting didn't seem to work at all, so I don't know why anybody wants to try it. Tobon, are you scum?/QUOTE]

Nope. And as you'll notice if you reread, I mentioned that the voting went nowhere. I wasn't suggesting it as a solution, but as a failed previous experience to start off discussion. Many of us are agreed that PoPs should be coordinated and not wasted. That's obvious and also quite vague. So how do you think we ought to go about concretely accomplishing it?
Tobon
Profile Joined March 2011
United States372 Posts
April 01 2012 06:42 GMT
#134
EBWOP: Fail quote, sorry! Should be obvious what was intended.
Tobon
Profile Joined March 2011
United States372 Posts
April 01 2012 14:42 GMT
#157
On April 01 2012 16:49 Bill Murray wrote:
I can move up to 3 spaces, and when I do, if anyone in the lines I'm moving are scum, I can't move. I moved on a line with VE (he's not scum), and had to go through snarf (he's not scum)


Clarification: Do you mean that you decide how far you move, and you decided to move only 1 space to check just two people? Or do you mean that it could have been 3 spaces but you moved only 1, so someone in here:
12.[wherebugsgo][prplhz]
11. [Acrofales][___________]
is scum?

Tobon
Profile Joined March 2011
United States372 Posts
April 01 2012 14:45 GMT
#158
On April 01 2012 19:50 Palmar wrote:
just remember to reverse your action because apparently I'm some weird toy that gets pulled when pushed, and pushed while pulled.


Nothing is for sure here, but in DFM1, this was the power of the evil Mirror Toy, who could also reverse ends of the entire queue once per game. So (a) be aware that the queue flipping power probably exists, and also (b) I'd be a a bit suspicious of Palmar, although I doubt Ace would make it so easy for us by repeating scum roles.
Tobon
Profile Joined March 2011
United States372 Posts
April 01 2012 17:54 GMT
#185
So cascade's pull happened. Palmar's role is confirmed, although his alignment is still unknown.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 03:25 GMT
#274
Hey! I've been off at Emerald City Comic-Con for the day, will read through and respond more in a bit. Thought I'd point out, though, that Nemesis's push of me didn't have the effect you'd expect. I skipped by spot 11. Which maybe makes Acrofales the double-wide big toy?
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 04:52 GMT
#289
On April 02 2012 12:01 Nemesis wrote:
Time to actually give out my scumreads so far:
Right now I'm looking at Tobon.

First thing he does is proposing the secondary voting system. While that by itself is not really scummy even though I disagree with it, his next posts I find are rather bad.

Already explained that I wasn't suggesting it, I was bringing it up to start discussion. In the same sentence that I "proposed" it, I also said that it failed to go anywhere.

On April 02 2012 12:01 Nemesis wrote:
Show nested quote +
On April 01 2012 23:45 Tobon wrote:
On April 01 2012 19:50 Palmar wrote:
just remember to reverse your action because apparently I'm some weird toy that gets pulled when pushed, and pushed while pulled.


Nothing is for sure here, but in DFM1, this was the power of the evil Mirror Toy, who could also reverse ends of the entire queue once per game. So (a) be aware that the queue flipping power probably exists, and also (b) I'd be a a bit suspicious of Palmar, although I doubt Ace would make it so easy for us by repeating scum roles.

Note how he takes an extremely neutral stance here. He finds Palmar suspicious for his role which is similar to a role in the previous game, but then he adds that it is unlikely that Ace would give scum the same roles. This sounds to me like a scum trying to put suspicion onto someone while avoiding responsibility for it.

Just overly wordy on my part. The important point is that Palmar very likely has the entire queue flip once-per-game power.

On April 02 2012 12:01 Nemesis wrote:
Show nested quote +
On April 02 2012 02:54 Tobon wrote:
So cascade's pull happened. Palmar's role is confirmed, although his alignment is still unknown.

Again he stresses how we don't know Palmar's alignment.

Yeah, so?

I'd shrug and chalk this up to pressure except for the push. The push was completely wasteful. There's no feeling I've noticed on anyone else's part that I might be scum, so why would you throw away your push with more than 24 hours to go? Shouldn't you be trying to build a case or convince other people, while seeing what other people do as well, and then use your PoPs more productively nearer the deadline?

As it is, this really comes across as an excuse to use up your push so you won't be responsible for going against majority town's choice when it comes.

FoS: Nemesis.

Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 04:59 GMT
#291
On April 02 2012 13:09 VisceraEyes wrote:
Show nested quote +
On April 02 2012 12:25 Tobon wrote:
Hey! I've been off at Emerald City Comic-Con for the day, will read through and respond more in a bit. Thought I'd point out, though, that Nemesis's push of me didn't have the effect you'd expect. I skipped by spot 11. Which maybe makes Acrofales the double-wide big toy?

Or Nemisis is a super-strong double-pushing toy. Very interesting. VERY.

Seems unlikely, scum or town, wouldn't Nemesis have mentioned what was about to happen when it's his own action doing it?

Anyway, @VE: did you expect something interesting to happen with your "Hold on a second." push of Bluelightz, or are you that sure of your scum vote already? You and Bugs using up PoPs so early in the day bothers me, although at least there's been discussion on the target of them.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 05:23 GMT
#299
BTW, at present I agree with VE's read and I'm fine with pushing Blue into the fire. I'd also be fine at this point with burning our lurkers. I'd just rather save my PoPs for closer to the end of day to see what more happens.

I'm also provisionally believing BM, which means he, VE and Snarfs are provisionally town. I like Acrofales's filter so far, Cephiro's too, although I wish there was more of it. Null reads on others. More talk from more people needed. Come on good toys, more activity!
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 05:54 GMT
#304
On April 02 2012 14:24 Snarfs wrote:
Show nested quote +
On April 02 2012 14:21 syllogism wrote:
How is using a pull as a rolecheck wasteful? Pulls can generally only be used to "save" someone, which isn't particularly towny as especially early on that means using your power against the wishes of the majority. Furthermore, since then people have been pulling palmar towards the item quite "lightly"; are they too suspicious?

It's the way he said it. Saying that it wasn't the best use of a PoP, but he didn't really care. Plus, seriously, if he was going to lie about that it would be found out pretty damn fast by someone who actually was in favour of pushing him towards the item. Hence, it makes sense from people like VE and Mattchew, because they've at least expressed interest in him getting the item.

Also, look at cascades entire post. It's pure fluff plus this rolecheck which I thought was pointless.


I agree with all this. I'm not liking Cascades' post and pull either.

However, pushing him is still a bad idea right now. Because of the two-toys-fill-a-row bumping mechanic, the more spread out we toys get the more pushes it takes to get anyone into the fire zone. The worst thing we can do as good toys is to end up almost killing several suspects instead of making sure to get one or two.

As long as we're talking about queue mechanics, I'll make explicit something I've just been hinting at as well: we have no control over Palmar. Anyone thinking "we let him get the item and then if he acts scummy we just don't push him back out of the fire" isn't considering that he can happily hang out in the fire zone and just flip the queue if it seems like he might end the day there.

That having been said, though, we can take advantage of that situation by leaving Palmar exactly where he is. Our two biggest lurkers, risk.nuke and Sbrubbles probably figure they are safe because they are near the bottom, Blue is hard to lynch because he's down there too. If we _pull_ (1) Blue, (2) Blue, (3) Sbrubbles, (4) risk, (5) Blue, and then let Palmar swap ends then we get all three of what look like the scummiest so far with only 5 pulls. If Palmar is town, he'll agree to the plan, and if he's scum he'd have to sacrifice himself by not using his power and dying in order to save those 3, which he wouldn't do unless 1 or more of them are also scum, so we'd end up killing one scum and identifying more.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 14:52 GMT
#343
On April 02 2012 23:02 syllogism wrote:
Palmar not caring doesn't necessarily make him scum and I know he has been busy recently. I don't think he would reveal his power like this as scum and even if he were scum, his power basically makes him impossible to kill today anyway. However, we do have to know if he intends to use his power or not. I would prefer to kill wbg (for his tone) and bm (due to his role seeming very unlikely), but they are both around the center of the queue and there doesn't seem to be much support for lynching either.


I don't think Palmar is scum, I think it doesn't matter whether he is or not right now, if his survival is tied to using his ability in a town-positive way.

And BM's claimed role is identical to one of the toys in game 1, so I don't find it too unlikely.
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 15:11 GMT
#345
Ebwop: Something Cephiro just said made me realize I'd miscounted pulls, because I dumbly thought a swap would make 1-5 fire instead of 1-4. So my plan would actually take 7 pulls instead of 5. Mea culpa!
Tobon
Profile Joined March 2011
United States372 Posts
April 02 2012 16:54 GMT
#358
That would presumably be risk.nuke's light. Ok. I'm provisionally convinced he's town now, which means I don't want him pulled down into a queue swapped fire any more.

##push layabout

To see whether the light goes out.
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