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Death Factory Mafia 2 - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 79 80 81 Next
Tobon
Profile Joined March 2011
United States372 Posts
March 27 2012 23:40 GMT
#21
/in, if one shortest game ever is enough of a résumé...
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 28 2012 00:10 GMT
#22
On March 28 2012 08:08 Bluelightz wrote:
Ace, conditional PoP = ?


That means telling the mod you'll use a PoP action ahead of time if someone else does something.
Math me up, scumboi. - Acrofales
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
March 28 2012 00:16 GMT
#23
Oh alright thanks for the clarification :D
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
MrZentor
Profile Joined December 2010
United States1648 Posts
March 28 2012 00:25 GMT
#24
/in if you'll let me.

I am in Sum of All Fears Mafia, but because I'm on Spring Break, I'll have plenty of time for this also.

Falling’s just like flying, except there’s a more permanent destination.
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 28 2012 00:45 GMT
#25
Make sure to read the first game. I'm going to possibily include a new mechanic for this game so make sure you understand how the basic stuff works.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2012-03-28 02:32:57
March 28 2012 01:53 GMT
#26
OP has been updated with this new mechanic:



15. [image loading]
At the beginning of the day, one of the lethal positions on the queue will contain an Item Box. Any player that arrives in that position receives 1 of 6 pseudo-randomly generated items:

  1. A 1 shot medic kit - It can not be used on your self. It works for the following night and day cycle.
  2. A 1 shot gun - Can be used that same day or the following night.
  3. A magnifying glass = Reveals the alignment of 1 player to you.
  4. A Teleportation Device - Instantly swap positions with any player on the queue for that day only.
  5. A Refresher Orb that renews all PoPs for everyone and special abilities for the day phase.
  6. An Etch-A-Sketch that allows you target a player and draw them, thereby granting yourself a copy of their powers + your own. Mafia players can not copy powers from their allies.

Only the player that landed on that item position will know what item they recieved. All items are of optional use. The only item that does not follow these rules is the Refresher Orb as it is instant. Every hour, the item in the Item Box is changed to a new item that hasn't been generated yet until all 6 have been and the process starts again. If TWO players land on the position with the Item Box, then the first player (left most position) receives the item.
Math me up, scumboi. - Acrofales
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 28 2012 01:57 GMT
#27
On March 28 2012 10:53 Ace wrote:
OP has been updated with this new mechanic:

Show nested quote +


15. [image loading]
At the beginning of the day, one of the lethal positions on the queue will contain an Item Box. Any player that ends up in that position receives 1 of 6 pseudo-randomly generated items:

  1. A 1 shot medic kit - It can not be used on your self. It works for the following night and day cycle.
  2. A 1 shot gun - Can be used that same day or the following night.
  3. A magnifying glass = Reveals the alignment of 1 player to you.
  4. A Teleportation Device - Instantly swap positions with any player on the queue for that day only.
  5. A Refresher Orb that renews all PoPs for everyone and special abilities for the day phase.
  6. An Etch-A-Sketch that allows you target a player and draw them, thereby granting yourself a copy of their powers + your own. Mafia players can not copy powers from their allies.

Only the player that landed on that item position will know what item they recieved. All items are of optional use. The only item that does not follow these rules is the Refresher Orb as it is instant. Every hour, the item in the Item Box is changed to a new item that hasn't been generated yet until all 6 have been and the process starts again. If TWO players land on the position with the Item Box, then the first player (left most position) receives the item.


Okay so...I thought if you "end up" in a lethal position, you die. Do you mean if someone PoP's you onto that spot over the course of the day?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 28 2012 02:04 GMT
#28
On March 28 2012 10:57 VisceraEyes wrote:
Show nested quote +
On March 28 2012 10:53 Ace wrote:
OP has been updated with this new mechanic:



15. [image loading]
At the beginning of the day, one of the lethal positions on the queue will contain an Item Box. Any player that ends up in that position receives 1 of 6 pseudo-randomly generated items:

  1. A 1 shot medic kit - It can not be used on your self. It works for the following night and day cycle.
  2. A 1 shot gun - Can be used that same day or the following night.
  3. A magnifying glass = Reveals the alignment of 1 player to you.
  4. A Teleportation Device - Instantly swap positions with any player on the queue for that day only.
  5. A Refresher Orb that renews all PoPs for everyone and special abilities for the day phase.
  6. An Etch-A-Sketch that allows you target a player and draw them, thereby granting yourself a copy of their powers + your own. Mafia players can not copy powers from their allies.

Only the player that landed on that item position will know what item they recieved. All items are of optional use. The only item that does not follow these rules is the Refresher Orb as it is instant. Every hour, the item in the Item Box is changed to a new item that hasn't been generated yet until all 6 have been and the process starts again. If TWO players land on the position with the Item Box, then the first player (left most position) receives the item.


Okay so...I thought if you "end up" in a lethal position, you die. Do you mean if someone PoP's you onto that spot over the course of the day?

I think he means the danger zone that burns at the end of the day. The insta-kill position is being pulled off the queue completely. I think this video might explain things better:
+ Show Spoiler +
you gotta dance
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 28 2012 02:07 GMT
#29
lol sans the video Wiggles is correct. The lethal zones would be the red colored queue positions.
Math me up, scumboi. - Acrofales
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 28 2012 02:27 GMT
#30
Yeah no I get that - but the way you phrased it "Any player that ends up in that position receives 1 of 6 pseudo-randomly generated items:" makes it seem like an end-of-the-day kind of "ends up"...leading to my confusion. So you're saying that if someone enters the "lethal space" via a PoP then they'll receive the item, correct?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2012-03-28 02:33:40
March 28 2012 02:31 GMT
#31
Oh my bad. Once you arrive there at any point of the day you get the item.

ETA: I updated it in the OP. Also, players can be moved outside of PoPs and in some cases can move themselves.
Math me up, scumboi. - Acrofales
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
March 28 2012 02:40 GMT
#32
K thx...that's a much more interesting mechanic than "you get an item BUT YOU DIE!!!"
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 28 2012 02:41 GMT
#33
Indeed. While there is a risk in trying to convince other players to let you get the item, I did want to avoid any instant death or punishing scenarios. Just remember you ARE in an incineration zone when picking it up.
Math me up, scumboi. - Acrofales
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
March 28 2012 03:20 GMT
#34
On March 28 2012 11:04 Mr. Wiggles wrote:
Show nested quote +
On March 28 2012 10:57 VisceraEyes wrote:
On March 28 2012 10:53 Ace wrote:
OP has been updated with this new mechanic:



15. [image loading]
At the beginning of the day, one of the lethal positions on the queue will contain an Item Box. Any player that ends up in that position receives 1 of 6 pseudo-randomly generated items:

  1. A 1 shot medic kit - It can not be used on your self. It works for the following night and day cycle.
  2. A 1 shot gun - Can be used that same day or the following night.
  3. A magnifying glass = Reveals the alignment of 1 player to you.
  4. A Teleportation Device - Instantly swap positions with any player on the queue for that day only.
  5. A Refresher Orb that renews all PoPs for everyone and special abilities for the day phase.
  6. An Etch-A-Sketch that allows you target a player and draw them, thereby granting yourself a copy of their powers + your own. Mafia players can not copy powers from their allies.

Only the player that landed on that item position will know what item they recieved. All items are of optional use. The only item that does not follow these rules is the Refresher Orb as it is instant. Every hour, the item in the Item Box is changed to a new item that hasn't been generated yet until all 6 have been and the process starts again. If TWO players land on the position with the Item Box, then the first player (left most position) receives the item.


Okay so...I thought if you "end up" in a lethal position, you die. Do you mean if someone PoP's you onto that spot over the course of the day?

I think he means the danger zone that burns at the end of the day. The insta-kill position is being pulled off the queue completely. I think this video might explain things better:
+ Show Spoiler +
http://www.youtube.com/watch?v=V8rZWw9HE7o


LOOOL

/in just because of Wiggles's incredible use of awesome video
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 28 2012 04:15 GMT
#35
/in

I already missed the first Death Factory Mafia, can't afford to miss this one too >.<
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
syllogism
Profile Joined September 2010
Finland5948 Posts
March 28 2012 07:00 GMT
#36
Tentatively /in after reading the setup
Tobon
Profile Joined March 2011
United States372 Posts
March 28 2012 07:03 GMT
#37
Just read through the first game. Ha ha, what a fun setup!
zelblade
Profile Joined December 2011
Australia901 Posts
March 28 2012 07:09 GMT
#38
Read through death factory mafia and it was awesome.

Would you mind if I'm in two games at once?

/in
Bocki
Profile Joined October 2011
Germany98 Posts
March 28 2012 08:21 GMT
#39
Bluelightz: Thats why I kindly asked to be on a fall-back spot if there are not enough players and the Host already allowed that. Thats why I hope that not more people sign up
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
March 28 2012 13:12 GMT
#40
/in
http://i.imgur.com/M7t7egx.png
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