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On December 12 2011 22:13 risk.nuke wrote: Curu how can you say Palmars scumplay is obvious? Anyway, okey so basicly Radfield spoke up first on the vote veterans topic and none of the other had any disagreement. Of the involved players I feel most sure on Radfield and we should work together to ensure he becomes Pardoner. I'm not sure who else I want to elect. I don't want to see the Deus-ex or TnTp in office because I think they will be to tough to get a read on. I'm still onsure on The Professor and Arctocod but both I'm leaning against for office
Also GiygaS is scummy bastard. This is rather confusing; why are you voting for radfield and why are you leaning against us for office? While both are perfectly reasonable stances to take, I'm curious as to why you reached this conclusion. You like Radfield's "vote for veterans plan", but apparently he is the only "veteran" who is acceptable to you? What in radfield's one post specificially made you sure of him?
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On December 12 2011 22:42 Arctocod wrote:Show nested quote +On December 12 2011 22:13 risk.nuke wrote: Curu how can you say Palmars scumplay is obvious? Anyway, okey so basicly Radfield spoke up first on the vote veterans topic and none of the other had any disagreement. Of the involved players I feel most sure on Radfield and we should work together to ensure he becomes Pardoner. I'm not sure who else I want to elect. I don't want to see the Deus-ex or TnTp in office because I think they will be to tough to get a read on. I'm still onsure on The Professor and Arctocod but both I'm leaning against for office
Also GiygaS is scummy bastard. This is rather confusing; why are you voting for radfield and why are you leaning against us for office? While both are perfectly reasonable stances to take, I'm curious as to why you reached this conclusion. You like Radfield's "vote for veterans plan", but apparently he is the only "veteran" who is acceptable to you? What in radfield's one post specificially made you sure of him? Beause he spoke up first. I don't like hydras, curu said your scumplay was obvious which straight out isn't true and you prepared with this which I jusst didn't get a good feeling about.
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For the record, that was syllogism. I suppose we could start tagging our posts. I do not find your answer satisfactory as speaking up first says very little about his alignment.
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Radfield
Canada2720 Posts
On December 12 2011 13:08 GiygaS wrote: On Jitsu's lynch policy question, I believe in LaL heavily[.....]
I think LAL is pretty terrible. It does two things wrong: One, it gives mafia a legitamate topic to discuss early game, when in fact we want them discussing elections and lynches. Two, it gives mafia a reason to push townies who may lie, even when the circumstances are not particularly damning to the townie. Every lie needs to be treated on a case by case basis. Townies lie ALL THE TIME, whether LAL exists or not, so it does not make sense to implement the policy. Not to mention, voting based on policy after Day 1(or even day 1) is terrible for town. We vote on content, not policy.
On December 12 2011 13:29 Eiii wrote: Having a pro-town hydra behind a bodyguard should be town's goal for today, in my opinion.
Could we start discussing in advance how the pardoner should be used?
Hydras are only as good as the time they have to invest in the game. I agree that a Palmar/Syllo hydra is a potent force, but I don't think that a hydra by definition is better than a single player. If I was hydra'd onto an inexperienced player, I fail to see how that would be stronger than me by myself.
Note on the Pardoner: Every game the pardoner exists people talk about how scary the pardoner is if in mafia hands, but this is NOT TRUE. This is where policy is actually helpful. The pardoner MAY NOT use their pardon, ever, end of story. Even if you are a townie pardoner, and think whomever is getting pardoned is town, you STILL do not use a pardon.
The reason for this is that if town reaches a majority, pardoning that player throws town into chaos, regardless of the alignment of the player pardoned. Palmar has stated several times that he will not vote for a player just to get a lynch(in majority lynch scenarios) if he thinks they are town, and this is a good gameplan. But that does NOT transfer over to pardoning players who you think is town(not that palmar thinks this). It is never worth it to break town atmosphere and toss it into chaos in order to save one townie.
The Pardoner NEVER uses the pardons. Period. If a pardoner ever uses a pardon, we lynch him the next day(or vig him that night if we are able to). For this reason the pardoner is not dangerous until lylo(or close to it).
Only once we get to lylo does the pardoner become dangerous. This is why it is essential that if we have a pardoner of questionable alignment, we get rid of them before the endgame. However before that, on day 1/2 and probably 3, they are not worth worrying about.
LALurkers - Lurking is also anti-town. In the games I have played (limited experience) mafia who lurk, and are forced to the surface because of a Lurker Policy, can slip up very, very easily. Forcing discussion is never a bad thing. The more that is discussed, the more that can be analyzed by the townie populace, and the better decisions can be made.
Lynching lurkers is a somewhat viable strat for Day 1, particularly in a game with many players who are unknowns. However I am strongly against it in this situation. With a mafia KP of 5/2 rounded up, it is hugely beneficial for us to pick off a mafia day 1, and I have never seen a lurker flip mafia on day 1. So I think we should hone our lynch onto active players, even at risk of killing an active townie. The risk vs reward is really high in this setup.
On December 12 2011 14:48 Comprissent wrote: I do think it is better to put a more active person into office anyways, it is up to town to catch a slipup
This being said, it now makes more sense in my head to NOT vote for two extremely active players who are running for office, rather leaving one out of an office. If they are both scum, and experienced, town is in trouble. Leaving a lesser experienced person in office may be helpful, where if both offices turn out to be scum, we have a better chance of catching one.
It's just like what was just said, these positions don't really control the game so what's the biggie with leaving one office for someone not as experienced?
This quote doesn't make a whole lot of sense to me, but maybe I am reading it wrong. The purpose of putting active experienced players into the elected roles is to keep them safe. That's it. There is no reason to keep someone safe who is either highly inexperienced, or only moderately active.
On December 12 2011 15:40 Jitsu wrote: I agree with this. Radfield tied himself quickly to another player. I have no scumread on him right now (nothing he has done really screams "mafia" to me) but I think we should hold on voting and bandwagoning this early, regardless. How would it look if Arcotocod flipped mafia after Radfield tied himself too him?
Arctocod flipping mafia would say nothing about my alignment in strict terms. One, I tied them to myself on policy, before even seeing them post. Two, the likelyhood of us both being scum is quite low. If anything Arctocod flipping scum makes it more likely for me to be town. Furthermore, if we are both mafia, there is very little incentive to tie ourselves together. Honestly though, at this point the only thing that ties us together is that we are both vets.
On December 12 2011 16:31 cascades wrote: I must be missing something. A lot of people like Sheth are saying Radfield is protown, but he only has one post as of now, and I don't see it. His post just states information any non first time players should know. In fact, he straightforwardly suggests Arc without caring about his alignment.
Anyhow, my analysis of his post indicates that it is a post both townie Radfield AND mafia Radfield would make. I would like to warn people not to jump to conclusions like that. They may be strong players, but that indicates nothing about their alignment.
Correct. I could have easily made my first post as either town or mafia. Basing a read off of the first post in the game is most definitely jumping to conclusions.
Arcto, Drpobear I dont know, Gigas so far so good. A little too early for me to be making reads though.
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kitaman27
United States9244 Posts
On December 12 2011 17:25 Arctocod wrote: Bodyguards only protect players who were elected on that specific day?
Correct.
On December 12 2011 17:25 Arctocod wrote: If a player is later elected again, will he lose his current elected role?
No.
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Voting Radfield + Arc
Nothing scummy about their posts so far - although as they are vets its unlikely they'll have any slips this early if they were scum. Pretty sure if they don't get elected at least one of them won't make it through the night and the probability of them dying early as town is higher than them being scum.
I agree on hydras tagging their own posts I agree on Radfield's lynching a semi-active player. A hydra would be nice too...6th sense says one of the hydras are scum I agree on whoever uses a pardon is a huge scum tell
I am wondering whether the elected mayor should reveal who their hidden vote is on to be absolutely transparent - though I would understand it giving scum advantage to know what the voting picture is and bus on someone last second
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Oh we only get one vote my bad. Voting Radfield then
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Note that the mayor has 2 votes, 1 being hidden
And he can decide ties
So in essence in some cases its like having 3 votes (in close voting races) so the mayor is a really really strong role compared to Pardoner.
Get Radfield to Mayor
and Arc or whoever to Pardoner
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On December 12 2011 23:56 zeks wrote: Note that the mayor has 2 votes, 1 being hidden
And he can decide ties
So in essence in some cases its like having 3 votes (in close voting races) so the mayor is a really really strong role compared to Pardoner.
Get Radfield to Mayor
and Arc or whoever to Pardoner I have very little time, so I can only write a few sentences. So how the hell does a potential 3 votes beat the ability to crush all votes? It means he can save 2 scummates from being lynched!
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On December 13 2011 00:11 GiygaS wrote:Show nested quote +On December 12 2011 23:56 zeks wrote: Note that the mayor has 2 votes, 1 being hidden
And he can decide ties
So in essence in some cases its like having 3 votes (in close voting races) so the mayor is a really really strong role compared to Pardoner.
Get Radfield to Mayor
and Arc or whoever to Pardoner I have very little time, so I can only write a few sentences. So how the hell does a potential 3 votes beat the ability to crush all votes? It means he can save 2 scummates from being lynched!
Any pardoner who uses a pardon is to be auto-lynched the next day
No exceptions
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Having potentially 3 votes in a game with only 25 players is pretty game changing.
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So the pardoner rule is now accepted policy, wasn't aware sorry. I'll be posting my thoughts this afternoon.
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Radfield
Canada2720 Posts
On December 12 2011 22:55 Arctocod wrote: For the record, that was syllogism. I suppose we could start tagging our posts. I do not find your answer satisfactory as speaking up first says very little about his alignment.
Tagging your posts would actually be quite helpful. That goes for all the hydras.
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@zeks
On December 12 2011 13:05 zeks wrote: [...] I probably won't be running but I hope other candidates do as I don't really want to see a Radfield/Arctocod office [...]
On December 12 2011 23:51 zeks wrote: Voting Radfield + Arc [...]
What changed your mind? You didn't want to vote Arctocod at first because you didn't think Palmar was that good a scum hunter, did he suddenly get better or something?
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Well, we have two obvious candidates for mayor/pardoner. Myself, and Palmar/Syllo.
We're all three of us good players We're all good at scum hunting We all consistently get shot by mafia Night 1 and 2. We are unlikely both mafia, and have decent reads on each other if one of us is scum.
The main benefit of the mayor and pardoner roles is the protection of the hidden bodyguard. With him alive, the elected roles can't be touched. As such it makes sense to use that protection to keep strong players alive, players who are likely to be targeted by mafia.
In PYPInsane myself and Mig were elected, two strong town players and we cruised to victory. In this game I recommend we do the same. Palmar, Syllogism and Myself all have the ability to be completely game changing if left alive long enough, elected roles does that.
Palmar and Syllo, maybe you guys weren't planning on running, but that would be foolish, and you guys aren't foolish.
Obviously I have no idea of Palmar/Syllos alignment, and everyone only has one vote, so please vote for me. However, Palmar/Syllo should most likely be in second place.
A vote for me is a vote for town victory.
I don't see how it's a good plan to put you two(three) in those positions based on your statements and catchy phrases like "A vote for me is a vote for town victory". I rather put on of you in office and have the other "pro" fight for his spot round 2. That would give me more info then selecting our apparent two "pro players" to get the first two elected spots we have been given.
Two, the likelyhood of us both being scum is quite low.
It's just as equal to any other combo of mayor/pardonner of us all in this game. I never liked the use of statistics(and not factual numbers, say at the near end of a game) to prove ones innocence/town being.
Tagging your posts would actually be quite helpful. That goes for all the hydras. I do very much agree on that!
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On December 13 2011 00:18 prplhz wrote:@zeks Show nested quote +On December 12 2011 13:05 zeks wrote: [...] I probably won't be running but I hope other candidates do as I don't really want to see a Radfield/Arctocod office [...]
What changed your mind? You didn't want to vote Arctocod at first because you didn't think Palmar was that good a scum hunter, did he suddenly get better or something?
I corrected myself after realizing I only had one vote so I voted Radfield
Palmar is a decent scum hunter I never said he wasn't but his performance in XLVIII was underwhelming after he folded mid game
However its in my interest to keep Arctocod alive at least for day 1 because of their track record (considering the fact syllo is the other half)
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Those quotes were from Radfield*
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+ Show Spoiler +On December 12 2011 22:58 Radfield wrote:Show nested quote +On December 12 2011 13:08 GiygaS wrote: On Jitsu's lynch policy question, I believe in LaL heavily[.....]
I think LAL is pretty terrible. It does two things wrong: One, it gives mafia a legitamate topic to discuss early game, when in fact we want them discussing elections and lynches. Two, it gives mafia a reason to push townies who may lie, even when the circumstances are not particularly damning to the townie. Every lie needs to be treated on a case by case basis. Townies lie ALL THE TIME, whether LAL exists or not, so it does not make sense to implement the policy. Not to mention, voting based on policy after Day 1(or even day 1) is terrible for town. We vote on content, not policy. Show nested quote +On December 12 2011 13:29 Eiii wrote: Having a pro-town hydra behind a bodyguard should be town's goal for today, in my opinion.
Could we start discussing in advance how the pardoner should be used?
Hydras are only as good as the time they have to invest in the game. I agree that a Palmar/Syllo hydra is a potent force, but I don't think that a hydra by definition is better than a single player. If I was hydra'd onto an inexperienced player, I fail to see how that would be stronger than me by myself. Note on the Pardoner: Every game the pardoner exists people talk about how scary the pardoner is if in mafia hands, but this is NOT TRUE. This is where policy is actually helpful. The pardoner MAY NOT use their pardon, ever, end of story. Even if you are a townie pardoner, and think whomever is getting pardoned is town, you STILL do not use a pardon. The reason for this is that if town reaches a majority, pardoning that player throws town into chaos, regardless of the alignment of the player pardoned. Palmar has stated several times that he will not vote for a player just to get a lynch(in majority lynch scenarios) if he thinks they are town, and this is a good gameplan. But that does NOT transfer over to pardoning players who you think is town(not that palmar thinks this). It is never worth it to break town atmosphere and toss it into chaos in order to save one townie. The Pardoner NEVER uses the pardons. Period. If a pardoner ever uses a pardon, we lynch him the next day(or vig him that night if we are able to). For this reason the pardoner is not dangerous until lylo(or close to it). Only once we get to lylo does the pardoner become dangerous. This is why it is essential that if we have a pardoner of questionable alignment, we get rid of them before the endgame. However before that, on day 1/2 and probably 3, they are not worth worrying about. Show nested quote +LALurkers - Lurking is also anti-town. In the games I have played (limited experience) mafia who lurk, and are forced to the surface because of a Lurker Policy, can slip up very, very easily. Forcing discussion is never a bad thing. The more that is discussed, the more that can be analyzed by the townie populace, and the better decisions can be made. Lynching lurkers is a somewhat viable strat for Day 1, particularly in a game with many players who are unknowns. However I am strongly against it in this situation. With a mafia KP of 5/2 rounded up, it is hugely beneficial for us to pick off a mafia day 1, and I have never seen a lurker flip mafia on day 1. So I think we should hone our lynch onto active players, even at risk of killing an active townie. The risk vs reward is really high in this setup. Show nested quote +On December 12 2011 14:48 Comprissent wrote: I do think it is better to put a more active person into office anyways, it is up to town to catch a slipup
This being said, it now makes more sense in my head to NOT vote for two extremely active players who are running for office, rather leaving one out of an office. If they are both scum, and experienced, town is in trouble. Leaving a lesser experienced person in office may be helpful, where if both offices turn out to be scum, we have a better chance of catching one.
It's just like what was just said, these positions don't really control the game so what's the biggie with leaving one office for someone not as experienced? This quote doesn't make a whole lot of sense to me, but maybe I am reading it wrong. The purpose of putting active experienced players into the elected roles is to keep them safe. That's it. There is no reason to keep someone safe who is either highly inexperienced, or only moderately active. Show nested quote +On December 12 2011 15:40 Jitsu wrote: I agree with this. Radfield tied himself quickly to another player. I have no scumread on him right now (nothing he has done really screams "mafia" to me) but I think we should hold on voting and bandwagoning this early, regardless. How would it look if Arcotocod flipped mafia after Radfield tied himself too him?
Arctocod flipping mafia would say nothing about my alignment in strict terms. One, I tied them to myself on policy, before even seeing them post. Two, the likelyhood of us both being scum is quite low. If anything Arctocod flipping scum makes it more likely for me to be town. Furthermore, if we are both mafia, there is very little incentive to tie ourselves together. Honestly though, at this point the only thing that ties us together is that we are both vets. Show nested quote +On December 12 2011 16:31 cascades wrote: I must be missing something. A lot of people like Sheth are saying Radfield is protown, but he only has one post as of now, and I don't see it. His post just states information any non first time players should know. In fact, he straightforwardly suggests Arc without caring about his alignment.
Anyhow, my analysis of his post indicates that it is a post both townie Radfield AND mafia Radfield would make. I would like to warn people not to jump to conclusions like that. They may be strong players, but that indicates nothing about their alignment.
Correct. I could have easily made my first post as either town or mafia. Basing a read off of the first post in the game is most definitely jumping to conclusions. Arcto, Drpobear I dont know, Gigas so far so good. A little too early for me to be making reads though.
Going to address the things Radfield responded to with my post(s):
On December 12 2011 22:58 Radfield wrote: I think LAL is pretty terrible. It does two things wrong: One, it gives mafia a legitamate topic to discuss early game, when in fact we want them discussing elections and lynches. Two, it gives mafia a reason to push townies who may lie, even when the circumstances are not particularly damning to the townie. Every lie needs to be treated on a case by case basis. Townies lie ALL THE TIME, whether LAL exists or not, so it does not make sense to implement the policy. Not to mention, voting based on policy after Day 1(or even day 1) is terrible for town. We vote on content, not policy.
I don't understand your reasoning on this. Seeing as how you are a veteran, I will bow to your decision however and drop the issue.
Arctocod flipping mafia would say nothing about my alignment in strict terms. One, I tied them to myself on policy, before even seeing them post. Two, the likelyhood of us both being scum is quite low. If anything Arctocod flipping scum makes it more likely for me to be town. Furthermore, if we are both mafia, there is very little incentive to tie ourselves together. Honestly though, at this point the only thing that ties us together is that we are both vets.
Please don't think i'm accusing you of anything. In my mind, if we were to discover that Player B was mafia, and Player A associated with Player B, than Player A would have a higher likelihood of being mafia. Again, maybe that is my inexperience, but that is how my head would process it.
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Radfield
Canada2720 Posts
On December 13 2011 00:20 Cwave wrote:
I don't see how it's a good plan to put you two(three) in those positions based on your statements and catchy phrases like "A vote for me is a vote for town victory". I rather put on of you in office and have the other "pro" fight for his spot round 2. That would give me more info then selecting our apparent two "pro players" to get the first two elected spots we have been given.
These are the two positions that make the most sense to give to veteran players. I don't know what the other elections will bring, but I doubt they will make anyone unkillable at night.
We basically have the ability to make two players invulnerable to mafia for a given amount of time(until the BG dies). It makes the most sense to put your best players there, the ones most likely to do damage to mafia, and the ones most likely to get killed by mafia.
Future elections might have things like dt checks or vig shots available, but those can go to any player, and don't necessarily need to go to vets. As long as we can all pitch in and discuss the action, it's only important that those go to town-aligned players(any town aligned player, vet or brand new).
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