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WBG, could you please do me a favour?
yep, everything BC said is spot-on.
On November 25 2011 21:15 BloodyC0bbler wrote:A miller only helps clear it as well. miller works exactly as a framed townie would. If you hit a miller after day 1 and day 1 have a green check hit miller and have red (and you have a flip of your day 1 or end up with a flip of your day 2 miller) you are instantly confirmed for sanity -_-
I have no idea what it is that BC was trying to say - and this is not the first example. Perhaps it's just me but could you break it down example step by step? Like this:
- day 1 have a green check - after day 1 hit a miller (how do you know you hit a miller?) - hit miller and have red (whatever this means) ... - profit
I would ask BC but he went to work and I have to vote before that.
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On November 25 2011 21:33 xtfftc wrote:When is the actual deadline?P.S. Please let it not be at 3 AM European time again ^^ Day 1 ends 03:00 GMT (+00:00) Saturday, November 26.
On November 26 2011 00:19 Palmar wrote:Show nested quote +On November 26 2011 00:12 Jackal58 wrote: Palmar- I wasn't cheating. The question I asked has been asked in numerous previous games. Kav even had me lynched in a similar scenario. WBG - YM always plays like that. So no I didn't see it as a scum tell. Well I see it as abusing. I am fine with releasing who sent me my PM, but I think it's using out of game/irrelevant information to achieve lynches (similar to using the format of role pms, etc). Hosts: Am I allowed to release information on who sent me my role PM? Yes
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On November 26 2011 00:45 Hassybaby wrote:Show nested quote +@Hassybaby This game has too many counter measures to DTs, so no plan is good. DTs real strengh will come later when we have a bunch of checks breadcrumb and flips to tell the sanities apart. The method is to have all DTs breadcrumb their checks regardless and determine their sanity later. Contrary to what BC is saying this does not fuck with town. And syllogism has only give criticism as opposed to a counter-plan. That's what convinced me There is no "counter-plan" because the counter-plan involves our blues doing what they always do; mostly decide for themselves except when they don't have any idea, in which case they may rely on lists made by someone else who they feel is town. The plan is strictly worse than no plan, at least if you don't take into account the discussion it generates.
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okay cool, Mr. Wiggles sent me my role.
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On November 26 2011 00:51 syllogism wrote:Show nested quote +On November 26 2011 00:45 Hassybaby wrote:@Hassybaby This game has too many counter measures to DTs, so no plan is good. DTs real strengh will come later when we have a bunch of checks breadcrumb and flips to tell the sanities apart. The method is to have all DTs breadcrumb their checks regardless and determine their sanity later. Contrary to what BC is saying this does not fuck with town. And syllogism has only give criticism as opposed to a counter-plan. That's what convinced me There is no "counter-plan" because the counter-plan involves our blues doing what they always do; mostly decide for themselves except when they don't have any idea, in which case they may rely on lists made by someone else who they feel is town. The plan is strictly worse than no plan, at least if you don't take into account the discussion it generates.
Did you roll scum? You're such a lazy scum.
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my guess with pms is that they were split maybe first 20, second 20, third 20, fourth 20. if not, and they were split by alignments, scum probably have fakeclaims for pms, gm isn't that dumb to have his game breakable by role pms.
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EBWOP wiggles sent me mine, i propose we do a mass claim of who sent us pms anyway to determine whether they can be useful or not, probably not.
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On November 26 2011 00:56 Palmar wrote:Show nested quote +On November 26 2011 00:51 syllogism wrote:On November 26 2011 00:45 Hassybaby wrote:@Hassybaby This game has too many counter measures to DTs, so no plan is good. DTs real strengh will come later when we have a bunch of checks breadcrumb and flips to tell the sanities apart. The method is to have all DTs breadcrumb their checks regardless and determine their sanity later. Contrary to what BC is saying this does not fuck with town. And syllogism has only give criticism as opposed to a counter-plan. That's what convinced me There is no "counter-plan" because the counter-plan involves our blues doing what they always do; mostly decide for themselves except when they don't have any idea, in which case they may rely on lists made by someone else who they feel is town. The plan is strictly worse than no plan, at least if you don't take into account the discussion it generates. Did you roll scum? You're such a lazy scum. Why are you supporting a non-plan? You still haven't explained how wasting two days worth of checks is helpful. Just because you don't know your sanity doesn't mean the first few checks are worthless; it's still more likely than not that you are sane in any normal setup and when combined with analysis your red check can be helpful even when you can't rely on it completely.
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On November 26 2011 00:57 redFF wrote: my guess with pms is that they were split maybe first 20, second 20, third 20, fourth 20. if not, and they were split by alignments, scum probably have fakeclaims for pms, gm isn't that dumb to have his game breakable by role pms.
I agree, but I also promised transparency, so I can answer jackal's question.
It'd be retarded to try to read anything out of role pm times/senders/formats.
For those of you who played in my game, you may have gotten red messages as town, blue as scum, random flavor or just caps spam. I was kinda hoping people would try shit like that
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I got my role from Mr. Wiggles, too, but I don't get what value that information has. Do we have any way of knowing that there is some kind of pattern behind who sends roles to whom?
I've voted Palmar again because he's adopted a sanity-discovery plan that seems the best of those that have been discussed so far. I'm still open to being persuaded, but I want to make sure I've got a vote up because my wife is taking me to Ikea now to get a new couch, and I might not be able to get back to the forum in time to catch up on the debate and vote later tonight.
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ALLEYCAT BLUES49496 Posts
On November 26 2011 01:01 AmericanUmlaut wrote: I got my role from Mr. Wiggles, too, but I don't get what value that information has. Do we have any way of knowing that there is some kind of pattern behind who sends roles to whom?
I've voted Palmar again because he's adopted a sanity-discovery plan that seems the best of those that have been discussed so far. I'm still open to being persuaded, but I want to make sure I've got a vote up because my wife is taking me to Ikea now to get a new couch, and I might not be able to get back to the forum in time to catch up on the debate and vote later tonight.
a pattern may exist to vets as they have played with these guys before so reading them helps their scumreads or at least thats what I think..
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United Kingdom10823 Posts
On November 26 2011 00:51 syllogism wrote:Show nested quote +On November 26 2011 00:45 Hassybaby wrote:@Hassybaby This game has too many counter measures to DTs, so no plan is good. DTs real strengh will come later when we have a bunch of checks breadcrumb and flips to tell the sanities apart. The method is to have all DTs breadcrumb their checks regardless and determine their sanity later. Contrary to what BC is saying this does not fuck with town. And syllogism has only give criticism as opposed to a counter-plan. That's what convinced me There is no "counter-plan" because the counter-plan involves our blues doing what they always do; mostly decide for themselves except when they don't have any idea, in which case they may rely on lists made by someone else who they feel is town. The plan is strictly worse than no plan, at least if you don't take into account the discussion it generates.
And THAT is my issue. In a game with this many new players, how can you advocate a course of action that doesn't involve a coordinated use of abilities? The DT plan has the distinct advantage of helping new players with a clear goal of playing the game in a certain way, as opposed to letting potential new DTs do what they want, and thus allowing mistakes.
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On November 26 2011 00:55 Palmar wrote: okay cool, Mr. Wiggles sent me my role.
good.
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ALLEYCAT BLUES49496 Posts
Can we get a count on how many first timers are taking part in this game?
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On November 26 2011 00:26 kitaman27 wrote: Remember folks, the strongest power of the mayor this game is not the lynch or their experience at guiding the town, it is the four double lynches. I want to here from everyone if they agree that double lynches should be used early in the game. I don't think double lynch should be used early - and neither should vigilanties strike early. This is one of the flaws with the DT plan. We are risking too much on making great reads before the first night. If the mafia manages to push a lot of townies in the list, we are going to eliminate a large portion of the town players AND waste our weapons for catching up with mafia's KP (double lynch, vigilanties, lurker killers).
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Btw, how do we want to handle Kenpachi and Coagulation?
Vig them early? Allow them to live?
I wouldn't mind lurker-guys just killing them. They are easily the worst veterans in the game, and impossible to read because they don't actually post.
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okay hello motherfuckers
i would say "whos ready for me to blow up the thread day 1" but it looks like this palmar guy does a very good job at that in my absence
instead i want the people ive played with in the past to give me a short analysis of what they think is going on
so these are people i recognize: kitaman, tnkted, jackal, decon, coag, tree, youngminii, bloodycob, kenpachi, and lemonwalrus
just a general "what do you all think about this shit" would be good times
specifically i want you to tell me what you think of palmar's play overall and how it may be different in this game. so far i have seen "omfg he is amazing at herding sheep" and "his towns win like some large percentage like 80% of the time" and "do not trust a word he says ever" and all sorts of shit. i have never seen this guy before. he proclaims to be good. details go go
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also i recognize LSB of course but he just subbed too so
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let's not lynch kenpachi day 1. annul scram.
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On November 26 2011 00:50 iGrok wrote:Show nested quote +On November 25 2011 21:33 xtfftc wrote:Currently the deadline is time, but that is subject to change. When is the actual deadline?P.S. Please let it not be at 3 AM European time again ^^ Day 1 ends 03:00 GMT (+00:00) Saturday, November 26.
:/
On November 26 2011 01:08 Hassybaby wrote:Show nested quote +On November 26 2011 00:51 syllogism wrote:On November 26 2011 00:45 Hassybaby wrote:@Hassybaby This game has too many counter measures to DTs, so no plan is good. DTs real strengh will come later when we have a bunch of checks breadcrumb and flips to tell the sanities apart. The method is to have all DTs breadcrumb their checks regardless and determine their sanity later. Contrary to what BC is saying this does not fuck with town. And syllogism has only give criticism as opposed to a counter-plan. That's what convinced me There is no "counter-plan" because the counter-plan involves our blues doing what they always do; mostly decide for themselves except when they don't have any idea, in which case they may rely on lists made by someone else who they feel is town. The plan is strictly worse than no plan, at least if you don't take into account the discussion it generates. And THAT is my issue. In a game with this many new players, how can you advocate a course of action that doesn't involve a coordinated use of abilities? The DT plan has the distinct advantage of helping new players with a clear goal of playing the game in a certain way, as opposed to letting potential new DTs do what they want, and thus allowing mistakes. How is it helpful to town to have a clearly defined course of action if this course of action is bad on its own? All it does is give the newbies a fake sense of security: they're heading somewhere, so it must be good, right?
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