[T][M]Experimental Haunted Mafia
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Meapak_Ziphh
United States6786 Posts
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Meapak_Ziphh
United States6786 Posts
Anyway my intentions are good. | ||
Meapak_Ziphh
United States6786 Posts
On August 04 2011 13:25 redFF wrote: Please everyone what are your intentions? Hey Red are your intentions good as well? | ||
Meapak_Ziphh
United States6786 Posts
On August 04 2011 15:00 redFF wrote: tbh mz and i kinda already ruined the question and coag just hammered in the nail T.T True, but reading the responses makes me think you got something from it. I trust you but I can't decide on Coag. | ||
Meapak_Ziphh
United States6786 Posts
On August 04 2011 20:27 kitaman27 wrote: The only problem is that this used to warn against doing that, until it was edited out, which makes me think they might have been provided with the answer. I didn't see what the edit was originally but that's wifom :/. | ||
Meapak_Ziphh
United States6786 Posts
On August 05 2011 02:40 Palmar wrote: no one wants to join my cult? ![]() Do you gain power from people joining your cult? | ||
Meapak_Ziphh
United States6786 Posts
I have made no progress on the second puzzle but I've PM'd DrH with a question about the it which may help us out. I'd like Varpulis to elaborate on the puzzle he received. | ||
Meapak_Ziphh
United States6786 Posts
On August 05 2011 09:33 kitaman27 wrote: Is our room description even relevant? Discussing flavor text seems more distracting than anything. Palmar, I assume you made up your cult role? We don't exactly need another imaginary faction like chezinu's banking services -_- I'll vote syllogism for now. I found it weird that he found it necessary to tell us that we was going to focus on the puzzles. (Thanks for solving it btw :p) That's a really fast vote don't you think? Solving the puzzles will probably help the town, him telling us that he's gonne solve the puzzle seems reasonable considering that he actually solved it and didn't use his statement as an excuse for inactivity. What about that do you find weird? | ||
Meapak_Ziphh
United States6786 Posts
On August 05 2011 09:56 kitaman27 wrote: Really fast votes generate more discussion than discussing flavor text, no? Solving puzzles seems to be the easiest way to gain town cred without inflicting much damage to ones own scum team. I know if I had drawn a scum role, that would be my first priority. Well you've generated discussion :D I get your point about easy town cred but I feel that would come into play later in the game when there's more going on and reds need a reason to be active but not not scumhunt, when syllo made his statement there wasn't anything going on so there would be no reason for a scum to even pop up and and be heard. Anyway beyond syllo, if he hadn't made his statement who would you have "discussion voted" instead and why? | ||
Meapak_Ziphh
United States6786 Posts
On August 05 2011 10:15 kitaman27 wrote: @Meapak, dunno, maybe you for your irrelevant mentioning of the building layout, which promotes discussion without contribution? Anyone pop out to you yet? Now to be completely hypocritical and discuss the puzzles: This was an image in the night zero post and seems to possibly have something to do with a leviathan: Sigil of Baphomet It could also have something to do with Envy. I'm not exactly sure what is being asked. Fair enough, you're consistent with what you pick for. As for me, no one has screamed scum to me so if forced to vote right now I'd go for curu just to eliminate someone who's playing anti town. As for the leviathan clue, I've already come across the biblical stuff, in fact I already sent in my answer which, since I haven't got a response yet, I assume is wrong. My question for the thread is, should I tell you guys what I wrote? It could be a double edged sword, town would know not to pick it but mafia would be warned off as well. | ||
Meapak_Ziphh
United States6786 Posts
@Coag: I hear you brother. @Mig: That's a bunch of speculation and WIFOM. Leaving the setup speculation aside I'll address your A and B: A)Bumatlarge, Amber, Kita, and Coag are all equally if not more experienced than me so I'm not the best pick there, B) everyone received the same PM (as you pointed out) so we're all equal in terms of town credit. @lurkers, get in here and talk bitches. Especially Palmar, are you still trying to recruit people... bro? | ||
Meapak_Ziphh
United States6786 Posts
Anyway moving on to the setup, I'm not discounting there being a recruiter, what I'm saying is that at this point it's pure speculation to try and figure out who was converted if there was even a conversion (which we don't know). Going back to your argument against me, that's your reasoning for picking a player if you were the recruiter. If I was a recruiter I'd have a different set of guidelines and probably everybody in the game would pick someone different. That being said, if there is a recruiter we have a huge strategic problem because there is no such thing as a confirmed townie. I'll grant you picking protown people is a very good strategy because it strikes the double blow of discord and the loss of a strong player. I guess I haven't properly answered your question yet. I think it's probably limited recruitment. In a game this size it would be extremely hard for town to win against a scum team that can recruit every night. If you add in nks the town losses people way faster than they can kill scum. This is all speculation though which I feel really has no point :/ How much do you want me to speculate? I mean I could start guessing on how many times they can recruit or what nights they can recruit... | ||
Meapak_Ziphh
United States6786 Posts
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Meapak_Ziphh
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On August 05 2011 20:09 syllogism wrote: Given the reward for the safe puzzle is an item, I think wrong answers should be posted in the thread. Whoever solves it should also claim in the thread as scum knowing who has it isn't that big a deal because the item can be transferred before possible NKs go through Well since you're on the same track I was I figure I'll tell you, I tried 41 for the second puzzle, I haven't gotten an answer so I assume it's wrong. DrH told me the second puzzle is solved on a standard 0-9 keypad. | ||
Meapak_Ziphh
United States6786 Posts
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Meapak_Ziphh
United States6786 Posts
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Meapak_Ziphh
United States6786 Posts
On August 06 2011 07:26 kitaman27 wrote: Meakpak, do you see Amber's inactivity as a scum tell or do you plan to eventually change your vote? The first game I ever played as scum I had Amber on my team and he acted exactly the same way as he is now. His only post so far in the game has completely fit his scum behavior that I've observed and played along side. If anyone wants to see that game it's insane mafia II, just use the new filter feature on Amber and you'll see what I'm talking about. So yes, unless something radically changes my vote will stay on amber for playing his scum meta to the T. | ||
Meapak_Ziphh
United States6786 Posts
I'm about to go on car trip which will last 11 or 12 hours so I won't be here for the lynch. My vote is staying on Amber, his one post did nothing to sway me and in fact it made me even more suspicious. | ||
Meapak_Ziphh
United States6786 Posts
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Meapak_Ziphh
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On August 07 2011 13:19 bumatlarge wrote: What's wrong with right now? I felt more sure of curu then amber. If it was about diverting a lynch off amber, I think we wouldn't have just started up on a person with no votes? I meant tomorrow irl lol, I'm at a friends house so I can't reread the thread and decide if you or kita are scum. | ||
Meapak_Ziphh
United States6786 Posts
On August 07 2011 14:29 Curu wrote: Eh I'm not sold on them being scum. I was being pretty useless but they would've probably hitched onto a Coagulation wagon or someone else with more votes instead of targeting me. Curu, for the good of the town please either drop the coagulation bandwagon or come up with some actual reasons to kill him. | ||
Meapak_Ziphh
United States6786 Posts
SERIOUSLY PEOPLE, REREAD THE THREAD If no one else has a bad feeling about his posts I'll drop it but I just have a really bad gut feeling. | ||
Meapak_Ziphh
United States6786 Posts
I'm going to sleep. | ||
Meapak_Ziphh
United States6786 Posts
Oh and I'll save us some time: ##Shoot: Bumatlarge | ||
Meapak_Ziphh
United States6786 Posts
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Meapak_Ziphh
United States6786 Posts
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Meapak_Ziphh
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On August 09 2011 07:59 DoctorHelvetica wrote: Survey What did you like most about the game? Lynching scum and shooting scum all through analysis ^^ (everyone please note, this is the first time in the almost year I've been playing mafia that I significantly contributed to town victory, I'm gonna ride this for a bit ![]() But on a more serious note, flavor was AMAZING, easily the best I've ever seen, I'm eagerly anticipating the real haunted. What did you like least about the game? I felt the puzzles detracted a bit from scum hunting. I understand that the goal is to incorporate puzzles but I feel as if they overwhelmed the scum hunting to a certain extent. Perhaps in a bigger game where there are more people the puzzles will share with scum hunting a bit... I just feel the balance between puzzles and scum hunting needs to be shifted a bit... not sure how you'd do that though. Keep in mind though, this is coming from someone with no aptitude for puzzles at all so that may make my opinion a bit biased. If you could remove something from the real haunted game, what would it be? I'd make it more apparent how the scum are chosen, how the recruiter works. I joined this game not expecting it to be balanced because it was strictly experimental so the ambiguity with the recruiter didn't bother me too much. However in a bigger game that is supposed to be balanced I would like clarity regarding the recruiter... so I guess rather than remove the recruiter just explain the mechanics a bit more. If you could add something to the real haunted game, what would it be? PMs! If you decide to keep the recruiter in it's current form the town would desperately need something to counter act that as over the course of a longer game people's alignments would become murkier and murkier. PMs would give the town something to blunt the edge of the recruiter and not make it so overpowered. Also PMs would make it much cleaner to discuss clues leaving the thread clear for analysis and scumhunting. Do you think this game was imbalanced in favor of town or mafia? Underneath all the glam and the glitz, the setup really was pretty basic. Maybe there was one too many power roles but I think the onesidedness came from lynching the gf day one and day viging the strongest scum player day two. That's not due to the setup just good town play (:D told you I'd run with this for a while) Were the puzzles too easy or too difficult? For me yes, but remember I'm not much of a puzzle person. I think if the town has people like syllo the puzzles were just right. Additional Comments: I thoroughly enjoyed myself and I can't wait for the real haunted. Thanks for hosting DrH, it was a blast :D | ||
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