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Merc Mini 2 - Page 41

Forum Index > TL Mafia
Post a Reply
Prev 1 39 40 41 42 43 Next All
heist
Profile Joined April 2011
United States720 Posts
July 19 2011 01:09 GMT
#801
Wow hahaha. Palmar you really were brilliant in how you handled the town. Would have loved to see what you would have done if I had DT checked jackal instead of chaos night one.
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 19 2011 03:29 GMT
#802
Bank: 6
Mafia: 0
lol, clueless in The Prism!
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 19 2011 03:34 GMT
#803
On July 19 2011 10:09 heist wrote:
Wow hahaha. Palmar you really were brilliant in how you handled the town. Would have loved to see what you would have done if I had DT checked jackal instead of chaos night one.

How did you survive the DT check on chaos?
lol, clueless in The Prism!
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 19 2011 03:35 GMT
#804
"Mac 10- Once per night you can kill one person and everyone who is visiting that person in the night."
lol, clueless in The Prism!
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 19 2011 03:44 GMT
#805
if that is the case...

Bank: 7
Mafia: 0
lol, clueless in The Prism!
Nisani201
Profile Joined September 2010
United States1400 Posts
July 19 2011 04:56 GMT
#806
Ugh, I stopped reading the thread after Adylum started. What happened???
Enjoy your day.
heist
Profile Joined April 2011
United States720 Posts
July 19 2011 05:22 GMT
#807
Why would I have died from checking chaos night 1?
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 19 2011 05:25 GMT
#808
On July 19 2011 14:22 heist wrote:
Why would I have died from checking chaos night 1?

I shot him! with the mac 10
lol, clueless in The Prism!
Radfield
Profile Joined September 2009
Canada2720 Posts
July 19 2011 06:06 GMT
#809
wow. What a messed up ending. Do things make a little more sense now Sandro ?

I actually DID make a good call this game, and I should have read more into the fact that Nisani wouldn't switch his vote to Jackal with me on Day 1. Jackal, ON and Nisani were all on the ropes after Day 1.

The fact that Palmar talked about Jackal having the bat in thread should have tipped me off to something strange going on as well. However, the idea that a townie was lying to protect a mafia simply did not enter my mind.

Thanks for being Brown Chez. I'm not sure how you scored 7 points, but i'm sure you earned them!

Thanks for hosting LSB and Curu, was really fun.
sandroba
Profile Joined April 2006
Canada4998 Posts
July 19 2011 06:58 GMT
#810
Nope, they definitively do not make any more sense =P
heist
Profile Joined April 2011
United States720 Posts
July 19 2011 07:20 GMT
#811
hmmm i agree. i should have died.
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 19 2011 09:13 GMT
#812
I thought about the scenario where you check jackal.

I was going to bullshit something about millers and that explaining why the mason role was so strong.
Computer says mafia
LSB
Profile Blog Joined April 2010
United States5171 Posts
July 19 2011 13:42 GMT
#813
On July 19 2011 08:44 sandroba wrote:
This game also had an inevitable snowball effect due to traitors on both sides that could win with either team. Whoever got the early advantage would win most of the time.

Indeed, I anticipated that the traitor effect would be hard to work around and figured it would slightly balance out the imbaness of the SK.

But yeah, I won't ever have a "win with both sides" condition. It just snowballs the game

On July 19 2011 08:44 Curu wrote:
Yeah, my impression was that it was very Town favoured.

Each of the mafia had extreamly overpowered roles that could completely change the course of the game if they passed them off. I expected them to simply mop up the town.
The problem is that games don't always work like that and its more dependent on PM games and how well you get people to trust you. Town inherently has an advantage because they have more people and can PM more.

A solution I'm thinking of is that instead of having a "mafia" and a "town" have 3-4 different factions with equal amounts of players and have them duke out last man surviving style.

On July 19 2011 10:00 OriginalName wrote:
Is it just me or have the merc games really tended to be really really short.

Hey! This is the longest Mini game I've run for a long time. I felt it lasted pretty long.

On July 19 2011 15:06 Radfield wrote:
Thanks for hosting LSB and Curu, was really fun.

Glad you liked it!
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
sandroba
Profile Joined April 2006
Canada4998 Posts
July 19 2011 13:57 GMT
#814
Hey LSB I'm by no means bashing on your setup, it was really cool indeed =). I just think that tonning down the roles a bit will make it far easier to balance. Anyway those roles were awesome and props to you for putting this toghether!
Cheers.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 19 2011 14:06 GMT
#815
I was School Bus Driver and You blew me up. Not nice.
I work alone. // Visit TL Mafia subforum!
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 19 2011 14:27 GMT
#816
And then I called you a liar.
Computer says mafia
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 19 2011 14:34 GMT
#817
How did heist survive?
lol, clueless in The Prism!
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 19 2011 14:36 GMT
#818
pretty sure it was a mistake chez.

I didn't protect him
Computer says mafia
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 19 2011 16:34 GMT
#819
On July 19 2011 23:36 Palmar wrote:
pretty sure it was a mistake chez.

I didn't protect him

I still waiting for him to die. That way I could prove that I was telling the truth when I said even though you kill me -- still people will die.
lol, clueless in The Prism!
Curu
Profile Joined March 2010
Canada2817 Posts
July 19 2011 16:49 GMT
#820
On July 19 2011 22:42 LSB wrote:
Show nested quote +
On July 19 2011 08:44 sandroba wrote:
This game also had an inevitable snowball effect due to traitors on both sides that could win with either team. Whoever got the early advantage would win most of the time.

Indeed, I anticipated that the traitor effect would be hard to work around and figured it would slightly balance out the imbaness of the SK.

But yeah, I won't ever have a "win with both sides" condition. It just snowballs the game

Show nested quote +
On July 19 2011 08:44 Curu wrote:
Yeah, my impression was that it was very Town favoured.

Each of the mafia had extreamly overpowered roles that could completely change the course of the game if they passed them off. I expected them to simply mop up the town.
The problem is that games don't always work like that and its more dependent on PM games and how well you get people to trust you. Town inherently has an advantage because they have more people and can PM more.

A solution I'm thinking of is that instead of having a "mafia" and a "town" have 3-4 different factions with equal amounts of players and have them duke out last man surviving style.

Show nested quote +
On July 19 2011 10:00 OriginalName wrote:
Is it just me or have the merc games really tended to be really really short.

Hey! This is the longest Mini game I've run for a long time. I felt it lasted pretty long.

Show nested quote +
On July 19 2011 15:06 Radfield wrote:
Thanks for hosting LSB and Curu, was really fun.

Glad you liked it!


I dunno if I'd call Mafia's roles overpowered. Jackal and Nisani were basically one role combined, which allowed them to give 2 booby trapped items to people. As soon as one of these booby trapped items sprung, however, it'd be easy to point them out as the ones that gave the item away.

ON was just a standard Godfather/Roleblock power. He also gave them the ability to pass around items instantaneously (but they didn't have any really useful items anyways besides the roleblock tape).

In between sandroba's ability, Radfield having vet and PGO at the same time, Kurumi having a bus, Chezinu being able to kill anyone who visited a target, chaos having the landmines, and Palmar being a medic able to protect himself as well, it would have been very hard for Mafia to be able to win unless they were able to force several mislynches.

Basically every Townie was a blue and the SK was bulletproof/could score multiple kills. I don't think Mafia had any overpowered roles, in fact the only active thing they had besides their kill was a roleblock. And a good half of the time, their kill would also get them killed or would fail.
wat
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