Merc Mini 2 - Page 41
Forum Index > TL Mafia |
heist
United States720 Posts
| ||
Chezinu
United States7432 Posts
Mafia: 0 | ||
Chezinu
United States7432 Posts
On July 19 2011 10:09 heist wrote: Wow hahaha. Palmar you really were brilliant in how you handled the town. Would have loved to see what you would have done if I had DT checked jackal instead of chaos night one. How did you survive the DT check on chaos? | ||
Chezinu
United States7432 Posts
| ||
Chezinu
United States7432 Posts
Bank: 7 Mafia: 0 | ||
Nisani201
United States1400 Posts
| ||
heist
United States720 Posts
| ||
Chezinu
United States7432 Posts
On July 19 2011 14:22 heist wrote: Why would I have died from checking chaos night 1? I shot him! with the mac 10 | ||
Radfield
![]()
Canada2720 Posts
![]() I actually DID make a good call this game, and I should have read more into the fact that Nisani wouldn't switch his vote to Jackal with me on Day 1. Jackal, ON and Nisani were all on the ropes after Day 1. The fact that Palmar talked about Jackal having the bat in thread should have tipped me off to something strange going on as well. However, the idea that a townie was lying to protect a mafia simply did not enter my mind. Thanks for being Brown Chez. I'm not sure how you scored 7 points, but i'm sure you earned them! Thanks for hosting LSB and Curu, was really fun. | ||
sandroba
Canada4998 Posts
| ||
heist
United States720 Posts
| ||
Palmar
Iceland22631 Posts
I was going to bullshit something about millers and that explaining why the mason role was so strong. | ||
LSB
United States5171 Posts
On July 19 2011 08:44 sandroba wrote: This game also had an inevitable snowball effect due to traitors on both sides that could win with either team. Whoever got the early advantage would win most of the time. Indeed, I anticipated that the traitor effect would be hard to work around and figured it would slightly balance out the imbaness of the SK. But yeah, I won't ever have a "win with both sides" condition. It just snowballs the game On July 19 2011 08:44 Curu wrote: Yeah, my impression was that it was very Town favoured. Each of the mafia had extreamly overpowered roles that could completely change the course of the game if they passed them off. I expected them to simply mop up the town. The problem is that games don't always work like that and its more dependent on PM games and how well you get people to trust you. Town inherently has an advantage because they have more people and can PM more. A solution I'm thinking of is that instead of having a "mafia" and a "town" have 3-4 different factions with equal amounts of players and have them duke out last man surviving style. On July 19 2011 10:00 OriginalName wrote: Is it just me or have the merc games really tended to be really really short. Hey! This is the longest Mini game I've run for a long time. I felt it lasted pretty long. On July 19 2011 15:06 Radfield wrote: Thanks for hosting LSB and Curu, was really fun. Glad you liked it! | ||
sandroba
Canada4998 Posts
Cheers. | ||
Kurumi
Poland6130 Posts
| ||
Palmar
Iceland22631 Posts
| ||
Chezinu
United States7432 Posts
| ||
Palmar
Iceland22631 Posts
I didn't protect him | ||
Chezinu
United States7432 Posts
On July 19 2011 23:36 Palmar wrote: pretty sure it was a mistake chez. I didn't protect him I still waiting for him to die. That way I could prove that I was telling the truth when I said even though you kill me -- still people will die. | ||
Curu
Canada2817 Posts
On July 19 2011 22:42 LSB wrote: Indeed, I anticipated that the traitor effect would be hard to work around and figured it would slightly balance out the imbaness of the SK. But yeah, I won't ever have a "win with both sides" condition. It just snowballs the game Each of the mafia had extreamly overpowered roles that could completely change the course of the game if they passed them off. I expected them to simply mop up the town. The problem is that games don't always work like that and its more dependent on PM games and how well you get people to trust you. Town inherently has an advantage because they have more people and can PM more. A solution I'm thinking of is that instead of having a "mafia" and a "town" have 3-4 different factions with equal amounts of players and have them duke out last man surviving style. Hey! This is the longest Mini game I've run for a long time. I felt it lasted pretty long. Glad you liked it! I dunno if I'd call Mafia's roles overpowered. Jackal and Nisani were basically one role combined, which allowed them to give 2 booby trapped items to people. As soon as one of these booby trapped items sprung, however, it'd be easy to point them out as the ones that gave the item away. ON was just a standard Godfather/Roleblock power. He also gave them the ability to pass around items instantaneously (but they didn't have any really useful items anyways besides the roleblock tape). In between sandroba's ability, Radfield having vet and PGO at the same time, Kurumi having a bus, Chezinu being able to kill anyone who visited a target, chaos having the landmines, and Palmar being a medic able to protect himself as well, it would have been very hard for Mafia to be able to win unless they were able to force several mislynches. Basically every Townie was a blue and the SK was bulletproof/could score multiple kills. I don't think Mafia had any overpowered roles, in fact the only active thing they had besides their kill was a roleblock. And a good half of the time, their kill would also get them killed or would fail. | ||
| ||