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World at War 2 Mafia

Forum Index > TL Mafia
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chaos13
Profile Joined April 2011
Canada885 Posts
June 27 2011 19:30 GMT
#15
This looks like it will hurt my brain.

/in
chaos13
Profile Joined April 2011
Canada885 Posts
July 04 2011 03:12 GMT
#98
When are we starting?
chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 00:51 GMT
#121
Dibs on Conspirator.

chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 04:22 GMT
#146
DON'T GO. I WANT MY ROLE.


chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 04:30 GMT
#150
Thanks Original

This game looks like it will be confusing as hell.

I basically agree with what has already been said. Do not nuke without great cause
chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 06:15 GMT
#160
I shouldn't have to tell you why that is a bad idea.

How many lives do you have?

Uhh one.

Okay, let's test that. *Nuke*

*dies* told you so


Not only does that raise the radiation level, it also kills more people. Our scum reads in this game will probably be less accurate than normal.

So, let me say this.

Play this like you would a normal mafia game

Forget about nukes. Use them if need be. Do not make up shitty plans utilizing them. They will not help us. Treat them as vigi shots to use if people are being anti-town or are confirmed scum. They are not to be used in any other situation.
chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 13:08 GMT
#254
On July 05 2011 21:41 Palmar wrote:
Here's what I think about your plan

##Nuke: Sandroba


Don't try to be a hero. Not only have you already stated you have no nukes, making this worthless and not about to help anything, but it's the night phase and you can't even use actions. If you don't agree with his plan, don't follow it. Simple as that. So far I'm seeing ten pages of "herp" "derp" "herp" "derp".
I don't agree with any of the plans that have been proposed, and people didn't agree with what I suggested in lieu of them. All this arguing is doing is giving scum and conspirators a barrier to hide behind, and I can guarantee you that the conspirator(s) are somewhere in this discussion trying to influence our nuke policies. Have we done any scumhunting so far? No.

So here's the deal. Come day 1, absolutely no more discussion about nuke policy. If we haven't decided on anything by then, too bad, but at that point we start scumhunting. This means that if you have a plan that you want put into effect, you need to be persuasive. If you have a plan, outline it as follows.

(Your Name)'s Plan for Not Letting the Conspirator Win

Nuke Policy
Fire/Don't Fire under the following circumstances:

Punishment
This is what happens if you break the rules:

Why
Explanation for why this is the best plan:

Support
How does this plan compare to WaW 1? How could it have affected the results of that game?

Other Tidbits
Anything else you want to say.

##Vote: (Your Name)'s Plan


And people will vote on your plan. The goal for these plans will be to have 12/29 players vote for them. This is relatively close to a majority, and is achievable for anyone. If we're getting close to the end of day and no plan is close to achieving it, you'll have to consider moving your vote to a different one. If no plan results in 12/29 votes, we don't follow through with it. If we do, every player is required to follow it, and if you do not, you are lynched. A plan must follow the format as outlined above in order to be eligible for voting.

Now stop derping and get stuff done.
chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 13:24 GMT
#264
On July 05 2011 22:20 sandroba wrote:
@chaos13 as you can see my plan is extremelly pro-town and is gaining momentum. Now is the perfect time to discuss plans since the game has not even started. Most reasonable people are agreeing with it and others are trying to shut it down for no sane reason. If you don't agree with it you better provide some reason. We will not leave it to be discussed day1 when we have to focus on who to lynch. Also if you think I haven't done scum hunting so far you are in for a surprise.


That's exactly why I posted that. This has it outlined in a clear manner that I can easily see, and I'm making sure I know what's going on by day 1. After sleeping on it I came to the conclusion that we do need some form of structure in regards to nukes. The plan GM just outlined looks good to me, so long as it isn't the 24 hour lynch-nuke-24 hour lynch. I say we do 1 lynch/day. That needs some clarification to me before I vote on it. Will we nuke the top lynch target at 24 hours?
chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 13:30 GMT
#267
On July 05 2011 22:26 sandroba wrote:
@chaos13 LOL why would you pass on the opportunity of having 2 lynches per night cylce?


Because one of those lynches raises the radiation level and we have half the time to decide on each lynch. 1 well-discussed, well-thought out lynch > 2 hasty lynches that +1 Radiation

Other than that I think the GMroba plan is brilliant, and I would vote for it without that. As it is though, I'm leaning towards Palmar's. The only problem with his is that I'm not sure there is great enough deterrence for nuking someone without good enough reason.
chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 13:34 GMT
#272
I respectfully disagree

##Vote: Palmar's plan
chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 17:11 GMT
#312
I will support the GMroba plan as outlined here since Palmar retracted his. I didn't realize day was starting so soon, so we didn't have time to get 12 votes, but this will work anyway. From now on, no more arguing nuke policy. This is it.

On July 05 2011 22:17 GMarshal wrote:
GMrobas's Plan for Not Letting the Conspirator Win

Nuke Policy
One nuke is shot per day, if a majority of players (50%) agrees to it. no other nukes are fired for any reason

Punishment
Policy lynched, no excuses allowed, you fire, you die.

Why
double lynch, increased information, decent use of kp, no need to fire if its not necessary/an appropriate target cannot be deiced upon

Support
Its not a clusterfuck

Other Tidbits
Hi coag.

##Vote: GMroba's plan


And I am all for not nuking anyone or anything today. If someone nukes, I say we lynch them.


As for the campaigns, what I think it comes down to is whether we think the Axis or the Conspirator are a bigger threat.

The Dunkirk Operation will be good if we manage to get rid of the conspirator quickly, but as it is the Axis will just use more nukes killing these players and we end up with dead Allies and higher radiation levels.

Operation Watchtower is decent. It stops the Conspirator's progress completely for a day, removes Axis firepower, but also removes Allied firepower. This one would be more powerful later in the game when we need to keep ourselves alive.

Operation Gunnerside is brilliant. Not only does it remove Axis firepower, it helps keep radiation levels down. It helps us and harms two threats - both Conspirator and Axis.

##Operation Gunnerside

chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 17:13 GMT
#315
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.
chaos13
Profile Joined April 2011
Canada885 Posts
July 05 2011 23:30 GMT
#392
On July 06 2011 08:26 deconduo wrote:
There's quite a few people lurking, we should start pressuring a few of them at least.


I've been guilty of this, but I've been busy all day so I've just had a chance to skim through some posts and not be very active. I should be more active this evening and (hopefully?) tomorrow, but I've got stuff to do now that I'm done school.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 01:33 GMT
#409
On July 05 2011 18:37 sandroba wrote:
Show nested quote +
On July 05 2011 18:18 prplhz wrote:
I think the whole idea that nukes can be used in a controlled way is absurd .. it may work but if it backfires it could really mean disaster and I don't think it's worth the risk. I suggest we just go about this game as if noone would have any reason to nuke ever unless they are conspirators. The whole "I think maybe we can use this many nukes before the earth self destructs" is a pretty bad gamble. Imagine if someone suggested it irl.

So far I'm pretty skeptical towards sandroba and GMarshal 'cause they are quite foolishly proposing that we use nukes in a controlled way, something that can only lead to disaster. Not so much about Chaos13. Also stop talking about confirmed scum.


I sugest you go read WaW 1 before posting nonsense like this. How is controling nukes is gonna lead to disaster as oposed to NOT controling nukes? It's been proven already that if we don't control it leads to many townie deaths. People nuke each other out of spite and because someone else nuked a player and he flipped town. Mafia has measly 1 kp this game, if we get 2 days worth of lynch per night we are going to rape them, unless people go about killing each other.

@Palmar can you provide reasoning as to why this plan is bad?


Am I missing something, or is this a blatant scum slip? Where has Caller stated the mafia KP?
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 01:36 GMT
#410
Yeah, I don't see it posted anywhere.

##Vote: sandroba
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 01:42 GMT
#411
On July 06 2011 09:18 kitaman27 wrote:

Show nested quote +
On July 05 2011 22:08 chaos13 wrote:
+ Show Spoiler +
(Your Name)'s Plan for Not Letting the Conspirator Win

Nuke Policy
Fire/Don't Fire under the following circumstances:

Punishment
This is what happens if you break the rules:

Why
Explanation for why this is the best plan:

Support
How does this plan compare to WaW 1? How could it have affected the results of that game?

Other Tidbits
Anything else you want to say.

[b]##Vote: (Your Name)'s Plan[/b[


Why are you proposing a formatting for plan submission without posting a plan yourself? That seems kinda weird.



I didn't have a better plan, but I was confused about the ones that had already been suggested. This outline made sure that they were explained clearly, and organized people's opinions on them. Well, it would have if we had a longer N0. As it was, the day cycle started earlier than I expected it to.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 01:47 GMT
#413
On July 06 2011 10:46 Curu wrote:
Sandroba has a scumslip but at least he didn't vote for Operation Gunnerside (if he had after initial conversations with him, I would have bandwagoned the fuck out of him).

That said IMO lurkers hurt Town more than anything else. With a full active playerbase Mafia has to be active meaning more chances for scumslips and important information leaking out. If they can just hide in the lurkers, we have nothing to go on.

I'd like to lure out Cthsazsa, Zona , ~OpZ~ or gtrsrs as they haven't posted -anything- at all. Looks like there's one other for Zona so let's get that started.

##Vote: Zona


..you agree that he made a scum slip...and you vote for someone else.





What the fuck?
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 01:50 GMT
#414
Ah, I see this has already been addressed.

On July 05 2011 19:12 sandroba wrote:
@Curu Based on last game. I thought I read it in the op, but it says "night kills", so I'm probably wrong. Still all the more incentive to have double lynches every day.
Vigs work well because they are hidden and can claim their shot in thread afterwards to confirm themselves etc (since they are protown in most setups). Nukes are NOTHING like that because they have to be announced in thread, which tends to generate hate and retaliation when the player flips green and turn into a chain reaction of townie deaths. Independant thinking is gonna lead us to disaster, you can mark my words (or read WaW 1). If you want to nuke a player that badly just fucking explain us why and we will vote on it.



Rest assured sandroba that if I leave my vote on you, it won't be for this. I'm back reading through the thread and taking notes so I'll have a better idea of what's going on in a bit.

What time does Day 1 end?
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 01:56 GMT
#417
Yeah sorry about that Curu. I just got to where you called him out on it after I posted that.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 02:02 GMT
#419
On July 06 2011 10:55 sinani206 wrote:
Show nested quote +
On July 06 2011 10:51 Curu wrote:
On July 06 2011 10:47 chaos13 wrote:
On July 06 2011 10:46 Curu wrote:
Sandroba has a scumslip but at least he didn't vote for Operation Gunnerside (if he had after initial conversations with him, I would have bandwagoned the fuck out of him).

That said IMO lurkers hurt Town more than anything else. With a full active playerbase Mafia has to be active meaning more chances for scumslips and important information leaking out. If they can just hide in the lurkers, we have nothing to go on.

I'd like to lure out Cthsazsa, Zona , ~OpZ~ or gtrsrs as they haven't posted -anything- at all. Looks like there's one other for Zona so let's get that started.

##Vote: Zona


..you agree that he made a scum slip...and you vote for someone else.





What the fuck?


Willing to give the benefit of the doubt for now. If you notice, I'm the one that called him out on the scumslip first so believe me I'm putting weight into it. sandroba's been more active than most though and his posts actually have content in them.

My vote on him hinged on what operation he voted for and the one he did choose didn't set off my alarms.

Nothing is more dangerous than scum being able to hide amongst Townie lurkers so that's my modus operandi until all the lurkers start doing something useful.


This post is scummy as fuck.

It sounds like you and sandroba are both scum, and you screwed up by sharing his scumslip and now you want to come back and defend your ally.

Why should your vote hinge (to use your word) on which operation he voted for? Your vote should be for the scummiest player.

The whole lurker excuse is complete bullshit.

##Vote: sandroba
I propose a nuke of Curu


Not only is this an OMGUS, it encourages nukes. Do you really think your reads will be that accurate on Day 1? No nukes Day 1.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 02:37 GMT
#425
sinani, what do you think of sandroba's explanation for it? If Curu and sandroba are scum together, why would he post that publicly before posting in the mafia QT?
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 03:00 GMT
#431
On July 06 2011 11:50 sandroba wrote:
I like that no one comented ON MY HUGE FUCKING CASE on palmar that proves he is scum, then vote for me for something I already explained. First of all you are calling that scum slip (it's a mistake btw, based on previous games knowledge) before we even know how many fucking kp mafia actually has. Good job.
Also anyone that agreed to my plan should be voting to lynch palmar regardless since he broke the no nukes rule, shorttened the day and possibly took away an extra life from another player for no reason. He didn't even follow his own plan. God knows if he has nukes or not.
Use your head and vote for palmar. He is 100% scum.


At the moment I'm not completely sure he is scum. He did break the rules we had outlined and nuked for no reason though. My idea of nuke policy has changed after reading through N0 more closely, and while Palmar's stance is iffy, I'm debating between him being an outspoken townie with misplaced ideals and mafia/conspirator.
So for breaking teh rulez:

##Unvote: sandroba
##Vote: Palmar
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 03:02 GMT
#433
On July 06 2011 11:55 sinani206 wrote:


What does everyone else think of my accusation on sandroba and Curu?


Weak. I can see the argument against sandroba, but he has been very pro-town besides it, and provided a reasonable explanation for it. Further, as GM said if he is scum he is being vocal enough that some mild scrutiny will reveal his alignment. Your case against Curu is pithy. There's nothing behind it. You're accusing him of being scum for calling out what could be a potential scum slip
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 14:25 GMT
#564
I wake up to find something of a mess here. We've got a nuke flying off and people arguing about everything all at once and nobody really getting anything done. This is the type of atmosphere that scum love, because it is so easy for them to blend in.
GMarshal and Palmar - I am handing you the task of helping me keep everyone focused and on track, and developing a pro-town atmosphere. We managed it fairly well in RTM, so we should be able to do it again here. You guys can be extremely pro-town when you want to be, so let's use that to our advantage and get things running smoothly here again.

Here is how we will create a pro-town atmosphere:
1. We will all be respectful to each other. There is absolutely zero point in getting worked up over something. We've all done it at some point, but it's a bad idea for two reasons - there's a person behind those words, and it doesn't further our goal as town at all.
2. If you wish to accuse someone, create a formal FoS. Clearly state who you are accusing, explain why you think they are scum, and provide evidence in the form of quoted posts with an explanation of how those posts show they are scum. If need be I can make a template for this too.
3. Don't nuke just for the hell of it. Don't nuke unless your target is agreed upon by the town. If a rogue nuker nukes you, don't nuke back. Lynch them. If you've been pro-town enough, you can call for an anti-nuke and if the town agrees you're saved.
4. If you see the thread starting to get off track again, remind everyone of their goal. Nudge it back on topic and try to calm down any hotheads who are keeping it messy.

My thoughts on a few players:

Mataza - This is really unfortunate. I was going to suggest that you be the one to use your nukes on our first lynch target, since you softclaimed having nukes that wouldn't raise the radiation level. However, you broke our nuke policy, and as such you must now be lynched.
##Vote: Mataza

Palmar - I'm not sold on this guy being scum. He's way too vocal and outspoken about his opinions, which in my experience leads to a townie more often than it leads to mafia (or conspirator in this case). I would not be okay with a lynch on him today, especially over Mataza. I want to see more of his posts before I commit to calling him scum.

Sandroba - He is probably one of the worst targets for a nuke today. He has been active and very pro-town. It is his idea for nuke policy that we took, and it definitely benefits us. If he flips mafia or conspirator, I will be surprised. With that said, I wouldn't recommend anybody anti-nuke. We can't guarantee his alignment (especially with the possible scum slip) and those will be best saved for Day 3 and onwards if/when the Axis try to launch an attack on us.

sinani206 - Again, I don't think he is a very good lynch target. He's being outspoken, and isn't giving me a scum vibe. I think he just got stuck on a bad suspect and started tunneling it. I would also be surprised if he flips scum.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 14:35 GMT
#569
On July 06 2011 23:32 syllogism wrote:
So chaos13 who do you think has been scummy so far because there's a distinct lack of any finger pointing by you so far, which is quite unlike your usual play as far as I can tell

heist would be my biggest suspect. He's been noncommittal and asking questions without providing anything new.
GMarshal is my second. He hasn't quite got his usual leaders hat on and some of his ideas regarding nukes have been contradictory or strange. Someone to keep an eye on there.

My style is definitely going to be a little different this game. I'm busy, and I'm trying out a new format for taking notes, one that is far more detailed. I'm only on page 12 at the moment and working my way through them.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 14:51 GMT
#573
On July 06 2011 23:47 TheAwesomeAll wrote:
Chaos your just announcing that the guy you voted on is probably not mafia, and find it sad that you HAVE to hop on the bandwagon. You already commited to calling him scum with your vote, but now there is a path with even less resistance and you just hop there. Not on my watch,
##Unvote: Mataza
##Vote: Chaos13


There is absolutely no point in having a nuke policy if we don't enforce it.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:01 GMT
#709
You guys are such derps. At the very least if YM flips red we know to go after TAA and sandroba.

chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:02 GMT
#712
Oh, nevermind. YM shot it down. How nice.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:04 GMT
#716
On July 07 2011 03:03 youngminii wrote:
are you kidding me

let me make it clear for you people who seem to think it's wise to lynch me

I just spent two anti-nukes and a nuke cleaning up the mess Mataza started and directly supporting the plan you are all 'following'.

tell me HOW in Caller's name that's interpreted as scummy?


Are you starting to see why we lynch rather than counter-nuke?
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:10 GMT
#729
On July 07 2011 03:05 youngminii wrote:
Show nested quote +
On July 07 2011 03:04 chaos13 wrote:
On July 07 2011 03:03 youngminii wrote:
are you kidding me

let me make it clear for you people who seem to think it's wise to lynch me

I just spent two anti-nukes and a nuke cleaning up the mess Mataza started and directly supporting the plan you are all 'following'.

tell me HOW in Caller's name that's interpreted as scummy?


Are you starting to see why we lynch rather than counter-nuke?

the WRL stayed the same

i did you all a favour and you want to lynch me

this doesn't even make sense, this town is terrible


Rather than wasting a nuke and two anti-nukes, you could have voted to lynch Mataza and used one of your anti-nukes. We would have seen the same result without using as many of our resources.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:12 GMT
#733
On July 07 2011 03:08 TheAwesomeAll wrote:
Show nested quote +
On July 07 2011 03:05 youngminii wrote:
On July 07 2011 03:04 chaos13 wrote:
On July 07 2011 03:03 youngminii wrote:
are you kidding me

let me make it clear for you people who seem to think it's wise to lynch me

I just spent two anti-nukes and a nuke cleaning up the mess Mataza started and directly supporting the plan you are all 'following'.

tell me HOW in Caller's name that's interpreted as scummy?


Are you starting to see why we lynch rather than counter-nuke?

the WRL stayed the same

i did you all a favour and you want to lynch me

this doesn't even make sense, this town is terrible

Chaos13 seems scum to me, dont blaim the entire town for what a few scumbuddies are telling each other.


Your tunneling is really starting to get on my nerves. If you think I'm scum, actually build a case and prove how. What you're doing right now is spamming up the thread and creating an anti-town environment. You're not doing a thing to help us out at the moment.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:13 GMT
#738
On July 07 2011 03:10 sandroba wrote:
YM is town. Possibly mataza too. GMarshal is scum. No one is following the supposed policy and my patience has worn out.
Don't fire any nukes at me cuz I'm fucking imortal. If they do, don't shoot them down, cuz it's not worth it just for the radiation at this point.
##Nuke GMarshal


FUUUUUUUUUUUUU-


This is ridiculous. How hard is it to understand the idea of DO NOT NUKE
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:17 GMT
#746
Derping 101: World at War 2 Mafia

Do you want to learn how to derp like a pro? Do you want to be on the same level of derpiness as our politicians and beloved leaders? Here's your chance! Join World at War 2 Mafia and find out what YOU can do with nuclear weapons! Conspirator who wins with radiation? No problem - nuke anyway! Axis who is trying to destroy you and cause a mess? No problem - nuke anyway! Join now and get a free gift of a nuke, so when one comes whistling down on your town, you can fire one right back and destroy the world! Yay!

Warning: May cause a derp overload, resulting in being nuked.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:22 GMT
#759
On July 07 2011 03:19 TheAwesomeAll wrote:
EVERYONE CALM THE FUCK DOWN
By now you should know that we are not all flying super vigilantes. we GOT TO GET OUR SHIT TOGETHER. Stop nuking, everyone who casts a nuke from now on will get nuked themselves.
If GM is scum we will vote for him and just barely lynch him. Then we he flips red we can see who didnt vote for him, Nuking is extremely anti town
If he turns green can examine who voted for him and why they voted.

I will nuke the next guy who is going to nuke, if they dont have a town majority. No hesitation, no thinking just 2 bolded words

Now lets play this as a no nuke game, nukes are only used to kill the guy who nukes, mutual destruction and a normal mafia game.


So a while ago you encouraged a nuke.
Now you're against nuking.
But you'll nuke if someone else does.
But nuking is anti-town.
Nukes are only used to kill nukers? But then wouldn't the nukers who nuke the nukers then be nuked nukers, meaning we have endless nukes nuking nukers?

chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:23 GMT
#762
On July 07 2011 03:21 Kurumi wrote:
Hey guys, I thought Operation Watchtower is the worst fucking thing You could imagine?


Can we change our vote for campaign?
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:27 GMT
#770
##Unvote: Mataza
##Vote: TheAwesomeAll
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 18:28 GMT
#772
On July 07 2011 03:28 GMarshal wrote:
So, I'm fucked don't bother discussing me, TAA, considering making you my nuke target, have to think about it...


Pick a lurker. I suggest heist or deconduo, cause they're flying way under the radar. I want to lynch TAA today.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 20:34 GMT
#1035
On July 07 2011 05:29 Coagulation wrote:
town sure shit the bed in this one.


I couldn't agree more. You scum or conspirator?

Oh and OpZ either feels the need to share his private life with us or he has a hilarious posting restriction.

But seriously, I leave for an hour and come back to find another (2,3?) nukes launched and an even bigger derpfest than before. This is ridiculous.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 22:03 GMT
#1130
Everybody go vote Operation Watchtower. If we want to salvage this game we need to put the kibosh on nukes, cause we're headed for a shitty world of nuclear wasteland right now.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 22:26 GMT
#1138
On July 07 2011 07:21 Palmar wrote:
But I only wish well.

I don't condone violence, but someone should probably nuke that Drazerk guy


Yeah, and there's probably a couple others we should nuke, eh? Cause they're scummy, right? Not cause you're a Conspirator or anything.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 22:27 GMT
#1140
Hey Drazerk I'll give you $500 if you fire a dud nuke at Palmar. Palmar I'll give you $500 if you fire a dud nuke at Drazerk in retaliation.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 22:28 GMT
#1143
On July 07 2011 07:28 Drazerk wrote:
Show nested quote +
On July 07 2011 07:27 chaos13 wrote:
Hey Drazerk I'll give you $500 if you fire a dud nuke at Palmar. Palmar I'll give you $500 if you fire a dud nuke at Drazerk in retaliation.


What part of no nukes don't you get ( That part was true )


You can still fire missiles if you have no nukes.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 22:59 GMT
#1155
On July 07 2011 07:56 GMarshal wrote:
Well its time things got really interesting.

##EMP: Eiii



....with the way this game has gone so far, I'm not sure I want to know what this does.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 23:11 GMT
#1167
$3000 on TheAwesomeAll
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 23:22 GMT
#1175
On July 07 2011 08:20 Eiii wrote:
so what you're saying is I should get my nukes out now


No. Say you have two nukes and you've been EMP'ed, that raises radiation by 3

Radiation up = bad.

Sit tight and deal with it.
chaos13
Profile Joined April 2011
Canada885 Posts
July 06 2011 23:50 GMT
#1213
On July 07 2011 08:41 JeeJee wrote:
Show nested quote +
On July 07 2011 08:39 GMarshal wrote:
I'm dead in a few hours JeeJee, I'm not scum.

And I fail to see how you drew the conclusion that I'm in communication with chaos. I think chaos13 just completely misinterpreted my theoretical power which may or may not be real or fictitious with the EMP. The EMP has no effect on radiation levels or anti-nukes. What it actually does depends on a couple things though :/


You'd have to be pretty retarded to misinterpret it in such a way


Hey. Fuck you.

So the thing he's talking about isn't his emp?
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 00:18 GMT
#1241
inb4 Palmar isn't actually conspirator
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 00:59 GMT
#1248
kita, members of the troll faction don't have to troll the thread or be stupid in any way. If they have some sort of restriction like that it's because of their role, not their faction.
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 01:03 GMT
#1250
On July 07 2011 09:52 GMarshal wrote:
Show nested quote +
On July 07 2011 09:09 Coagulation wrote:
GMarshal IF U DIE and flip GREEN
Who would be good nuke targets?

No one, hold your nukes.


If you die and flip green who would be good lynch targets?
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 02:18 GMT
#1264
On July 07 2011 11:15 ~OpZ~ wrote:
Show nested quote +
On July 06 2011 23:32 TheAwesomeAll wrote:
On July 06 2011 22:42 Navillus wrote:
Hi people I'm back for 1 quick post and will be back in full in a few hours, but we need to keep hard to our policy, the point of policies is that no one can break them without being taken out instantly and with full town backing, this will prove to mafia that they cannot fire nukes and live, otherwise they will, not might, will follow mataza's example and we will get a shitstorm of nukes. Frankly we have a really really good policy going and should be suspicious of anyone trying to break it, and should make it as difficult as we possibly can to weaken or get rid of this policy, this means we have to lynch mataza. In the mean time move on to other analysis while we wait for him to die

fuck policy he just nuked out of nowhere. It shouldnt take a policy to take him out. However we made a mistake. Voting on him is the dumbest thing we can do.
This is whats going to happen : we lynch him, he will flip black or red, i dont care. Next day we wake up AND WE HAVE NOTHING.
No information is going to be gained today, Mafia will just Happily bandwagon along with the rest of the town.
We have to nuke him.
Not only that but we also have to kill his nuke, because if it is going to hit and Sandy loses it its over.
Lets not screw ourselves over and start day 2 with no information,
The WLR stays the same but we at least kill this stupid bandwagon.

ARGH I'M SO STUPID I DIDN'T REALIZE THIS BEFORE ><

Good point from TAA


Trust me, that doesn't matter anymore.
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 03:13 GMT
#1274
On July 07 2011 12:06 sandroba wrote:
Yeah blame me NOT the guy who didn't read the thread and caused me to nuke him and NOT the guy who nuked FIRST for no fucking reason. I'm town and I've claimed already. If you are town you have no reason to want me dead.


Was that an OMGUS? As well as a deflection away from you?

You didn't really address the points against you
1. You didn't follow your own plan
2. You made a potential scum slip
3. Your argument against him is that because he nuked, according to your policy we have to lynch people who nuked. So then why shouldn't we be lynching you?
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 04:05 GMT
#1287
On July 07 2011 12:44 heist wrote:
One final thing. If you believe Palmar is a Conspirator DO NOT lynch him on the basis of

conspirator=bad
must lynch bad poeple

Town - If you truly believe he's Conspirator it does the town no good to waste a lynch on him. We lose to WRL regardless if he lives or dies. He can't really hurt the town by his presence alone. Perhaps he has some other abilities but really that's just fishing for some reason, any reason to lynch him. Most likely he has no abilities and he can't do anything to affect the town.

Mafia- You guys I can understand. Lynch Palmar and perhaps a potential mafia will not be lynched. However with the way our luck has been going, we're more likely to lynch town. It also does the mafia no good to keep raising WRL. If you keep your vote on him... well then you're just stubborn scum.

I'm trying to get actual information from the lynch because as of now what does Palmar flipping town, scum, or Conspirator actually tell us? Nothing that I can see. If someone disagrees please enlighten me.



Well pretty much everyone believes Palmar is a conspirator at this point. We also have no reason to disbelieve his claim that he can win even when dead, and as such there is no point killing him.

It is for this exact reason that we need to kill him. If he's scum, he has a guaranteed "nobody kill this guy cause it's a wasted lynch/nuke". If he flips red though, we've killed scum and know to start coming after people like you who wanted to keep him alive. Besides, I'll take killing conspirator over town any day.
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 05:49 GMT
#1306
On July 07 2011 14:41 ~OpZ~ wrote:
Show nested quote +
On July 07 2011 13:07 OriginalName wrote:
I stand corrected.


I <3 caller cuz he generally isn't too banlist friendly...

xD

Also...I've finally got caught up, and now work at 7 a.m.....its fucking almost 2....

-_-...

Decoundo screams scum. Navilus too.


We seem to agree on those two. TAA, sandroba, Palmar, Navillus, deconduo and heist are all people I would like to see hang.
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 17:07 GMT
#1445
So we do get to see roles when they die. The night phase in this game is like a standard mafia game, right? No nukes, just night actions and night kills?

As for zombies, I say we lynch anyone who claimed immunity to nukes. I'd go after Coag first. This isn't his town play
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 17:09 GMT
#1446
It's also worth noting that Palmar may not be dead. He wasn't actually lynched, and he wasn't actually nuked. He simply took off in a spaceship, so he might be back with these alien things that have been alluded to.
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 23:32 GMT
#1501
Apparently I've become a suspect of some people. Huh.
chaos13
Profile Joined April 2011
Canada885 Posts
July 07 2011 23:35 GMT
#1503
Thanks. It means a lot to me.
chaos13
Profile Joined April 2011
Canada885 Posts
July 08 2011 03:56 GMT
#1518
On July 08 2011 12:53 Ciryandor wrote:
Show nested quote +
On July 08 2011 07:26 prplhz wrote:
I'm glad the derp appears to have worn off. I am looking forward to a productive day tomorrow. Also, if anybody as much as thinks of nuking anybody else without a majority or even a warning, I'm gonna make sure Palmar takes this game from orbit.

So am I the only one who still finds it strange that youngminii used two anti nukes on day to save a sandroba? Are you two kids in a mason circle? Are you kids scum? I know that scum don't like losing someone on day1, it's much worse than for town to lose a townie.


Yo bros, have a look a this. The veiled threat here sounds quite conspiratorial, and the way he said it seems to imply he can get around the "1 nuke launch at a time" rule. Fortunately, he's got a point as well with respect to youngminii and sandroba having quite a connection. Right now, I'd want to test if Sandroba really is nuclear-immune. I've got the arsenal to test it. If people think the both of them are townies, feel free to ignore the proposal,


And what if he is nuke-immune? Then you've raised the radiation level and proved that he didn't lie about part of his role. If he isn't, you've proved that he lied, and killed someone who could end up flipping town.

I think the nuke-immunes are zombies though, and I think that sandroba is telling the truth about being nuke-immune. He has no reason to lie about it, because it would just draw nukes trying to test it, like you're wanting to do.

tl;dr: Don't nuke unless we have confirmed scum.
chaos13
Profile Joined April 2011
Canada885 Posts
July 08 2011 04:18 GMT
#1520
On July 08 2011 13:11 Cthsazsa wrote:
Show nested quote +
On July 08 2011 12:53 Ciryandor wrote:
On July 08 2011 07:26 prplhz wrote:
I'm glad the derp appears to have worn off. I am looking forward to a productive day tomorrow. Also, if anybody as much as thinks of nuking anybody else without a majority or even a warning, I'm gonna make sure Palmar takes this game from orbit.

So am I the only one who still finds it strange that youngminii used two anti nukes on day to save a sandroba? Are you two kids in a mason circle? Are you kids scum? I know that scum don't like losing someone on day1, it's much worse than for town to lose a townie.


Yo bros, have a look a this. The veiled threat here sounds quite conspiratorial, and the way he said it seems to imply he can get around the "1 nuke launch at a time" rule. Fortunately, he's got a point as well with respect to youngminii and sandroba having quite a connection. Right now, I'd want to test if Sandroba really is nuclear-immune. I've got the arsenal to test it. If people think the both of them are townies, feel free to ignore the proposal,


I like this idea.


Read my post above yours. Explain to me how it would benefit us to test this.
chaos13
Profile Joined April 2011
Canada885 Posts
July 08 2011 15:23 GMT
#1577
Where be day post?

Oh and to the conversation that's been going on: Don't trust roleclaims.

/pointless discussion
chaos13
Profile Joined April 2011
Canada885 Posts
July 08 2011 16:11 GMT
#1585
On July 09 2011 00:48 GMarshal wrote:
Show nested quote +
On July 09 2011 00:41 syllogism wrote:
The situation is different here though since, presumably, town has been self destructing on day 1. In that game there was a serious need for misdirection

And how do you know the town *isn't* being misdirected?

The key event that threw us into chaos yesterday and started a chain of nukes was sandroba nuking me. Another key, although less important event was the YM nuke. Yet neither of these two key instigators have flipped, despite taking the town from "we lynch anyone who nukes" to "AGGGH CHAOS AND DISORDER!!!"

What a coincidence, don't you agree?

I think the mafia is trying to cause chaos right before our eyes, and we are just ignoring them, because "mafia isn't that blatant"


Problem is there are so many who are causing such disorder that we can't really hang them all at once. Throw Palmar claiming conspirator into the mix and it's not unreasonable we have such dissension. Today should be much better though with operation Watchtower.

Heads up to everyone - I'm going camping and will not be able to get online again until sunday evening. Unfortunately with the delay of the day post this means I will likely not have time to vote, seeing as there is no chance of day being extended by nukes (Watchtower ftw). However, rest assured that I would be voting for sandroba or Coagulation.

chaos13
Profile Joined April 2011
Canada885 Posts
July 14 2011 03:31 GMT
#3084
Whoa, this is over. Oh and I called TAA and decon as scum and nobody listened :p

Here's my real role btw. I was disappointed I didn't get to use it.

Your Georg FUUUUUUUUkov of the cccp

You may counter the Axis campaign once. You also may shoot down two nuclear missiles of your choice.

You win with allies

You have 2 nukes
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