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World at War 2 Mafia
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On June 28 2011 22:18 Caller wrote: why only 10 people sign up i go kill myself now Hope you count votes better than you count /in's ![]() ![]() | ||
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On July 05 2011 09:43 GMarshal wrote: Conspirator has this game in the bag. Easily. Its just a matter of when. I say we can hit the radiation cap by night 1. oh lawd, I thought last WaW's town crumbled easy I think mafia or possibly conspirator are going to roll this game ![]() | ||
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On July 05 2011 10:42 Mr. Wiggles wrote: Required Reading: http://en.wikipedia.org/wiki/Mutual_assured_destruction that reminds me this guy saved the world http://en.wikipedia.org/wiki/Stanislav_Petrov gets only $1,000 for it isthisreallife | ||
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let me break it down for you, i played in waw1 and was the most vocal proponent of "fuck you nukers" and "dont ever nuke" guess what? it didn't work. at the end of the day, if someone wants to nuke someone, they will, even if they pay with their life for it. keep making all the plans you want, it's not gonna do shit. Exhibit A: WaW1 | ||
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On July 06 2011 01:49 syllogism wrote: You were also mafia and mafia benefited from people not following this plan. This game has a different player base and people failing to adhere to it in one game does not mean different people here will as well. If anything, we should learn from that example. this isn't unique to WaW1. Ace's game where everybody had a gun? Same outcome. I would be very surprised if it doesn't happen here. As of now I'm considering everybody a triggerhappy idiot. Prove me wrong. | ||
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On July 06 2011 02:02 syllogism wrote: Does that extra life last throughout the game or is it temporary If so and assuming we get everyone to follow the plan, that seems like the best campaign I'd have to guess its temporary. Making everyone a veteran permanently is a little imba. It's still good to prevent night1 snipes though. But I'm liking the destroy-nukes more, since it's a more long-term effect. | ||
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Que? The Nuclear Phase will end 12 hours after the launch of the first nuke, or barring that, 24 hours. Then, votes from this time will be tallied up for both Campaigns and Lynches. Lynch: This occurs after the last nuke has fallen or 24 hours, whichever occurs later. So from what I see: if nobody else launches nukes, 12 hours after palmar's nuke launch, nobody else can launch nukes until next day since nuke phase is over. Yes/No? Then, after last nuke has fallen (if no more nukes, that would be 24hr from now because that's later), we have our lynch votes and campaign votes tallied up. Yes/No? | ||
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On July 06 2011 02:11 JeeJee wrote: Oh scratch that. Extra life it is Herp, forgot to actually vote Vote::Operation Dunkirk | ||
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i r dumb | ||
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Mataza One post, out of nowhere suggesting existence of weird nukes. To me this stands out because it's such a strange thing to think about, unless you of course have special nukes. Later confirmed by Caller that "not all nukes are created equal", so weird nukes may indeed exist. No other posts. Would townies have special nukes -.^? ##Vote:Mataza | ||
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If you're a townie, you don't know anything about anyone, and if you have any anti-nukes, they're in very limited supply. Why would you use them to save someone that you don't know is townie, when instead you can use them as self-defence, on someone you know is townie (yourself). Obviously mafia and masons can (and did) do so, because they know that they're saving a teammate. Just a thought... | ||
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On July 07 2011 02:42 TheAwesomeAll wrote: he bases everything on WaW1 which is a pretty good source i would say, also that is some pretty important information. However i think YM is being pro town with his nuking/ antiing. Sandy is obv no scum and the nuke was very uncalled for. it Had to be antied imo how is he "obv no scum"? | ||
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On July 06 2011 01:45 JeeJee wrote: jesus christ guys so much useless discussion let me break it down for you, i played in waw1 and was the most vocal proponent of "fuck you nukers" and "dont ever nuke" guess what? it didn't work. at the end of the day, if someone wants to nuke someone, they will, even if they pay with their life for it. keep making all the plans you want, it's not gonna do shit. Exhibit A: WaW1 =\ | ||
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On July 07 2011 04:02 sinani206 wrote: God damnit ym ##Nuke: youngminii ##Nuke:Sinani206 fuck off bro | ||
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On July 07 2011 04:07 sinani206 wrote: ##Nuke: JeeJee You nuke someone without town consensus, i'm willing to die to kill you for it. It's the only policy that works. When day one finally ends, the townies that are alive will be those that don't have a trigger finger, and we can turn the trainwreck around. | ||
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:< | ||
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On July 07 2011 04:29 GMarshal wrote: I think I found what you might call low hanging fruit. Heres a cypher who tells you who I'm thinking of nuking. + Show Spoiler + VQKWPBVUIVWPGMGFRIPPWODLCYSYINZTAUOPLIJWZLMGRHMFOYTTWTNLBEMPIHWPUCESMSYPUSPWTULMUYDZXTFTCQHJEFALGMQTXIJSCHVCNAAGTZTFMTXLHTHPOQXHEFKMIRKFTCSGDIETAXVSIADLFTQCNQSRYYVFWNLRSPOEHILARLVZLECS Kudos to anyone who cracks it ^_^ I'm actually trying to solve it so please tell me you didn't troll this and just mash your keyboard -.^ | ||
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On July 07 2011 04:45 OriginalName wrote: Jokes on you I'm the cohost but im sitting back rofling at all of this. ![]() know your meme fgts Jakes on you I'm an octopus | ||
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Conspirator wins.. | ||
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On July 07 2011 04:54 Mr. Wiggles wrote: Conspirator can't win if he's hanging from a tree by a rope :p Why not? If his win condition is "nuclear holocaust", he'll win. That's like saying VI can't win if he's hanging from a tree by a rope -.^ | ||
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On July 07 2011 04:57 Curu wrote: Dude your faction itself says: Chinese Restaurant: A small Chinese restaurant that has two diametrically opposed factions: There's probably another Chinese guy out there whose win condition is to kill you and win with Town. If all of you faction claiming truly are Town this is the most frustrating game I've ever played. I guarantee you there's a clusterfuck of win conditions that Caller has made. Can we please at least try to play this game in an analytical way instead of "holy shit I'm going to claim and nuke someone wheeeeeee." I don't even know if any of my reads make any sense now because most of you don't seem to give a flying fuck what's happening in this game. u mad | ||
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On July 07 2011 05:42 Coagulation wrote: But us all getting killed by radiation isnt worth the flip of a lurker why would you do that??? And you dont have any scum reads so your probably just gonna nuke a town. The scum or conspirator have more than likely sat back this entire time watching townies shoot each other. Which is exactly why he wants to nuke the lurkers I presume. | ||
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16KST'ish? | ||
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On July 07 2011 08:20 Eiii wrote: so what you're saying is I should get my nukes out now hell no wtf he's full of shit he claims china, and says he picked that guy that gave him an anti nuke and an extra life,both of which are now gone. He also now claims to have an EMP which may or may not do something (he's hesitant to claim what it does, although I don't know why because I don't think anyone can do anything about it. Otherwise it would be a shitty special power) And he also claims a public alignment check that destroys all nukes but raises radiation by 1? ![]() | ||
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On July 07 2011 08:22 chaos13 wrote: No. Say you have two nukes and you've been EMP'ed, that raises radiation by 3 Radiation up = bad. Sit tight and deal with it. how the hell would you know? | ||
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GM and chaos can communicate outside of the thread? Come at me mafias. | ||
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Let's see. On July 07 2011 07:56 GMarshal wrote: Well its time things got really interesting. ##EMP: Eiii On July 07 2011 07:59 chaos13 wrote: ....with the way this game has gone so far, I'm not sure I want to know what this does. On July 07 2011 08:00 GMarshal wrote: It doesn't show up till the night post. You probably have nothing to worry about. If you are town. Might be problematic if you are a miller. Oh and I still have a tick up my sleeve, but I need to find a target. On July 07 2011 08:22 chaos13 wrote: No. Say you have two nukes and you've been EMP'ed, that raises radiation by 3 Radiation up = bad. Sit tight and deal with it. u mad scum? | ||
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On July 07 2011 08:39 GMarshal wrote: I'm dead in a few hours JeeJee, I'm not scum. And I fail to see how you drew the conclusion that I'm in communication with chaos. I think chaos13 just completely misinterpreted my theoretical power which may or may not be real or fictitious with the EMP. The EMP has no effect on radiation levels or anti-nukes. What it actually does depends on a couple things though :/ You'd have to be pretty retarded to misinterpret it in such a way | ||
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On July 07 2011 08:42 GMarshal wrote: You'd also have to be pretty retarded to shoot nukes at me/day 1 at all, yet here we are. Anyway, what would you do with my theoretical ability JeeJee? Who would your fictitious experts in infiltration target and why? your mom | ||
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What do you want me to bother with his posts for? If he flips (I have an odd sinking feeling that he won't), then I'll answer it in full detail -- it will still be day. Unless he has to use this theoretical ability before he pops -- that's up to him to confirm | ||
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Pretty sure he's full of shit. | ||
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On July 07 2011 08:48 GMarshal wrote: Well if this theoretical and in no way proven ability did exists then one would probably need to still be alive and uncratered to use it, right? Not necessarily, it could easily be a last will or a vengeful ability. In fact it fits very well as such, certainly much better than multiple day-use abilities that can be used in the same cycle. So let's see -- you're confirming you have to be alive to send in the request? Hypothetically. | ||
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On July 07 2011 08:51 GMarshal wrote: It would be quite a strange hypothetical ability that could be carried out without a glorious leader, so yes, if this ability did exist I would need to be alive to execute it. I would also probably have to sell off my only nuke to afford such expensive and powerful infiltrators. Well in that case, I would go with someone like opz, an active lurker. | ||
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On July 07 2011 11:05 Coagulation wrote: and each one is more derp filled than the last. enjoy. Continuous reaction to the thread ![]() You know it's true. | ||
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You realize that there are (before sinani nuked) already 3 non-consensus nukers? What do you think is going through the potential nukers mind? "Oooh I probably shouldn't nuke, or they'll lynch me" Fuck no. Here's what's really going on "rofl already 3 people launched nukes, no way I'm getting lynched any time soon" That's where I come in. Any questions? | ||
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On July 07 2011 12:41 sinani206 wrote: MY NAME IS NOT CAPITALIZED GOD DAMNIT Is that right.... ![]() | ||
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On July 07 2011 13:35 Zona wrote: Alright, I read through once and will start reading again (or maybe reviving a tool that will make it easier for me to reread) but for now two minor thoughts: I think it's a good idea if we demand all anti-nukes that are used, to be claimed by the user, in order to link the person who was saved and the anti-nuker for later analysis.. Suppose a scum anti-nukes for another scum. If the anti-nuker is forced to claim, then the two players are linked for when later either one flips. If a town anti-nukes for someone they feel is town and is correct, that's a good situation later on for flips. (Of course if a town player anti-nukes for someone who is mafia, that's kind of bad - but this linkage information shouldn't be used in isolation, but along with other evidence that appears. There's also a potential gambit by a scum anti-nuker who saves a town and hopes the town flips later to burnish the scum's townie credentials, but in this case that scum loses an anti-nuke AND keeps a town member alive for the time being, so I think that's a worthy tradeoff). Some of you are saying that we should leave the conspirator alone for now - but the role might have additional abilities that could be detrimental to everyone. palmar fakes GM -- mataza nukes sandro, anti-nuked by minii -- minii nukes mataza, anti-nuked by GM -- mataza counter-nukes minii, anti-nuked by minii -- 15.10 sandro nukes GM -- 16.02 sinani nukes YM -- 16.06 jeejee nuke sinani -- 16.07 sinani counternuke jeejee -- any questions? | ||
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On July 08 2011 03:10 TheAwesomeAll wrote: people its night, lets stay silent for the dead, since we had quite a few of them. or you know, we could actually discuss shit, because staying quiet is something only mafia wants -.^ Anyway, I saved myself before I went to sleep since it seemed nobody was going to anyway. But I'm not quite sure what happened. Here's my log: palmar fakes GM -- mataza nukes sandro, anti-nuked by minii 7@2.14 -- "intercepted" minii nukes mataza, anti-nuked by GM 7@4.11 -- "gone awry" -- LANDED ANYWAY? mataza counter-nukes minii, anti-nuked by minii 7@3.01 -- "shot down" 15.10 sandro nukes GM -- boom (nothing happened) 16.02 sinani nukes YM -- WENT FOR PALMAR 16.06 jeejee nuke sinani -- boom 16.07 sinani counternuke jeejee -- "failed to detonate" My question is, what the fuck happened to minii>mataza, which caller clearly posted "gone awry" after GM claimed to have shot it down, but it landed anyway????? GM doesn't die, as I expected (come at me tonight mafias), and YM, instead of dying, somehow bounced the rocket to palmar who said "lol bye" and went into the atmosphere. And zombies. Good ol' Caller game.. Primary suspects: GM & chaos13, and minii unless he can explain what happened to the missile aimed at his face and why his missile only pretended to be shot down. 2 super fishy things with one person. Come at me mafias. | ||
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On July 08 2011 03:56 syllogism wrote: Also Jeejee why did you nuke sinani206 if you were suspicious of youngminii I didn't become suspicious of minii until after both nukes involving him did something totally unexpected. I nuked sinani because he nuked without town consensus. Nothing more to it. The day was heading in the direction of "yeah there's a lynch policy but already so many people broke the policy that there's no way it's actually going to be enforced" just like WaW1. L had what I believe now is the only viable plan in WaW1. Nuke the fuck out of any rogue nuker immediately, since as you can see, we didn't even lynch any rogue nukers last day. Would I do it again? Hell yes. Everyone should think about that when you're considering launching a nuke based on gut feeling and other bullshit. No such thing as "well they probably won't actually lynch me so there's no consequence" anymore. Your ass is mine. P.S. ze is a TLdota joke. Caller is/was a TLdota player. Put the 2 together. | ||
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On July 09 2011 13:33 Zona wrote: Wait, didn't Operation Dunkirk go through? Then he must have been hit twice? OP says campaigns go into effect the following day, so starting today the british get extra lives I guess. I'm fucking mad from CCM, so I'll go sleep and get back to this thread tomorrow. Honestly haven't been reading this that much, my lack of posts probably confirms that. My No-Bullshit-Tolerance still stands from last day -- if you nuke someone without town consensus I am nuking the fuck out of you. No more of that nonsense lynch-the-nuker policy that clearly did fuck-all yesterday. L was right in WaW1 after all. | ||
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Now onto the fun stuff So YM nuked dec without consensus but he's already getting nuked, I can ignore him. Sandro nuked YM but I think it's justified given that YM is pretty much guaranteed scum, and everyone who posted seemed to agree on killing him My arsenal lies in wait. | ||
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I caught up since the night post. You claimed a relatively unimportant role (I think? I am not a history buff) but then it ends up flipping night 1. Tough luck bro =\ But there is no way there are two of you, so one of you is lying. And one of you is dead, so I'm inclined to trust that guy. | ||
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On July 10 2011 01:57 deconduo wrote: -Why was his role given when he flipped whereas no one elses was? -Why does he have a different victory condition? I'm not the host, how would I know? If you're telling me this is another no-flip game, you're retarded. The one thing I trust so far is the flips that happened so far. Nothing else. | ||
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On July 10 2011 04:10 PaqMan wrote: Lol. I think it's just funny how everyone is like DONT LAUNCH NUKES!!!, but when someone actually does, everybody's just like "ehh, whatever". Give me a valid reason why I shouldn't vote for you? OYa "Guys I promise I'm town!" Isn't a valid excuse. Yeah, nobody gives a shit. That's why I'm here. Someone launches a nuke without consensus, I'm on their ass. YM launched one, but he has a nuke headed for him already, so I didn't bother sending a second one. It's the only policy that works. | ||
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if YM was telling the truth then he should have lived through the nuke, unless sandroba's zombie nukes are 2x as powerful if he's lying, why did he flip what he said he would flip? and how does chaos13 being the same person factor into this | ||
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Heard it here first. | ||
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Before that though, let's join the fray: ##Nuke: Zona Hey scum. The reason I didn't claim right away btw is because caller fucking trolled me with this role. I'm a Laser Tyrannosaurus Cyborg Robot. ![]() Since I can't copy my PM I'll just paraphrase: I can smell someone every night (rolecheck) I can eat someone once per game (nightkill) And my lasers can shoot down a nuke aimed at me once. I win with the town, but only if I eat an Axis leader. I rolechecked Syllo last night and he was Chesthair Nimitz of Brahmerica, so he's legit. He can confirm. My little paws are crossed for an anti-nuke. Good luck town. | ||
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@OpZ, it doesn't matter what you know is true. Makes no difference at all. You can figure out all mafia day one, *know* it to be true,but if you don't convince anyone that still counts as playing terribly. Mafia is never about what you know, but what you can make other people believe. @Curu, yep mad props to you for pointing me in the right direction in CCM ^^ Shame I couldn't turn it around :< @Caller thx for hosting bro. Caller games never get old. Mafia victory ftw <3 My undefeated-as-mafia streak continues! BTW can you post our campaigns for night 2? We picked a campaign that didn't do anything night 1.. and we never reached night 2... :< @Anyone using any form of "meta" argument in the game -- it's so pointless. When did this trend come about? It never makes for a good argument, because only complete tools play mafia one way and town another. I can point you to many games where I trolled just like this game, but was town. Likewise, I can point you to a game where I was very helpful as mafia. It doesn't matter. Stop using it as an argument; I'm gonna ignore anyone that mentions meta in upcoming games now -.^ | ||
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On July 13 2011 02:51 syllogism wrote: People who only troll, and thus are worthless, should be policy lynched, is that supposed to be a good point for dismissing meta? It's not. Besides, it's not really meta when you know someone is capable of playing really when and in another game is pretending to be dumb and not doing anything. Should be, but it doesn't happen. Just like the "lynch lurkers" policy. Sounds nice but doesn't happen outside of the occasional day one lynch. It just takes hell of a lot of effort to make legit analysis, and in a caller game, where everything can change on a dime (sup no more radiation, *everyone nukes*, OOPS JUST KIDDING *everyone loses*), and everyone believes everything (sup t-rex and ocean) it's not really worth it. At least that's what my thought process was behind this game. "Meta"arguments are still bad. | ||
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On July 13 2011 04:42 Curu wrote:I don't think Mafia team won, I think TAA and Palmar won. I dunno man, my win condition is for axis to outnumber or equal the town, and since TAA/dec lived and no townie did, I think it's fulfilled -.^ Ditto for everyone else on the axis team unless they had an additional requirement I still want to know what our campaigns would've done night 2 :< | ||
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