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World at War 2 Mafia - Page 2

Forum Index > TL Mafia
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TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:14 GMT
#616
On July 07 2011 01:08 Ciryandor wrote:
Show nested quote +
On July 06 2011 22:29 Drazerk wrote:
I thank caller for being a shining inspiration for this post.

Right then, Mataza has the noose already around his neck so lets see what my current FoS Ciryandor has done this game.

Well actually he has typed Four posts in total and made a stealth vote proving that he is Active lurking.

First post -

On July 05 2011 15:27 Ciryandor wrote:
Honestly, I'd be very wary of anyone who's trigger-happy right now. And PLEASE FFS, don't throw nukes unless you want multi-kills on some people.


At this point we had no real policy in check and we needed to keep the trigger happy players in their place some how. Yet he seems to state we should use Nukes for multi kills which I Don't like if we want to kill we will lynch Cir seems intent on nuking people to raise the radiation level higher.

After Palmar / GM make their policies clear to one another he pops up again for a bit longer of a post


On July 05 2011 23:36 Ciryandor wrote:
It's quite nice to read as I catch up that everyone has thought it is a good idea to do a no-nuke unless absolutely necessary AND agreed upon by town as its policy, to stifle the chances of the Conspirator winning as the town tries to take out the Mafia. While right now, I do agree with Palmar's invocation that we should keep independent thought on our targets, at the end of the day, one has to show WHY it would be a good idea to nuke someone, then as the person who proposed it, take the shot themselves if they have a nuke at hand. Could someone update me on how long there is time left before the deadline?


He seems to have shifted his stances from, Nuking to kill multiple targets to Nuking only when the town agrees pretty much mimicking the policies already stated trying to blend in without adding anything of value himself.

Now here is his first and only contribution this game.


On July 06 2011 11:38 Ciryandor wrote:
##Vote: Zona

He's supposed to be bloody active in the forums, though I'm not sure now that BW PL regular season is already over; so I'm wondering where he could be. In the same vein, why is Eiii's only recent comment not very relevant to the game? Is he lurking as well?

##Vote: Dunkirk Operation

It gives us more return to do this, we're assured of extra lives for Brit Townies unlike the ambiguity of "Up to 3 nukes" of Gunnerside (which implies anything from 1-3; and may even involve a scum counter-op to reduce the number), and Watchtower just stops everything (but if people start voting that way it just slows down the nuke-throwing people are going to do by a day, no more, no less.

And I don't want anyone to nuke anyone just yet, it's unwarranted to be throwing the septic tank around in the air just yet. Maybe target proposals for the next day, but no more than that.


I think at this time we had already stated that Dunkirk is the most logical one to pick and it was pretty much set in stone at this stage.

As for Zona, Yes he hasn't posted yet but nor has Ciryandor when you really look at things, He just wanted to try and stir some activity up to point at later when people will suspect him.

He claims people are lurking but I have seen no one more actively lurk than he does esspecially when we take into consideration the Ninja vote he did earlier


On July 06 2011 21:03 Ciryandor wrote:
##Unvote Zona
##Vote Mataza


What I am suggesting - We lynch Mataza as planned and then we move onto Ciryandor as he is a conspirator

I'll answer all your accusations one by one:

First, this is MY FIRST GAME, so if I'm not going to be as contributory as you should think a townie would be, then you have my complete naiveté with regards to TL Mafia's meta to thank for. This makes me emphasize having the voice of reason and economy of speech so townies can think straight and not be emotionally swayed.

Next, I specifically said that we shouldn't be throwing around nukes, unless we want multiple people to die on the same day because I don't want the Conspirator getting any more rad points than we can spare, i.e. conservation of firepower versus scum so we don't hit his win condition when we've got them all lined up because of their actions.

Once again, I emphasize in shorter form for everyone why one option is better than another. Not everyone can dig out the core of people's arguments for or against certain actions quickly, I try to provide some clarity instead of leaving them in the dark.

As for the vote, I voted without leaving a reasoning behind because it's self evident that if we want to implement the no nukes rule that the town has agreed upon. So if it happens that we agree on launching a nuke at Mataza for his irresponsibility, and have someone else lynched, I am willing to volunteer my nuking services to protect the town.

dont you think nuking is better, since thats the only way to get a proper lynch? Mafia will try to stay out of the spotlight as much as possible so if we force them to do a meaningful vote we get some good slips. for example skim through XL where the votes were basicly lists of mafia members if you combined them, now in this situation the votes will give just a list of townies, with mafia blend in.
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:42 GMT
#623
On July 07 2011 01:38 youngminii wrote:
HAHAHAHAHA
watching drazerk post is the funniest part of this game

so do we want to save gmarshal or not

as long as he plays protown i dont care if hes conspirator or not. Also since you made it clear at the start of the game you want to nuke, go ahead and nuke Mataza, for freedom
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:43 GMT
#625
Mataza nukes Sandroba -.-
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:46 GMT
#631
it gets extended by nukes
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:47 GMT
#635
what does it change?
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:47 GMT
#636
Why would it matter who Mataza nukes, he nukes the guy he found most scummy which was Sandroba (rightfully imo)
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:49 GMT
#639
why the noooo post then? Subliminal message?
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:50 GMT
#640
i think so, btw this is why people voted #3
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:54 GMT
#644
nukes extend daytime
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 16:58 GMT
#652
YMs nuke is the most pro town nuke possible. I still would appreciate somone to save Sandy. After all hes done nothing wrong and we have to keep the WLR in mind.
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:00 GMT
#654
12 hours from now
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:20 GMT
#664
Lets lay down the nuke for a while and lets get started with the lynch, 5 people havent voted yet i believe, and we have 12 more hours. At the moment most people are throwing their vote at Mataza which is completely pointless.
I expect nice votes with explanation of who you think is scum. Lets get this going, the mafia is laughing at us atm, lets hang them for that. Also hunting conspirators wont help us at all, since their win condition is unrelated to the being alive.
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:27 GMT
#670
retaliate nuke, he can do that. You can nuke additional times in response to nukes, or he is mafia ofc.
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:30 GMT
#675
I dont know if he can nuke GM in response to your nuke, would be ironic since GM is most probably conspirator.
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:32 GMT
#678
caller is a baller
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:38 GMT
#687
i can feel the tension building, while Mataza has to make the heartbreaking decision that might change this game.
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:42 GMT
#692
he bases everything on WaW1 which is a pretty good source i would say, also that is some pretty important information. However i think YM is being pro town with his nuking/ antiing. Sandy is obv no scum and the nuke was very uncalled for. it Had to be antied imo
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:51 GMT
#697
+ Show Spoiler +
On July 06 2011 09:44 sandroba wrote:
Okay, I'm going to try to explain this once more, very slowly.
When balancing a game the host takes into consideration the number of night kills by mafia compared to the number of people playing the game. The more lynches we have per day the less kill mafia has. That's easy and simple, anyone refusing to see this should take a step back and think it through again. If we push this to the limit we have all lynches in one day and no mafia night kills. With most players in the game being town aligned you can see how it's extremelly dificult for mafia to win.
This game has a deterrent to that though, which is the conspirator. It prevents us from simply nuking all players and having infinite "lynches" per day. Also there is the time constraint, each day having 48hrs prevents us from discussing and agreeing on multiple targets per day.
Nevertheless it IS extremelly advantageous to town to lynch more than one player per day, and making it 2 per day is a conservative way to prevent conspirator from winning and leaving enough time for discussion. It's ridiculous to argue otherwise. "Mafia can influence the lynch and kill more town players per day". Yes they can, but they also have COMPLETE control over their night kills and the lynch is our main weapon to defeat mafia. It really comes to skill from town as a whole vs skill from mafia when determining the outcome of a lynch, but it tends to favor town as town always has more players.

With that out of the way let me explain to all of you why Palmar is NOT town-aligned this game:

If you have not followed the discussion from when I the plan initially came up till now I sugest you do so.
When I first proposed my plan, palmar said it was terrible and he wanted "individual thinking" from town. First let me say that Scum absolutelly does not want us to use the plan. It fucks them in many ways and it fucks them hard. So what's scum behaviour in that scenario? They want to dismiss it, but they want to do so without drawing uneeded suspicion onto them. It would be foolish for them to start attacking the plan hard before it even gets momentum. And that's exactly what palmar does:
Show nested quote +
On July 05 2011 18:41 Palmar wrote:
Time to stop the insanity and explain this.

Sandroba's is slightly less bad, but still wrests control away from townies. I'm a big advocate of the "shoot early, shoot independently, shoot scum and shoot often" vigilante policy. Clearly with the radiation thing this has to be scaled back a little bit, but for the most part, it still applies, just chill a bit and think again before you shoot.

So, without further ado, I introduce an alternative to all the dumb shit that's been going on. I will require every major nation in the world to sign this agreement.

The Palmar Agreement:

1. Article
- Nuke Scum

2. Article
- Don't be an idiot

3. Article
##Vote: GMarshal


Show nested quote +
On July 05 2011 19:18 Palmar wrote:
On July 05 2011 19:12 sandroba wrote:
@Curu Based on last game. I thought I read it in the op, but it says "night kills", so I'm probably wrong. Still all the more incentive to have double lynches every day.
Vigs work well because they are hidden and can claim their shot in thread afterwards to confirm themselves etc (since they are protown in most setups). Nukes are NOTHING like that because they have to be announced in thread, which tends to generate hate and retaliation when the player flips green and turn into a chain reaction of townie deaths. Independant thinking is gonna lead us to disaster, you can mark my words (or read WaW 1). If you want to nuke a player that badly just fucking explain us why and we will vote on it.


Whatever.

I'm not gonna shit up the thread by discussing a bad plan, I'm going to rely on people not being dumb as fuck.

But hey, if anyone wants to play your little stifling game, then all the power to you.


Bear in mind that Palmar claimed later to have 0 nukes. He wants independent though from "pros and great analystis" while putting blind faith on their aligment. Needless to say that has lead to disaster in all previous games using a similar setup.
Also we still have blue roles who have night actions (the equivalent of vigs/medics/dts, we did in previous games and if we don't in this game palmar has no reason to believe that's the case), and it's completely up to them how to use them.

Lets look at this other post shall we:
Show nested quote +
On July 05 2011 18:58 Palmar wrote:
On July 05 2011 18:52 sandroba wrote:
@palmar except that if this game is like the previous both scum and town have nukes. Nukes are not like vig shots because they lead to 3rd party win. Also probably have a fuckton of players with nukes and if every one "tries to hit scum" with it we are screwed.


That's why I said "just chill a bit" in my text.

yes, scum probably has nukes.

You're working under the misconception that somehow allowing people to vote or agree on a nuke is bending to the town's will, this is incorrect.

The town is, and will always be, controlled by few vocal members that are charismatic and convincing enough to lead the rest along with them on crusades. Vigilante shots (or nukes) provide a great alternative to that. If the town "council" of people who lead the town are missing something or even in worst case being messed with by scum, that's when we really need independent vigilante shots.

Don't try to control town.


Also, if everyone signs my agreement, then there's a clause that says "Don't be an idiot", and thus we will not have stupid or useless nukes.


In RTM where Palmar was town aligned, he strived to take leadership, took scumhunting into his own hands while trying to keep town focused (even if he was wrong about he's suspects sometimes). He refused to deposit blind faith in anyone and kept scum on their toes all game. Lets look at the results: It produced a ton of good information, which allowed players to be extremelly acurate with their blue powers and lynches and became the one of the most one sided town victories so far in this forum. We can't say it didn't work out for him, quite the oposite.

Now in this game, we not only see a complete 180 in his mentality, but also a change that's extremelly pro-mafia and anti-town, judging by not only mine, but his own standards: He doesn't want leadership and wants to trust in players that, if he was town aligned, he would have no knowledge of their aligment. That's only going to lead into dozens of nukes being fired at random and most of the hits will be townie deaths. Mafia knows who their players are so they can use their nukes/counter-nukes strategically while we cannot. That's a extremelly mafia favored field. He compares nukes to vigilante shots when everyone and their mother knows they are NOTHING simillar.
As a town this makes absolutely no sense, but as mafia it sure as hell does.

Lets move on to later in the discussion. The plan starts gaining strengh and many players start agreeing with it. When Palmar notices this he starts to opose it more vocally since mafia is absolutelly screwed if we agree on this. His arguments are that we should not trust the town circle, which is clear bullshit when everyone is allowed to vote on the targets and that players should be allowed to use independent thought. But look at this, it's not like palmar wants to take matters into his own hands and nuke scum. He has no fucking nukes (at least he claims). He wants to blindly trust other players to make their decisions on who to nuke. That's not the town aligned Palmar which we all know, which would have jumped on the opportunity of having two lynches per day and kick scum's sorry ass, by trying to lead town based on his beliefs.

All this so far 100% proves that palmar is not town aligned this game. But lets continue so you can notice Palmar change in behaviour. Suddenly I pop in the thread and say I know he's scum and have all the info I need to prove it (presented above). From this moment on Palmar gradually changes his opinion from "terrible plan" to "really decent plan" and he abandons his previous beliefs for the terrible reasoning "my previous plan does not allow role claims". As GM pointed out roles have absoulutelly no bearing on aligment, and that alone should never be enough for you to change your mind about something you were fighting so strongly against. This only makes sense as a desperate attempt by scum to remedy their complete exposure and try to hide again.
Palmar has already shown us his true colors and now is trying to back down like a misbehaved child providing weak excuses (something town palmar would never do).

PALMAR IS SCUM

##Vote: Palmar

##Dunkirk Operation


We are using his plan, also most of his posting is really constructive and in depth. He was one of the first to start posting analysis and accusations.
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:54 GMT
#699
he might be conspirator but definetly not scum.
Btw i think conspirators have no priority at all. Unless they have 10 nukes i see no reason in hunting them.
dr Helvetica <3
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 06 2011 17:59 GMT
#704
oh god
dr Helvetica <3
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