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Ok, I will take your dance, person with creative name.
So after tonight, there will be 1-3 masons. Most likely >1. Stalker will have checked 3 people. There will be 6-7 people left.
So stalker will have either a list of confirmed kills, or people he can potentially trust. Masons, if being actively recruited each night, will make up near half the town, up to 3 of the 5-6 possible non-stalkers.
This means we are approaching a point where we must lynch masons as traitors, and where the masons are going to try to either hide, or form a quick bandwagon on a player.
So tomorrow morning, I would be wary of anyone trying to create a lot of pressure and having people jump on board. Actually, now that I look at it, things don't look great for traitors depending on how mason's been recruiting.
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vig is awesome haha. Lay in wait for two days, then kills mason. This means there is at most one mason in the game, and the vig. Stalker might already know to kill one. Things look bleak for the greens :p. Or, I just thought of this before I posted, masons tried to convert stalker and there are no more masons. This would mean vig is still alive though, or else game would have ended.
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##Vote: No Lynch
So we're going inacative? Or shall we have idle chatter?
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On January 20 2011 08:24 Impervious wrote:I've gotta say, I was the first that pointed out that OriginalName was suspicious. 
That name was too original.
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So if I was a traitor, and died, does this still count as a posthumous victory for me as well?
One thing about this set-up is that I felt there was a large reliance on the special roles. It might have had something to do with the masons and trackers dying very early, because it felt like there wasn't much to do in the day-time ever. People weren't posting a lot and were just waiting for night, so it was hard to look at them closely. Like I said, it probably had a lot to do with all the greens dropping like flies, made it so the stalker just had to clean up.
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