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On January 05 2011 13:07 LSB wrote: If Qatol, Ver, and Incog are willing to play a large game, I'll most certainly expand it! Sorry, my free time window has pretty much closed. Maybe I'll play a game after finals in May, but it is unlikely that I will play before then.
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/in
Hope I'm not too late.
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GOGOGO. I need another game.
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Game to start 11:00 KST January 8th (8:00 PM Central Time on Saturday)
Still accepting signups! 3 more slots potentially open
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Game to start in <48 Hours Sending out role PMs right now
You may now begin PMing each other / Discussing whatever you want / Asking questions However, I will not accept any actions until after 11:00 KST January 8th
Note, the rules were slightly changed (Now dead player's items and money just disappear). This is to prevent someone from going rambo.
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LSB, is there a limit on when we can use items, and create contracts? That is can we use it during either day/night phase?
Also, when do the items/contract activate? As soon as you get them or at the end of day/night phase?
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You can make contracts and use items (unless stated) at any time you want
Contracts activate the moment that both players send me the PM of the contract. Items activate immediately on use
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okay
if we cannot fulfill a contract, do we instantly die?
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On January 07 2011 13:25 annul wrote: okay
if we cannot fulfill a contract, do we instantly die? Contracts are between two parties. On the event that one party can prove that the other party did not fulfill the contract, the contract will be revoked and LSB Banking reserves the right to seize holdings from the contract breaker in order to undo all monetary, item, and services exchanged. So, no. But you can write that in the contract if you want
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Woot woot! Let's get going on this.
So, yes there are alot of items and strange dynamics to this game, but this does not eliminate the need for discussion and analysis. So, with that in mind, what do we want to discuss?
Merc Mafia specific game dynamics:
*How do we want to treat the extra KP that the town has?
*The RPG can't be used by the person who has it, should we assume that the rest of the items work this way? How does this effect the town's strategy?
*It would appear that we have no traditional blue roles. There may or may not be items to fill in this gap. If we assume that everyone has a item/ability, and it's KP related, then the town has a big advantage if they can utilize it.
I have some other questions, but hopfully we can start a discussion with that.
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Like I said, Double Lynch everyday because I can shoot during every DAY, not night.
Firstly, I request some sort of protection right away. Don't look at it as scummy. If I can give town +1 KP everyday, that should be enough to be protected.
If anyone has ability (preferably item) to protect against night kill, please contact me.
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LSB: if player A contracts to player B, and A can fulfill but B cannot, does A still lose what A sent to B? Like, if it's blatantly false (assume B made shit up completely).
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I will clarify more on this double lynch.
I can shoot every DAY, not night. AND I can shoot as soon as the game start.
Currently I have no mean of protecting myself. I believe my role is important and deserve protection against mafia KP. The item I am really looking for is something like a "veteran vest" that protects against one KP.
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Hmm. It seems likely that the mafia will not have the ability to kill you during the day, so I think that we can wait on giveing you protection till you make your kill. That way we can verify your ability claim.
Then again, would day kills show up immediately, or on the night post?
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On January 07 2011 13:49 annul wrote: LSB: if player A contracts to player B, and A can fulfill but B cannot, does A still lose what A sent to B? Like, if it's blatantly false (assume B made shit up completely).
Nope
For example, lets say you made this contract
Artanis[Xp] 1 RPG Kill Infun by day 2 Annul 1 mil Lets say that Artanis doesn't have an RPG. The contract will be revoked immediatly because I can't do the intial transfer of items/money.
Lets say that Artanis has an RPG but Infun is alive day 2 and you complain. You get to keep the RPG and I'll try compensating you by taking 1 mil from Artanis.
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