|
On January 05 2011 09:51 Ace wrote: LSB where did I say lets not scumhunt? Are you sure you aren't reading my posts for what you want to see over what is actually there? Lets see what you suggested to do today
1. Not discuss lynching inactives. This is a great way to kill discussion. You've played many games and you know that the inactive talk, although repetitive, is a way to get people to start discussing things.
2. To kill someone who plays poorly You're suggesting that we should just kill someone who you know won't help the town win. Firstly, why is this different from killing an inactive? Which you so easily dismissed Secondly, what does killing someone because of meta considerations have to do with scum hunting?
|
Yeah, the last shitty analysis I saw from LSB was in HP mafia, directed at me. He was scum that time...but he wanted to get lynched as I recall, so...hmm.
Even though LSB is pulling at straws with that 'analysis', I don't want to lynch him. 1) he's so pro-town he sucks at being scum. 2) if we kill him activity will grind to a halt and the game will end with less than 20 pages.
|
How does "What makes you think we won't find Scum on Day 1?" = being Scummy? Yea I don't want to discuss lynching inactives. Doesn't make me scum just because I don't want to do what you want. Your analysis is so bad it seems as if you're trying to force yourself to find something to nitpick at here.
You even blamed me for killing discussion when let's face it - it was dead before I posted and dead after. You are really trying to push for something that didn't happen. So I should just go your route and come to the conclusion that you must be Scum because your analysis is terrible.
2. To kill someone who plays poorly You're suggesting that we should just kill someone who you know won't help the town win. Firstly, why is this different from killing an inactive? Which you so easily dismissed Secondly, what does killing someone because of meta considerations have to do with scum hunting?
Yes, kill people who we know are terrible. What's the problem? It's different from killing an inactive because one of them is bad and won't help you win no matter what, the other is in active. You didn't really need me to explain that did you?
Meta considerations come into play here because YOU want to kill in actives. Correct? So if orgolove says he's busy but doesn't have a history of being in active then hey - he really might be busy. Don't kill him just yet.
|
On January 05 2011 02:31 Ace wrote: Yes it's still killing a townie but it gets you closer to your win condition. Doing it later in the game has major consequences but it's Day 1 and I don't see people trying to really do much.
Alas I can't vote. Oh well.
Since you're around Ace, I do want to hear more about this. How does lynching bad townies get us closer to our win condition? It's just one less townie for the mafia to kill, as far as I'm concerned.
|
On January 05 2011 10:21 Ace wrote: How does "What makes you think we won't find Scum on Day 1?" = being Scummy? Yea I don't want to discuss lynching inactives. Doesn't make me scum just because I don't want to do what you want. Your analysis is so bad it seems as if you're trying to force yourself to find something to nitpick at here.
You even blamed me for killing discussion when let's face it - it was dead before I posted and dead after. You are really trying to push for something that didn't happen. So I should just go your route and come to the conclusion that you must be Scum because your analysis is terrible. The discussion was not dead. It was just beginning. And the reason why it was dead afterwards was that people like you were reluctant to discuss anything
If my analysis and motives were so terrible, why is the majority of discussion based off of what I've been doing/saying? I could have just handed the baton to Kavdragon and say "Hey, I don't have to play, I'll just advise". But instead I've actually tried to do stuff.
Show nested quote + 2. To kill someone who plays poorly You're suggesting that we should just kill someone who you know won't help the town win. Firstly, why is this different from killing an inactive? Which you so easily dismissed Secondly, what does killing someone because of meta considerations have to do with scum hunting?
Yes, kill people who we know are terrible. What's the problem? It's different from killing an inactive because one of them is bad and won't help you win no matter what, the other is in active. You didn't really need me to explain that did you? So you'd rather kill an active than an inactive?
Meta considerations come into play here because YOU want to kill in actives. Correct? So if orgolove says he's busy but doesn't have a history of being in active then hey - he really might be busy. Don't kill him just yet. Clear things up right now. I'm suggesting we should kill an inactive. You are suggesting we should kill someone who plays scummy and has a history of not helping the town.
Right now Meapak isn't active, and you aren't much of a help. You team falls under the inactive category. Who do you suggest that we should kill that plays scummy?
|
United States22154 Posts
Well, this is causing quite a stir. Ace you seem to be pretty upset at the vote against orgolove. I didn't see this kind of reaction to when Beneather/BloodyC0bbler were under attack. But I like LSB's question. Who do you propose Ace?
|
Although there doesn't seem to be too much discussion so far, I disagree with the notion that we don't have enough information to analyze.
It's a little tough since there are 2 or 3 members to keep track of for each team.
In the following I'm going to compile all of the posts made by the team of Foolishness, TheMango and GMarshal.
TheMango
On January 03 2011 21:18 TheMango wrote: Checking in, I might be away until tomorrow sometime, will be checking via phone and will be in touch with my team
Comment
- TheMango's only post has no information relevant to the game.
Foolishness
On January 04 2011 05:24 Foolishness wrote:From TL Mafia XXXV: Show nested quote +On December 27 2010 11:11 LSB wrote:+ Show Spoiler +I wanted to wait for the day post before posting this but w/e All right, in many games there was an uneventful first day. Lets not make this one of those games. A few things to talk about: - Should we lynch an inactive day one? Assuming of course, there is no good alternative
- Plans for the roles
Inactives:A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive. Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives. We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up. The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive. PlanFirstly. DO NOT CLAIM DO NOT CLAIM Good now that we got that out of the way, some other ideas. Generic Blue Activity planOne plan that would work is to use the blue roles to promote activity in the town. The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia. The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions. Framer Issue: Framers are much better put to use framing the important townies. So any attempt by the mafia for framing the inactives would be a waste. From this game: Show nested quote +On January 04 2011 00:37 LSB wrote:Well... Activity isn't going to magically create itself. So...
All right, in many games there was an uneventful first day. Lets not make this one of those games. A few things to talk about: - Should we lynch an inactive day one? Assuming of course, there is no good alternative
- Plans for the roles
Inactives:A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive. Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives. We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up. The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive. PlanFirstly. DO NOT CLAIM DO NOT CLAIM Good now that we got that out of the way, some other ideas. Generic Blue Activity planOne plan that would work is to use the blue roles to promote activity in the town. The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia. The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions. Copy paste ftw?
On January 05 2011 06:13 Foolishness wrote: 3 pages in almost 2 days is lol
Comments
- Foolishness has 2 posts in the game thus far.
- The first was made just to point out that LSB copied and pasted.
- The second adds nothing to the game.
GMarshal
On January 05 2011 01:12 GMarshal wrote:Well, I find this lack of information to be rather annoying, with nothing to go on, and having to vote, perhaps lynching an inactive is the only choice (lynching the most active person certainly dosn't seem like the best idea  ), basically unless more information crops up I think we have to lynch an inactive. What are we going to do if everyone posts though?
On January 05 2011 03:37 GMarshal wrote: Alright, I counted up who has the least number of posts and by my count that would be Beneather/Bloody_C0bbler (if I counted right, I was slightly rushed as chem lecture was almost over). I'll remind you guys that TheMango is away for most of today and hence why he hasn't been posting. I understand that Beneather is having difficulty in reaching BC but that could just be a clever tactic on BC's part (then again its possible he is just busy). Also Ace, whats up with "You should just vote for whoever you think will not help you win the game."? That's a rather... interesting post.
Anyway, I have to go to calculus now, I'll probably check back in with a vote after that.
On January 05 2011 06:49 GMarshal wrote: ##Vote Beneather/BC
As I said earlier they only have two posts, neither of which seems contribution, I understand BC might be away or something, but I want to preempt any possibility of him being a cautious lurker
On January 05 2011 06:51 GMarshal wrote: since I cant edit and grammar mistakes annoy me to no end, I meant "neither of which seem to be a contribution" as the sentence stands now it makes no sense
On January 05 2011 10:52 GMarshal wrote: Well, this is causing quite a stir. Ace you seem to be pretty upset at the vote against orgolove. I didn't see this kind of reaction to when Beneather/BloodyC0bbler were under attack. But I like LSB's question. Who do you propose Ace?
Comments
- GMarshal is the most active member of this team with 5 posts.
- The first indicates his support of lynching inactive teams.
- The second chooses the "most" inactive team and justifies why his own team is inactive. He tentatively points a finger at Ace for his "rather... interesting" post.
- The third post is an "oh, I forgot to vote before" post.
- The fourth post is an edit/clarification.
- The fifth post is another finger pointed at Ace for his lack of reaction towards Beneather/BC.
I think that we should apply a little more pressure to this team.
|
Current Votes:
Team 9: Flamewheel/Orgolove - 1 Meapak_Ziphh Nemesis
Team 3: Beneather/BloodyC0bbler - 3.5 Gmarshal (.5) Deconduo Aidnai Subversion
Team 5: Meapak_Ziphh/Ace -1 Kavdragon
|
Well, if TheMango doesn't vote soon, he's going to get modkilled, so I don't think it's going to be that big of an issue if they are mafia.
On the other hand, Ace is such an interesting candidate.
|
Well, I just read through the thread and I'm pretty sure that RoL said there would be no modkills for inactivity.
Also, I think Beneather is not mafia and his team is at risk of being lynched.
|
On January 05 2011 11:34 LSB wrote: Well, if TheMango doesn't vote soon, he's going to get modkilled, so I don't think it's going to be that big of an issue if they are mafia.
On the other hand, Ace is such an interesting candidate.
On January 05 2011 11:37 kingjames01 wrote: Well, I just read through the thread and I'm pretty sure that RoL said there would be no modkills for inactivity.
Also, I think Beneather is not mafia and his team is at risk of being lynched.
On January 04 2011 07:13 RebirthOfLeGenD wrote:Show nested quote +On January 04 2011 06:36 aidnai wrote: EBWOP
A few rules to clear up: Are we expected to stop communicating with our senior/junior partner if they are modkilled? Do we vote to lynch teams, or individuals?
This game will have no modkills, I have decided it is pointless because both juniors and seniors are useless without the other. If you are inactive then its your loss on a learning experience and I will ban you from future boot camps. By joining this game and going inactive you steel someone elses opportunity to learn which is a dick move.
Ace is always an interesting candidate. His philosophy for Mafia games is counter-intuitive at first sight but is very effective.
|
On January 05 2011 11:40 kingjames01 wrote:Show nested quote +On January 05 2011 11:34 LSB wrote: Well, if TheMango doesn't vote soon, he's going to get modkilled, so I don't think it's going to be that big of an issue if they are mafia.
On the other hand, Ace is such an interesting candidate. Show nested quote +On January 05 2011 11:37 kingjames01 wrote: Well, I just read through the thread and I'm pretty sure that RoL said there would be no modkills for inactivity.
Also, I think Beneather is not mafia and his team is at risk of being lynched. Show nested quote +On January 04 2011 07:13 RebirthOfLeGenD wrote:On January 04 2011 06:36 aidnai wrote: EBWOP
A few rules to clear up: Are we expected to stop communicating with our senior/junior partner if they are modkilled? Do we vote to lynch teams, or individuals?
This game will have no modkills, I have decided it is pointless because both juniors and seniors are useless without the other. If you are inactive then its your loss on a learning experience and I will ban you from future boot camps. By joining this game and going inactive you steel someone elses opportunity to learn which is a dick move. Ace is always an interesting candidate. His philosophy for Mafia games is counter-intuitive at first sight but is very effective.
Ah, but effective for town, or mafia?
The thing that bugs me about Ace is that he's posting, but his posts are almost all deconstructive. He shoots down ideas and doesn't suggest others. He defends himself, but won't contribute.
|
There is really nothing I could do about being lynched. Since the people that already voted hasn't been here to change their decision.
There's really no information on who to vote for since there hasn't been much activity in this game. Also aidnai is supporting different people then all of a sudden against them very confusing.
On January 05 2011 10:02 aidnai wrote: I agree with you ace. Wanna lynch Nemesis?
On January 05 2011 10:04 aidnai wrote: Although we should probably note that your team is currently 'pushing his wagon' lol.
These post show that he agrees with what Ace is saying and just spamming away 1 line post etc.
On January 05 2011 10:15 aidnai wrote: Yeah, the last shitty analysis I saw from LSB was in HP mafia, directed at me. He was scum that time...but he wanted to get lynched as I recall, so...hmm.
Even though LSB is pulling at straws with that 'analysis', I don't want to lynch him. 1) he's so pro-town he sucks at being scum. 2) if we kill him activity will grind to a halt and the game will end with less than 20 pages.
Here he is protecting Ace from LSB's attack on Ace saying that he's too pro-town that he sucks at being a mafia. So basically he's saying that LSB is scum. But don't kill him because that would make less activity. This doesn't make sense because aren't we looking to lynch mafia. If we get a mafia then we're one step closer to win the game. If we get a mafia on day 1 we'll get more activity and so on. I'm not saying LSB is a mafia I'm just saying what aidnai is saying completely is going left to right.
On January 05 2011 10:30 aidnai wrote:Show nested quote +On January 05 2011 02:31 Ace wrote: Yes it's still killing a townie but it gets you closer to your win condition. Doing it later in the game has major consequences but it's Day 1 and I don't see people trying to really do much.
Alas I can't vote. Oh well. Since you're around Ace, I do want to hear more about this. How does lynching bad townies get us closer to our win condition? It's just one less townie for the mafia to kill, as far as I'm concerned.
Alright this post confuses me as lynching a bad town really confuses a town if he's a scum or if he's just a bad town. That's what we have to choose between to find scum. But aidnai is just saying that it is 1 less town that the mafia kills but that gets the closer to their own objective of out numbering the town. I believe the more town we have from not lynching them in Days is better for it will take longer for the Mafia to kill the town. It will also give the town more time to find these mafias. Yes lynching an inactive is good for the beginning but wouldn't it be better to lynch someone that is acting scummy. Near the end the DT's should have role checked the inactives to see if their scum. I think that's a better way of doing it because there is not other way of finding if their scum or towny since they're inactive.
|
In the following I'm going to compile all of the posts made by the team of Beneather and bloodyc0bbler.
bloodyc0bbler
Comment
- bloodyc0bbler has not posted during this game.
Beneather
On January 04 2011 05:19 Beneather wrote: Happy New Year everyone checking in. I have a problem I haven't gotten a response from my partner Bloody C0bbler yet.
On January 04 2011 12:17 Beneather wrote: LSB I did post but since you didn't see it. I was saying that I couldn't get a hold of Bloody_C0bbler. Is this a problem for the whole game or just for me?
On January 05 2011 09:06 Beneather wrote: Sorry for being inactive and all (schoolwork and socializing) Subversion would you mind reposting it so it is easier to read?
On January 05 2011 09:52 Beneather wrote:Show nested quote +On January 05 2011 09:44 Subversion wrote: Oh okay, soz, that actually makes a lot of sense.
Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:
##Vote Beneather/BC
My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.
That's pretty much the whole post, except I also just said thanks to LSB for clarifying the check inactives plan, and why its good. Well it's kinda frustrating have a teammate that is not here that you absolutely have no contact with it really ruins the experience of the game of having a senior right? You can basically say that to any other inactive team out there. I'm not going to be pointing my finger at another team since people are just voting for inactivity. But it seems like your just bandwagoning since you don't have any other person to vote for.
Comments
- Beneather has posted that he has not been in touch with bloodyc0bbler.
- Subversion accuses Beneather of acting "like a scummy junior" who "would be scared of exposing himself without a senior to run his posts by."
- Subversion adds more justification to his vote by pointing out that BC has not posted yet.
- Beneather has some experience playing TL Mafia and I think he would post without having to check with BC first.
I think that the Beneather/bloodyc0bbler team is not Mafia and we need to do something to save them. Also, Subversion's post that was quoted above makes me suspicious of him.
|
Kingjames. So are you fingering Subversion?
Well, day is over
|
I agree that I don't think that they are mafia, mostly because there has been little resistance to the lynch. What do you suggest we do to save them, and who would we push the lynch to?
|
EBWDP:
I agree with KJ that Ben/BC don't look scummy to me. Also, I realized that Ace wasn't happy with the lynch, so that is resistance, but I still don't get the impression that they are scummy.
|
Oh yeah forgot to vote ##Vote: Aidnai
|
I hope this isn't too late
##Unvote Beneather/BC ##Vote GMarshal/Foolishness/whoever
|
On January 05 2011 11:55 kingjames01 wrote: I think that the Beneather/bloodyc0bbler team is not Mafia and we need to do something to save them. Also, Subversion's post that was quoted above makes me suspicious of him.
On January 05 2011 12:17 aidnai wrote: I hope this isn't too late
##Unvote Beneather/BC ##Vote GMarshal/Foolishness/whoever
This certainly isn't helping "save" Ben and BC. If you wanted to save him, why not vote Flamewheel? Orgolove isn't particularly active either, and that would get them lynched instead of Ben/BC. (I'm not of the opinion right now that they are a better target, but if you think that Ben/BC is town, then it seems like a more logical choice...)
|
|
|
|