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TL Mafia XXXIV: Pokemafia - Page 11

Forum Index > TL Mafia
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d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2010 01:03 GMT
#201
Hesmyrr with the insubstantial "I agree" post. Let's watch out for him.
once, not long ago, there was a moon here
Gabriel
Profile Joined December 2008
149 Posts
Last Edited: 2010-12-10 01:07:20
December 10 2010 01:06 GMT
#202
On December 10 2010 09:40 Gabriel wrote:
Show nested quote +
On December 10 2010 09:16 jcarlsoniv wrote:
Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun.

I rather start the blind shoot into this small room with a shotgun. We are not getting analysis going too far away day one. Picking the right guy at the right time is picking a dead weight at first.



How can you possibly say this? The game literally just started, and we have 48 hours to scumhunt. Again, I am going to say, there is no reason to dismiss the idea of finding a lynch candidate Day 1.

Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me.

Edit to pretify
Formerly known as Malongo http://www.teamliquid.net/forum/profile.php?user=Malongo
Eiii
Profile Blog Joined April 2009
United States2566 Posts
December 10 2010 01:09 GMT
#203
I can't help but feel like the accusations at this point are much more than grasping at straws. How about we start establishing one of these 'systems' for the blues to do stuff and then use that as a substantial discussion to figure out who's undermining everything instead of lynching people for agreeing. So what has worked in the past for games like these?
:3
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2010 01:09 GMT
#204
Dude, no edits yo.
once, not long ago, there was a moon here
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 01:10 GMT
#205
On December 10 2010 10:06 Gabriel wrote:
Show nested quote +
On December 10 2010 09:40 Gabriel wrote:
On December 10 2010 09:16 jcarlsoniv wrote:
Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun.

I rather start the blind shoot into this small room with a shotgun. We are not getting analysis going too far away day one. Picking the right guy at the right time is picking a dead weight at first.


Show nested quote +

How can you possibly say this? The game literally just started, and we have 48 hours to scumhunt. Again, I am going to say, there is no reason to dismiss the idea of finding a lynch candidate Day 1.

Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me.

Edit to pretify


From the Day Post:
The day has begun. It will end at 1200 KST on Sunday (TL time) or 7:00 PM PST/10 EST on Saturday. You have a little extra time today.


You want to propose me as a lynch candidate because I am trying to generate discussion instead of being like "Oh yeah, ok, let's just jump on the plan to lynch inactives. See you guys in 2 days." No.

Also from the First post of the thread:
7. Editing posts. Editing posts is not allowed for any reason. The mods can see your edits, and if you are caught, you will look suspicious. Editing will result in a warning. After that, you will be owned.Please do not edit; this is the one part of the site where it is okay to be double posting, even triple-posting. While I ask for everybody to post as concisely as possible, post again if you have to edit anything.


If you have to edit, edit by way of post (EBWOP).
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:11 GMT
#206
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:12 GMT
#207
On December 10 2010 10:06 Gabriel wrote:
Show nested quote +
On December 10 2010 09:40 Gabriel wrote:
On December 10 2010 09:16 jcarlsoniv wrote:
Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun.

I rather start the blind shoot into this small room with a shotgun. We are not getting analysis going too far away day one. Picking the right guy at the right time is picking a dead weight at first.


Show nested quote +

How can you possibly say this? The game literally just started, and we have 48 hours to scumhunt. Again, I am going to say, there is no reason to dismiss the idea of finding a lynch candidate Day 1.

Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me.

Edit to pretify

Btw, in the future, don't edit. Just double post.
This way you can reach zealot faster!
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 10 2010 01:12 GMT
#208
On December 10 2010 10:06 Gabriel wrote:
Show nested quote +
On December 10 2010 09:40 Gabriel wrote:
On December 10 2010 09:16 jcarlsoniv wrote:
Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun.

I rather start the blind shoot into this small room with a shotgun. We are not getting analysis going too far away day one. Picking the right guy at the right time is picking a dead weight at first.


Show nested quote +

How can you possibly say this? The game literally just started, and we have 48 hours to scumhunt. Again, I am going to say, there is no reason to dismiss the idea of finding a lynch candidate Day 1.

Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me.

Edit to pretify


Editing is against the rules. This is a warning. A second edit will result in a modkill.
RIP Aaliyah
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:14 GMT
#209
On December 10 2010 10:10 jcarlsoniv wrote:
You want to propose me as a lynch candidate because I am trying to generate discussion instead of being like "Oh yeah, ok, let's just jump on the plan to lynch inactives. See you guys in 2 days." No.

I don't get this.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Gabriel
Profile Joined December 2008
149 Posts
December 10 2010 01:14 GMT
#210
On December 10 2010 10:12 DoctorHelvetica wrote:
Show nested quote +
On December 10 2010 10:06 Gabriel wrote:
On December 10 2010 09:40 Gabriel wrote:
On December 10 2010 09:16 jcarlsoniv wrote:
Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun.

I rather start the blind shoot into this small room with a shotgun. We are not getting analysis going too far away day one. Picking the right guy at the right time is picking a dead weight at first.



How can you possibly say this? The game literally just started, and we have 48 hours to scumhunt. Again, I am going to say, there is no reason to dismiss the idea of finding a lynch candidate Day 1.

Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me.

Edit to pretify


Editing is against the rules. This is a warning. A second edit will result in a modkill.


-_-' Just missed a quote tag. Just ask for it.
Formerly known as Malongo http://www.teamliquid.net/forum/profile.php?user=Malongo
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2010 01:15 GMT
#211
On December 10 2010 10:11 LSB wrote:
Show nested quote +
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.
once, not long ago, there was a moon here
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 01:17 GMT
#212
On December 10 2010 10:14 LSB wrote:
Show nested quote +
On December 10 2010 10:10 jcarlsoniv wrote:
You want to propose me as a lynch candidate because I am trying to generate discussion instead of being like "Oh yeah, ok, let's just jump on the plan to lynch inactives. See you guys in 2 days." No.

I don't get this.


In response to:
Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me.


Unless I'm misunderstanding his post, he seems to be accusing me. Although the bolded portion doesn't really make much sense to me. Can you clarify it Gabriel?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:17 GMT
#213
On December 10 2010 10:15 d3_crescentia wrote:
Show nested quote +
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 01:19 GMT
#214
On December 10 2010 10:17 LSB wrote:
Show nested quote +
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:21 GMT
#215
On December 10 2010 10:19 jcarlsoniv wrote:
Show nested quote +
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
December 10 2010 01:23 GMT
#216
Moreover D1 lynches are always crapshoot. It is good and fine to publicly discuss and prod one's suspects, but at least waiting until D2 so one have more actual data to support the case on him/her seems just better. This is a large setup so we cannot just afford to let all the lurkers pass-by.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Gabriel
Profile Joined December 2008
149 Posts
December 10 2010 01:25 GMT
#217
On December 10 2010 10:17 jcarlsoniv wrote:
Show nested quote +
On December 10 2010 10:14 LSB wrote:
On December 10 2010 10:10 jcarlsoniv wrote:
You want to propose me as a lynch candidate because I am trying to generate discussion instead of being like "Oh yeah, ok, let's just jump on the plan to lynch inactives. See you guys in 2 days." No.

I don't get this.


In response to:
Show nested quote +
Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me.


Unless I'm misunderstanding his post, he seems to be accusing me. Although the bolded portion doesn't really make much sense to me. Can you clarify it Gabriel?

Mafia needs time to coordinate. Is that clear? I dont get your bolded either.
Formerly known as Malongo http://www.teamliquid.net/forum/profile.php?user=Malongo
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2010 01:25 GMT
#218
On December 10 2010 10:23 Hesmyrr wrote:
Moreover D1 lynches are always crapshoot. It is good and fine to publicly discuss and prod one's suspects, but at least waiting until D2 so one have more actual data to support the case on him/her seems just better. This is a large setup so we cannot just afford to let all the lurkers pass-by.

They're always crapshoot because we have players that go about finding scum in a crappy way.

I suggest that everyone else vote for you as well.
once, not long ago, there was a moon here
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 01:26 GMT
#219
On December 10 2010 10:21 LSB wrote:
Show nested quote +
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?


Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie.

I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
tube
Profile Blog Joined February 2008
United States1475 Posts
December 10 2010 01:28 GMT
#220
On December 10 2010 10:21 LSB wrote:
Show nested quote +
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?

yeah i still think we shouldn't kill them yet
like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something

basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive"
i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives
Two in harmony surpasses one in perfection.
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