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TL Mafia XXXIV: Pokemafia - Page 9

Forum Index > TL Mafia
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LSB
Profile Blog Joined April 2010
United States5171 Posts
December 09 2010 22:56 GMT
#161
On December 10 2010 07:47 Kenpachi wrote:
Pikachu - Townie
Raichu - Miller
Chansey - Medic
Cloyster - Veteran
Alakazam - Detective
Electrode - Mad Hatter
Mew - Special Detective

Gengar - God Father
Koffing - Mafia Grunt
Weezing - Mafia Shrink

Mewtwo - 3rd Party Vigilante

notice how our only way of killing at night is Mad Hatter and 3rd party.. 3rd party is technically against us and will probably kill town over mafia due to immunity and their goal is to be last alive.

We shouldn't rely on night KP though.

On December 10 2010 07:46 Amber[LighT] wrote:
Show nested quote +
On December 10 2010 07:42 Oceanic wrote:
Doesn't it say in 1 of the guides posted that lynching an inactive day 1 is not something you should do?


Lynching an inactive typically results in lynching an apathetic townie. Everyone should be posting frequently to discuss who should die for day 1. There are no PM's so everything should be out in the open.

We should really worry less about how the blues should play. Thinks like role checks won't be overly reliable, and saving people cannot be discussed in the thread. It probably would be a good idea for the electrodes to think about where to place voltorbs and pick up on good scum tells.

Having a general system for how blues play is pretty important. We need to establish a good town environment where the most pro-town players won't find themselves dead. We need to establish a place where everyone is active.
Sure, we could leave everything to RNG, but we could do so much more with the blues.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 09 2010 23:01 GMT
#162
how many people can Mafia target per night?
Nada's body is South Korea's greatest weapon.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 09 2010 23:02 GMT
#163
mew - fbi agent
mewtwo - serial killer

to be more accurate :3
RIP Aaliyah
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 09 2010 23:02 GMT
#164
On December 10 2010 08:01 Kenpachi wrote:
how many people can Mafia target per night?

Team Rocket KP = 3 (TR/2 rounded up)
RIP Aaliyah
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
December 09 2010 23:04 GMT
#165
On December 10 2010 07:56 LSB wrote:
Show nested quote +
On December 10 2010 07:46 Amber[LighT] wrote:
On December 10 2010 07:42 Oceanic wrote:
Doesn't it say in 1 of the guides posted that lynching an inactive day 1 is not something you should do?


Lynching an inactive typically results in lynching an apathetic townie. Everyone should be posting frequently to discuss who should die for day 1. There are no PM's so everything should be out in the open.

We should really worry less about how the blues should play. Thinks like role checks won't be overly reliable, and saving people cannot be discussed in the thread. It probably would be a good idea for the electrodes to think about where to place voltorbs and pick up on good scum tells.

Having a general system for how blues play is pretty important. We need to establish a good town environment where the most pro-town players won't find themselves dead. We need to establish a place where everyone is active.
Sure, we could leave everything to RNG, but we could do so much more with the blues.

I have to agree with this, having a general idea of how the town runs will help keep down the number of accidental lynchings. This is more or less pulled from one of the guides that DcH posted, but when you have a town that uses larger posts, filled with a lot of information, it makes it a lot easier to pick out those that want to give no new information and are simply regurgitating stuff that has already been said in the thread.If we start with a town that runs this way, it should carry through to the end of the game.

The best way to keep a town that functions correctly functioning this way would be to keep the people that are running in a more administrative fashion (i guess i could say that) where they are trying to keep some semblance of order alive. I mean a town that runs all willy-nilly chaotic is a town that breeds scum, where a town that runs in a more ordered fashion has a higher chance of weeding out those that are trying to bring disorder to an already disorderly situation.

On December 10 2010 08:01 Kenpachi wrote:
how many people can Mafia target per night?

It says that the mafia get 3kp, added to this mewtwo (although not part of the mafia, is still playing against the town) has 1kp.

This means there can be 3 mafia targets, and 1 third party target a night.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 09 2010 23:06 GMT
#166
Don't forget about double lynches...this gives the town extra kill power.
RIP Aaliyah
Eiii
Profile Blog Joined April 2009
United States2566 Posts
December 09 2010 23:11 GMT
#167
There always seem to be posts about how we all need to establish a 'pro-town environment', which is obvious of course I (and I'm sure lots of other newer players) have no clue what that *means* though, especially when we can't PM each other. (That might turn out to be more of a blessing than a curse though.)

So... can someone enlighten me?
:3
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 09 2010 23:12 GMT
#168
On December 10 2010 08:11 Eiii wrote:
There always seem to be posts about how we all need to establish a 'pro-town environment', which is obvious of course I (and I'm sure lots of other newer players) have no clue what that *means* though, especially when we can't PM each other. (That might turn out to be more of a blessing than a curse though.)

So... can someone enlighten me?

basically, where we can point out scum easily without confusing them as town.. i think
Nada's body is South Korea's greatest weapon.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
December 09 2010 23:13 GMT
#169
Do we have a limited amount of double lynches?
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 09 2010 23:14 GMT
#170
On December 10 2010 08:13 KtheZ wrote:
Do we have a limited amount of double lynches?

I think its 2.
Nada's body is South Korea's greatest weapon.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 09 2010 23:14 GMT
#171
2 double lynch limit
RIP Aaliyah
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
December 09 2010 23:17 GMT
#172
w00t let's go
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
December 09 2010 23:20 GMT
#173
On December 10 2010 08:11 Eiii wrote:
There always seem to be posts about how we all need to establish a 'pro-town environment', which is obvious of course I (and I'm sure lots of other newer players) have no clue what that *means* though, especially when we can't PM each other. (That might turn out to be more of a blessing than a curse though.)

So... can someone enlighten me?

I'm newer at this as well, but have been reading a few mafia games, but i think some of the things people want in a pro-town environment are:

- Longer, well thought out posts. This way ideas don't get lost. If you post a million tiny posts people can get bored, or will skip over having to read like 5 pages when everything could have just been put into a single longer post and people will have less to read. This way the town can see people who are posting small posts that try to bury information.

- Long, well thought out accusations of scum. If you have posts that have like 8 quotes in them, people can better see a pattern in someones behavior. This can also help stop bandwagoning onto an innocent, as with a long post someone has a lot of information to refute, and you can also then point out scum who are using selective posts. This way it is easier to spot people who are trying to mislead the town.

- Less peer-pressure, in a more pro-town environment there is less calling out of people, this can result in less blues being forced to reveal, which not only makes the town more vulnerable but also forces a chancey (in this case) to protect the blue for fear that they die. As well, this can reduce the amount of greens that need to reveal, that make them vulnerable due to them no longer being able to be lynch bait.

I think those are more or less the major points of a more pro-town environment rather than an anti-town environment, if I missed anything just add to the list.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
December 09 2010 23:42 GMT
#174
On December 10 2010 08:20 Insanious wrote:
Show nested quote +
On December 10 2010 08:11 Eiii wrote:
There always seem to be posts about how we all need to establish a 'pro-town environment', which is obvious of course I (and I'm sure lots of other newer players) have no clue what that *means* though, especially when we can't PM each other. (That might turn out to be more of a blessing than a curse though.)

So... can someone enlighten me?

I'm newer at this as well, but have been reading a few mafia games, but i think some of the things people want in a pro-town environment are:

- Longer, well thought out posts. This way ideas don't get lost. If you post a million tiny posts people can get bored, or will skip over having to read like 5 pages when everything could have just been put into a single longer post and people will have less to read. This way the town can see people who are posting small posts that try to bury information.

- Long, well thought out accusations of scum. If you have posts that have like 8 quotes in them, people can better see a pattern in someones behavior. This can also help stop bandwagoning onto an innocent, as with a long post someone has a lot of information to refute, and you can also then point out scum who are using selective posts. This way it is easier to spot people who are trying to mislead the town.

- Less peer-pressure, in a more pro-town environment there is less calling out of people, this can result in less blues being forced to reveal, which not only makes the town more vulnerable but also forces a chancey (in this case) to protect the blue for fear that they die. As well, this can reduce the amount of greens that need to reveal, that make them vulnerable due to them no longer being able to be lynch bait.

I think those are more or less the major points of a more pro-town environment rather than an anti-town environment, if I missed anything just add to the list.


Agree with the first two, but I think that pressure can be a good thing for town in certain situations. If people are scummy, they need to be called out. This includes scumslips, lurking, suspicious voting etc.

Obviously we don't want to have shouting matches (Like the Pandain - Dr. H one from Insane) but this can be avoided. If someone has a case against you, defend yourself rather than attacking them.
zeks
Profile Blog Joined September 2007
Canada1068 Posts
December 09 2010 23:52 GMT
#175
I'd also encourage the new people to post more if you want to live because if you don't talk

(1) We're probably going to hang you sooner or later for being useless
(2) If you're blue you might be unluckily sniped

Basically just holding back the town in a witch hunt.

Make informative posts and contribute. I'm pretty sure the veterans of the game here are somewhat forgiving of newbie mistakes - just don't pull the "newbie card" on us repeatedly. Otherwise the game is pretty easy to pick up
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 09 2010 23:53 GMT
#176
Fun day post. I love Doc's posts, he always seems to have so much fun with them.

Ok, let's get down to business (to defeat the Huns...)

On December 10 2010 08:04 Insanious wrote:
Show nested quote +
On December 10 2010 07:56 LSB wrote:
On December 10 2010 07:46 Amber[LighT] wrote:
On December 10 2010 07:42 Oceanic wrote:
Doesn't it say in 1 of the guides posted that lynching an inactive day 1 is not something you should do?


Lynching an inactive typically results in lynching an apathetic townie. Everyone should be posting frequently to discuss who should die for day 1. There are no PM's so everything should be out in the open.

We should really worry less about how the blues should play. Thinks like role checks won't be overly reliable, and saving people cannot be discussed in the thread. It probably would be a good idea for the electrodes to think about where to place voltorbs and pick up on good scum tells.

Having a general system for how blues play is pretty important. We need to establish a good town environment where the most pro-town players won't find themselves dead. We need to establish a place where everyone is active.
Sure, we could leave everything to RNG, but we could do so much more with the blues.

I have to agree with this, having a general idea of how the town runs will help keep down the number of accidental lynchings. This is more or less pulled from one of the guides that DcH posted, but when you have a town that uses larger posts, filled with a lot of information, it makes it a lot easier to pick out those that want to give no new information and are simply regurgitating stuff that has already been said in the thread.If we start with a town that runs this way, it should carry through to the end of the game.

The best way to keep a town that functions correctly functioning this way would be to keep the people that are running in a more administrative fashion (i guess i could say that) where they are trying to keep some semblance of order alive. I mean a town that runs all willy-nilly chaotic is a town that breeds scum, where a town that runs in a more ordered fashion has a higher chance of weeding out those that are trying to bring disorder to an already disorderly situation.

Show nested quote +
On December 10 2010 08:01 Kenpachi wrote:
how many people can Mafia target per night?

It says that the mafia get 3kp, added to this mewtwo (although not part of the mafia, is still playing against the town) has 1kp.

This means there can be 3 mafia targets, and 1 third party target a night.



You mean like this post is doing?

From your two posts, I've noticed you haven't really added too much at all. Your first post was almost exclusively regurgitating previous posts. Your second one you seemed to be trying to add more, saying you've read guides, and it appears that you are trying hard to look like the poster child of "how to be a townie". Everyone pretty much knows the environment that is conducive to town progress. It is very apparent when scum tries to disrupt things if they are going smoothly. We just have to catch them as they are doing it before things spiral out of control.

Townies don't need to try to look like townies, because they already are.

@LSB: While trying to coordinate blues seems good, I have to say, the more games I play, the more I hate to see people directing blues in thread. On Day 1, I think they need to do what they think needs to be done without influence from the thread. Any direction from the thread can also be seen by scum, and thus they will be clued in as well. No, obviously, I know that the blues don't need to listen to what is said in the thread, but they will be influenced by what is said. Let's hope we have good blues this time around.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Node
Profile Blog Joined October 2009
United States2159 Posts
December 10 2010 00:05 GMT
#177
Let the games begin! I'm looking forward to seeing how this plays out, seeing as there are a bunch of people I haven't seen before and this is my first time with the serial killer / fbi agent setup.

A bit of advice:

Seeing as PMs aren't allowed in this game, what we want to shoot for is keeping this thread a) informative and b) succinct. If it devolves into a spamfest or two players going at each other for pages on end the mafia are going to have a field day. That's not to say long analysis is bad -- just keep it to the point.

At the moment, the only situation that I can think of that would warrant a roleclaim anytime soon would be if you are mew and have found mewtwo. Until then, keep your damn mouths shut as far as your role goes.
whole lies with a half smile
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
December 10 2010 00:12 GMT
#178
On December 10 2010 09:05 Node wrote:
At the moment, the only situation that I can think of that would warrant a roleclaim anytime soon would be if you are mew and have found mewtwo. Until then, keep your damn mouths shut as far as your role goes.

+ Alakazam guilty result? And yes, PM or no PM, succinctness is critical.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 00:16 GMT
#179
Also @LSB: I don't think we should say "we need to lynch inactives". While it may pressure scum to come out from hiding, I have seen it hit town more often than not. I think we need to deal with who is out and talking and giving us things to analyze rather than just blindly shooting into a room with a shotgun.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
December 10 2010 00:23 GMT
#180
Role description for raichu says he turns up as aligned with TR when checked, but description for alakazam says he sees roles rather than just the alignment. Just to verify:

Does Raichu turn up as Koffing or Team Rocket when investigated?
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