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TL Mafia XXXIV: Pokemafia - Page 12

Forum Index > TL Mafia
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jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 01:28 GMT
#221
On December 10 2010 10:25 Gabriel wrote:
Show nested quote +
On December 10 2010 10:17 jcarlsoniv wrote:
On December 10 2010 10:14 LSB wrote:
On December 10 2010 10:10 jcarlsoniv wrote:
You want to propose me as a lynch candidate because I am trying to generate discussion instead of being like "Oh yeah, ok, let's just jump on the plan to lynch inactives. See you guys in 2 days." No.

I don't get this.


In response to:
Game started long before first day post. Interesting that you still defy chances: mafia takes some time to get in contact. Maybe you want to propose a lynch candidate right now? I actually have one right in front of me.


Unless I'm misunderstanding his post, he seems to be accusing me. Although the bolded portion doesn't really make much sense to me. Can you clarify it Gabriel?

Mafia needs time to coordinate. Is that clear? I dont get your bolded either.


I understand that they need time to coordinate. I was bolding because I wanted to ask you about that section because I was confused, and bold font points it out quite nicely.

I don't understand what your point is though. Are you saying that since they need time to coordinate, they will be inactive? Scum will still post in the thread, especially since there will be 48 hours of activity before a lynch occurs. They won't be inactive the entire time.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:31 GMT
#222
On December 10 2010 10:26 jcarlsoniv wrote:
Show nested quote +
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?


Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie.

I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills.

Wait. What?
Lynch is less important than a DT check?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2010 01:31 GMT
#223
On December 10 2010 10:28 tube wrote:
Show nested quote +
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?

yeah i still think we shouldn't kill them yet
like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something

basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive"
i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives

This kind of happens every game.
once, not long ago, there was a moon here
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2010 01:32 GMT
#224
On December 10 2010 10:31 LSB wrote:
Show nested quote +
On December 10 2010 10:26 jcarlsoniv wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?


Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie.

I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills.

Wait. What?
Lynch is less important than a DT check?

Seconded. That is kind of bullshit.
once, not long ago, there was a moon here
tube
Profile Blog Joined February 2008
United States1475 Posts
December 10 2010 01:33 GMT
#225
On December 10 2010 10:31 d3_crescentia wrote:
Show nested quote +
On December 10 2010 10:28 tube wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?

yeah i still think we shouldn't kill them yet
like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something

basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive"
i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives

This kind of happens every game.

ok then this game should be different in that there is a spike of new players (myself included) and that should be accounted for
Two in harmony surpasses one in perfection.
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:34 GMT
#226
On December 10 2010 10:31 d3_crescentia wrote:
Show nested quote +
On December 10 2010 10:28 tube wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?

yeah i still think we shouldn't kill them yet
like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something

basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive"
i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives

This kind of happens every game.

Discussion is always good. That's why I start off every game with suggesting we lynch inactives and (hopefully) a plan
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 01:34 GMT
#227
On December 10 2010 10:31 LSB wrote:
Show nested quote +
On December 10 2010 10:26 jcarlsoniv wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?


Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie.

I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills.

Wait. What?
Lynch is less important than a DT check?


I would rather waste a Day 1 lynch than a Day 1 DT I feel. Day 1 lynches are tough. Definitely not impossible, but tough when everything is just starting out. Using a DT on someone who isn't going to even bother contributing wouldn't be worth it. Using DT checks on active members is definitely more important.

I'm a bit confused now though...You want to DT check inactives AND lynch inactives? That just seems like a waste of resources.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
December 10 2010 01:35 GMT
#228
On December 10 2010 10:25 d3_crescentia wrote:
Show nested quote +
On December 10 2010 10:23 Hesmyrr wrote:
Moreover D1 lynches are always crapshoot. It is good and fine to publicly discuss and prod one's suspects, but at least waiting until D2 so one have more actual data to support the case on him/her seems just better. This is a large setup so we cannot just afford to let all the lurkers pass-by.

They're always crapshoot because we have players that go about finding scum in a crappy way.

I suggest that everyone else vote for you as well.

Chances of finding scum D2 > Chances of finding scum D1 always just purely on the basis that amount of information available will increase as the game progresses.

On December 10 2010 10:28 tube wrote:
Show nested quote +
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?

yeah i still think we shouldn't kill them yet
like i said, the inactives would be more likely to be the ones who have just started playing, and either ended up not really caring or just not having anything to say due to inexperience or something

basically, there are 48+ hours left, if we do decide something about inactives, we should do it later, when more people have had a chance to not simply be labeled "inactive"
i don't get how after 33 games of tl mafia somehow we now decide to be going into deep discussion over what should be done about inactives

It is important to stress that inactives are going to be pressured now. If there indeed are no ctives, then we can always shift focus on one of current FoS, but I really doubt it.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:42 GMT
#229
On December 10 2010 10:34 jcarlsoniv wrote:
Show nested quote +
On December 10 2010 10:31 LSB wrote:
On December 10 2010 10:26 jcarlsoniv wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?


Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie.

I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills.

Wait. What?
Lynch is less important than a DT check?


I would rather waste a Day 1 lynch than a Day 1 DT I feel. Day 1 lynches are tough. Definitely not impossible, but tough when everything is just starting out. Using a DT on someone who isn't going to even bother contributing wouldn't be worth it. Using DT checks on active members is definitely more important.

I'm a bit confused now though...You want to DT check inactives AND lynch inactives? That just seems like a waste of resources.

Lets say there are three people that are lurking. That's not a far fetched number, mafia love to lurk. Sure we lynch one of them during day one, but what about the other ones?
Not all the DTs have to check of course. But maybe setting something such as a probability system would be enough to flush out the mafia. Roll a 1 check inactive A. Roll a 2 check inactive B. Roll a 3 check whoever you want.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2010 01:43 GMT
#230
On December 10 2010 10:35 Hesmyrr wrote:
Show nested quote +
On December 10 2010 10:25 d3_crescentia wrote:
On December 10 2010 10:23 Hesmyrr wrote:
Moreover D1 lynches are always crapshoot. It is good and fine to publicly discuss and prod one's suspects, but at least waiting until D2 so one have more actual data to support the case on him/her seems just better. This is a large setup so we cannot just afford to let all the lurkers pass-by.

They're always crapshoot because we have players that go about finding scum in a crappy way.

I suggest that everyone else vote for you as well.

Chances of finding scum D2 > Chances of finding scum D1 always just purely on the basis that amount of information available will increase as the game progresses.

So let's increase the amount of information available now. Why aren't you a good lynch candidate? You've contributed virtually nothing to the thread and are encouraging us to take a passive role in finding scum.
once, not long ago, there was a moon here
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2010 01:46 GMT
#231
On December 10 2010 10:42 LSB wrote:
Show nested quote +
On December 10 2010 10:34 jcarlsoniv wrote:
On December 10 2010 10:31 LSB wrote:
On December 10 2010 10:26 jcarlsoniv wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
On December 10 2010 10:02 d3_crescentia wrote:
48 hours is not a long time to find scum. Let's start now.

LSB's blue plan is pretty meh. It's not a good plan of attack for our Zams to check lurkers and inactives; they should be checking people who could be scum, including whoever is contributing the most. Keep in mind that all the mafia needs to do is to distract and confuse the town enough so that they make poor decisions.

Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?


Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie.

I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills.

Wait. What?
Lynch is less important than a DT check?


I would rather waste a Day 1 lynch than a Day 1 DT I feel. Day 1 lynches are tough. Definitely not impossible, but tough when everything is just starting out. Using a DT on someone who isn't going to even bother contributing wouldn't be worth it. Using DT checks on active members is definitely more important.

I'm a bit confused now though...You want to DT check inactives AND lynch inactives? That just seems like a waste of resources.

Lets say there are three people that are lurking. That's not a far fetched number, mafia love to lurk. Sure we lynch one of them during day one, but what about the other ones?
Not all the DTs have to check of course. But maybe setting something such as a probability system would be enough to flush out the mafia. Roll a 1 check inactive A. Roll a 2 check inactive B. Roll a 3 check whoever you want.

That plan will need to be modified, if not scrapped once we get our D1 vote list out.
once, not long ago, there was a moon here
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 10 2010 01:47 GMT
#232
On December 10 2010 10:35 Hesmyrr wrote:
Show nested quote +
On December 10 2010 10:25 d3_crescentia wrote:
On December 10 2010 10:23 Hesmyrr wrote:
Moreover D1 lynches are always crapshoot. It is good and fine to publicly discuss and prod one's suspects, but at least waiting until D2 so one have more actual data to support the case on him/her seems just better. This is a large setup so we cannot just afford to let all the lurkers pass-by.

They're always crapshoot because we have players that go about finding scum in a crappy way.

I suggest that everyone else vote for you as well.

Chances of finding scum D2 > Chances of finding scum D1 always just purely on the basis that amount of information available will increase as the game progresses.

Although lynching inactives is always a start, we shouldn't discount the power of day one analysis

I've seen it many times actually.

Kenpachi/Coagulation (Almost, but we switched)- Deconduo's Don't lose your village game
Me/Pyrr- TLMMM 2
Masq- Haunted Mafia
Bill Murray (Almost, but Ace made us switch x.x)- Penalty Mafia
And many others...
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 10 2010 01:48 GMT
#233
and BrownBear in salem!

i started that wagon ;o
RIP Aaliyah
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 01:50 GMT
#234
On December 10 2010 10:47 LSB wrote:
Show nested quote +
On December 10 2010 10:35 Hesmyrr wrote:
On December 10 2010 10:25 d3_crescentia wrote:
On December 10 2010 10:23 Hesmyrr wrote:
Moreover D1 lynches are always crapshoot. It is good and fine to publicly discuss and prod one's suspects, but at least waiting until D2 so one have more actual data to support the case on him/her seems just better. This is a large setup so we cannot just afford to let all the lurkers pass-by.

They're always crapshoot because we have players that go about finding scum in a crappy way.

I suggest that everyone else vote for you as well.

Chances of finding scum D2 > Chances of finding scum D1 always just purely on the basis that amount of information available will increase as the game progresses.

Although lynching inactives is always a start, we shouldn't discount the power of day one analysis

I've seen it many times actually.

Kenpachi/Coagulation (Almost, but we switched)- Deconduo's Don't lose your village game
Me/Pyrr- TLMMM 2
Masq- Haunted Mafia
Bill Murray (Almost, but Ace made us switch x.x)- Penalty Mafia
And many others...


I feel like you just said what I have been trying to say all along! haha
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
December 10 2010 01:51 GMT
#235
On December 10 2010 10:47 LSB wrote:
Show nested quote +
On December 10 2010 10:35 Hesmyrr wrote:
On December 10 2010 10:25 d3_crescentia wrote:
On December 10 2010 10:23 Hesmyrr wrote:
Moreover D1 lynches are always crapshoot. It is good and fine to publicly discuss and prod one's suspects, but at least waiting until D2 so one have more actual data to support the case on him/her seems just better. This is a large setup so we cannot just afford to let all the lurkers pass-by.

They're always crapshoot because we have players that go about finding scum in a crappy way.

I suggest that everyone else vote for you as well.

Chances of finding scum D2 > Chances of finding scum D1 always just purely on the basis that amount of information available will increase as the game progresses.

Although lynching inactives is always a start, we shouldn't discount the power of day one analysis

I've seen it many times actually.

Kenpachi/Coagulation (Almost, but we switched)- Deconduo's Don't lose your village game
Me/Pyrr- TLMMM 2
Masq- Haunted Mafia
Bill Murray (Almost, but Ace made us switch x.x)- Penalty Mafia
And many others...


I don't like lynching inactives Day 1 because we run the risk of lynching someone that is going to be modkilled. Unless I am mistaken, DocH is running a rather strict modkill policy: miss a vote = modkill. So if we lynch someone that wasn't going to vote anyway, it's rather redundant. I am a man that strives for efficiency.
LoL NA: MothLite == Steam: p0nd
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 01:55 GMT
#236
On December 10 2010 10:07 LSB wrote:
##Vote:Infundibulum


Why?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Gabriel
Profile Joined December 2008
149 Posts
December 10 2010 01:58 GMT
#237
On December 10 2010 10:46 d3_crescentia wrote:
Show nested quote +
On December 10 2010 10:42 LSB wrote:
On December 10 2010 10:34 jcarlsoniv wrote:
On December 10 2010 10:31 LSB wrote:
On December 10 2010 10:26 jcarlsoniv wrote:
On December 10 2010 10:21 LSB wrote:
On December 10 2010 10:19 jcarlsoniv wrote:
On December 10 2010 10:17 LSB wrote:
On December 10 2010 10:15 d3_crescentia wrote:
On December 10 2010 10:11 LSB wrote:
[quote]
Remember, the town's best weapon is analysis. By checking the inactives, we flush out the mafia to the limelight where they easily could be found. We want the mafia to attempt to distract the town, this way we can catch onto what they are doing. The town has to be vigilant to guard against these attempts

+ Show Spoiler +
Discussing a plan is one of the best ways to generate activity and catch a scum btw

I'd rather we just kill the inactives. I think checking them is a waste.

The problem is that Lynching an inactive takes up an entire town lynch, which is far more useful and powerful than a DT check.

Our lynches must work twords lowering mafia KP.


At the same time, DTs must be used to work towards lowering mafia KP too. Analysis is great, but it can only go so far before WIFOM kicks in and confirmation is needed.

Again, what do you propose to do about inactives?


Well, here is my thought process. Wasting a lynch on an inactive sucks. However, I would prefer to use a lynch than a DT. Using a lynch is hit or miss, but it only wastes one action, while making more headway to finding scum with the DT. Using the DT on inactives pretty much wastes the DT if it is on town, while a lynch on a player is still a bit hit or miss (unless good analysis is done), and accidentally lynching an active townie would be more hurtful than an inactive townie.

I am hoping it does not come to this and that everyone contributes though. I would love for a game without a bagillion modkills.

Wait. What?
Lynch is less important than a DT check?


I would rather waste a Day 1 lynch than a Day 1 DT I feel. Day 1 lynches are tough. Definitely not impossible, but tough when everything is just starting out. Using a DT on someone who isn't going to even bother contributing wouldn't be worth it. Using DT checks on active members is definitely more important.

I'm a bit confused now though...You want to DT check inactives AND lynch inactives? That just seems like a waste of resources.

Lets say there are three people that are lurking. That's not a far fetched number, mafia love to lurk. Sure we lynch one of them during day one, but what about the other ones?
Not all the DTs have to check of course. But maybe setting something such as a probability system would be enough to flush out the mafia. Roll a 1 check inactive A. Roll a 2 check inactive B. Roll a 3 check whoever you want.

That plan will need to be modified, if not scrapped once we get our D1 vote list out.


I rather check the active player and lynch the inactive player. The active player right now is more likely to be +info in the future anyways, while the inactive is just... well... inactive. By the way one of the worst game aproachs is the "im noob just reading and getting used to play". If you are town you rather post something small but with actual meaning. I still have a decent target day 1 unless he posts a few more than oneliners. Inactives is also my treasure box.
Formerly known as Malongo http://www.teamliquid.net/forum/profile.php?user=Malongo
zeks
Profile Blog Joined September 2007
Canada1068 Posts
December 10 2010 02:00 GMT
#238
Lynch inactives or eventually they'll burn us in the ass in the end when we're fighting amongst each other

6 scum + 1 third party = 7 / 31 = 22% chance of sniping someone. I haven't played for a couple months but most the player list looks relatively foreign to me so I'm assuming theres quite a number of new players (over half?)

From what I've seen from past games newb scum tend to lurk (correct me if I'm wrong) so we shouldn't give a free pass to inactives. And with new players we don't have any material from past games to work with.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
December 10 2010 02:03 GMT
#239
On December 10 2010 10:55 jcarlsoniv wrote:
Show nested quote +
On December 10 2010 10:07 LSB wrote:
##Vote:Infundibulum


Why?


I already have 3 votes. Do I smell or something?
LoL NA: MothLite == Steam: p0nd
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
December 10 2010 02:03 GMT
#240
On December 10 2010 11:03 Infundibulum wrote:
Show nested quote +
On December 10 2010 10:55 jcarlsoniv wrote:
On December 10 2010 10:07 LSB wrote:
##Vote:Infundibulum


Why?


I already have 3 votes. Do I smell or something?


Holy bandwagon batman. Could we get some reason for these votes please? I hate votes without reasons.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
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