GL hosting, Dr H! I'm excited to see this play out ^^
Haunted Mafia
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BrownBear
United States6894 Posts
GL hosting, Dr H! I'm excited to see this play out ^^ | ||
BrownBear
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/in | ||
BrownBear
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![]() Ah well. | ||
BrownBear
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Righteous. I just got through a quickread of the last 60 pages, and quite a lot has happened, to be sure. First: DrH, your handling of the BM situation was excellent. Well done ^^ Second: Town, nicely done nailing a red day 1. That rarely happens, feel proud! Third: Let me also apologize for the BM situation. It's something that rarely happens, fortunately, but yeah, it did happen. I sincerely hope it didn't ruin the game for you guys, especially since this is the first game for so many of you. And finally, my thoughts so far: A LOT of people have noticed the Masq-Veldril connection. It's pretty damning, to be sure, but one thing I'm noticing about this game that separates it from the standard town vs scum games: Both mafia and vampires have a win condition that's pretty radically different from your standard game: Kill each other. Not outnumber town, just kill each other. Town's win condition, on the other hand, is pretty simple. Kill a bunch of mafia/vampires, and outnumber the survivors. Actually, question: The town's win condition is thus: Win Condition:At least 8 vampires and mafia are killed AND the town outnumbers the surviving members. Does that mean 8 vampires AND 8 mafia, or 8 combined vamp/mafia? Because depending on which it is, that's going to change mafia/vamp strategy radically, which is logically going to change our strategy radically as a result. If we only need 8 scum to be dead, we have a very simple task - scumhunt efficiently. We can actually win the game quite quickly, depending on how mafia and vamps do at killing each other. However, if this is true, mafia and vamps are actually going to try to LEAVE EACH OTHER ALIVE for a while, and try to kill a ton of town off before they start hunting each other in earnest. Reason being: 11 per side, right? So, lets say that the vamps are all like, hey, let's kill some mafia bitches. Let's say they're REALLY good at it, so they hit nothing but mafia all the time. What's going to happen? Well, they kill 3 night 1. 3 night 2. And 3 night 3, leaving 2 mafia alive (probably shitting themselves with fear). Except what happened? Oh no, town still has like 30 dudes left, and outnumbers them! Town wins! Whoops! Now, one thing you can never do in mafia: Assume your enemy is dumber than you. So therefore, since I realized this after being in the game for 45 minutes, I should assume mafia and vamps have realized this a LONG time ago. Therefore, they're going to be playing pretty standard for a while, trying to knock town numbers down. They'll go for the bluesnipes, and they'll try to get town to vote for itself - they'll sow confusion. Once town numbers get low, they'll start striking at each other. It should lead to an interesting game of cat-and-mouse. Town's going to be trying to pick scum off as quickly as possible before their numerical advantage evaporates. Both scum teams will be trying to target the other first - but not too early, lest they lose themselves the game. Essentially, our strategy in this situation is to rely on our blues to make logical choices with their abilities, and rely on our own analytical abilities to whittle down the scum numbers. So we play the game very standard - we just gotta be very good to stay ahead here. The day 1 lynch was awesome - now let's keep it up! Now, what if the win condition is the other one? The one where we have to kill 16 scum (8 from each team) instead of just 8? This becomes a bit more straightforward. Mafia and Vamps then have no fear, and can jump straight into killing the crap out of each other. Each side will basically be ignoring town in the interest of killing each other (although there will be a ton of collateral damage, to be sure). Here, our goal will be to keep the scum teams as equal in number as possible - we want them to whittle each other down, essentially to do our work for us. Our main danger in this situation lies in one team getting the upper hand over the other - if we end up in a situation with 8 mafia 2 vamps or something similar, town's in trouble. It ends up in a place where it might actually BENEFIT town to get the vamps to claim to them, then protect them and help them take the mafia down to the point where we can fulfill our win conditions. Just my musings on the setup so far. Now that the game is BM-free, it should continue with a lot less spam, which I like. I'm curious as to figure out exactly what our win conditions are, though. DrH? | ||
BrownBear
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BrownBear
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This is gonna be fun :D | ||
BrownBear
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On October 14 2010 04:40 SouthRawrea wrote: You know what Brownbear? I love you. Your 1400th post was good. I actually just assumed it was 8 total and didn't even bother asking. Much love. Much <3 ![]() also sorry for stealing your thunder annul. Much <3 to you too ![]() | ||
BrownBear
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Hittegods bumatlarge Pandain kitaman27 SINiquity Kpyolysis32 Veldril AirbladeOrange Shmotz Now, I can kindaunderstand Veldril (dude was second in line, that's just defensive voting), but the rest of that list could be vamps trying to bus. Or mafia trying to ensure Masq died. Although mafia didn't know he was vamp any more than we did until the flip... perhaps mafia really wanted Veldril alive for some reason? Will look into this more. | ||
BrownBear
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Ahh well. | ||
BrownBear
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Until then, quit yer bitchin' | ||
BrownBear
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BrownBear
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This is a great example of how much damage the role can do. | ||
BrownBear
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In this game, when Frankensteins are hit, they should claim. However, it's a very bad idea to assume that someone who gets ghost-protted is automatically town. If anything, anyone who claims they took a hit but got protected warrants a ton of investigation, because mafia and vampires aren't trying to kill town - they're trying to kill each other. Thus, instead of trying to bluesnipe, they're trying to redsnipe. Just something to think about. I don't think anyone has claimed yet, but it's something y'all should remember. Now, onto today's lynch... right now I'm a fan of lynching the chainsaw-defending Veldril, for two reasons: 1: I really can't see any logical explanation for his defense of Masq other than "vampire buddy who didn't know what bussing was" 2: We drop a vampire today, we lower their KP to two, which means one less death per night. After today, though, we really should be focusing on hunting down mafia, to bring the numbers back to equal. As town, we're trying to maintain balance between the two scum factions - we don't want mafia to get too much of an upper hand here. | ||
BrownBear
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On October 15 2010 01:37 deconduo wrote: Don't forget that the vamps might have more than one brute. HIGHLY unlikely. One Brute is more than enough. | ||
BrownBear
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On October 15 2010 02:52 Veldril wrote: You have 9 posts, including what I quote in this thread ![]() And this matters how? | ||
BrownBear
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On October 15 2010 03:36 Veldril wrote: Well, it doesn't matter that much. Just want to point out that he seems to think he posted more than he did. Also, it's 1AM in Thailand (12AM at that time), so I'm quite sleepy and act before posting. Apologize if it's spam the thread. However, I do appreciate jaminz for keeping the post count going because I tried to do once but the search function seems not to show me correct post count in each thread. So to make sure, he might need to go through each page to count a person's post count. Multiply by 50 and it's going to be really hard. So please don't criticize the post count too harsh. This is actually a classic example of someone trying to draw attention away from themselves by pointing out errors other people have made. Only problem is, in a lot of cases these errors are very trivial. Does it mean he's scum? Not necessarily, but it's something to add to the growing list of evidence against him. | ||
BrownBear
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On October 15 2010 08:51 aztrorisk wrote: IRC chats are not allowed. Stated by the host. He's talking about different games completely unrelated to this one ^^ | ||
BrownBear
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On October 15 2010 00:41 BrownBear wrote: Now, onto today's lynch... right now I'm a fan of lynching the chainsaw-defending Veldril, for two reasons: 1: I really can't see any logical explanation for his defense of Masq other than "vampire buddy who didn't know what bussing was" 2: We drop a vampire today, we lower their KP to two, which means one less death per night. After today, though, we really should be focusing on hunting down mafia, to bring the numbers back to equal. As town, we're trying to maintain balance between the two scum factions - we don't want mafia to get too much of an upper hand here. And then in the voting thread: With no explanation, I might add. Another possible vampire trying to save his vamp buddy? Glasse, care to explain yourself? | ||
BrownBear
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On October 15 2010 09:13 Coagulation wrote: he posted like 5 post's up that he was basing this off the cat clue and is going with the less obvious suspect. ... I can read. Clearly. | ||
BrownBear
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On October 15 2010 10:49 Coagulation wrote: wait what? why are you asking an explanation from him if he already gave an explanation. ??. other then that vote glasse if u think hes suspect. just trying to answer your question. Sorry, i meant to sarcastically refer to my inability to notice obvious posts that answer my questions already ![]() | ||
BrownBear
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On October 16 2010 01:34 ShmotZ wrote: Hey, i have a question. The clues for this day if you were baseing the clues on somebodys profile, but a player got replaced, would you use clues from the replacement players profile or from the previoius players profile? Just asking because i think i see a frilldora hat in Bill Murrays picture. And it might make sense lol, the hat for mafia, and the fact he raised a shitstorm "the bad smell". If we already stopped going off on clues then i also have another suggestion. We go ahead and lynch Veldril or Bill Murray's replacement. Reason for Veldril : We already know by the way he's been acting that somethings very wrong with him. If he turns out to be vampire we lower a KP by 1 and he turns out to be Mafia we even the odds for both sides. Bill Murray's replacement *i think Glurio?* : Lynching Glurio would reveal Murray's true intentions if he was actually for the town or for the mafia/vamps.And if he was JoL like Murray claimed hopefully the bombs would go off on good suspects. If he turns out to be red, we can base our next assumptions off of that by who he assosiated with closely. Id rather go off what we know and just Lynch Veldril since its more than likely hes a red and the less red there are, the closer we get to our goal. I'm advocating Veldril over Glurio, albeit simply for the reason that it's not entirely fair to Glurio to lynch him the first day he gets to play for events that were completely out of his control. | ||
BrownBear
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On October 16 2010 03:37 Lexpar wrote: Yeah it seems like Veldril's gonna get lynched now no matter what. We're gonna have problems if he's a vamp though. Mafia is pulling ahead a little to much for comfort. Mafia's taken a very backseat role, it seems. They're comfortable just sitting here letting the town vamp-hunt. However, it's not a problem if Veldril is (as I believe) a vampire. One more vamp dies, they're down from 3 KP to 2, which is a huge benefit to town. After today's lynch, lets start looking at the lurkers and see who's the most scummy, because I bet you that's where mafia is hiding currently, eating popcorn and laughing at the hapless vampire team. | ||
BrownBear
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On October 16 2010 04:54 annul wrote: uh yeah, if you bothered to read what i had to say you would see that i am not talking about town's win condition on its own, i am talking about the fact that mafia CANNOT win without the town winning once we kill 4 more of them and we have more than 13 total players ...what? There are 10 mafia and 8 vamps left, IIRC. To win, town needs to drop mafia and vamp count down to 3 per team or less, BEFORE one team drops to zero. I'm failing to see your point here. | ||
BrownBear
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On October 16 2010 05:09 annul wrote: with 11 mafia and 11 vampires, in order for mafia to win, they need to get vampires down to 0 if mafia gets vampires down to 0 with no losses, then that means 12 total red killed. in order for town to win, then, we need to kill 4 more mafia before that happens. so what i am saying is, everyone who says that it is bad to kill another vampire should be looked at closely, because with all the blue roles and the like, what are the odds that we do not kill 4 mafia before they manage to take out 8 vampires? not to mention as the game progresses if vampires get really low then all the clues will continue to be mafia clues, and the game balances out anyway See, but this number 12 doesn't mean anything. You just pulled it out of your ass. Nowhere in the OP does it say 12 scumkills = victory. | ||
BrownBear
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On October 16 2010 06:53 Pandain wrote: Dr. H, does mafia/vampire always have to use their 3 kp? In most games, they are allowed to not hit if they so choose. Of course, Dr. H might have something else planned ^^ Generally, though, it's in their best interest to go out a-whackin' every night. Unless they've got some super-weird crazy-ass plan cooking. | ||
BrownBear
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BrownBear
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On October 16 2010 09:20 Pandain wrote: add to the fact that like 75% of this game are new players, so of course they could be prone to mistakes. What, do you think vampires would just let their bretheren fall without any attempt of saving them? If you're playing scum properly, then yes, actually, this is a standard scum tactic (also known as bussing, or throwing someone under a bus). The fact that Veldril is new, and defended someone he logically shouldn't care for, makes it far more likely he made a newbie mistake than any other explanation. | ||
BrownBear
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Also, Glasse: <3 you ^^ That type of thinking will get you far in mafia. Pretty sure Kpyolysis is the connection to the clue, though, not me. | ||
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BrownBear
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OH SHIT THIS GAME JUST GOT BROKE WIDE OPEN. | ||
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