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Team Melee Mini Mafia II

Forum Index > TL Mafia
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Ace
Profile Blog Joined October 2002
United States16096 Posts
August 12 2010 00:34 GMT
#36
Word. We're about to roflstomp this game eZ.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 29 2010 16:34 GMT
#101
On August 30 2010 01:07 BrownBear wrote:
I'm going to have to /out as well, due to being modkilled in PYP2, so I can use this towards my ban.


You weren't modkilled, I actually thought you posted within 24 hours
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 16 2010 21:05 GMT
#150
and he's definitely not like Bill Murray, who gets himself lynched Day 1 a lot
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 19 2010 03:29 GMT
#178
Funny logic you have there sir. A 3 person team is stronger than a 2 person team - more voices, harder to convince 3 people to vote a certain way than 2 people.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 19 2010 10:38 GMT
#190
On September 19 2010 18:44 Incognito wrote:
Ah just noticed that the game has started. I know its the weekend and people might be busy (I sure am), but I can't help but notice that something is already off in this game. A couple people are acting out of the ordinary. I'll keep a close eye on these players. However, I won't/can't afford to give them much time to straighten out their act though, so shape it up quickly so I can have time to organize my thoughts/put forward a lynch candidate.

We're not lynching based on inactivity this game folks. Its Team Melee Mafia, so inactivity lynch makes little sense. 8 "players" should make this game short and quick. There's no time to waste. I won't talk about activity right now given the game just started, but I will assume people are going to be active. Glancing at the player roster we have a game where every team should have someone who can be expected to carry some weight.

I didn't read the last TMMM game entirely, but I noticed the last game had a fairly large discussion on two player vs. three player teams in the context of inactivity and the pros/cons of having a two/three player team. This discussion is pointless, wastes our precious time, and derails the town from its focus of finding and eliminating the mafia. Mafia like such a discussion because they can be active while keeping the town distracted from finding the mafia. Learning to recognize and avoid pointless arguments will get us a long way.

With that said, time for some useful discussion. Unlike the TL Mafia game's I've played, this game doesn't have a Godfather. Therefore, DTs are that much more viable, especially in terms of checking QUIET scummy teams. Medics should be protecting VOCAL pro-town teams. This way, mafia is incentivized to take pot shots at the middle of the pool, as shooting the scummy players is obviously bad and helps narrow down the pool, and shooting active players risks running into medic protection. Mafia is also incentivized to be active because a) they can draw medic protection, b) they must avoid being targetted by DT checks. Mafia can't hide at the bottom because there is no GF or miller card to save them. There are also way to few players to be able to effectively hide from DT checks. The beauty is that even if DTs/medics don't exist, mafia must still play as if they do exist. So this strategy does not rely on the existence of blue roles.

My general theory is that we need a) to let the DT check whoever he thinks is most scummy, and b) vote/make a list of the 2 top active/helpful players for the medic to protect. The reason why the DT should decide on his own who to check is merely so that mafia doesn't manipulate the target. The reason why we vote for the teams to be put on the medic list is because it is that much harder to vote for someone useless while claiming they're useful. Its a lot easier to manipulate the DT check by voting since its easier to point out flaws than real genuine activity. Of course even townies will make mistakes. So we just bypass the DT check voting.

Spam. I've had to stop reading all of the last 5 or so games after getting a day or so into it because the thread just kept expanding at a phenomenal rate. Let's try to keep the thread clean and organized. I want to make sure important information is not shoved into a corner and ignored. In order to help the town organize, I suggest that at the end of every post, everyone should write a short sentence stating the point of the post. Its easy to wander aimlessly while writing a post. Writing what the main point at the end of every post should help you stay focused, help us focus on what you're trying to convey, and restrict the mafia's ability to derail the thread.

I'm going to count on Team 3 and 6 for some strong analysis within the next 24 hours. Please do not disappoint.

***

Main points:

1) Focus on behavior analysis!
2) Stay out of useless conversations. Be pro-town and kill them rather than fan them into flame.
3) Force mafia to play proactively by threat of efficient use of blue roles.
4) Vote on medic list to protect active townies.
5) Make it a point to work toward a specific goal when posting.


what is this shit?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 20 2010 07:08 GMT
#230
I was pretty much out of it all day. What did I miss?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 20 2010 19:52 GMT
#249
On September 21 2010 04:08 LSB wrote:
Show nested quote +
On September 21 2010 02:15 BrownBear wrote:
There's a bit of an interesting dynamic starting to come out here.

On September 20 2010 15:30 Pyrrhuloxia wrote:
That's all SR ever posts. I don't think he posts any better when townie. I think he thinks he is contributing a lot but... he just manages to state the obvious and make it mind bangingly esoteric. Very unnerving.


This could be a slip, or it could be Pyrry trying to gently suggest SR as mafia to us. This early in the game, I would be astonished if Pyrry slipped up that spectacularly, so I think he's trying to plant the SR-scum idea in our heads (inception?).

That's not a slip up. We are pretty certain that team 2 is mafia. I just want a few more posts from them.


If you're certain why aren't you trying hard to convince the rest of us they are scum?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 20 2010 19:55 GMT
#254
On September 21 2010 04:54 BrownBear wrote:
Dammit Ace, you're faster than me


word ^_^
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 20 2010 20:25 GMT
#257
oh damn, only one shot at a No Lynch?

unless this day produces anything significant AND you don't want to waste the No Lynch you really are better off lynching an inactive. Even though I somewhat agree with whoever said that in this format killing off inactive players isn't really great, we don't really have much of a choice with 1 No Lynch.

I'd be willing to hear more about how LSB is certain that Team 2 is scum.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 20 2010 20:56 GMT
#261
On September 21 2010 05:33 Bill Murray wrote:
damn ace i made a huge post that you just summarized in like 4 lines lol


Well post something else because this town is boring. I'm about to move.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 20 2010 21:08 GMT
#264
I've never eaten at P.F. Chang's but I've heard it's good. Wouldn't mind some new delicacies in town over this scummy food they serve now.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 20 2010 21:20 GMT
#267
Also I'm highly supportive of no lynching ONLY if those other conditions are met, because honestly having 1 shot of a No Lynch in a game this small is a very scary thing

And to make things clear for why some people generally want to lynch all the time:

Chance of hitting Mafia with a lynch: some %, in this case 25%
Chance of hitting Mafia with a No Lynch: 0%

This is the justification that some people use in arguing for Lynching every day. Of course I don't usually support this because I'd rather lynch someone I'm highly sure is Scum than rest on a 25% chance of hitting red. Also this 25% doesn't show you that if you miss, the 75% chance of hitting a helpful player can deal more damage than the loss of one team. Losing a leading pro-town player and/or power role can have near-game ending effects.

So if we are seriously going to lynch someone today, we better get some good discussion going.

Which is why we I think Team 2's (LSB) accusation that Team 1 is certainly scummy needs a stronger argument.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 21 2010 08:40 GMT
#306
Ah damn I was somewhat supporting your post until you said We need this lynch for information.

What information are we getting from a lynch besides his alignment flip?

LSB is still the scummiest person so far in my book though.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 21 2010 09:40 GMT
#322
actually I dont think your case by itself is really that strong, it just seems convenient.

LSB's accusation of Team 2 and his weak explanation, which didn't even seem to answer my concern is still my prime motive for leaning towards them.

I'll rethink this again later for sure but for now ## vote Team 1
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 21 2010 09:57 GMT
#324
chocolate milk is disgusting. Then again it is better than strawberry milk.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 21 2010 18:03 GMT
#337
this is such a terrible lynch. Just way too many easy voters. Bill Murray unvote them, this lynch just doesn't seem legit at all.

##unvote Team 1
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 21 2010 18:59 GMT
#339
to put one of their own up for lynch, with only 2 scum? Then without any of the people lynching them looking like super-townie how does this help them?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 00:18 GMT
#388
claim medic on Day 2? are you serious?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 00:33 GMT
#391
On September 22 2010 06:43 YellowInk wrote:
At this point I believe that the mafia are among teams 1, 3, 5, and 6. I do not know precisely who, but at this stage of the day, hanging team 1 still makes sense. Ace, I was getting the same feeling initially about the bandwagoning onto team 1, but then I looked carefully at who was and wasn't on board with the team 1 vote and realized that just about everyone who was on the team 1 vote I already had a feeling of being pro town. The most suspect people have pushed the no lynch.

The recent argument made against no lynch was under the assumption of no medic saves. Consider what occurs if you have 1 medic save: we gain an entire day! In a typical game, a single medic save does not gain us a day. Using the no lynch here would lose us the day that a medic save could gain us.

No lynch is for endgame situations only. Hang team 1.


No it isn't. This post is blatantly misleading.

No lynching is for when you can't conclude someone is scummy enough to lynch. Like I've said, the town does not have to lynch every day. So most of the time it's in your best bet to No lynch unless you are in a situation where there is clearly going to be a benefit. Being in the end game does not matter for a No lynch, all it means is that you're decision has a more immediate consequence but it's also easier. Towards the end of the game it is actually much rarer to have a No lynch. Remember what I said? It's in your best bet to avoid a lynch when you aren't sure someone is scum or there is no clear benefit. At the end of the game you have so much information between votes, player interaction, the knowledge of what roles have been revealed and your own ties to players that it's really not often you'll be No lynching then.

In a typical game a single medic save gaining you a day is false. Saving a player and them possibly being confirmed innocent is a pretty big deal don't you think? It may not directly add more days to your win condition but adding more players to the likely pro-town pool, that TWO players know about is pretty heartbreaking for scum once it's revealed. Using a No Lynch now would actually be the best bet...if this were 10 hours ago and this was a normal setup with infinite No Lynches.

Clearly though, LSB has been posting god knows what and well I'm a little intrigued by this post of yours. I thought you were a good player so how could you actually believe this nonsense you just posted? The only thing worrying me is that Incognito seems to have pegged both your teams also which shows his scumdar is operating on great batteries like mine, or he's just good at picking off easy townies. So I'm going to ask you this one time:

Let's assume you were a detective. What team would you investigate tonight and why?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 00:37 GMT
#392
On September 22 2010 09:24 Infundibulum wrote:
ace who are you addressing?


I was fast reading, that was to LSB. Pretty much anyone advocating a medic claim should be looked at suspiciously. Unless the medic protects someone and the person is hit he/she should be quiet. Of course, if the person is hit then BOTH of them should claim. If there is a medic with 2 scum in the game it would be pretty sickening if on Night 1 they did this. If there is a DT they just ignore those 2 players for now and check other people out. Only way for this to fail is if both players are Scum and we can always lynch the non-medic claimer for confirmation on both if things get bad.

Also why would the medic self-protect? That's just ridiculous. Protect whoever you think is most valuable to the survival of the town.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 00:39 GMT
#393
On September 22 2010 09:33 Ace wrote:
Show nested quote +
On September 22 2010 06:43 YellowInk wrote:
At this point I believe that the mafia are among teams 1, 3, 5, and 6. I do not know precisely who, but at this stage of the day, hanging team 1 still makes sense. Ace, I was getting the same feeling initially about the bandwagoning onto team 1, but then I looked carefully at who was and wasn't on board with the team 1 vote and realized that just about everyone who was on the team 1 vote I already had a feeling of being pro town. The most suspect people have pushed the no lynch.

The recent argument made against no lynch was under the assumption of no medic saves. Consider what occurs if you have 1 medic save: we gain an entire day! In a typical game, a single medic save does not gain us a day. Using the no lynch here would lose us the day that a medic save could gain us.

No lynch is for endgame situations only. Hang team 1.


No it isn't. This post is blatantly misleading.

No lynching is for when you can't conclude someone is scummy enough to lynch. Like I've said, the town does not have to lynch every day. So most of the time it's in your best bet to No lynch unless you are in a situation where there is clearly going to be a benefit. Being in the end game does not matter for a No lynch, all it means is that you're decision has a more immediate consequence but it's also easier. Towards the end of the game it is actually much rarer to have a No lynch. Remember what I said? It's in your best bet to avoid a lynch when you aren't sure someone is scum or there is no clear benefit. At the end of the game you have so much information between votes, player interaction, the knowledge of what roles have been revealed and your own ties to players that it's really not often you'll be No lynching then.

In a typical game a single medic save NOT gaining you a day is false. Saving a player and them possibly being confirmed innocent is a pretty big deal don't you think? It may not directly add more days to your win condition but adding more players to the likely pro-town pool, that TWO players know about is pretty heartbreaking for scum once it's revealed. Using a No Lynch now would actually be the best bet...if this were 10 hours ago and this was a normal setup with infinite No Lynches.

Clearly though, LSB has been posting god knows what and well I'm a little intrigued by this post of yours. I thought you were a good player so how could you actually believe this nonsense you just posted? The only thing worrying me is that Incognito seems to have pegged both your teams also which shows his scumdar is operating on great batteries like mine, or he's just good at picking off easy townies. So I'm going to ask you this one time:

Let's assume you were a detective. What team would you investigate tonight and why?


Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 00:53 GMT
#395
Pandain that is just terrible logic. If the Medic knows he's town and keeps self protecting and all the valuable townies die off then what is left? Who can confirm the presence of the medic?

In a game with 2 scum where if the situation outlined earlier happens then you get 2 most likely confirmed pro-town players. So why in the world would a medic keep self protecting every night?

Unless the medic is literally just not reading the game and being a moron they have every incentive in the world to protect the players that they feel is going to further their win condition. Literally your argument boils down to why not have a 100% chance of protecting an innocent over a 75% chance when that isn't the only thing at stake here. I mean really, it's analogous to saying why shouldn't a Vigilante shoot everyone else but himself knowing that the only person he knows is innocent is himself. The game just doesn't work off of % chances like that in such simple ways all the time. You're ignoring too many other variables.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 01:07 GMT
#400
On September 22 2010 09:58 Pandain wrote:
Show nested quote +
On September 22 2010 09:53 Ace wrote:
Pandain that is just terrible logic. If the Medic knows he's town and keeps self protecting and all the valuable townies die off then what is left? Who can confirm the presence of the medic?

In a game with 2 scum where if the situation outlined earlier happens then you get 2 most likely confirmed pro-town players. So why in the world would a medic keep self protecting every night?

Unless the medic is literally just not reading the game and being a moron they have every incentive in the world to protect the players that they feel is going to further their win condition. Literally your argument boils down to why not have a 100% chance of protecting an innocent over a 75% chance when that isn't the only thing at stake here. I mean really, it's analogous to saying why shouldn't a Vigilante shoot everyone else but himself knowing that the only person he knows is innocent is himself. The game just doesn't work off of % chances like that in such simple ways all the time. You're ignoring too many other variables.


Just so you know I'm saying that as of tonight he should protect himself. Obviously if something else occurs such as DT claims(stupidly probably :p), he should protect him. My point is that as of now, protecting himself is the best possible choice he could make. You're right in the regards that valuable players could be picked off, but plainly theres the chance that they themselves will be medic, and that we already have a whole control group of high level players(myself not included.)

Right now a medic save is the best thing that could happen for town, even better than DT finding mafia, since a medic save is immediately verified, the person hit is verified, while a DT who checks mafia is still himself unconfirmed. With a 1/4 chance of protecting mafia, we need to decrease that to 0% in order to help boost up our odds.

And yes, if a vigilante could shoot everyone else but himself they should, as that would win the game :p. Unfortunately this won't, but it will help.


Classic Monty Hall problem:

If the medic self protects the chance of the Mafia killing a townie: is 83%.
If the medic does not self protect: 10.71% (chance of picking a townie for the medic AND the chance of Scum hitting a townie)

So what do you want to do?
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 01:29 GMT
#408
@LSB, for the second number I did 1/7h for chance of the medic picking anyone but themselves to protect, but also added in the chance of Scum hitting a townie since 2/8 of the players won't be hit. So (1/7) * (3/4) gives 10.71%.

I'm not calculating the chance of a medic picking players, this is more specifically the chance of a medic actually stopping a hit.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
September 22 2010 01:42 GMT
#411
On September 22 2010 10:37 LSB wrote:
Show nested quote +
On September 22 2010 10:29 Ace wrote:
@LSB, for the second number I did 1/7h for chance of the medic picking anyone but themselves to protect, but also added in the chance of Scum hitting a townie since 2/8 of the players won't be hit. So (1/7) * (3/4) gives 10.71%.

I'm not calculating the chance of a medic picking players, this is more specifically the chance of a medic actually stopping a hit.


Umm...
That doesn't really make sense.

Think of it this way. Imagine that there is 8 hats, one for each group
The mafia places a kill one of the hats.

The Medic has to guess where the kill is.
The Medic has a 1/8th chance of guessing the kill.


Now, if the medic isn't picking himself.
There is a 5/6 chance the mafia wouldn't hit the medic
There is a 1/7th chance that the medic would pick the right person.

So 5/42


I just told you I'm not calculating the medic strictly picking a target. I'm also adding in the 3/4 for the Mafia hitting the target to change it to the medic actually stopping a hit. Two different things here.

Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-09-23 02:12:15
September 23 2010 02:11 GMT
#439
lmao oh come on you have GOT to be kidding me lol

On September 23 2010 10:49 Bill Murray wrote:
x_x
expected


This was clearly your fault ^_^
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 04 2010 02:37 GMT
#738
There isn't a post showing game over though.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
October 04 2010 14:22 GMT
#744
ha!

Funny How Things turn out
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-10-05 12:28:22
October 05 2010 12:28 GMT
#749
On October 05 2010 18:27 Incognito wrote:
Show nested quote +
On October 04 2010 23:22 Ace wrote:
ha!

Funny How Things turn out


Oh completely forgot about that, lol.

Show nested quote +
On October 05 2010 12:17 Korynne wrote:
On October 04 2010 23:17 rastaban wrote:
Isn't this the very definition of WIFOM. I mean if that is the case then Infun was silly for protecting us since they should have hit him. The whole point was that both sides were trying to guess what would happen. I think it is also unfair to say there was a 50% chance infun would have given them the win if he had self protected since he did protect us meaning he viewed us as more innocent than the other team.

As for LSB messing up, maybe he did but they lost due to 2 hits being blocked and not do to town voting them out when we could have so I don't know that I would call there actions a mistake. Maybe they were but the incorrect lynches were more of a mistake than anything LSB's team did.


Dude, if Incog self-protected it would be 50/50, that's better that fucking yourself over. Period. This isn't WIFOM about hitting yourself or the other team, this is like, you should both target the medic.


That's all under the assumption that mafia's goal is to not immediately lose. If mafia is certain my best move is to protect myself but they're unsure of whether or not they'd get lynched the next day, they could have sufficient reason to just hit the other target for the instant win. Your probabilistic methods assume I'm going to flip a coin the next day to pick a lynch target.

All the endgame drama aside, I'm really disappointed by everyone's play including myself. The middle game was just a bunch of waffling and bad logic by me. Although nobody was really doing anything (except maybe Pandain/BB). Not sure if the inactivity was because of my aggressiveness or just general apathy. In any case, I'm not going to be playing again anytime soon. The team melee format is nice though so I'd like to see that continue, maybe on a larger scale next time Seems like TL mafia is running low on steam though...


BM asked me at the beginning what my plan was, and I said I was just going to chill Day 1 then on Day 2 start playing for real. When we died Night 1 I was like wtffffffffff we barely did anything :/
Math me up, scumboi. - Acrofales
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