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Miscellaneous/Multi-Purpose Mafia I - Page 7

Forum Index > TL Mafia
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Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2010-08-18 20:41:52
August 18 2010 20:41 GMT
#121
That link obfuscates me. [MATH IGNORE]
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 18 2010 20:42 GMT
#122
On August 19 2010 05:30 Ace wrote:
The main thing I don't like about those formula based models are that you have to have some really ridiculous constants. No detectives, ignore player interaction and skill, assume random lynching and still you'll end up with misleading conclusions. 4 scum vs 12 innocents with no detective and majority of the players in the game being top level players (this means aware of meta and most strategies) will result in lots and lots of losses for the town.


How different is a game without any power roles? obviously the town would be at a disadvantage but you could just shift the balance. According to the link provided all card game versions include a DT role. Is this because it facilitates more action?

At first I thought a pure game would require more analysis but thinking about it for a while it seems that maybe the roles actually increase the skill cap be weighting choices, so that the mafia wants to snipe blues, while the town realizing the advantage of such hits will try and decipher who benefits mosts from certain hits.

I think this may be seen in the hit/medic cycle. With the medic trying to read who the mafia wants to hit, the mafia trying to hit someone not protected because of this while looking for the medic. I guess that is why some of you were talking about using more skill roles (where you make choices) and less roles like a vet that are just automatic.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-08-18 20:45:07
August 18 2010 20:44 GMT
#123
On August 19 2010 05:38 DarthThienAn wrote:
Show nested quote +
On August 19 2010 05:25 rastaban wrote:
On August 19 2010 05:21 LSB wrote:
On August 19 2010 05:05 DarthThienAn wrote:
On August 19 2010 05:01 Hesmyrr wrote:
I use RNG to run my game 100% times, strive for 55/45 for the town (slight advantage) generally since the vote are not always exactly random; scum can organize more easily and increases the odd of mislynch slightly higher methinks. Of course it ultimately depends on the setup though.

Well I mean if you factor those things (ie. scum vote together) into your balance, then you can make it 50/50 :D

@rasta: how did you do that math? 6/36?

As for the math
http://en.wikipedia.org/wiki/Mafia_(party_game)#Game_experience_and_strategy

I wish that had been what I was referencing.. very interesting.


lolol, so cute


Hey I am a hard hitting, manly, zergling now so watch who you call cute or I will have to nibble off your zealot toes! :D

Edit -- meant to edit my first post but quoted instead.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-08-18 21:01:34
August 18 2010 21:00 GMT
#124
Without Power roles? Town is usually in a very tough spot. The best way to shift the balance imo would be to add more townies which usually opens the game up to random lynch vs scum hunting debates and massive tears. Inevitably this leads to lets analyze who was on the wagon syndrome and usually ends in a town loss because Scum know the chance of them getting randomly lynched on the first day is really low. Without information roles the town will usually lose and lose badly.


Games where it's just strictly town vs scum require some of the same kind of skill in a game with Power Roles but instead of mixing analysis based strategy with your gut, or player interactions with information revealed from power roles and death you're stuck with pure player on player analysis. Great if you want to get good at reading people but terrible if you want to see the game as a series of connected events.


The card game versions usually refer to live play and live play is vastly different from online play. I think part of the reason detectives are always included there is because it's simple to use, adds a decent strategy to the game and even new players can understand it. Explaining Watchers and Trackers to newer players online isn't easy at first, so imagine how it is live v_v. Plus Mafia is a time consuming game. It's so much easier to do medic/dt/town vs Scum setups in 30 minutes and run multiple games per session.


As for the mafia wanting to snipe blues that is a good point. In fact one of the best things about having power roles is that mafia really have to weigh killing power roles against killing known or almost obvious pro-town players. This is one of the reasons why medics usually have a sticky time in protecting people once a power role gets outed. As you can see, this is also why some people fear outing Power Roles and why Scum love tricking the Town into doing it ^_^
Math me up, scumboi. - Acrofales
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 31 2010 04:06 GMT
#125
Just wondering, who else plays mafia from their phones?

I do my short posts on an itouch, using the Opera Mini Web Browser
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Radfield
Profile Joined September 2009
Canada2720 Posts
September 07 2010 00:01 GMT
#126
Deaths:

XXII Night 1
Life Aquatic Mini Night 1
PYP 1 Shot at Night 2(Medic Prot), Dved Day 2
Bang Bang! Night 0
XXVII Survived!
Team Melee Mini Mafia Night 1
PYP 2 Night 2
RAM2 Night 1

I was Mafia once and survived(Win!). Also survived in Rotk, but it doesn't really count as there was no mafia KP(leaders)

So that makes me 7-1 Death/Survival rate. Five out of those Eight games I died night 1, two of the remaining three I died Night 2. Yet I keep coming back for more....

My game stats:

Night 1 62.5%
Night 2 25%
Survival 12.5%


Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2010-09-07 00:03:15
September 07 2010 00:02 GMT
#127
Figured this would be worthwhile to a medic trying to play the odds.......
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 07 2010 00:03 GMT
#128
On September 07 2010 09:01 Radfield wrote:
Deaths:

XXII Night 1
Life Aquatic Mini Night 1
PYP 1 Shot at Night 2(Medic Prot), Dved Day 2
Bang Bang! Night 0
XXVII Survived!
Team Melee Mini Mafia Night 1
PYP 2 Night 2
RAM2 Night 1

I was Mafia once and survived(Win!). Also survived in Rotk, but it doesn't really count as there was no mafia KP(leaders)

So that makes me 7-1 Death/Survival rate. Five out of those Eight games I died night 1, two of the remaining three I died Night 2. Yet I keep coming back for more....

My game stats:

Night 1 62.5%
Night 2 25%
Survival 12.5%



XD Just like me in RL mafia!

Maybe you should be a bit less pro town?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Radfield
Profile Joined September 2009
Canada2720 Posts
September 07 2010 00:04 GMT
#129
On September 07 2010 09:03 LSB wrote:
Show nested quote +
On September 07 2010 09:01 Radfield wrote:
Deaths:

XXII Night 1
Life Aquatic Mini Night 1
PYP 1 Shot at Night 2(Medic Prot), Dved Day 2
Bang Bang! Night 0
XXVII Survived!
Team Melee Mini Mafia Night 1
PYP 2 Night 2
RAM2 Night 1

I was Mafia once and survived(Win!). Also survived in Rotk, but it doesn't really count as there was no mafia KP(leaders)

So that makes me 7-1 Death/Survival rate. Five out of those Eight games I died night 1, two of the remaining three I died Night 2. Yet I keep coming back for more....

My game stats:

Night 1 62.5%
Night 2 25%
Survival 12.5%



XD Just like me in RL mafia!

Maybe you should be a bit less pro town?


I know, but I just can't help myself.
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
September 07 2010 00:32 GMT
#130
If you live past night one I'm always pushing for your lynch from now on.
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 12 2010 15:49 GMT
#131
It saddens me that all the games on this forum have been stalling. What do you all view as the primary problem? Perhaps we should advertise on our forum to get a new influx of players, and make a newbie friendly series of games that drew in players like myself, flamewheel, meeple, citi.zen, etc.
University of Kentucky Basketball #1
BrownBear
Profile Joined March 2010
United States6894 Posts
September 12 2010 16:35 GMT
#132
Need more players for XXXI! :D
SUNSFANNED
SiNiquity
Profile Joined April 2010
United States734 Posts
September 12 2010 17:26 GMT
#133
More players definitely.
'i' before 'e' except after 'c' ~ it's scientifically proven.
LSB
Profile Blog Joined April 2010
United States5171 Posts
September 12 2010 18:07 GMT
#134
I kind of like the fact that you have to dig to get into the mafia forum.

But a large game would be nice
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Qatol
Profile Blog Joined November 2006
United States3165 Posts
September 12 2010 19:48 GMT
#135
On September 13 2010 01:35 BrownBear wrote:
Need more players for XXXI! :D

Why the heck aren't you advertising in general or sports and games then? You can't expect to find many more players here.
Uff Da
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 13 2010 19:33 GMT
#136
I made a blog, and a post in sports and games. I will consider running a noobie game if someone would be interested in running one at the same time as mine, like the way incognito did it when i joined this subforum 7 months ago
University of Kentucky Basketball #1
YellowInk
Profile Joined April 2010
United States578 Posts
September 17 2010 17:48 GMT
#137
Dumb/random question.

Is there a way to make PM's send me an email?
rastaban
Profile Blog Joined May 2010
United States2294 Posts
September 17 2010 18:18 GMT
#138
On September 18 2010 02:48 YellowInk wrote:
Dumb/random question.

Is there a way to make PM's send me an email?


I couldn't locate anything under profile, but maybe one of the TL powerusers knows how to set something like that up.

I almost need the reverse, I check my TL PMs way more often than any of my email addresses.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
September 18 2010 08:12 GMT
#139
On September 18 2010 03:18 rastaban wrote:
Show nested quote +
On September 18 2010 02:48 YellowInk wrote:
Dumb/random question.

Is there a way to make PM's send me an email?


I couldn't locate anything under profile, but maybe one of the TL powerusers knows how to set something like that up.

I almost need the reverse, I check my TL PMs way more often than any of my email addresses.


oh god the latter would be soooo good
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Protactinium
Profile Joined June 2010
Canada550 Posts
September 18 2010 11:43 GMT
#140
Unfortunately, this feature is not available as of yet.
And so, we find the Sublime.
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