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Miscellaneous/Multi-Purpose Mafia I - Page 6

Forum Index > TL Mafia
Post a Reply
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DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 02 2010 08:37 GMT
#101
Guys, I've been found.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2010-08-14 01:53:10
August 14 2010 01:53 GMT
#102
LOOKING FOR REPLACEMENT IN PENALTY MAFIA! For player who likes to face daunting odds or like decimating helpless town (likelihood of former occuring 66%).
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 17 2010 15:14 GMT
#103
I really have no idea whats going on in any of the games running right now. Both of them make no sense but that may be because Bill Murray is in both of them.
Math me up, scumboi. - Acrofales
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 18 2010 02:40 GMT
#104
XD True dat
BTW Ace, for penalty mafia, basically we're on lylo now. I'm pretty sure that mafia is going to get a flawless victory.

And just saying. TL Mafia has turned me from a 93 post count loser to a Zealot! (still a loser . But I can roflstomp zerglings!)
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
August 18 2010 03:07 GMT
#105
Zerglings will eternally own you
Writerdamn, i was two days from retirement
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
August 18 2010 06:21 GMT
#106
On August 14 2010 10:53 Hesmyrr wrote:
LOOKING FOR REPLACEMENT IN PENALTY MAFIA! For player who likes to face daunting odds or like decimating helpless town (likelihood of former occuring 66%).


i would do it but i have insider info :\
LoL NA: MothLite == Steam: p0nd
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 18 2010 13:43 GMT
#107
On August 18 2010 11:40 LSB wrote:
XD True dat
BTW Ace, for penalty mafia, basically we're on lylo now. I'm pretty sure that mafia is going to get a flawless victory.

And just saying. TL Mafia has turned me from a 93 post count loser to a Zealot! (still a loser . But I can roflstomp zerglings!)


You can no more evade my wrath than you could your own shadow.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
August 18 2010 14:53 GMT
#108
...Wait, am I the only one who is going to lose against zealot? Dammit, I need Boxer and stim packs asap.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 18 2010 14:55 GMT
#109
On August 18 2010 23:53 Hesmyrr wrote:
...Wait, am I the only one who is going to lose against zealot? Dammit, I need Boxer and stim packs asap.


Nah pro micro > zealot. lol. Or just get a bunker.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 18 2010 16:26 GMT
#110
We've only got 2 games waiting to be run right now - what's the holdup people?!
Math me up, scumboi. - Acrofales
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 18 2010 19:17 GMT
#111
I have question on game balance, what is the win percentage that you should try to shoot fro when balancing the game?

Say in a 30 person game with 6 mafia. should the mafia have a 30/6 (~17%) chance of winning? or should there be a 50/50. If it is 50/50 then over time everyone will lose more games than they win, as more people lose when town loses than when mafia loses. Still 17% is low and may make it exhausting for the people who get mafia to know they will often lose.

Of course this is theoretical as analysis etc changes the odds, but with everything factored in where would be the best place to split the chances?
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 18 2010 19:27 GMT
#112
how are you going to calculate the percentages?

Aim closer to 50/50. 17% means they'll almost surely lose.
Math me up, scumboi. - Acrofales
Ver
Profile Joined October 2008
United States2186 Posts
August 18 2010 19:30 GMT
#113
50/50.

Mafia is supposed to give both sides an equal chance of winning, not to make the sure majority of players win
Liquipedia
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
August 18 2010 20:01 GMT
#114
I use RNG to run my game 100% times, strive for 55/45 for the town (slight advantage) generally since the vote are not always exactly random; scum can organize more easily and increases the odd of mislynch slightly higher methinks. Of course it ultimately depends on the setup though.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 18 2010 20:05 GMT
#115
On August 19 2010 05:01 Hesmyrr wrote:
I use RNG to run my game 100% times, strive for 55/45 for the town (slight advantage) generally since the vote are not always exactly random; scum can organize more easily and increases the odd of mislynch slightly higher methinks. Of course it ultimately depends on the setup though.

Well I mean if you factor those things (ie. scum vote together) into your balance, then you can make it 50/50 :D

@rasta: how did you do that math? 6/36?
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 18 2010 20:21 GMT
#116
On August 19 2010 05:05 DarthThienAn wrote:
Show nested quote +
On August 19 2010 05:01 Hesmyrr wrote:
I use RNG to run my game 100% times, strive for 55/45 for the town (slight advantage) generally since the vote are not always exactly random; scum can organize more easily and increases the odd of mislynch slightly higher methinks. Of course it ultimately depends on the setup though.

Well I mean if you factor those things (ie. scum vote together) into your balance, then you can make it 50/50 :D

@rasta: how did you do that math? 6/36?

As for the math
http://en.wikipedia.org/wiki/Mafia_(party_game)#Game_experience_and_strategy
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 18 2010 20:22 GMT
#117
On August 19 2010 05:05 DarthThienAn wrote:
Show nested quote +
On August 19 2010 05:01 Hesmyrr wrote:
I use RNG to run my game 100% times, strive for 55/45 for the town (slight advantage) generally since the vote are not always exactly random; scum can organize more easily and increases the odd of mislynch slightly higher methinks. Of course it ultimately depends on the setup though.

Well I mean if you factor those things (ie. scum vote together) into your balance, then you can make it 50/50 :D

@rasta: how did you do that math? 6/36?


Wow, now that you mention it I have no idea... In my mind I wanted 30/6 but how I got the number you listed I have no idea.... so sad. Nice catch, and it was a even 20% rather than the stupid never ending fraction I got.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 18 2010 20:25 GMT
#118
On August 19 2010 05:21 LSB wrote:
Show nested quote +
On August 19 2010 05:05 DarthThienAn wrote:
On August 19 2010 05:01 Hesmyrr wrote:
I use RNG to run my game 100% times, strive for 55/45 for the town (slight advantage) generally since the vote are not always exactly random; scum can organize more easily and increases the odd of mislynch slightly higher methinks. Of course it ultimately depends on the setup though.

Well I mean if you factor those things (ie. scum vote together) into your balance, then you can make it 50/50 :D

@rasta: how did you do that math? 6/36?

As for the math
http://en.wikipedia.org/wiki/Mafia_(party_game)#Game_experience_and_strategy

I wish that had been what I was referencing.. very interesting.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 18 2010 20:30 GMT
#119
The main thing I don't like about those formula based models are that you have to have some really ridiculous constants. No detectives, ignore player interaction and skill, assume random lynching and still you'll end up with misleading conclusions. 4 scum vs 12 innocents with no detective and majority of the players in the game being top level players (this means aware of meta and most strategies) will result in lots and lots of losses for the town.
Math me up, scumboi. - Acrofales
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
August 18 2010 20:38 GMT
#120
On August 19 2010 05:25 rastaban wrote:
Show nested quote +
On August 19 2010 05:21 LSB wrote:
On August 19 2010 05:05 DarthThienAn wrote:
On August 19 2010 05:01 Hesmyrr wrote:
I use RNG to run my game 100% times, strive for 55/45 for the town (slight advantage) generally since the vote are not always exactly random; scum can organize more easily and increases the odd of mislynch slightly higher methinks. Of course it ultimately depends on the setup though.

Well I mean if you factor those things (ie. scum vote together) into your balance, then you can make it 50/50 :D

@rasta: how did you do that math? 6/36?

As for the math
http://en.wikipedia.org/wiki/Mafia_(party_game)#Game_experience_and_strategy

I wish that had been what I was referencing.. very interesting.


lolol, so cute
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
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