Godfather Mafia
Forum Index > TL Mafia |
rastaban
United States2294 Posts
| ||
rastaban
United States2294 Posts
| ||
rastaban
United States2294 Posts
Since the recruit hasn't happened yet the confirmed role tally should be Godfather 1 Mafia 0 Free Masons 2 Lovers 2 Pro-Town ~19 (possible traitors) | ||
rastaban
United States2294 Posts
| ||
rastaban
United States2294 Posts
The Godfather will recruit a new mafia member before the game begins (after role PMs). No other night actions will be carried out on “Night 0,” and the mafia member will be notified of his status before the game begins. For this reason, role PMs will be sent out 24 hours before the game begins. If the Godfather fails to PM me during Night 0, no one will be recruited. So unfortunately none of the other PR will go, but it should mean there is no kill either. | ||
rastaban
United States2294 Posts
| ||
rastaban
United States2294 Posts
but other than that you are right only role-claim and death proclaims otherwise (though neither are necessarily accurate. | ||
rastaban
United States2294 Posts
On June 30 2010 11:32 DarthThienAn wrote: Got 20 people! Game will start in ~23.5 hours. Role PMs should all be sent out within half an hour. I think that makes it like 8-9 hours from now, though I might be off. | ||
rastaban
United States2294 Posts
Anyway I have a semblance of a plan. In this game the worst thing that can happen is to out a blue as not only can they be killed but they could also be recruited. Not all the blues are equal so here seems the be the priority Roleblocker Detective Jailkeeper Coroner Dream Catcher Veteran Mad Hatter I have the Roleblocker listed first because if he blocks even one mafia then they get no night kill. This gives a couple different options. First if we have a confirmed mafia then we can have him blocked which will shut down the mafia. Now the same person can't be blocked twice in a row but if we could find 2 mafia they could be locked down permanently while the rest are sought out. The best plan for the roleblocker is to start randomly blocking people and if we get a night where there is no kill then you can try again the in 2 nights and cut down mafia kills in half or reveal the culprit. Now this isn't 100% because a veteran and the godfather could be hit and cause this due to 2 lives. The jailkeeper can keep someone from being recruited, the powerful part of this is that it can be used on the same person multiple times. Assuming that person wasn't recruited this turn (18/20 chance) then if they are continually jailed you actually have someone that you know isn't recruited. One of the good players above would probably be best, though risky since they have a higher chance of a night 0 recruit. Last thought Bill Murray put up an excellent list, while I don't think he is scum, since they can't directly communicate with the godfather it would be an excellent way to try and suggest some targets for him. Just something to keep in mind | ||
rastaban
United States2294 Posts
| ||
rastaban
United States2294 Posts
There is some people calling out for L as a leader so I have an idea and wanted to see if any one saw some glaring holes. We could request the DT and the Role Blocker both target him. If he is mafia or recruited then there would be no night kill so we could lynch him the next day. If he is gf then the hit goes through but now the DT knows who he is and it would be worth role-claiming to eliminate the GF If he is townie then the enemies hit goes through but we have a confirmed townie to lead us, then the jailer keeps him on lock down so he isn't recruited The flaw I see with this is that the Mafia could just kill him as their hit, though that might be too obvious The second option would be to jail rather than DT him (in conjunction with roleblock since it still goes through) The difference is that in this case the vulnerability is that if he is GF instead we won't know but since he role blocked he wouldn't get a recruit that night. though at that point we would need to decide if we wont to keep him jailed or try a DT sometime to confirm he is not mafia | ||
rastaban
United States2294 Posts
| ||
rastaban
United States2294 Posts
On July 01 2010 13:35 DCLXVI wrote: Umm... all of this is fine except the GF recruits another mafia each night so the KP is essentially 2. I don't understand how you think that the mafia not killing someone is a good thing in this scenario - we roleblock someone GF recruits (please not a blue role) no deaths show we lynch a townie overall we lose two townies with no chance of hitting a mafia. The only possible benefit is a lucky blue role like DT finding mafia Yes prolonging the game is a good thing, but not at the expense of having more mafia recruited while killing 0 of them. How are we not wasting lynches on townies in this situation? We are only killing townies. But we are not "only" killing townies, the person is someone that normally would have been lynched instead so it is someone that is at least suspected mafia. It should have a success rate of finding mafia = to lynching with less townie deaths | ||
rastaban
United States2294 Posts
On July 01 2010 13:41 YellowInk wrote: @ proper use of roleblockers discussion Right now, if I were a roleblocker, I would be targeting Korynne, L, BM, or someone I deemed a strong player. As I stated earlier, if I were godfather, I would have gone ahead and recruited a strong player on night 0. If you block one of us and find that the night hit was blocked, you may have just found yourself some scum. Until the godfather is dead, you can use that person as a block target every other night to reduce the hits. Once the godfather is dead you may want to claim and finger depending on the circumstances - though of course blocking someone and no night kill could mean a medic or another roleblocker or a vet, so this isn't 100% of course. My declaring this strategy will probably also make it less likely he wants to recruit the top players almost as effectively as town declaring to lynch top players. Once the role blocker passes through the top players they will have cleared some number of us (at least for the time being). It's just a WIFOM game as to whether the godfather will try to target any more of us. But if he does, at least you'll be on to us and be able to point us out when the godfather goes down. Great post, I think this is a good idea. Since we are forced to lynch every day we can combine the 2 methods, Lynch the inactives while RBing the top players. One thing to note, there is no medic in this game. We could have a jailer, who does much the same but also blocks recruiting and other abilities. | ||
rastaban
United States2294 Posts
On July 01 2010 13:50 youngminii wrote: It's not that we have an 'extra townie'. You're simply delaying the game. You're getting a rubber band, stretching it out and claiming that it's a better rubber band than the original because it's longer. Since we have to lynch, it won't slow down the game but it will allow us to check 2 people a night | ||
rastaban
United States2294 Posts
On July 01 2010 13:55 BrownBear wrote: Korynne, what do you think about the slight modification to my plan (we can roleblock twice in a row, so if a roleblock happens and nobody dies, keep that person alive and roleblock them again, THEN lynch them the next day)? This is all still assuming there's a roleblocker in the game, obviously. I've decided your idea is worth trying at least on night 1. If it fails, then it fails, and we don't do it again. We can't role block twice in a row | ||
rastaban
United States2294 Posts
Thanks, thats what I meant but didn't say. oops. | ||
rastaban
United States2294 Posts
On July 01 2010 13:52 Korynne wrote: I see, someone will always be lynched. In that case we pseudovote in this thread for mafia, and vote in the other thread for godfather. So whenever no NK happens, we kill the mafia the next day. If NK happens, then we just lynch whoever we think is likely to be GF the next day. Also roleblocking top players is lame YellowInk. FoS on you. That means all the best players can't use their roles... so the potentially good jailkeeper/detective/etc. can't do their thing... good job. Besides mafia can then get our top players killed by not killing at night (since they probably want to kill the top players anyway if they can't recruit them). So like, not good. And we'd have to be continuously roleblocking the top players, not just once and it's done with. Not sure I agree with the roleblock part being a bad idea. The only negative combo is blocking the DT for 1 night. The jailkeeper being RBed 1 night would be annoying but isn't critical since he would be guessing at first on who to protect. The veteran, lovers, masons, coroner etc.. wouldn't really matter losing 1 night of powers or am I missing something? | ||
rastaban
United States2294 Posts
On June 30 2010 12:33 DarthThienAn wrote: Side note cuz I know it will come up: Roles were given out randomly. Specifically, I took a deck of cards and designated X cards to be X roles, put in enough cards to equal 20, shuffled, etc. Then I took the signup list and put it into a randomizer (tournament style). Took that list top from bottom as my new 1-20. Started flipping cards and assigning roles chronologically with that new list. Shuffled 19 cards (no Godfather) with 2 sets of 2 designated cards for the Free Masons / Lovers. Repeated the flipping + assigning process. TL;DR - it were r4Nd0|\/|. It is pretty much confirmed that there is 1 lover and 1 mason pair, at least in my mind. | ||
rastaban
United States2294 Posts
Right now I think the best chance for the town is to follow the following 3 plans that were proposed 1. The 1 Mason reveal and jailkeeper protects, 2. Role block the better players in synch (Maybe DT them as well to grab the godfather since if he is a good player we could be in bad shape.) My vote is for starting with L 3. Lynch the inactive/quites ElyAs has yet to post, get talking! Night all! | ||
| ||