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TL Mafia XXVI - Page 8

Forum Index > TL Mafia
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YellowInk
Profile Joined April 2010
United States578 Posts
June 10 2010 22:20 GMT
#1226
My interest is really in those five - though honestly I'll take any analysis people want to put forward. I know people presented their arguments for TGb yesterday, I just think that it may have shifted considering how the voting went yesterday (both in numbers and who voted where).

We need some town to start speaking up about these folk - the mafia are surely content to stay quiet. Once you get going, they'll have to present as well and this is where we profit.
YellowInk
Profile Joined April 2010
United States578 Posts
June 11 2010 01:28 GMT
#1238
Looks like a lot of warnings are going out in about a half hour. And a couple modkills - maybe we'll get lucky. It's not like there was any reason to wait to vote down to the wire. This game is so messed up.
YellowInk
Profile Joined April 2010
United States578 Posts
June 11 2010 02:00 GMT
#1245
The appointed time has come! Let the slaying commence.
YellowInk
Profile Joined April 2010
United States578 Posts
June 11 2010 02:03 GMT
#1246
Onihunter is red. If he's not he should be banned for not playing for his victory condition.

I'm more curious if 3L was red. Hoping. It'd be nice if TyranoS_NiveK is red as well, but I don't count on that so much.
YellowInk
Profile Joined April 2010
United States578 Posts
June 11 2010 17:35 GMT
#1282
On June 12 2010 00:54 bumatlarge wrote:
Mtf did post some clues to myself, and i beleive he re-iterated some about crate he had made after day2.

id like to also move those 3 unsures to most likely town, as gilaboy and decond seem deliberatley low post count, in fact id protect these two. deuce is an asshole townie im very certain. They would also be good candidates for rolechecks and medics, as they seem like mafia targets to me from the way mafia has been going.

Inactive != town

Seriously, everyone who keeps saying that people who are inactive are most likely town should be strung up. If everyone is inactive the mafia win the vast majority of games. If people follow the mindset that inactive = town, townies will always just string up other townies.
YellowInk
Profile Joined April 2010
United States578 Posts
June 12 2010 02:18 GMT
#1294
On June 12 2010 11:02 Deucegladlier wrote:
Woot, just saw a lot of people unvote for me. When do I get some popularity and some votes.

I think someone hasn't read the rules of the game.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 04:21 GMT
#1544
Wow, I didn't think the game would end quite so handily.

For my part, I played half the game in PMs. I have never played mafia with PMs and it really is dramatic how much it improves the town's strength. While allowing PMs puts a nifty wrinkle into the game, combining the advantages of both PMs and clues is immense.

At some of the commentary to my play, the vast majority of my posts were just fishing for reactions once elected. The early game was just blah blah look at me, I'm town.

Since it's prettier, when I was killed, this is what my roster looked like:
[image loading]

And for the record, I was highly suspicious of crate-godfather (with if it wasn't him, it was either zeks or BrownBear, but zeks had a clue cleared on him already). I just couldn't figure good clue attatchments yet, so I was letting it lay.

The only thing I regret was not passing on to MTF that someone had roleclaimed bodyguard to me. I didn't think mafia would go for the bodyguard and me in the same turn - I figured it'd immediately get DTA and littlechava hung hitting at least one mafia. I was really surprised that neither DTA or littlechava got into a fight and started pointing fingers.

I had CompX as a confirmed medic from requesting him to cover MTF on night 2. I could have put him on LaXer, but I valued the potential of 2 unused rolechecks on DCLXVI higher than that since DCLXVI's info made sense and he was willing to go along with my suspicions.

I wish there was an easy way to put out all that went back and forth in PMs, but it'd just be messy. So if anyone has any questions for me, feel free to throw them my way.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 04:24 GMT
#1545
Also, I'm in the IRC chat room but it appears to just be empty. Unless I'm in the wrong place. Let me know.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 04:38 GMT
#1548
On June 14 2010 13:28 littlechava wrote:
I was also kinda timid about calling anyone out/going public with my PM experiences after you guys died because I hadn't really confirmed that I was actually a medic with anyone in the circle. Darth had a lot more support for sure - and it's been revealed since that deconduo thought I was Mafia. So I probably would have ended up being hung if I actually did point fingers at Darth ;p


Yes, but after you got hung, DTA would be on the block if town has any sense. Anyone who had interacted with me (which was a decent number of people) knew I was holding my cards close - it would be fair to assume I didn't rat out the bodyguard to anyone by mistake and that's assuming I even knew who the bodyguard was.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 04:39 GMT
#1549
Honestly when I saw the day play out, I was pretty convinced that both DTA and littlechava were mafia because it all got downplayed and tossed aside. I don't really understand why town didn't put more pressure on DTA about it. It all turned out alright in the end anyway.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 04:55 GMT
#1552
That reminds me of something I wanted to mention because I was curious if anyone noticed it.

At the start of day 3 once my sources came in, I had my list of potential mafia at: 3 Lions, BrownBear, bumatlarge, crate, deconduo, Hugoboss21, onihunter (obv), and zeks, then Misder and TyranoS_NiveK being less likely. I had a few targets beyond this but I was pretty sure by far the most highly likely mafia were among those first seven, and if any were missed beyond these nine it was only one more.

Late in day 3 I posted some things to try to get folk talking and riled up. I straight up lied in the post about who I thought was more or less likely to be mafia but left a marker to back out of it in PMs to anyone that was concerned about inconsistancies. I wondered if anyone would pick up on it since I made it a little obvious: + Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=127781&currentpage=61#1215
If you read the first letter of each paragraph you get I FISH.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 05:02 GMT
#1554
On June 14 2010 13:51 crate wrote:
Show nested quote +
On June 14 2010 13:21 YellowInk wrote:
And for the record, I was highly suspicious of crate-godfather.

Any particular reason for this?


Well the godfather is just an add on - I assumed that if just one between zeks, you, or BrownBear were among mafia, you would be godfather. I therefore avoided requesting role checks on any of you. There were two major reasons that I suspected you.

One was that your first day content seemed strong but then later was insufficient. It's not that anything you said was wrong. Your logic was consistent and clear. There was just less and less of it as time went on. If you had had more to say on day 3 it would have helped mitigate this suspicion.

The second was in how you were talked about. Onihunter admitted in day 1 to sounding like he 'had a massive hardon' for you, and someone (I think it was onihunter again?) specifically suggested having you role checked. I'd have to dig to find the post, but the way it was presented was really suspicious.

In any case, I had no way to come after you. I just left you as 'unsure, but if mafia probably godfather'. I expected that you'd just have to get outted by clues in the endgame if you were with them.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 05:04 GMT
#1555
On June 14 2010 14:00 crate wrote:
I didn't notice it, but if I'd been town I'd have been pretty upset with that play. You are directing town efforts in a direction they really shouldn't go and you know it?.


Town was doing nothing. A lot. I'd rather have town going in a random direction than no direction. I was trying to drive action to give me more room to pick up tells - and the day's activities did lead me to suggesting bumatlarge (along with deconduo) to DCLXVI as good directions for rolecheck.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 05:16 GMT
#1557
On June 14 2010 14:10 crate wrote:
So why not direct them at the people you think are mafia? To me this kind of deception just favors the reds, especially if the town starts to accept it (because then mafia start doing it instead of trying to play straight-up).


Because the activity of the town wasn't getting anything done. I was pretty sure that I was better off gathering a case and presenting against mafia getting a likely hang than trying to get the town to do any actual work. So in reality I was trying to get the mafia to talk more than I was trying to get the townies to talk. I was more interested in having the mafia not think I was targeting accurately than worrying about the town accomplishing anything as a whole.

This choice was really more a function of the state of the game than something that speaks to my general philosophy on playing mafia.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 05:19 GMT
#1559
On June 14 2010 14:17 crate wrote:
I'm not sure why having the mafia not think you were targeting accurately helps you.

If you weren't elected, sure, I'd buy it. But you had perfect protection, so...?


The idea was to keep mafia tongues loose rather than protective of identity. If mafia think that my thought process is not a threat, support my idea of railing on everyone in the MooCow list, etc etc, it can be more telling than if I name mafia suspects and they just get defensive.
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 05:27 GMT
#1561
RADFIELD JR. BEARIE: For the most hard-luck player

belongs to barth, who has now been killed night 1 in two games I've played in with him It's especially sad because he seems to be extremely excited about playing, but he just seems to attract night hits. Hopefully this won't continue in the future.


So if barth lives to day 2 in a game, we hang because he's mafia, right?
YellowInk
Profile Joined April 2010
United States578 Posts
June 14 2010 05:46 GMT
#1563
On June 14 2010 14:39 pyr0ma5ta wrote:
Show nested quote +
On June 14 2010 14:27 YellowInk wrote:
RADFIELD JR. BEARIE: For the most hard-luck player

belongs to barth, who has now been killed night 1 in two games I've played in with him It's especially sad because he seems to be extremely excited about playing, but he just seems to attract night hits. Hopefully this won't continue in the future.


So if barth lives to day 2 in a game, we hang because he's mafia, right?


I used to play on a forum where a guy always got killed round 1. He always signed up, and always got killed round 1. And one game, he didn't get killed, and actually was a really productive citizen. Until the town couldn't find the last Mafia, which was him. He won the game singlehandedly.

He keeps signing up, and he keeps getting killed round 1, and hung round 1 when he doesn't get killed. Poor guy.

Was the guy disliked or something?

Seems like the easy counter strategy is medic protects him night one every time. If he was saved, he's town, if not, lynch him. Of course then mafia would not be so obvious... and the game evolves - resulting in this guy not getting killed in one round all the time (though admittedly will probably retain a short life expectancy).
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