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haster27
Profile Blog Joined October 2009
Taiwan809 Posts
April 10 2010 01:30 GMT
#21
On April 10 2010 10:24 flamewheel91 wrote:
Show nested quote +
On April 10 2010 09:38 Foolishness wrote:
I think a problem from Zona's games is that the day/night cycles are too long. When there are 5-9 people alive, do you really need 48 hours to talk things over (or 24 hours for night)? I'm not saying it should be like the first mini mafia which had 20 min day cycles or whatever, but something a bit shorter might help keep interest going and keep from getting bored. Ultimately, the length of the day/night should be determined by how many people are alive, so maybe we should consider something where the cycles get shorter as more people are killed.

I'm the only one in the thread so far who thinks this, but I like playing in Zona's small games and think they should be maintained to some degree. I think it provides a nice break from playing in gigantic 40-50 player games. Also, in between these large games, there's usually some sort of break period of a few weeks or so (understandable of course because the game has to get organized and people have to sign up and such). Zona's games allow for mafia play in this interim period for those who want to.

It was also nice to see that a lot of players in Zona's games were relative new comers, and not just a room full of vets. These games help give experience to those who are relatively new and want to play/learn more, as they don't have to sit around and wait for the next big game to play in. Case in point I think some people aren't going to write off BM before the game even starts anymore after his recent performance.

Which got the town killed

Hey, do not ignore my epic triumph as the founder of Micropolis. It may seem like it was only luck that saved me, but no. What you do not know is that I, realizing the possibility of mod-kill victory, secretly snuck around the other resident's residence at night and secretly put sleeping pill into their foods, letting God's wrath do all the dirty work.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 01:44 GMT
#22
On April 10 2010 10:30 haster27 wrote:
Show nested quote +
On April 10 2010 10:24 flamewheel91 wrote:
On April 10 2010 09:38 Foolishness wrote:
I think a problem from Zona's games is that the day/night cycles are too long. When there are 5-9 people alive, do you really need 48 hours to talk things over (or 24 hours for night)? I'm not saying it should be like the first mini mafia which had 20 min day cycles or whatever, but something a bit shorter might help keep interest going and keep from getting bored. Ultimately, the length of the day/night should be determined by how many people are alive, so maybe we should consider something where the cycles get shorter as more people are killed.

I'm the only one in the thread so far who thinks this, but I like playing in Zona's small games and think they should be maintained to some degree. I think it provides a nice break from playing in gigantic 40-50 player games. Also, in between these large games, there's usually some sort of break period of a few weeks or so (understandable of course because the game has to get organized and people have to sign up and such). Zona's games allow for mafia play in this interim period for those who want to.

It was also nice to see that a lot of players in Zona's games were relative new comers, and not just a room full of vets. These games help give experience to those who are relatively new and want to play/learn more, as they don't have to sit around and wait for the next big game to play in. Case in point I think some people aren't going to write off BM before the game even starts anymore after his recent performance.

Which got the town killed

Hey, do not ignore my epic triumph as the founder of Micropolis. It may seem like it was only luck that saved me, but no. What you do not know is that I, realizing the possibility of mod-kill victory, secretly snuck around the other resident's residence at night and secretly put sleeping pill into their foods, letting God's wrath do all the dirty work.

Oh, I know. I laughed at your image macros. And I was the God?
Writerdamn, i was two days from retirement
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
April 10 2010 01:55 GMT
#23
On April 10 2010 10:44 flamewheel91 wrote:
Show nested quote +
On April 10 2010 10:30 haster27 wrote:
On April 10 2010 10:24 flamewheel91 wrote:
On April 10 2010 09:38 Foolishness wrote:
I think a problem from Zona's games is that the day/night cycles are too long. When there are 5-9 people alive, do you really need 48 hours to talk things over (or 24 hours for night)? I'm not saying it should be like the first mini mafia which had 20 min day cycles or whatever, but something a bit shorter might help keep interest going and keep from getting bored. Ultimately, the length of the day/night should be determined by how many people are alive, so maybe we should consider something where the cycles get shorter as more people are killed.

I'm the only one in the thread so far who thinks this, but I like playing in Zona's small games and think they should be maintained to some degree. I think it provides a nice break from playing in gigantic 40-50 player games. Also, in between these large games, there's usually some sort of break period of a few weeks or so (understandable of course because the game has to get organized and people have to sign up and such). Zona's games allow for mafia play in this interim period for those who want to.

It was also nice to see that a lot of players in Zona's games were relative new comers, and not just a room full of vets. These games help give experience to those who are relatively new and want to play/learn more, as they don't have to sit around and wait for the next big game to play in. Case in point I think some people aren't going to write off BM before the game even starts anymore after his recent performance.

Which got the town killed

Hey, do not ignore my epic triumph as the founder of Micropolis. It may seem like it was only luck that saved me, but no. What you do not know is that I, realizing the possibility of mod-kill victory, secretly snuck around the other resident's residence at night and secretly put sleeping pill into their foods, letting God's wrath do all the dirty work.

Oh, I know. I laughed at your image macros. And I was the God?

But suddenly, a portal to another dimensin appeared, and lightning struck down the two unmoving figures. A harsh laugh rang out, that some observers would come to recognize as the sound of flamewheel91's voice, a demigod in some other universe.

Nah, I was exaggerating ofc. What would give me impression of you being a God?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 10 2010 03:33 GMT
#24
yeah I also wouldn't mind cohosting a game with someone. I think it would make me better to see how people play knowing roles as I read.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 06:52 GMT
#25
Hmmm.
So like, let's see.
I wonder if we can get enough people that I can run two 25 people games? And then both RoL and citi.zen could co-host with me if that could happen...
Writerdamn, i was two days from retirement
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 10 2010 07:08 GMT
#26
i doubt you can get 50 unless it's made known to the public of TL
University of Kentucky Basketball #1
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
April 10 2010 07:28 GMT
#27
make it happen soon because that way my probation will end sooner
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 08:35 GMT
#28
On April 10 2010 16:08 Bill Murray wrote:
i doubt you can get 50 unless it's made known to the public of TL

That's the plan if for 2x, will move to general/sports and game part. Think it's about time for another wave, what with Zona's bot being able to handle the smaller games.
Writerdamn, i was two days from retirement
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 10 2010 11:19 GMT
#29
Seeing this is TL.net, a Starcraft website, we should really get a Starcraft-themed game running :O
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 15:44 GMT
#30
On April 10 2010 20:19 Abenson wrote:
Seeing this is TL.net, a Starcraft website, we should really get a Starcraft-themed game running :O

I've seen at least one of those, didn't really like it.
Writerdamn, i was two days from retirement
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 10 2010 17:11 GMT
#31
On April 11 2010 00:44 flamewheel91 wrote:
Show nested quote +
On April 10 2010 20:19 Abenson wrote:
Seeing this is TL.net, a Starcraft website, we should really get a Starcraft-themed game running :O

I've seen at least one of those, didn't really like it.

Tracil's game
Didn't really work.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 10 2010 17:14 GMT
#32
On April 10 2010 17:35 flamewheel91 wrote:
Show nested quote +
On April 10 2010 16:08 Bill Murray wrote:
i doubt you can get 50 unless it's made known to the public of TL

That's the plan if for 2x, will move to general/sports and game part. Think it's about time for another wave, what with Zona's bot being able to handle the smaller games.

Talk to Kennigit or Plexa about this. They should allow you to advertise on regular TL.

Be careful about running 2x clue games though. That's a lot of work at the front end. (Figuring out clue sets takes a lot longer than you might think. I probably spent 4 hours last time on vivi's clueset alone because I had no idea who vivi was in final fantasy.)
Uff Da
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 18:06 GMT
#33
On April 11 2010 02:14 Qatol wrote:
Show nested quote +
On April 10 2010 17:35 flamewheel91 wrote:
On April 10 2010 16:08 Bill Murray wrote:
i doubt you can get 50 unless it's made known to the public of TL

That's the plan if for 2x, will move to general/sports and game part. Think it's about time for another wave, what with Zona's bot being able to handle the smaller games.

Talk to Kennigit or Plexa about this. They should allow you to advertise on regular TL.

Be careful about running 2x clue games though. That's a lot of work at the front end. (Figuring out clue sets takes a lot longer than you might think. I probably spent 4 hours last time on vivi's clueset alone because I had no idea who vivi was in final fantasy.)

Yeah, clue games take a while since I wouldn't want to make them blatantly obvious, though they should still be clues. Luckily, I'm a third tri senior, so I have quite a bit of time on my hands these days. And we'll see. I'll make one game, see how many people want to join, and if there's a ton I'll get a second one started and ask the mods I guess.
Writerdamn, i was two days from retirement
Zona
Profile Blog Joined May 2007
40426 Posts
April 10 2010 18:06 GMT
#34
I've had a pro-gamer/pro-gaming (not a starcraft) themed one in planning, which is an even better fit for TL than just SC.

A question to those who are not enthralled by the idea of bot games. Why?
1) An uncaring automated machine handling the boring repetitive tasks of vote counting, resolving actions, and making posts in place of a human that would otherwise have to do the grunt work instead? Lack of flavor? Lack of clues?
2) A dislike of the setup? 9 people too few? Roles too boring?
3) Something else?
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Ver
Profile Joined October 2008
United States2186 Posts
April 10 2010 19:31 GMT
#35
Pro gaming one sounds like it would be a lot of fun. Games like Ace's with all the mystery and intrigue can be rather interesting since there is a lot of unknown potentials with how the game will turn out and plenty of room to make interesting plays. Though games where multiple individual townies can kill people without consent generally makes for a mafia favored game, so any future attempts of that style should tweak mafia counts and powers appropriately.

My issue with the bot games isn't the bot itself but more of the format. The low numbers require a very tight setup without much variation and the no pm'ing rule further restricts possibilities. What you end up with is a system with limited possibilities: there are only so many ideas (very few) that you can really pull off in such 9 person formats, even if you lift the pm'ing restriction. If it were possible to vary up the number of people (more people=exponentially more possibilities both in play and roles) who can play each time then yes it could become a consistent feature.

It's still a good idea to have the minigames going on sometimes for change of pace and such but I think that if the games are too frequent it will get stale very fast.

Also if anyone wants to double-check that their game is balanced properly and has no major loophole/gameplay issues just pm me.
Liquipedia
L
Profile Blog Joined January 2008
Canada4732 Posts
April 10 2010 20:19 GMT
#36
On April 11 2010 04:31 Ver wrote:
Pro gaming one sounds like it would be a lot of fun. Games like Ace's with all the mystery and intrigue can be rather interesting since there is a lot of unknown potentials with how the game will turn out and plenty of room to make interesting plays. Though games where multiple individual townies can kill people without consent generally makes for a mafia favored game, so any future attempts of that style should tweak mafia counts and powers appropriately.

My issue with the bot games isn't the bot itself but more of the format. The low numbers require a very tight setup without much variation and the no pm'ing rule further restricts possibilities. What you end up with is a system with limited possibilities: there are only so many ideas (very few) that you can really pull off in such 9 person formats, even if you lift the pm'ing restriction. If it were possible to vary up the number of people (more people=exponentially more possibilities both in play and roles) who can play each time then yes it could become a consistent feature.

It's still a good idea to have the minigames going on sometimes for change of pace and such but I think that if the games are too frequent it will get stale very fast.

Also if anyone wants to double-check that their game is balanced properly and has no major loophole/gameplay issues just pm me.

They aren't mafia favored. Town just retards the fuck up intensely every game. If they're going to do that, they deserve to lose.
The number you have dialed is out of porkchops.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 10 2010 21:28 GMT
#37
2) A dislike of the setup? 9 people too few? Roles too boring?


9 is fine at the start, but it will get down to like 4, 5, 6 people and it starts to slow down really fast
F11 is definitely the most balanced, but it is dry as a result. Also, as Foolishness said, I believe that the day cycles are way too long for such a small game. I play on mafiascum, don't get me wrong, but that's the one reason I hate that website. Shit takes forever. I would also be a fan of majority lynch
University of Kentucky Basketball #1
Ver
Profile Joined October 2008
United States2186 Posts
April 10 2010 21:59 GMT
#38
On April 11 2010 05:19 L wrote:
Show nested quote +
On April 11 2010 04:31 Ver wrote:
Pro gaming one sounds like it would be a lot of fun. Games like Ace's with all the mystery and intrigue can be rather interesting since there is a lot of unknown potentials with how the game will turn out and plenty of room to make interesting plays. Though games where multiple individual townies can kill people without consent generally makes for a mafia favored game, so any future attempts of that style should tweak mafia counts and powers appropriately.

My issue with the bot games isn't the bot itself but more of the format. The low numbers require a very tight setup without much variation and the no pm'ing rule further restricts possibilities. What you end up with is a system with limited possibilities: there are only so many ideas (very few) that you can really pull off in such 9 person formats, even if you lift the pm'ing restriction. If it were possible to vary up the number of people (more people=exponentially more possibilities both in play and roles) who can play each time then yes it could become a consistent feature.

It's still a good idea to have the minigames going on sometimes for change of pace and such but I think that if the games are too frequent it will get stale very fast.

Also if anyone wants to double-check that their game is balanced properly and has no major loophole/gameplay issues just pm me.

They aren't mafia favored. Town just retards the fuck up intensely every game. If they're going to do that, they deserve to lose.


Normally all the retards don't have the power to alter the game as they see fit, especially on days 1/2. So there is more room for better players to take the lead since each individual player only has so much power. It's not like a one time thing either i,e caller going "i got half drunk and vigied ace lolol." All it takes is one person and not only does the town have to deal with that person but they also have to deal with the expanded chaos which is for the most part going to be very bad for the town as now everyone else can and will start doing it too. The amount of influence one bad player has over the game is gigantic in the 'everyone has a day kill power' format. Not nearly as much in normal games no matter what their role.

Even in a much higher skill level game I could see things going awry simply because one person isn't playing that well or they get duped or something and take matters into their own hands and set off a massive chain reaction.

Another way to look at it though is that we need to improve people at playing (town usually) but honestly I have no idea how at this point. The stickied thread has enough good advice to get people to quite a solid playing level but it seems nobody really follows it that well. Anyone have ideas?
Liquipedia
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 10 2010 23:40 GMT
#39
Anyone have ideas?


Ask, "would bill murray do this?" if the answer is yes, don't do it.
University of Kentucky Basketball #1
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
April 10 2010 23:50 GMT
#40
On April 11 2010 06:59 Ver wrote:
Another way to look at it though is that we need to improve people at playing (town usually) but honestly I have no idea how at this point. The stickied thread has enough good advice to get people to quite a solid playing level but it seems nobody really follows it that well. Anyone have ideas?


Honestly, I think one of the most helpful things to do is find a few players that you consider good, then talk to them during games. I find it always helps to have someone to bounce ideas off of, and when you have someone who has similar reads on things as yourself, your overall ability will hopefully improve. Trying to improve on your own can be insanely daunting as well, TL vet players can be total d bags to newbie players.

I think a good example would be take RoL. Given his general read on players the last few games, he has picked out reds fairly quickly, yet is still considered shit generally(at least based off one of the game endings i read).

People just need to find a small group core and just stick to learning with them. Also, learning to decieve the people your learning with is a key skill at decieving the town
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
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