• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:51
CEST 23:51
KST 06:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War335.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
We built a tool to spot smurfs at match start 5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War Making an Online Broodwar Manager Game BW General Discussion Sagi.gg Launcher Released Fantasy returning?
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8000 users

Another game from me soon...? - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 Next All
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
April 10 2010 01:30 GMT
#21
On April 10 2010 10:24 flamewheel91 wrote:
Show nested quote +
On April 10 2010 09:38 Foolishness wrote:
I think a problem from Zona's games is that the day/night cycles are too long. When there are 5-9 people alive, do you really need 48 hours to talk things over (or 24 hours for night)? I'm not saying it should be like the first mini mafia which had 20 min day cycles or whatever, but something a bit shorter might help keep interest going and keep from getting bored. Ultimately, the length of the day/night should be determined by how many people are alive, so maybe we should consider something where the cycles get shorter as more people are killed.

I'm the only one in the thread so far who thinks this, but I like playing in Zona's small games and think they should be maintained to some degree. I think it provides a nice break from playing in gigantic 40-50 player games. Also, in between these large games, there's usually some sort of break period of a few weeks or so (understandable of course because the game has to get organized and people have to sign up and such). Zona's games allow for mafia play in this interim period for those who want to.

It was also nice to see that a lot of players in Zona's games were relative new comers, and not just a room full of vets. These games help give experience to those who are relatively new and want to play/learn more, as they don't have to sit around and wait for the next big game to play in. Case in point I think some people aren't going to write off BM before the game even starts anymore after his recent performance.

Which got the town killed

Hey, do not ignore my epic triumph as the founder of Micropolis. It may seem like it was only luck that saved me, but no. What you do not know is that I, realizing the possibility of mod-kill victory, secretly snuck around the other resident's residence at night and secretly put sleeping pill into their foods, letting God's wrath do all the dirty work.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 01:44 GMT
#22
On April 10 2010 10:30 haster27 wrote:
Show nested quote +
On April 10 2010 10:24 flamewheel91 wrote:
On April 10 2010 09:38 Foolishness wrote:
I think a problem from Zona's games is that the day/night cycles are too long. When there are 5-9 people alive, do you really need 48 hours to talk things over (or 24 hours for night)? I'm not saying it should be like the first mini mafia which had 20 min day cycles or whatever, but something a bit shorter might help keep interest going and keep from getting bored. Ultimately, the length of the day/night should be determined by how many people are alive, so maybe we should consider something where the cycles get shorter as more people are killed.

I'm the only one in the thread so far who thinks this, but I like playing in Zona's small games and think they should be maintained to some degree. I think it provides a nice break from playing in gigantic 40-50 player games. Also, in between these large games, there's usually some sort of break period of a few weeks or so (understandable of course because the game has to get organized and people have to sign up and such). Zona's games allow for mafia play in this interim period for those who want to.

It was also nice to see that a lot of players in Zona's games were relative new comers, and not just a room full of vets. These games help give experience to those who are relatively new and want to play/learn more, as they don't have to sit around and wait for the next big game to play in. Case in point I think some people aren't going to write off BM before the game even starts anymore after his recent performance.

Which got the town killed

Hey, do not ignore my epic triumph as the founder of Micropolis. It may seem like it was only luck that saved me, but no. What you do not know is that I, realizing the possibility of mod-kill victory, secretly snuck around the other resident's residence at night and secretly put sleeping pill into their foods, letting God's wrath do all the dirty work.

Oh, I know. I laughed at your image macros. And I was the God?
Writerdamn, i was two days from retirement
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
April 10 2010 01:55 GMT
#23
On April 10 2010 10:44 flamewheel91 wrote:
Show nested quote +
On April 10 2010 10:30 haster27 wrote:
On April 10 2010 10:24 flamewheel91 wrote:
On April 10 2010 09:38 Foolishness wrote:
I think a problem from Zona's games is that the day/night cycles are too long. When there are 5-9 people alive, do you really need 48 hours to talk things over (or 24 hours for night)? I'm not saying it should be like the first mini mafia which had 20 min day cycles or whatever, but something a bit shorter might help keep interest going and keep from getting bored. Ultimately, the length of the day/night should be determined by how many people are alive, so maybe we should consider something where the cycles get shorter as more people are killed.

I'm the only one in the thread so far who thinks this, but I like playing in Zona's small games and think they should be maintained to some degree. I think it provides a nice break from playing in gigantic 40-50 player games. Also, in between these large games, there's usually some sort of break period of a few weeks or so (understandable of course because the game has to get organized and people have to sign up and such). Zona's games allow for mafia play in this interim period for those who want to.

It was also nice to see that a lot of players in Zona's games were relative new comers, and not just a room full of vets. These games help give experience to those who are relatively new and want to play/learn more, as they don't have to sit around and wait for the next big game to play in. Case in point I think some people aren't going to write off BM before the game even starts anymore after his recent performance.

Which got the town killed

Hey, do not ignore my epic triumph as the founder of Micropolis. It may seem like it was only luck that saved me, but no. What you do not know is that I, realizing the possibility of mod-kill victory, secretly snuck around the other resident's residence at night and secretly put sleeping pill into their foods, letting God's wrath do all the dirty work.

Oh, I know. I laughed at your image macros. And I was the God?

But suddenly, a portal to another dimensin appeared, and lightning struck down the two unmoving figures. A harsh laugh rang out, that some observers would come to recognize as the sound of flamewheel91's voice, a demigod in some other universe.

Nah, I was exaggerating ofc. What would give me impression of you being a God?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 10 2010 03:33 GMT
#24
yeah I also wouldn't mind cohosting a game with someone. I think it would make me better to see how people play knowing roles as I read.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 06:52 GMT
#25
Hmmm.
So like, let's see.
I wonder if we can get enough people that I can run two 25 people games? And then both RoL and citi.zen could co-host with me if that could happen...
Writerdamn, i was two days from retirement
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 10 2010 07:08 GMT
#26
i doubt you can get 50 unless it's made known to the public of TL
University of Kentucky Basketball #1
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
April 10 2010 07:28 GMT
#27
make it happen soon because that way my probation will end sooner
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 08:35 GMT
#28
On April 10 2010 16:08 Bill Murray wrote:
i doubt you can get 50 unless it's made known to the public of TL

That's the plan if for 2x, will move to general/sports and game part. Think it's about time for another wave, what with Zona's bot being able to handle the smaller games.
Writerdamn, i was two days from retirement
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 10 2010 11:19 GMT
#29
Seeing this is TL.net, a Starcraft website, we should really get a Starcraft-themed game running :O
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 15:44 GMT
#30
On April 10 2010 20:19 Abenson wrote:
Seeing this is TL.net, a Starcraft website, we should really get a Starcraft-themed game running :O

I've seen at least one of those, didn't really like it.
Writerdamn, i was two days from retirement
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 10 2010 17:11 GMT
#31
On April 11 2010 00:44 flamewheel91 wrote:
Show nested quote +
On April 10 2010 20:19 Abenson wrote:
Seeing this is TL.net, a Starcraft website, we should really get a Starcraft-themed game running :O

I've seen at least one of those, didn't really like it.

Tracil's game
Didn't really work.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 10 2010 17:14 GMT
#32
On April 10 2010 17:35 flamewheel91 wrote:
Show nested quote +
On April 10 2010 16:08 Bill Murray wrote:
i doubt you can get 50 unless it's made known to the public of TL

That's the plan if for 2x, will move to general/sports and game part. Think it's about time for another wave, what with Zona's bot being able to handle the smaller games.

Talk to Kennigit or Plexa about this. They should allow you to advertise on regular TL.

Be careful about running 2x clue games though. That's a lot of work at the front end. (Figuring out clue sets takes a lot longer than you might think. I probably spent 4 hours last time on vivi's clueset alone because I had no idea who vivi was in final fantasy.)
Uff Da
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 10 2010 18:06 GMT
#33
On April 11 2010 02:14 Qatol wrote:
Show nested quote +
On April 10 2010 17:35 flamewheel91 wrote:
On April 10 2010 16:08 Bill Murray wrote:
i doubt you can get 50 unless it's made known to the public of TL

That's the plan if for 2x, will move to general/sports and game part. Think it's about time for another wave, what with Zona's bot being able to handle the smaller games.

Talk to Kennigit or Plexa about this. They should allow you to advertise on regular TL.

Be careful about running 2x clue games though. That's a lot of work at the front end. (Figuring out clue sets takes a lot longer than you might think. I probably spent 4 hours last time on vivi's clueset alone because I had no idea who vivi was in final fantasy.)

Yeah, clue games take a while since I wouldn't want to make them blatantly obvious, though they should still be clues. Luckily, I'm a third tri senior, so I have quite a bit of time on my hands these days. And we'll see. I'll make one game, see how many people want to join, and if there's a ton I'll get a second one started and ask the mods I guess.
Writerdamn, i was two days from retirement
Zona
Profile Blog Joined May 2007
40426 Posts
April 10 2010 18:06 GMT
#34
I've had a pro-gamer/pro-gaming (not a starcraft) themed one in planning, which is an even better fit for TL than just SC.

A question to those who are not enthralled by the idea of bot games. Why?
1) An uncaring automated machine handling the boring repetitive tasks of vote counting, resolving actions, and making posts in place of a human that would otherwise have to do the grunt work instead? Lack of flavor? Lack of clues?
2) A dislike of the setup? 9 people too few? Roles too boring?
3) Something else?
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Ver
Profile Joined October 2008
United States2186 Posts
April 10 2010 19:31 GMT
#35
Pro gaming one sounds like it would be a lot of fun. Games like Ace's with all the mystery and intrigue can be rather interesting since there is a lot of unknown potentials with how the game will turn out and plenty of room to make interesting plays. Though games where multiple individual townies can kill people without consent generally makes for a mafia favored game, so any future attempts of that style should tweak mafia counts and powers appropriately.

My issue with the bot games isn't the bot itself but more of the format. The low numbers require a very tight setup without much variation and the no pm'ing rule further restricts possibilities. What you end up with is a system with limited possibilities: there are only so many ideas (very few) that you can really pull off in such 9 person formats, even if you lift the pm'ing restriction. If it were possible to vary up the number of people (more people=exponentially more possibilities both in play and roles) who can play each time then yes it could become a consistent feature.

It's still a good idea to have the minigames going on sometimes for change of pace and such but I think that if the games are too frequent it will get stale very fast.

Also if anyone wants to double-check that their game is balanced properly and has no major loophole/gameplay issues just pm me.
Liquipedia
L
Profile Blog Joined January 2008
Canada4732 Posts
April 10 2010 20:19 GMT
#36
On April 11 2010 04:31 Ver wrote:
Pro gaming one sounds like it would be a lot of fun. Games like Ace's with all the mystery and intrigue can be rather interesting since there is a lot of unknown potentials with how the game will turn out and plenty of room to make interesting plays. Though games where multiple individual townies can kill people without consent generally makes for a mafia favored game, so any future attempts of that style should tweak mafia counts and powers appropriately.

My issue with the bot games isn't the bot itself but more of the format. The low numbers require a very tight setup without much variation and the no pm'ing rule further restricts possibilities. What you end up with is a system with limited possibilities: there are only so many ideas (very few) that you can really pull off in such 9 person formats, even if you lift the pm'ing restriction. If it were possible to vary up the number of people (more people=exponentially more possibilities both in play and roles) who can play each time then yes it could become a consistent feature.

It's still a good idea to have the minigames going on sometimes for change of pace and such but I think that if the games are too frequent it will get stale very fast.

Also if anyone wants to double-check that their game is balanced properly and has no major loophole/gameplay issues just pm me.

They aren't mafia favored. Town just retards the fuck up intensely every game. If they're going to do that, they deserve to lose.
The number you have dialed is out of porkchops.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 10 2010 21:28 GMT
#37
2) A dislike of the setup? 9 people too few? Roles too boring?


9 is fine at the start, but it will get down to like 4, 5, 6 people and it starts to slow down really fast
F11 is definitely the most balanced, but it is dry as a result. Also, as Foolishness said, I believe that the day cycles are way too long for such a small game. I play on mafiascum, don't get me wrong, but that's the one reason I hate that website. Shit takes forever. I would also be a fan of majority lynch
University of Kentucky Basketball #1
Ver
Profile Joined October 2008
United States2186 Posts
April 10 2010 21:59 GMT
#38
On April 11 2010 05:19 L wrote:
Show nested quote +
On April 11 2010 04:31 Ver wrote:
Pro gaming one sounds like it would be a lot of fun. Games like Ace's with all the mystery and intrigue can be rather interesting since there is a lot of unknown potentials with how the game will turn out and plenty of room to make interesting plays. Though games where multiple individual townies can kill people without consent generally makes for a mafia favored game, so any future attempts of that style should tweak mafia counts and powers appropriately.

My issue with the bot games isn't the bot itself but more of the format. The low numbers require a very tight setup without much variation and the no pm'ing rule further restricts possibilities. What you end up with is a system with limited possibilities: there are only so many ideas (very few) that you can really pull off in such 9 person formats, even if you lift the pm'ing restriction. If it were possible to vary up the number of people (more people=exponentially more possibilities both in play and roles) who can play each time then yes it could become a consistent feature.

It's still a good idea to have the minigames going on sometimes for change of pace and such but I think that if the games are too frequent it will get stale very fast.

Also if anyone wants to double-check that their game is balanced properly and has no major loophole/gameplay issues just pm me.

They aren't mafia favored. Town just retards the fuck up intensely every game. If they're going to do that, they deserve to lose.


Normally all the retards don't have the power to alter the game as they see fit, especially on days 1/2. So there is more room for better players to take the lead since each individual player only has so much power. It's not like a one time thing either i,e caller going "i got half drunk and vigied ace lolol." All it takes is one person and not only does the town have to deal with that person but they also have to deal with the expanded chaos which is for the most part going to be very bad for the town as now everyone else can and will start doing it too. The amount of influence one bad player has over the game is gigantic in the 'everyone has a day kill power' format. Not nearly as much in normal games no matter what their role.

Even in a much higher skill level game I could see things going awry simply because one person isn't playing that well or they get duped or something and take matters into their own hands and set off a massive chain reaction.

Another way to look at it though is that we need to improve people at playing (town usually) but honestly I have no idea how at this point. The stickied thread has enough good advice to get people to quite a solid playing level but it seems nobody really follows it that well. Anyone have ideas?
Liquipedia
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
April 10 2010 23:40 GMT
#39
Anyone have ideas?


Ask, "would bill murray do this?" if the answer is yes, don't do it.
University of Kentucky Basketball #1
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
April 10 2010 23:50 GMT
#40
On April 11 2010 06:59 Ver wrote:
Another way to look at it though is that we need to improve people at playing (town usually) but honestly I have no idea how at this point. The stickied thread has enough good advice to get people to quite a solid playing level but it seems nobody really follows it that well. Anyone have ideas?


Honestly, I think one of the most helpful things to do is find a few players that you consider good, then talk to them during games. I find it always helps to have someone to bounce ideas off of, and when you have someone who has similar reads on things as yourself, your overall ability will hopefully improve. Trying to improve on your own can be insanely daunting as well, TL vet players can be total d bags to newbie players.

I think a good example would be take RoL. Given his general read on players the last few games, he has picked out reds fairly quickly, yet is still considered shit generally(at least based off one of the game endings i read).

People just need to find a small group core and just stick to learning with them. Also, learning to decieve the people your learning with is a key skill at decieving the town
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
NeuroSwarm 139
Nina 103
ViBE51
StarCraft: Brood War
Britney 13861
910 70
NaDa 13
Dota 2
monkeys_forever299
canceldota113
League of Legends
Doublelift2764
Heroes of the Storm
Grubby4607
Other Games
summit1g3891
fl0m1136
FrodaN954
olofmeister802
C9.Mang0327
Liquid`Hasu321
Livibee198
ToD185
UpATreeSC63
PPMD21
Organizations
StarCraft 2
angryscii 22
[ Show 23 non-featured ]
StarCraft 2
• Hupsaiya 80
• musti20045 31
• poizon28 26
• Adnapsc2 10
• RyuSc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 49
• FirePhoenix7
• Michael_bg 5
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21606
• WagamamaTV547
League of Legends
• Scarra818
Other Games
• imaqtpie1026
• Shiphtur489
• tFFMrPink 12
Upcoming Events
OSC
1h 10m
Big Brain Bouts
12h 10m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
19h 10m
BSL: Ladder Tournament
21h 10m
Sparkling Tuna Cup
1d 12h
Patches Events
1d 17h
BSL Open Qualifier
1d 21h
BSL Open Qualifier
1d 21h
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
4 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2026-10-08
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.