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FREEAGLELAND26781 Posts
I'm thinking of making another game to mod while I have some off-time in the near future. Since Zona's bot seems to have / will be having a monopoly ( ) over the very standard versions of the game, should I do something akin to the semi-standard (more power roles, but general town against mafia) or something weirder, like Ace's or Caller's games?
Incidentally, I liked the Russian Mafia one with guns. Hmm. Thoughts?
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I personally won't be playing in any bot games. Certain elements are just missing, and it doesn't suit my taste. I like the "once in a while" TL Mafia (insert Roman numeral here) games with a relatively standard rule set with clues in Night posts, players ranging from 25-50. If I play too many games in a row (like recently), it just dilutes my interest in the game.
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or something weirder, like Ace's or Caller's games?
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I am with fishball on this matter. As such I endorse everything he said.
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FREEAGLELAND26781 Posts
Sounds nice, I really do enjoy those somewhat standard types of games as well... I somewhat disdain clues since people tend to go crazy over them (partially inherited this disdain from Incog), but they generate activity, which is what mafia games really need. Perhaps I'll make one of the 20-30 people games with some semi-standard power roles, add clues, and shake and bake.
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On April 09 2010 15:40 Fishball wrote: I personally won't be playing in any bot games. Certain elements are just missing, and it doesn't suit my taste. I like the "once in a while" TL Mafia (insert Roman numeral here) games with a relatively standard rule set with clues in Night posts, players ranging from 25-50. If I play too many games in a row (like recently), it just dilutes my interest in the game. I'm planning on hosting one of these in a few weeks after I finish with school. Also, I agree. The micro games seem to just be missing something to me. I don't think I will be playing in one any time soon either.
Side note: flamewheel, when did zona's micro games become "standard?" The vast majority of games on TL have been 30+ players.
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On April 09 2010 15:40 Fishball wrote: I personally won't be playing in any bot games. Certain elements are just missing, and it doesn't suit my taste. I like the "once in a while" TL Mafia (insert Roman numeral here) games with a relatively standard rule set with clues in Night posts, players ranging from 25-50. If I play too many games in a row (like recently), it just dilutes my interest in the game.
This.
When does Mafia ... XXI (I think) begin?
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I liked Zona's games, but they seem they are all going the same basic path. In general there does not seem to be much room for innovation or change in how the game goes about. It was good for working on my behavior analysis, but besides that i prefer larger games that have more variations to them. Where role claims don't have an obvious course of action.
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On April 09 2010 21:50 Amber[LighT] wrote:Show nested quote +On April 09 2010 15:40 Fishball wrote: I personally won't be playing in any bot games. Certain elements are just missing, and it doesn't suit my taste. I like the "once in a while" TL Mafia (insert Roman numeral here) games with a relatively standard rule set with clues in Night posts, players ranging from 25-50. If I play too many games in a row (like recently), it just dilutes my interest in the game. This. When does Mafia ... XXI (I think) begin? Probably around May 1 if I'm the one who hosts it.
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If someone could host a mini game apart from Zona so I could skip that as per my ban and play in the XXI game that would be swell.
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I still like Zona's mafias-in-space idea
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FREEAGLELAND26781 Posts
On April 09 2010 20:36 Qatol wrote:Show nested quote +On April 09 2010 15:40 Fishball wrote: I personally won't be playing in any bot games. Certain elements are just missing, and it doesn't suit my taste. I like the "once in a while" TL Mafia (insert Roman numeral here) games with a relatively standard rule set with clues in Night posts, players ranging from 25-50. If I play too many games in a row (like recently), it just dilutes my interest in the game. I'm planning on hosting one of these in a few weeks after I finish with school. Also, I agree. The micro games seem to just be missing something to me. I don't think I will be playing in one any time soon either. Side note: flamewheel, when did zona's micro games become "standard?" The vast majority of games on TL have been 30+ players. Not standard as in TL standard, but standard as 'an accepted form of mafia', like on mafiascum and such in the sense that C9 games can be set up easily.
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FREEAGLELAND26781 Posts
On April 10 2010 01:27 Qatol wrote:Show nested quote +On April 09 2010 21:50 Amber[LighT] wrote:On April 09 2010 15:40 Fishball wrote: I personally won't be playing in any bot games. Certain elements are just missing, and it doesn't suit my taste. I like the "once in a while" TL Mafia (insert Roman numeral here) games with a relatively standard rule set with clues in Night posts, players ranging from 25-50. If I play too many games in a row (like recently), it just dilutes my interest in the game. This. When does Mafia ... XXI (I think) begin? Probably around May 1 if I'm the one who hosts it. I think I can get one started around Mid-April, if you guys will have it. If it's 20-30 people it shouldn't conflict with Qatol's game in timing.
And would this be XXI? Does Ace's game count toward numbering?
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I'd say only fairly standard games with a decent pool of players (25+) gets numbering.
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FREEAGLELAND26781 Posts
Caller's Russian game got numbered. It was between Incognito's "standard" 18 and my 20.
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I'm not saying his didn't, but rather more of a suggestion as a guideline for future game naming.
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On April 10 2010 03:08 flamewheel91 wrote:Show nested quote +On April 10 2010 01:27 Qatol wrote:On April 09 2010 21:50 Amber[LighT] wrote:On April 09 2010 15:40 Fishball wrote: I personally won't be playing in any bot games. Certain elements are just missing, and it doesn't suit my taste. I like the "once in a while" TL Mafia (insert Roman numeral here) games with a relatively standard rule set with clues in Night posts, players ranging from 25-50. If I play too many games in a row (like recently), it just dilutes my interest in the game. This. When does Mafia ... XXI (I think) begin? Probably around May 1 if I'm the one who hosts it. I think I can get one started around Mid-April, if you guys will have it. If it's 20-30 people it shouldn't conflict with Qatol's game in timing. And would this be XXI? Does Ace's game count toward numbering? Yeah that will work out fine. I can always shift mine back a bit to cover if yours takes longer than expected. Just gives me more time to figure out good clues/ advertise in General.
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If anyone needs a co-host, I'll be taking a break from playing.
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Foolishness
United States3044 Posts
I think a problem from Zona's games is that the day/night cycles are too long. When there are 5-9 people alive, do you really need 48 hours to talk things over (or 24 hours for night)? I'm not saying it should be like the first mini mafia which had 20 min day cycles or whatever, but something a bit shorter might help keep interest going and keep from getting bored. Ultimately, the length of the day/night should be determined by how many people are alive, so maybe we should consider something where the cycles get shorter as more people are killed.
I'm the only one in the thread so far who thinks this, but I like playing in Zona's small games and think they should be maintained to some degree. I think it provides a nice break from playing in gigantic 40-50 player games. Also, in between these large games, there's usually some sort of break period of a few weeks or so (understandable of course because the game has to get organized and people have to sign up and such). Zona's games allow for mafia play in this interim period for those who want to.
It was also nice to see that a lot of players in Zona's games were relative new comers, and not just a room full of vets. These games help give experience to those who are relatively new and want to play/learn more, as they don't have to sit around and wait for the next big game to play in. Case in point I think some people aren't going to write off BM before the game even starts anymore after his recent performance.
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FREEAGLELAND26781 Posts
On April 10 2010 09:38 Foolishness wrote: I think a problem from Zona's games is that the day/night cycles are too long. When there are 5-9 people alive, do you really need 48 hours to talk things over (or 24 hours for night)? I'm not saying it should be like the first mini mafia which had 20 min day cycles or whatever, but something a bit shorter might help keep interest going and keep from getting bored. Ultimately, the length of the day/night should be determined by how many people are alive, so maybe we should consider something where the cycles get shorter as more people are killed.
I'm the only one in the thread so far who thinks this, but I like playing in Zona's small games and think they should be maintained to some degree. I think it provides a nice break from playing in gigantic 40-50 player games. Also, in between these large games, there's usually some sort of break period of a few weeks or so (understandable of course because the game has to get organized and people have to sign up and such). Zona's games allow for mafia play in this interim period for those who want to.
It was also nice to see that a lot of players in Zona's games were relative new comers, and not just a room full of vets. These games help give experience to those who are relatively new and want to play/learn more, as they don't have to sit around and wait for the next big game to play in. Case in point I think some people aren't going to write off BM before the game even starts anymore after his recent performance. Which got the town killed  But yes, I agree that small games can be nice, but I'm really frustrated with people not posting. These less standard games attract more attention due to gimmicks, but meh.
I guess I'll start writing up a game this weekend. Clues or not? Personally, I'm not a fan of them due both to host opinion on clues and how people always go overboard with them, but they generate discussion and posts.
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