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Mafia game mechanics discussion - Page 3

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Ace
Profile Blog Joined October 2002
United States16096 Posts
June 14 2010 06:25 GMT
#41
On June 14 2010 14:53 YellowInk wrote:
I know this thread is a couple months old, but I don't see a better place to put this. If I was wrong to bump this, just let me know. Also, I'm a new player to these forums, so I don't expect my opinion to hold too much weight, but here goes.

I think it should be considered a town power to be able to send a message. Allowing all players to PM all players is a townie advantaged state of game. While this can be balanced into the calculations, I think that allowing all players to PM takes a lot away from the game as well. There will be less activity in thread because of how much conversation happens behind closed doors. In the end this stifles interaction and discussion between the players - the very essence, to me, of the game of mafia.

In short, I believe it is better for the health of the game to make no-PM the norm and assign PM powers in roles.


This is the reason I don't play PM games. PMs are a HUGE bonus for the town and just screw Mafia over, not to mention ruining the game. Players also tend to do terrible when PMs are involved because when trying to read the thread multiple chains of information and logic are missing. When playing standard games Masons are usually killed off asap because of their ability to PM.
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 14 2010 06:27 GMT
#42
On June 14 2010 15:01 Bill Murray wrote:
Show nested quote +
On June 14 2010 14:53 YellowInk wrote:
I know this thread is a couple months old, but I don't see a better place to put this. If I was wrong to bump this, just let me know. Also, I'm a new player to these forums, so I don't expect my opinion to hold too much weight, but here goes.

I think it should be considered a town power to be able to send a message. Allowing all players to PM all players is a townie advantaged state of game. While this can be balanced into the calculations, I think that allowing all players to PM takes a lot away from the game as well. There will be less activity in thread because of how much conversation happens behind closed doors. In the end this stifles interaction and discussion between the players - the very essence, to me, of the game of mafia.

In short, I believe it is better for the health of the game to make no-PM the norm and assign PM powers in roles.


I had PM in a mini game, and the mafia won
I don't believe it really matters. Mafia can influence townies to do what they want. If Chezinu is in the game, and town, perhaps you're right


It's true, it can work both ways. However it still ruins the game and it takes some really skilled Mafia and stupid townies for the scum to get away with stuff in all out PM game. Still I'd never play in any game like that because it's no longer a Mafia game.
Math me up, scumboi. - Acrofales
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
Last Edited: 2010-06-14 06:31:56
June 14 2010 06:31 GMT
#43
I was considering having Masons in my next game (no PM) with the condition that they can't publicly claim or be mod-killed.

edt: of course mafia could pm each other
University of Kentucky Basketball #1
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