• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:51
CET 14:51
KST 22:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1745 users

TL Mafia Ban List - Page 58

Forum Index > TL Mafia
Post a Reply
Prev 1 56 57 58 59 60 180 Next
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
Last Edited: 2011-03-15 06:41:24
March 15 2011 06:38 GMT
#1141
On March 15 2011 11:51 Coagulation wrote:
this is what a reasonable host does when his game fails
http://www.teamliquid.net/forum/viewmessage.php?topic_id=190439&currentpage=13#243

you dont ban everyone asap.

jesus

I think this is a better argument of why Coag should play. But I'm afraid of the precedent it might set. The second someone is let off the hook then everyone will be trying to dodge some how. Sorry Coag but I think the best course is just to take the ban and move on.

Edit: the reason why I posted this is because I don't think using play styles is a good method of solving this. I happen to agree that having Coag in a game is better than some inactive newbie but I don't think getting in a debate about who's play style is better for the game is the right way to solve this.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 15 2011 06:46 GMT
#1142
On March 15 2011 15:31 Incognito wrote:
Show nested quote +
you really rather the game suffer from inactivity than let me play.


This implies that you are critical to gameplay and that you are the main reason the game progresses. If Foolishness or Ver said this, I'd agree. But I don't think a majority of the players here would say that the lack of your presence would severely hamper the game. Posting a bunch of one liners IN ALL CAPS doesn't really benefit the game. I'd disagree with RoL that one liner activity > inactivity. Its really not. Neither type of behavior meaningfully benefits the game. Its nice to know that you care, but that's hardly a justification.



Uh no.. this implies when a blue gets modkilled for inactivity in a game me being a replacement would be better than the town taking a loss to their town powers.



Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-03-15 16:25:11
March 15 2011 15:21 GMT
#1143
I honestly don't think we are getting anywhere with this debate any more. How about we just put Coag's punishment to a vote? The reasonable options: 1 game ban, warning, no action. As usual, anyone who cares can vote, Host's vote counts extra.

WARNING: I see these kinds of things as precedent going forward. I will be inclined to treat similar situations the same way in the future. Keep this in mind when you vote.
Uff Da
OriginalName
Profile Blog Joined July 2010
Canada1140 Posts
March 15 2011 15:24 GMT
#1144
I'm assuming this is for Coags ban: Im going to vote Warning.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-03-15 15:56:36
March 15 2011 15:25 GMT
#1145
On March 16 2011 00:24 OriginalName wrote:
I'm assuming this is for Coags ban: Im going to vote Warning.

Yeah. Fixed.

On March 16 2011 00:41 RebirthOfLeGenD wrote:
Who gave him the ban in the first place? DrH?

He was modkilled by Incognito and Flamewheel in Diplomacy Mafia.
Uff Da
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 15 2011 15:41 GMT
#1146
Who gave him the ban in the first place? DrH?
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
LSB
Profile Blog Joined April 2010
United States5171 Posts
March 15 2011 16:03 GMT
#1147
I vote that everyone modkilled in Diplomacy Mafia should get a warning.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 15 2011 16:05 GMT
#1148
The thing with coags case is that he wasn't the only one modkilled for inactivity in Diplo, everyone who was modkilled for the same reasons should get the same penalties, no? (barring exceptional cases)

Moderator
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
March 15 2011 16:16 GMT
#1149
On March 16 2011 01:03 LSB wrote:
I vote that everyone modkilled in Diplomacy Mafia should get a warning.


Regardless of whether a game is dead or not, if you sign up you are making a commitment to follow the rules. Just because lots of people did it too doesn't make it right. If you are on a road with a 50mph limit but everyone is going 70, if you get caught you can't turn around and say 'everyone else was doing it too'


However, in this case I agree with a warning for everyone, but its up to the host to decide. His game, his rules. Don't sign up if you don't like them.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
Last Edited: 2011-03-15 16:30:46
March 15 2011 16:26 GMT
#1150
I vote for instituting a policy where a player with at least 5 previous games can choose to make their bans warnings which will dissipate after another 5 games are played without incident. However if you get mod killed within those 5 games you get the punishment for that mod kill plus whatever warnings you had.

This only applies to ACTIVITY mod kills. Anything behavior related is a completely different issue.

IE: Coagulation gets a one game ban for his mod kill in BR experimental mafia. Coagulation chooses to turn that ban into a WARNING. If coagulation plays another 5 games without incident his warning is removed. However if coagulation gets mod killed again within the next 5 games he would get a 2 game ban. One for his previous warning and one for the current mod kill.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
March 15 2011 16:44 GMT
#1151
I trust Incognito's decision, so whatever he says +1.
Together but separate, like oatmeal
chaoser
Profile Blog Joined November 2008
United States5541 Posts
March 15 2011 16:52 GMT
#1152
On March 16 2011 01:26 RebirthOfLeGenD wrote:
I vote for instituting a policy where a player with at least 5 previous games can choose to make their bans warnings which will dissipate after another 5 games are played without incident. However if you get mod killed within those 5 games you get the punishment for that mod kill plus whatever warnings you had.

This only applies to ACTIVITY mod kills. Anything behavior related is a completely different issue.

IE: Coagulation gets a one game ban for his mod kill in BR experimental mafia. Coagulation chooses to turn that ban into a WARNING. If coagulation plays another 5 games without incident his warning is removed. However if coagulation gets mod killed again within the next 5 games he would get a 2 game ban. One for his previous warning and one for the current mod kill.


Then we'd have to track game numbers for pretty much everyone, even newbies, and then update them all the time. With staggered games ending, it's going to get real messy real fast with the signup system we have that would require manual updating of the game number list. Maybe if it was automatic this would work but for now it's just too complicated
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
Last Edited: 2011-03-15 17:08:27
March 15 2011 17:07 GMT
#1153
Just to clarify what I said above:

If I was host I would give a warning, and I think in this case a warning would be better.

However it should be up to the host, not a vote. If he asks for a warning instead, give a warning, if he asks for a ban give a ban. That's my opinion.
Incognito
Profile Joined November 2008
United States2071 Posts
March 15 2011 18:05 GMT
#1154
Ban. Basically what deconduo said. If you sign up to join a game, you're agreeing to play the game until you die or it is declared to be over. It wasn't exactly that difficult to take 5 minutes to skim the short thread and send me a PM containing orders. And then I see people in the game who are active elsewhere on the site. Its not like you didn't have time to send in orders. Not playing the game because nobody else was is a terrible excuse. Not to mention the effect it has on other people who were actually trying to play the game, like Ace/citi.zen were. If everyone is waiting around for other people to say stuff of course nothing gets done.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
March 15 2011 19:11 GMT
#1155
On March 16 2011 01:52 chaoser wrote:
Show nested quote +
On March 16 2011 01:26 RebirthOfLeGenD wrote:
I vote for instituting a policy where a player with at least 5 previous games can choose to make their bans warnings which will dissipate after another 5 games are played without incident. However if you get mod killed within those 5 games you get the punishment for that mod kill plus whatever warnings you had.

This only applies to ACTIVITY mod kills. Anything behavior related is a completely different issue.

IE: Coagulation gets a one game ban for his mod kill in BR experimental mafia. Coagulation chooses to turn that ban into a WARNING. If coagulation plays another 5 games without incident his warning is removed. However if coagulation gets mod killed again within the next 5 games he would get a 2 game ban. One for his previous warning and one for the current mod kill.


Then we'd have to track game numbers for pretty much everyone, even newbies, and then update them all the time. With staggered games ending, it's going to get real messy real fast with the signup system we have that would require manual updating of the game number list. Maybe if it was automatic this would work but for now it's just too complicated

No, we do everything normally. The only difference is a player can request we look at their history and see if he qualifies for a ban reduction.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
PsYchOFisH
Profile Joined July 2009
8 Posts
March 15 2011 19:23 GMT
#1156
On March 16 2011 04:11 RebirthOfLeGenD wrote:
Show nested quote +
On March 16 2011 01:52 chaoser wrote:
On March 16 2011 01:26 RebirthOfLeGenD wrote:
I vote for instituting a policy where a player with at least 5 previous games can choose to make their bans warnings which will dissipate after another 5 games are played without incident. However if you get mod killed within those 5 games you get the punishment for that mod kill plus whatever warnings you had.

This only applies to ACTIVITY mod kills. Anything behavior related is a completely different issue.

IE: Coagulation gets a one game ban for his mod kill in BR experimental mafia. Coagulation chooses to turn that ban into a WARNING. If coagulation plays another 5 games without incident his warning is removed. However if coagulation gets mod killed again within the next 5 games he would get a 2 game ban. One for his previous warning and one for the current mod kill.


Then we'd have to track game numbers for pretty much everyone, even newbies, and then update them all the time. With staggered games ending, it's going to get real messy real fast with the signup system we have that would require manual updating of the game number list. Maybe if it was automatic this would work but for now it's just too complicated

No, we do everything normally. The only difference is a player can request we look at their history and see if he qualifies for a ban reduction.

The problem I have with this system isn't checking to see if someone qualifies for a ban reduction, but tracking the player after they get banned. I know Diplomacy mafia happened at the same time as other games. I don't think any of the others did. If that is the case, this is the list of players I would be keeping track of right now between bans and warnings and not counting the people who already sat out:

Jackal58
astroorion
Beneather
BloodyC0bbler
Coagulation
ShoCkeyy
Divinek
ilovejonn
me_viet
ELITECubWarman8
SouthRawrea
Johnhughthom
Project Psycho
zerroth
papapanda
Nfi
tube
Mr. Zergling
Brocket
Tevo
ghote
youngminii

While not all of them would merit this special treatment, at least youngminii, tube, SouthRawrea, divinek, shockeyy, coagulation, BC, beneather, and jackal would (and probably others, but I'm not going to bother to check right now). For those players, you just added a lot of extra work because I'm going to have to track their warning through the next 5 games they play (it isn't really fair to do just the next 5 games because of people like myself who might merit special treatment but don't play often enough for such a punishment to be meaningful if it's just the next 5 games played).
aka Qatol
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 15 2011 20:40 GMT
#1157
i say just use common sense.
ask yourself is the person a liability to the function and integrity of the game?
if yes ban if not dont ban.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 15 2011 20:43 GMT
#1158
I have played maybe 30+ games here very actively.
the only game i have any trouble in is the one where the game ends because of general player base inactivity issues.

I dont see why a warning wouldn't be sufficient.
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
Last Edited: 2011-03-15 21:05:13
March 15 2011 21:02 GMT
#1159
Coagulation the problem with that is its too subjective and completely unfair to go based off of the opinions of others. I would not support any system that is basically a popularity contest. Having set definitions makes it as objective as we can make it.

Oh and Qatol, I really don't think it would be much work if it all. All you do is change there game ban count to warning. Next time they get mod killed we just count the disparity if applicable.

The same thing I was trying to apply was that warnings/bans eventually wear off after a certain amount of time. But I think the player should be responsible for telling you that they have fulfilled the 5 games without incident requirement. That's not something any of us should worry about.

IE: If Coagulation has his 1 game banned turned into a 1 game warning. He is allowed to play. If he goes 5 games without incident he PM's Qatol to take him off the list, with a list of the games he has played in. However if Coagulation gets mod killed on his 3rd game after turning his ban into a warning he is naturally reported in this thread as having been mod killed. At which point we just add his 1 game ban and his 1 game warning together and he has to sit out. for those two games.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
Last Edited: 2011-03-15 21:15:52
March 15 2011 21:11 GMT
#1160
On March 16 2011 06:02 RebirthOfLeGenD wrote:
Coagulation the problem with that is its too subjective and completely unfair to go based off of the opinions of others.


The only person who should have an opinion on it is each individual host

The modkills should be recorded and compiled in a list in this thread for information to help host's make their decisions.

I dont understand why there needs to be a rigid system set to deal with problems that are much more organic and variable in nature.
Prev 1 56 57 58 59 60 180 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 36854
Rain 9486
Sea 5606
Jaedong 1588
EffOrt 848
GuemChi 829
Stork 685
Soma 613
Light 457
Mini 439
[ Show more ]
PianO 329
ggaemo 268
firebathero 256
hero 256
Hyuk 231
Mong 224
Rush 193
Last 154
Shuttle 138
Mind 105
Hyun 92
Barracks 74
Pusan 59
sorry 58
ToSsGirL 55
Sea.KH 54
soO 49
yabsab 32
zelot 26
Terrorterran 24
Shine 18
ajuk12(nOOB) 17
Sexy 15
JulyZerg 9
SilentControl 9
Icarus 6
eros_byul 0
Dota 2
XcaliburYe1299
syndereN492
BananaSlamJamma1
League of Legends
C9.Mang0427
Counter-Strike
x6flipin1205
Other Games
B2W.Neo2061
singsing1760
Grubby1239
Pyrionflax556
Hui .181
Mew2King52
Organizations
Other Games
gamesdonequick793
StarCraft 2
CranKy Ducklings419
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 95
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler70
League of Legends
• Jankos2409
• Nemesis1690
Upcoming Events
OSC
4h 10m
BSL 21
6h 10m
Cross vs Dewalt
Replay Cast
19h 10m
Wardi Open
22h 10m
OSC
1d 22h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
5 days
OSC
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.