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TL Mafia Ban List - Page 57

Forum Index > TL Mafia
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Ace
Profile Blog Joined October 2002
United States16096 Posts
March 15 2011 01:02 GMT
#1121
That's too much extra work. Someone who has played 20 games would be so familiar with the rules here that they'd avoid a modkill by asking the game moderator to replace them. The only way I can see someone with a lot of games under their belt getting modkilled is for some real life issue that kept them away from the forum.

Point is no one that has been around for more than a few games and has the ability to communicate should be getting modkilled.
Math me up, scumboi. - Acrofales
Incognito
Profile Joined November 2008
United States2071 Posts
March 15 2011 01:04 GMT
#1122
This initiative will bring on more complaints for people who have been modkilled, thus giving Qatol more administrative headache he doesn't need. We'll also have no way to quantitatively determine this, and get more people who will argue that they've been more useful then they actually have been.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
March 15 2011 01:05 GMT
#1123
On March 15 2011 10:02 Ace wrote:
That's too much extra work. Someone who has played 20 games would be so familiar with the rules here that they'd avoid a modkill by asking the game moderator to replace them. The only way I can see someone with a lot of games under their belt getting modkilled is for some real life issue that kept them away from the forum.

Point is no one that has been around for more than a few games and has the ability to communicate should be getting modkilled.


This too. And nowadays people with reasonable excuses have been getting by, so this shouldn't be a problem.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
March 15 2011 01:06 GMT
#1124
The ban list isn't broken, why fix something that seems to work well? I mean if we leave it down to individual mods then the effect of being mod-killed diminishes greatly, I like it the way it is, its a standardized system of punishment for inactivity/rulebreaking. I wouldn't complain if there was some magical # of games played between bans that decreased the severity of it, but thats as much as I think should be changed.
Moderator
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
Last Edited: 2011-03-15 01:31:53
March 15 2011 01:30 GMT
#1125
BloodyC0bbler - second ban - 4 games remain
Coagulation


This is what I'm talking about. Again, I think that a point system is too complicated, but I think that hosts should be allowed to make exceptions to the ban list. But now that I think about it, this is probably in effect anyways, as the host has the decision to follow the ban list or not...
I'm currently on an indefinite hiatus from TL =(
citi.zen
Profile Joined April 2009
2509 Posts
March 15 2011 01:46 GMT
#1126
Hosts always had the option not to follow the ban list. Caller's games for example rarely follow it. Otherwise ... agreed with Ace/Incognito.
Aut viam inveniam, aut faciam.
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2011-03-15 02:35:45
March 15 2011 01:51 GMT
#1127
On March 15 2011 07:12 darmousseh wrote:
Show nested quote +
On March 15 2011 05:32 RebirthOfLeGenD wrote:
Oh and I know I have proposed something similar before, but I really think we need some way to reward active players on our board. I think we just need to work out exactly what we think qualifies as active, and what doesn't, and how far we go with exemption.



How bout a point system. Every time you play mafia and contribute you earn points. Getting modkilled would be negative points. Sitting out a game is a point. For example


Play a game of mafia and contribute at all: 1 point
Play a game of mafia and be the MVP of the game: 2 points
Play a game of mafia and get mod killed: -2 points
Sitting out a game: 1 point
Mod Killed again: -3 points.

Maximum of 5 points at any time (meaning if a vet gets modkilled, they would have to do something bad again to actually have to sit out a game).

The details can be worked out.

If we implement this, I'm going on strike.

On March 15 2011 08:00 Mr. Wiggles wrote:
Show nested quote +
On March 15 2011 07:50 Kavdragon wrote:
On March 15 2011 05:31 RebirthOfLeGenD wrote:I think its more fair to those of us who have contributed a lot of time to this forum and even to the hosts.


I strongly agree. People like Ver, BloodyC0bbler, Ace, etc... should not need to sit out 4-5 games because they went inactive in one. I haven't given enough thought to suggest a system on how to fix this, but I agree that it's a problem.

In general, there's a mechanic that is broken with mod-kills: The more bans you get, the harsher they get. This works well for rooting out new players that go inactive every time, but if someone has played in 20 games receives his second ban, it shouldn't be a harsh as someone who has been banned in his first two games.


Yeah, I've also never seen this happen in the short time I've been here, but what happens if someone who's been around for a while gets a second or third modkill? Say you were modkilled twice when you started playing, and sat out your games normally. What happens if you are modkilled again something like 3 years later, do you still have to sit out 5 games, or do you get preferential treatment because you went three years without being modkilled? Does it go to a case-by-case basis?

This is more of a special case, and one which has not happened yet. I'm more of the philosophy that we will deal with it when we see it. By the way, BC probably wasn't the best choice as an example considering he's on a 4 game ban right now plus he's in trouble beyond that (he was really really inactive when smurfing/coaching in XXXVII).

On March 15 2011 10:02 Ace wrote:
That's too much extra work. Someone who has played 20 games would be so familiar with the rules here that they'd avoid a modkill by asking the game moderator to replace them. The only way I can see someone with a lot of games under their belt getting modkilled is for some real life issue that kept them away from the forum.

Point is no one that has been around for more than a few games and has the ability to communicate should be getting modkilled.

BC did. Zona did. Malongo did. nemY did. L did. Caller did. I'm not sure if Shikyo was to that point, but he got modkilled. However, all of them knew better and most of them were sick of playing when they got themselves modkilled. Notice how many of them have played in games recently. (L replaced into a game and BC's modkill was recent so he doesn't count.)

On March 15 2011 10:04 Incognito wrote:
This initiative will bring on more complaints for people who have been modkilled, thus giving Qatol more administrative headache he doesn't need. We'll also have no way to quantitatively determine this, and get more people who will argue that they've been more useful then they actually have been.

Exactly.

On March 15 2011 10:46 citi.zen wrote:
Hosts always had the option not to follow the ban list. Caller's games for example rarely follow it. Otherwise ... agreed with Ace/Incognito.

Actually, his games never follow it. But he pays for that by having the chronically inactive/banned players sign up and then go inactive within the first day or two of the game. It's just a tradeoff.

Look, my feeling on the matter is the veteran players who get modkilled for being inactive either a) lost the drive to play and don't care too much or b) had something going on in their lives which explains the situation in which case we are usually pretty lenient. These players are extremely unlikely to just forget and if they do, they're usually the ones who are okay with sitting out a few games because they remember the days before this list. If we reach a point where this kind of consideration would matter more than just a 1 game ban (like BC going inactive by accident in a year or something), then we can talk, but it just doesn't seem relevant right now.

As for Coagulation's ban, I think it was fair. People can feel free to outvote me, and then so be it (standard policy for this thread), but I don't see a problem with it and I don't see any reason to give him any special status.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 15 2011 02:22 GMT
#1128
Oh, and with XXXVII ending, Misder has been removed from the ban list.
Uff Da
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 15 2011 02:25 GMT
#1129
Well i should at least be able to go on the backup list so i can replace one of the many modkilled inactives everygame.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 15 2011 02:29 GMT
#1130
why would u let a game suffer from inactivity when i am clearly an active player that wants to play.


Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 15 2011 02:44 GMT
#1131
On March 15 2011 11:25 Coagulation wrote:
Well i should at least be able to go on the backup list so i can replace one of the many modkilled inactives everygame.

Why? How is that any different from sitting out a game and then joining a game which starts before the game you're sitting out finishes?

On March 15 2011 11:29 Coagulation wrote:
why would u let a game suffer from inactivity when i am clearly an active player that wants to play.

I'm not convinced the game will be inactive. Also, I am not convinced that the game will be more inactive because you are not present in the game. I think you are jumping the gun on this assumption.

The whole point of this is for you to have to sit out and watch a game. You messed up and got yourself modkilled. This forum (other than Caller) has agreed that we punish for that. It isn't supposed to be pleasant. It is supposed to disincentivize you from missing deadlines like that again.
Uff Da
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 15 2011 02:46 GMT
#1132
i didnt "mess up and get myself modkilled"

The game was dead.
nothing was happening town quit cause it sucked.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 15 2011 02:48 GMT
#1133
you would think if over 50% of the game gets modkilled in 1 day for being inactive then there is something wrong with the game. not the players
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 15 2011 02:51 GMT
#1134
this is what a reasonable host does when his game fails
http://www.teamliquid.net/forum/viewmessage.php?topic_id=190439&currentpage=13#243

you dont ban everyone asap.

jesus
BloodyC0bbler
Profile Blog Joined September 2004
Canada7875 Posts
March 15 2011 03:53 GMT
#1135
On March 13 2011 15:47 mikeymoo wrote:
PMs on TL are easier, msn has been on and off for ages now (around since we last talked)


YEAH LIKE WHEN IT SAYS IM OFFLINE WHEN WE SHOULD BE WATCHING TOP CHEF! BOOOOO
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 15 2011 04:02 GMT
#1136
On March 15 2011 11:25 Coagulation wrote:
Well i should at least be able to go on the backup list so i can replace one of the many modkilled inactives everygame.


I'll allow you to get in on the replacement list if you're on the Ban List. I let BM do it twice iirc.
Math me up, scumboi. - Acrofales
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 15 2011 04:41 GMT
#1137
On March 15 2011 13:02 Ace wrote:
Show nested quote +
On March 15 2011 11:25 Coagulation wrote:
Well i should at least be able to go on the backup list so i can replace one of the many modkilled inactives everygame.


I'll allow you to get in on the replacement list if you're on the Ban List. I let BM do it twice iirc.

I don't like the idea of him using the game towards his ban if he winds up playing in it. He isn't sitting out the game if he's playing........
Uff Da
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
Last Edited: 2011-03-15 04:49:09
March 15 2011 04:43 GMT
#1138
you really rather the game suffer from inactivity than let me play.
its not like im "learning anything" from a ban. i clearly dont have inactivity issues.
whatever man just sit me out.
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2011-03-15 06:34:08
March 15 2011 06:31 GMT
#1139
you really rather the game suffer from inactivity than let me play.


This implies that you are critical to gameplay and that you are the main reason the game progresses. If Foolishness or Ver said this, I'd agree. But I don't think a majority of the players here would say that the lack of your presence would severely hamper the game. Posting a bunch of one liners IN ALL CAPS doesn't really benefit the game. I'd disagree with RoL that one liner activity > inactivity. Its really not. Neither type of behavior meaningfully benefits the game. Its nice to know that you care, but that's hardly a justification.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 15 2011 06:35 GMT
#1140
On March 15 2011 13:41 Qatol wrote:
Show nested quote +
On March 15 2011 13:02 Ace wrote:
On March 15 2011 11:25 Coagulation wrote:
Well i should at least be able to go on the backup list so i can replace one of the many modkilled inactives everygame.


I'll allow you to get in on the replacement list if you're on the Ban List. I let BM do it twice iirc.

I don't like the idea of him using the game towards his ban if he winds up playing in it. He isn't sitting out the game if he's playing........


oh yea for sure. Him replacing in isn't counting for his Ban List count.
Math me up, scumboi. - Acrofales
Prev 1 55 56 57 58 59 180 Next
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