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Incognito's TL Mafia XVI - Page 65

Forum Index > TL Mafia
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Prev 1 63 64 65 66 67 95 Next
meeple
Profile Blog Joined April 2009
Canada10211 Posts
January 25 2010 13:59 GMT
#1281
On January 25 2010 22:28 citi.zen wrote:
One more comment: there is a mention after the last lynching of the second amendment, which is the right to bear guns.


Are there clues in the lynchings??
Qatol
Profile Blog Joined November 2006
United States3165 Posts
January 25 2010 14:13 GMT
#1282
On January 25 2010 22:59 meeple wrote:
Show nested quote +
On January 25 2010 22:28 citi.zen wrote:
One more comment: there is a mention after the last lynching of the second amendment, which is the right to bear guns.


Are there clues in the lynchings??

No there aren't. Clues are only in the Day posts.
Uff Da
citi.zen
Profile Joined April 2009
2509 Posts
January 25 2010 14:14 GMT
#1283
Good question. I took them to have the same clue/no clue area layout as the days. Now that I look at the night posts again, I think that is wrong and there probably are no clues there.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
January 25 2010 14:14 GMT
#1284
Ah, thanks for that.
Aut viam inveniam, aut faciam.
citi.zen
Profile Joined April 2009
2509 Posts
January 25 2010 14:53 GMT
#1285
BloodyC0bbler's mafia game ain't going any better for the town.
Aut viam inveniam, aut faciam.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 25 2010 15:00 GMT
#1286
On January 25 2010 22:20 citi.zen wrote:
A couple of random observations, which will not help anyone at this point: the mafia killed the first three people if you list naes alphabetically, ignoring punctuation marks; we complain about clues, but in the end we did not really use the strongest ones for lynching either night. Hobbes and freewheel are still with us, and t_co and kane turned out to be green.


flamewheel
I agree though: until we get the next set of clues, it would be prudent for us to look based on players' actions and interactions.

Seeing as how I cannot actually dissuade people from logic since clues are there, I invite persons who have suspicions about me to interrogate me further.
Writerdamn, i was two days from retirement
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 25 2010 15:03 GMT
#1287
On January 25 2010 23:53 citi.zen wrote:
BloodyC0bbler's mafia game ain't going any better for the town.


I'd say theirs is worse. Lynching an inactive detective night one, then losing a bodyguard following the night, then the two vigilantes... yeah. 'Snot looking good for them.
Writerdamn, i was two days from retirement
citi.zen
Profile Joined April 2009
2509 Posts
January 25 2010 15:04 GMT
#1288
On January 26 2010 00:00 flamewheel91 wrote:
Show nested quote +
On January 25 2010 22:20 citi.zen wrote:
A couple of random observations, which will not help anyone at this point: the mafia killed the first three people if you list naes alphabetically, ignoring punctuation marks; we complain about clues, but in the end we did not really use the strongest ones for lynching either night. Hobbes and freewheel are still with us, and t_co and kane turned out to be green.


flamewheel
I agree though: until we get the next set of clues, it would be prudent for us to look based on players' actions and interactions.

Seeing as how I cannot actually dissuade people from logic since clues are there, I invite persons who have suspicions about me to interrogate me further.


I don't see how we are saying the same thing: you are suggesting looking at people's actions instead of clues, I am stating that we tried tha with t_co and kane, and it has not worked out very well.
Aut viam inveniam, aut faciam.
789
Profile Joined October 2009
United States959 Posts
January 25 2010 15:06 GMT
#1289
Yeah, while things aren't going good for us; we still have time to get it turned around. We just need to get things figured out in a hurry. Figuring out the clue writing style could be a help, but maybe we should lynch on suspicious behavior next. Unless day 3 clues afford us some sort of revelation.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
789
Profile Joined October 2009
United States959 Posts
January 25 2010 15:07 GMT
#1290
On January 26 2010 00:04 citi.zen wrote:
Show nested quote +
On January 26 2010 00:00 flamewheel91 wrote:
On January 25 2010 22:20 citi.zen wrote:
A couple of random observations, which will not help anyone at this point: the mafia killed the first three people if you list naes alphabetically, ignoring punctuation marks; we complain about clues, but in the end we did not really use the strongest ones for lynching either night. Hobbes and freewheel are still with us, and t_co and kane turned out to be green.


flamewheel
I agree though: until we get the next set of clues, it would be prudent for us to look based on players' actions and interactions.

Seeing as how I cannot actually dissuade people from logic since clues are there, I invite persons who have suspicions about me to interrogate me further.


I don't see how we are saying the same thing: you are suggesting looking at people's actions instead of clues, I am stating that we tried tha with t_co and kane, and it has not worked out very well.


This is a good point though.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
citi.zen
Profile Joined April 2009
2509 Posts
January 25 2010 15:08 GMT
#1291
Just keep in mind that t_co was lynched solely on suspicious behavior. I am not saying it is always the wrong approach, just that it can easily backfire.
Aut viam inveniam, aut faciam.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 25 2010 15:28 GMT
#1292
On January 26 2010 00:08 citi.zen wrote:
Just keep in mind that t_co was lynched solely on suspicious behavior. I am not saying it is always the wrong approach, just that it can easily backfire.

Aggressive behaviour shouldnt be considered suspicious most of the time. Thats the stance we should take collectively. Inactivity is whats suspicious.

And in the end, it isnt right now so crucial as who we lynch right now since lets face it - it far more likely to hit a townie at this point. What matters is getting discussion with substance, to pile clues for later.
If you have to ask, you don't know.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 25 2010 15:32 GMT
#1293
On January 26 2010 00:04 citi.zen wrote:
Show nested quote +
On January 26 2010 00:00 flamewheel91 wrote:
On January 25 2010 22:20 citi.zen wrote:
A couple of random observations, which will not help anyone at this point: the mafia killed the first three people if you list naes alphabetically, ignoring punctuation marks; we complain about clues, but in the end we did not really use the strongest ones for lynching either night. Hobbes and freewheel are still with us, and t_co and kane turned out to be green.


flamewheel
I agree though: until we get the next set of clues, it would be prudent for us to look based on players' actions and interactions.

Seeing as how I cannot actually dissuade people from logic since clues are there, I invite persons who have suspicions about me to interrogate me further.


I don't see how we are saying the same thing: you are suggesting looking at people's actions instead of clues, I am stating that we tried tha with t_co and kane, and it has not worked out very well.


Oops, quoted wrong person. My apologies. My thoughts still stand.
Writerdamn, i was two days from retirement
meeple
Profile Blog Joined April 2009
Canada10211 Posts
January 25 2010 16:26 GMT
#1294
On January 26 2010 00:28 JohannesH wrote:
Show nested quote +
On January 26 2010 00:08 citi.zen wrote:
Just keep in mind that t_co was lynched solely on suspicious behavior. I am not saying it is always the wrong approach, just that it can easily backfire.

Aggressive behaviour shouldnt be considered suspicious most of the time. Thats the stance we should take collectively. Inactivity is whats suspicious.

And in the end, it isnt right now so crucial as who we lynch right now since lets face it - it far more likely to hit a townie at this point. What matters is getting discussion with substance, to pile clues for later.


I would mostly agree with this. Some people would argue that we lynched kane]deth[ off clues, but I think it was mainly because he didn't protest at all.

Regardless, what are people's ideas concerning the double lynches? Should we only use it if we're absolutely sure of two mafia?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
January 25 2010 16:36 GMT
#1295
We have a limited number of double lynches, yes? At the rate we're going, might as well wait until there is solid conviction to do so. The new day's clues may bring light.
Writerdamn, i was two days from retirement
789
Profile Joined October 2009
United States959 Posts
January 25 2010 16:43 GMT
#1296
On January 26 2010 01:26 meeple wrote:
Show nested quote +
On January 26 2010 00:28 JohannesH wrote:
On January 26 2010 00:08 citi.zen wrote:
Just keep in mind that t_co was lynched solely on suspicious behavior. I am not saying it is always the wrong approach, just that it can easily backfire.

Aggressive behaviour shouldnt be considered suspicious most of the time. Thats the stance we should take collectively. Inactivity is whats suspicious.

And in the end, it isnt right now so crucial as who we lynch right now since lets face it - it far more likely to hit a townie at this point. What matters is getting discussion with substance, to pile clues for later.


I would mostly agree with this. Some people would argue that we lynched kane]deth[ off clues, but I think it was mainly because he didn't protest at all.

Regardless, what are people's ideas concerning the double lynches? Should we only use it if we're absolutely sure of two mafia?


I'd have to agree with your kane]deth[ point. I ended up voting for him in the end not because I thought the clues on him were the strongest - but because I thought he was the lowest risk to lose. He was hardly participating in the game at all, and I considered him to be a small loss if he flipped green like he did. Probably not the best of reasons - but it was my reason.

The double lynch is a double edged sword. It can help us get back into the game by clearing out 2 mafia in one day. But it can hurt us badly - if we use 2 lynches and end up with 0 mafia, we're basically doing their job for them. I don't know if we have to be absolutely sure of 2 - but at least a solid conviction. If we double lynch we NEED to get at least 1 mafia with it.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
789
Profile Joined October 2009
United States959 Posts
January 25 2010 16:43 GMT
#1297
And yes, we get 2 double lynches per game.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
January 25 2010 17:22 GMT
#1298
I remember somebody arguing (ng5?) that it doesn't matter if we could reduce kill power with double lynch or not. If we need to kill three Mafia, it doesn't matter if we first kill two and then one or if we kill one first and then two. I think that logic is wrong.

First you have to remember that our double lynches are limited. That alone means we should only use one if we really think we can lynch two Mafia. Furthermore, there is always the risk of lynching two innocents. If we cannot reduce kill power right away it doesn't make sense to use double lynch already. We don't lose anything by waiting a day in that case. And we gain more information, leading to better informed lynches.

We NEVER gain anything by using double lynch on a day where even killing two Mafia wouldn't reduce kill power.

What does complicate things is that we cannot vote double lynch into place for today's lynch. It's always for the day after. So we have to think ahead a little. If we have a 100% confirmed Mafia, then we know that tomorrow there will be one less Mafia. That means we might want to use double lynch tomorrow, which means we have to vote for it today.

When would we have such a situation? I think we need three Mafia suspects, at least one of which is very solid. We lynch the solid Mafia today, vote for double lynch, and have the potential to kill two more Mafia the next day (we'd even have more clues than we do today).

I don't think we should use double lynch yet. I don't know how you guys are feeling but I'm not very confident in anyone being Mafia. AT ALL
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
Ng5
Profile Joined December 2009
702 Posts
January 25 2010 17:59 GMT
#1299
On January 26 2010 02:22 Phrujbaz wrote:
I remember somebody arguing (ng5?) that it doesn't matter if we could reduce kill power with double lynch or not. If we need to kill three Mafia, it doesn't matter if we first kill two and then one or if we kill one first and then two. I think that logic is wrong.

First you have to remember that our double lynches are limited. That alone means we should only use one if we really think we can lynch two Mafia. Furthermore, there is always the risk of lynching two innocents. If we cannot reduce kill power right away it doesn't make sense to use double lynch already. We don't lose anything by waiting a day in that case. And we gain more information, leading to better informed lynches.

We NEVER gain anything by using double lynch on a day where even killing two Mafia wouldn't reduce kill power.

What does complicate things is that we cannot vote double lynch into place for today's lynch. It's always for the day after. So we have to think ahead a little. If we have a 100% confirmed Mafia, then we know that tomorrow there will be one less Mafia. That means we might want to use double lynch tomorrow, which means we have to vote for it today.

When would we have such a situation? I think we need three Mafia suspects, at least one of which is very solid. We lynch the solid Mafia today, vote for double lynch, and have the potential to kill two more Mafia the next day (we'd even have more clues than we do today).

I don't think we should use double lynch yet. I don't know how you guys are feeling but I'm not very confident in anyone being Mafia. AT ALL


I also said that if maths and logic doesn't rub off on you I won't explain again, nor in more detail.
789
Profile Joined October 2009
United States959 Posts
January 25 2010 18:25 GMT
#1300
On January 26 2010 02:59 Ng5 wrote:
Show nested quote +
On January 26 2010 02:22 Phrujbaz wrote:
I remember somebody arguing (ng5?) that it doesn't matter if we could reduce kill power with double lynch or not. If we need to kill three Mafia, it doesn't matter if we first kill two and then one or if we kill one first and then two. I think that logic is wrong.

First you have to remember that our double lynches are limited. That alone means we should only use one if we really think we can lynch two Mafia. Furthermore, there is always the risk of lynching two innocents. If we cannot reduce kill power right away it doesn't make sense to use double lynch already. We don't lose anything by waiting a day in that case. And we gain more information, leading to better informed lynches.

We NEVER gain anything by using double lynch on a day where even killing two Mafia wouldn't reduce kill power.

What does complicate things is that we cannot vote double lynch into place for today's lynch. It's always for the day after. So we have to think ahead a little. If we have a 100% confirmed Mafia, then we know that tomorrow there will be one less Mafia. That means we might want to use double lynch tomorrow, which means we have to vote for it today.

When would we have such a situation? I think we need three Mafia suspects, at least one of which is very solid. We lynch the solid Mafia today, vote for double lynch, and have the potential to kill two more Mafia the next day (we'd even have more clues than we do today).

I don't think we should use double lynch yet. I don't know how you guys are feeling but I'm not very confident in anyone being Mafia. AT ALL


I also said that if maths and logic doesn't rub off on you I won't explain again, nor in more detail.


I agree with you in the fact that it doesn't matter which order we take the mafia down, if we have 2 suspects to take down we do it - even if it doesn't reduce their KP. It seems that you, now correct me if I'm wrong, are ignoring the possibility that we won't have 2 mafia to lynch. You are one of the biggest supporters of using the double lynches asap, but you even abstained from voting in this last lynch. It seems that you don't think there are mafia we have figured out to lynch either, but still push for the double lynch. So, who would be the 2 people you would have suggested double lynching tomorrow (I know we don't have day 3 clues yet). You should have at least 1 in mind if you're going to push for it so hard.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
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