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Korea (South)11232 Posts
On September 16 2013 13:27 ZERG_RUSSIAN wrote: The only thing about mechanics that definitely showed was mandatorycloud missing charms
Other than that it was just teamfighting Imp was pretty crisp
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On September 16 2013 13:25 Itsmedudeman wrote:Show nested quote +On September 16 2013 13:24 Jaksiel wrote: I mean, it's hard to say Ozone's teamfights were better when they were all 5v4. Earlier in the game Vulcun were teamfighting quite well when they didn't fight right after someone got picked off. All credit to Ozone for getting those picks and capitalizing, of course. Lol? You do realize that the earlier team fight was 5v4 because looper was top taking a tower
No... when you have one guy splitpushing, the other four are supposed to, y'know, not die.
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On September 16 2013 13:27 Redox wrote:Man comments are getting more and more terrible here.  Imo we need some moderation.
Why? cause we dont agree that getting a couple of kills is worth more then towers?
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On September 16 2013 13:26 plasmidghost wrote:Show nested quote +On September 16 2013 13:25 Itsmedudeman wrote:On September 16 2013 13:24 Jaksiel wrote: I mean, it's hard to say Ozone's teamfights were better when they were all 5v4. Earlier in the game Vulcun were teamfighting quite well when they didn't fight right after someone got picked off. All credit to Ozone for getting those picks and capitalizing, of course. Lol? You do realize that the earlier team fight was 5v4 because looper was top taking a tower Yeah, this too. Sure Vulcun got 4 kills, but they lost a tower and it showed that their lead was slipping pretty fast One of their lead was invested in mancloud, who played terribly. Add Xmithie derp to the picture, and not even Zuna can carry this team.
+ Show Spoiler +
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On September 16 2013 13:26 plasmidghost wrote:Show nested quote +On September 16 2013 13:25 Itsmedudeman wrote:On September 16 2013 13:24 Jaksiel wrote: I mean, it's hard to say Ozone's teamfights were better when they were all 5v4. Earlier in the game Vulcun were teamfighting quite well when they didn't fight right after someone got picked off. All credit to Ozone for getting those picks and capitalizing, of course. Lol? You do realize that the earlier team fight was 5v4 because looper was top taking a tower Yeah, this too. Sure Vulcun got 4 kills, but they lost a tower and it showed that their lead was slipping pretty fast I could say that if Mancloud played that better and didn't miss every skill and the kitchen sink vs Imp they could have taken 2 turrets at once
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On September 16 2013 13:26 Shikyo wrote:Show nested quote +On September 16 2013 13:25 plasmidghost wrote:On September 16 2013 13:24 Shikyo wrote:On September 16 2013 13:23 plasmidghost wrote: Vulcun's main problem was not really transitioning well into the mid-late game and getting someone caught out multiple times, I think 3 5v5s they could have won if they weren't 4v5s To be honest, I'm not sure if they could have won a 5v5 with how good Looper was playing on Singed, forcing out Shen taunts and Ahri charms onto him alone Well all of those teamfights were rather close even 4v5... I think that it definitely was possible to win 5v5 if they got an initiation that didn't involve someone dying 1v5 Perhaps. If only we got to see a full teamfight between the two. Oh well, congrats to Ozone for playing really well
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On September 16 2013 13:27 ZERG_RUSSIAN wrote: The only thing about mechanics that definitely showed was mandatorycloud missing charms
Other than that it was just teamfighting
This. This entire game I was like "if that was Faker's Ahri...."
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United States37500 Posts
On September 16 2013 13:27 Redox wrote:Man comments are getting more and more terrible here.  Imo we need some moderation. Use the report function and I'll handle it. I'm not reading through all of the LR thread while I have to write.
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i just logged in and the ozone vs vulcan game just finished. Really bad timing. I presume the koreans won amirite?!
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This was a big stomp by Ozone more than people think it was. With Ryze and Singed they were in no place to fight early against an ahri/vi/shen. Vulcun knew that so they could pull off ganks pretty well, as well as winning a 5v4 without Looper. But like SKT vs LD, it wasnt enough of a lead for them to actually negate the crazy scaling of Ryze/Cait (and even Singed) as well as the control that Thresh provides over Sona.
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On September 16 2013 13:26 ptbl wrote: Seems like Korea/China are the dominant countries in LoL. During the regular season it seemed many EU and NA fans thought they could compete with the Asian teams.
Actually EU and NA performing much better against KR/CN teams than people predicted (ignoring TSM showing against OMG). Vulcun's showing just now and LD's showing against SKT were much more impressive than fans or "analysts" had been predicting all year.
But yeah, KR > CN > rest of the world.
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I'm pumped for gambit vs sso. It should be a boring game cuz most likely, because people aren't going to be mistakes like vulcan vs sso but pumped nonetheless.
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I felt as if Vulcun just got caught up in Ozone's pace the moment Ahri got hooked and killed. Throughout the game I never felt as if Ozone was playing scared. They just kept chugging along on that singed train and eventually Vulcun just crumbled and got run over.
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3 Lions
United States3705 Posts
On September 16 2013 13:22 stuchiu wrote: Looper's hero reminds me of Forest Gump. He just keeps running. basically sums up the game lol
I though Vulcan played very well in the beginning, but the way they lost still made it apparent that both teams are on totally different levels
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This is a tournament thread, it's almost impossible to moderate and we all kinda understand that comments just fly here
Obviously major offenses will be looked at but this isn't going to be a bastion of quality posts
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The singed teleport onto the creep to catch ahri was a pretty sick on-the-fly play. Looper did really well there, carried the team.
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On September 16 2013 13:28 Shikyo wrote:Show nested quote +On September 16 2013 13:26 plasmidghost wrote:On September 16 2013 13:25 Itsmedudeman wrote:On September 16 2013 13:24 Jaksiel wrote: I mean, it's hard to say Ozone's teamfights were better when they were all 5v4. Earlier in the game Vulcun were teamfighting quite well when they didn't fight right after someone got picked off. All credit to Ozone for getting those picks and capitalizing, of course. Lol? You do realize that the earlier team fight was 5v4 because looper was top taking a tower Yeah, this too. Sure Vulcun got 4 kills, but they lost a tower and it showed that their lead was slipping pretty fast I could say that if Mancloud played that better and didn't miss every skill and the kitchen sink vs Imp they could have taken 2 turrets at once That was really sad seeing him miss a charm when Cait was less than 100 units away, and that happened multiple times throughout the game, which was even more disheartening
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On September 16 2013 13:27 ZERG_RUSSIAN wrote: The only thing about mechanics that definitely showed was mandatorycloud missing charms
Other than that it was just teamfighting
Honestly all ahris miss charms. Its just gonna happen, when you land them though... people explode.
I felt like man cloud spirit rushed in several times where it was a poor decision to do so, oh well.
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On September 16 2013 13:28 Thinasy wrote:Show nested quote +On September 16 2013 13:27 Redox wrote:Man comments are getting more and more terrible here.  Imo we need some moderation. Why? cause we dont agree that getting a couple of kills is worth more then towers? I dont even know what you are referring too. I dont think it is diffiuclt to fin terrible comments though, and I am not bothered to quote them again.
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Ahri manage to lose typical usa. Abuse op's like zac/jayce/tf still manage to negative win ratio.
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