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Keep the rage to a minimum. This includes wait times between games, music, and balance.
Fair warning to all. |
On October 14 2012 21:00 Zhiroo wrote:Show nested quote +On October 14 2012 20:55 thezanursic wrote:On October 14 2012 17:01 wei2coolman wrote:On October 14 2012 16:59 fishinguy wrote:On October 14 2012 16:46 thezanursic wrote: How many playeres were watching (peak) yesterday? I want to know this too, missed the games because they are so damn early for most Europeans... janook said 900k on the streams combined, not including china, or korean tv. Bullshit I don't believe it. If I were to make an educated guess it would be 400k not 900k. Can somebody actually tell me how much there were without spreading rumors. 900k is a correct number in Twitch and Own3d streams all combined it's not bullshit. Only Twitch main stream alone had 350k-400k, Garena stream had 150k, Own3d main stream had 220k etc. Okay that's good for eSports. I mean Lol is not my eSport of choice I preffer BW and SC2, but having it thrive is good for everybody.
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On October 14 2012 23:38 Artok wrote: Just watched the games, can any seasoned lol players tell me in what way is orianna balanced? ;O
I'm not certain if she's OP or not. She has always been a strong pick from being possibly the most imbalanced champion of all time for the first few months of her release, to the community underestimating her after a very long series of nerfs, to people feeling she was over buffed after he last change. However she was only the third most picked/banned AP mid of this tournament with Karthus and Anivia seeing more picks/bans than Orianna.
I would contend that both Karth/Anivia are probably more broken than Ori but that doesn't necessarily mean that Ori is balanced. In all honesty I think the reason you saw so much of those three mids isn't just because they're strong but because they're pretty damn safe. Their lane phases are relatively safe (as in, it's tough to stop those three from getting farmed), come late game all three stay relevant, and all three can greatly impact the mid game.
It's possible that Karth, Anivia, and Ori are too strong for competitive play. But at the very least I don't believe that Orianna is too strong for pub play. Anivia and Karthus probably are because Anivia just has so much god damn utility on top of a hell of a lot of burst while Karthus damage is just off the charts. Orianna is really good, even in pub play, but her damage is not that impressive compared to other AP mids.
I'd personally rather see other support APs like Lux and Karma buffed up to give players options outside of Orianna/Morgana as those two are hands down the two best support APs right now.
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If you look at players top champion, the way they play them is going to look broken as fuck.
Look at Dyrus's best champs (back in the days), singed, and jax, both looked broken as fuck in Dyrus's hand.
HSGG's AP Nid is still ban worthy if he played top.
Stan's AD nid super ban worthy.
Froggen's Anivia super dooper ban worthy
Misaya's TF super dooper ban worthy.
Pro player's very top champions are just on a whole other level. Toyz Ori is up there.
EDIT: you can also just look at top 10-30 of each region, each of those solo queue players have a specialty champion that they're really good with. Azingy's mumu, Cris's riven, Bischu's ap mid nid, etc etc etc.
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Orianna is like a support but with good AP ratios, that's all. A shit ton of utility and good damage (sustained b/c of her passive)
So... anyone know where to get the music from the finals? I know how to find the login music but it just isn't the same...
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On October 15 2012 03:52 little fancy wrote:Show nested quote +On October 15 2012 03:35 SHOOG wrote: Among all these dicussions I'd like to say GG to Azubu and TPA. I am more of a relaxed LoL player and only get on from time to time, but I very much enjoyed watching the finals yesterday. Congrats to TPA! Also to Azubu, 2nd place is nothing to be ashamed of. Exactly, but I still felt really sorry for them when the camera showed how depressed they were sitting in their chairs. I mean, a few minutes later, TPA were announced like real boxers with fireworks and shit, entering the stage and enjoying the cheering croud. They take home double the money and after winning Korea OGN Tournament, going 3-0 in group stage and eliminating CLG.eu, being the champions would have been just the perfect ending of the season all around. Not saying TPA don't deserve it (they obv. do), but 'hey we got 2nd, that's not too shabby either' is definitely not a final's loser first, second or even third thought after the game. I was rooting for TPA but boy was Woong looking depressed that last game. I kinda felt bad for him. On top of that there just seems to be a lot of controversy surrounding him, wonder whether this will mean major changes for Frost.
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i feel like while AP mids like ori, articuno, and deathbro do exemplify the kind of passive and safe ap mid that scales well into the lategame, simply nerfing them don't do too much in terms of game balance and you will end up with the same kind of "all the champions are essentially the same, thus the ones with a bigger ap mod are better" way of game design. It might be better if the more active, rhythm-building mids like eve, tf, or ahri get slightly tweaked and popularized to allow for a different type of the mid champ and play styles are "equally viable"
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Tbh i think if any ap is overpowered right now its eve more than anything else. Her burst with just ulous. Ori and anivia are super strong atm since they provide solo much utility and damage while being incredibly sage in lane. Karthus is great cause he's really solid in lane, has a monster lategame, and also provides huge global pressure without doing anything.
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Orianna is def op. The difference between her and karthus is that she has 0 counters.
Karthus has a tough time laning against a fair number of champions when those are played well, and i'm not talking about "excessively-committing" counterpicks like kassadin or leblanc, gragas for example is a very good karthus counter, lux too, veigar too.
All these champs will basically force karthus to do 0 mistakes otherwise he's dead and one death is enough for a complete zoning. Karthus can't really afford to buy MR if he's behind or he will be completely useless, a champ like ori very much can, hell mr is even part of her fotm build atm.
The reason why karthus is so good is because he has a long range farming spell and if you don't force him to trade he will have the advantage because he has insane scaling, insane team fight damage and a global ult that will help other lanes, you HAVE to pick a champ that win trades or that just instakill him.
I won't talk about anivia since I don't play her but i'm quite sure that if you removed froggen from the tournament she would've seen a lot less bans :D
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Oh god I just watched the replay of DJWheat hitting on Erica.
Phreak's face...
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The one thing about changing the various AP mids that are strong is hopefully Riot doesn't do haphazard stuff so they keep the right "feel".
Nerfing Karthus's Passive, Q, or R ruins his feel. Hitting defile makes his closerange presence weaker without ruining his overall feel. Nerfing Ori's Utility would ruin her feel, nerfing her damage would not.
etc.
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On October 15 2012 05:23 Praetorial wrote: Oh god I just watched the replay of DJWheat hitting on Erica.
Phreak's face...
link?
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On October 15 2012 05:32 Chairman Ray wrote:Show nested quote +On October 15 2012 05:23 Praetorial wrote: Oh god I just watched the replay of DJWheat hitting on Erica.
Phreak's face... link?
It was on the Riot Replay stream.
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you can't really nerf orianna's damage because thats not her strong point or the reason people pick her
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On October 15 2012 06:25 Frolossus wrote: you can't really nerf orianna's damage because thats not her strong point or the reason people pick her
And make her into another high damage-high mana cost, low utility skillshot champion? No, I'd rather just nerf her damage so people have the choice between utility mids like Ori and burst damage mids like Brand and Veigar.
Unless you are one of those people who hate "support" mids like Lulu/Ori and want it to be a Xerath vs. Cassio damage-off.
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Czech Republic11293 Posts
On October 15 2012 06:25 Frolossus wrote: you can't really nerf orianna's damage because thats not her strong point or the reason people pick her That's the exact reason why damage would be the best thing to nerf on Orianna. It's not why people pick her, so she will retain the same feel and main points, but she will be weaker overall, which is what we would want to achieve.
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Orianna doesn't even have very high damage. I don't know why you're even trying to nerf her any more.
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On October 15 2012 06:44 Craton wrote: Orianna doesn't even have very high damage. I don't know why you're even trying to nerf her any more. this.
if you want to nerf her, you have to nerf something else that isn't her damage because she already falls off harder than most other mids
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On October 15 2012 06:42 Scip wrote:Show nested quote +On October 15 2012 06:25 Frolossus wrote: you can't really nerf orianna's damage because thats not her strong point or the reason people pick her That's the exact reason why damage would be the best thing to nerf on Orianna. It's not why people pick her, so she will retain the same feel and main points, but she will be weaker overall, which is what we would want to achieve.
Nerfing her damage wouldn't change her viability in competitive games at all. It would just make her even worse in unorganized pub play.
If you want to make Ori a less viable competitive pick you need to increase her CDs. Probably just a CD increase on Q would suffice. She's not so strong that she needs a big nerf, if she needs a nerf at all.
edit: Wow, actually, after the semi-finals and finals games Orianna was the most banned/picked AP mid of the tournament. Karth was second, Anivia third. I still think CD changes or something other than her damage would be the best way to balance her if nerfs are indeed coming. Source
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On October 15 2012 07:09 overt wrote:Show nested quote +On October 15 2012 06:42 Scip wrote:On October 15 2012 06:25 Frolossus wrote: you can't really nerf orianna's damage because thats not her strong point or the reason people pick her That's the exact reason why damage would be the best thing to nerf on Orianna. It's not why people pick her, so she will retain the same feel and main points, but she will be weaker overall, which is what we would want to achieve. Nerfing her damage wouldn't change her viability in competitive games at all. It would just make her even worse in unorganized pub play. If you want to make Ori a less viable competitive pick you need to increase her CDs. Probably just a CD increase on Q would suffice. She's not so strong that she needs a big nerf, if she needs a nerf at all. edit: Wow, actually, after the semi-finals and finals games Orianna was the most banned/picked AP mid of the tournament. Karth was second, Anivia third. I still think CD changes or something other than her damage would be the best way to balance her if nerfs are indeed coming. Source wut. if orianna does 0 damage she wont be picked dood.
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