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[Patch 5.22] What is Marksman Gameplay Discussion

Forum Index > LoL Strategy
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2015-11-11 16:10:15
November 10 2015 20:23 GMT
#1
Welcome to the Patch Discussion thread for the League of Legends subforum. This thread is for discussion around the most recent patch and gameplay on the live client.

Non-gameplay discussion should go in the General Discussion thread.

Non-League of Legends dicsussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from Patch Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory / speculative discussion about the game
  • Champion balance and game design discussion

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 5.21: Live on Nov. 11th, 2015

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Tinkering Tweaks General Discussion
real Kindred General Discussion
j/k Kindred Patch General Discussion
Worlds Patch General Discussion
League of Draven General Discussion
I'm the Juggernaut General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
JeosAdn
Profile Joined September 2011
Costa Rica432 Posts
November 10 2015 20:31 GMT
#2
Noticed that a bunch of abilities were changed to enter cooldown on buff expiration, not on cast. I guess they want to preemptively nerf CDR on those champions
Caiada
Profile Joined January 2015
United States3052 Posts
November 10 2015 20:36 GMT
#3
Still mildly disappointed they went with the whole 'all-in' thing for Trist. Always thought the sieging and long-range play were the more fun parts of her, not the suicidal rocket jump. Meh.

Interesting that Grievous Wounds no longer affects getting healed by Soraka/Sona/etc.

Didn't notice Rift Herald's buff only applied to the one who killed it. I guess giving it to everyone would've been kind of crazy. Certainly sounded crazy. It's hard to see that and the TP change pushing TP out more than occasionally, but who knows. I'd love to actually fight people...

I'm glad Zephyr's dead. Good riddance.

AD itemization's interesting. They added choice mostly through utility and unique passives. Kind of makes a lot of sense in hindsight. Notably you can buy different early items for health or armor stacking, with BotRK (and math) making ASPD carries better against health stacking than Crit carries and vice versa. They've alleviated some BS with crit too. Feels a lot shittier to get hit with the 1 in 7 crit of old Zeal than the 1 in 5 of new Zeal, and Avarice is dead now.

With Stealth Wards gone, I wonder how likely it is that we'll see the upgraded Targon Sightstone around midgame on certain tops.

20% tenacity? That's... why, Riot.

Maw looks slightly better, I guess? Probably about matches the old values with the pen, if I were guessing, only it's probably slightly more attractive to ADCs. I have no idea why the fuck they thought it was 'never an efficient combination of stats.

RIP one in seven Zed/Talon crits.

Tiamat losing the cleave is mildly infuriating. Not a clue why they'd put Black Cleaver so close to its old awkward stat values, but ok.

RIP one in ten Tforce crits.

Looking at just how many AD items got split into new components, they basically fundamentally separated ADC itemization from general items from ADC items. Thankfully doesn't look as bloated as I thought it would.
XDG Mata
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 10 2015 20:38 GMT
#4
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35140 Posts
November 10 2015 20:50 GMT
#5
Hell, it's about time.

Really looking forward to this season. Everything is bright and new and Riot isn't doing a massive jungle rehaul that they will make suck 2 months down the line!
Vallelol
Profile Joined March 2011
Germany1046 Posts
November 10 2015 21:35 GMT
#6
I like most changes, except the minion changes. +90% damage while you are ahead? So you just have to keep them busy and your lanes push in really fast?

Also, did someone look at the ancient coin wording? it says
"FAVOR GOLD GENERATION 3 gold when a nearby enemy minion dies ⇒ 4 gold when a nearby minion dies"

Does that mean, it gives you gold when friendly minions die or did they just forget the enemy? Because it says enemy on the upgrades
Caiada
Profile Joined January 2015
United States3052 Posts
November 10 2015 21:47 GMT
#7
+90% damage when you're 3 levels ahead and you've killed two turrets in the lane. Three average levels is an enormous advantage.
XDG Mata
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-11-10 21:51:45
November 10 2015 21:51 GMT
#8

MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.

You don't need a massive lead to get free wave pushes.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35140 Posts
November 10 2015 23:21 GMT
#9
On November 11 2015 06:35 Vallelol wrote:
I like most changes, except the minion changes. +90% damage while you are ahead? So you just have to keep them busy and your lanes push in really fast?

Also, did someone look at the ancient coin wording? it says
"FAVOR GOLD GENERATION 3 gold when a nearby enemy minion dies ⇒ 4 gold when a nearby minion dies"

Does that mean, it gives you gold when friendly minions die or did they just forget the enemy? Because it says enemy on the upgrades

Common sense tells me that is a typo.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 10 2015 23:26 GMT
#10
Wait wtf... they took cleave off of Tiamat? I like a lot of the less contrived changes, but why?

No one will ever build it ever.
Gahlo
Profile Joined February 2010
United States35140 Posts
November 10 2015 23:29 GMT
#11
On November 11 2015 08:26 iCanada wrote:
Wait wtf... they took cleave off of Tiamat? I like a lot of the less contrived changes, but why?

No one will ever build it ever.

Because it costs 1200g now.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-10 23:31:17
November 10 2015 23:30 GMT
#12
Titanic and Ravenous still have the cleave. It's now 1200 instead of 1900 as well. It's just... that's a long time for wave clear for a number of champs. Notably Panth.

This really reminds me how badly Panth needs any attention at all. And not fucking Jungle Panth either.
XDG Mata
iCanada
Profile Joined August 2010
Canada10660 Posts
November 11 2015 00:23 GMT
#13
Is that the passive or the active? Or both? If it still has active it's nbd, if not its huge nerf.

Notes are vague.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 11 2015 00:25 GMT
#14
Should help against involuntary pushing for champs that wanna get hydra first though.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Frolossus
Profile Joined February 2010
United States4779 Posts
November 11 2015 01:10 GMT
#15
i'm a little bit unsure of how these minion scaling changes will work out
Celial
Profile Blog Joined June 2006
2602 Posts
November 11 2015 01:21 GMT
#16
my brain hurts
Do not regret. Always forward, never back.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 11 2015 04:28 GMT
#17
On November 11 2015 09:25 Osmoses wrote:
Should help against involuntary pushing for champs that wanna get hydra first though.


Yeah, if it is just passive on hit cleave you could argue it's a buff on most champs that buy it.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2015-11-11 08:13:28
November 11 2015 06:16 GMT
#18
Elise has Talisman as recommended but Machete is way better

Graves jungle speed is actually decent
got 2:57 doing unleashed golem->red->blue
Liquipedia"Expert"
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-11-11 08:45:01
November 11 2015 08:44 GMT
#19
I wonder if new level 1 base AD from ADC's will make last hitting easier under turret before pickaxe/bf sword.

Also, soraka sounds a lot more op'd now with grevious wound change.
liftlift > tsm
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 11 2015 09:14 GMT
#20
yo Neo it still says patch 5.21 in your OP
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