Both parts are long sword build ups too
[Patch 5.22] What is Marksman Gameplay Discussion - Page 3
Forum Index > LoL Strategy |
![]()
Inflicted
Australia18228 Posts
Both parts are long sword build ups too | ||
Frolossus
United States4779 Posts
also how do we feel about machete vs the other thing? refillable potion vs 3 biscuits for first clear? | ||
![]()
739
Bearded Elder29903 Posts
1) After first 2-3 games I was like : Oh my, this patch is so good, new itemization, new masteries, everything is so new. 2) After 10 games are super disgusted to be honest. Games are total crap, one sided stomps. Snowball as hell and damn, I feel squishy as a tank now that you can't even imagine. ADC's are some kind of a joke. Guinsoo is seen every single game of mine. I don't even know what to play, because I feel like I die in 4-5 hits in 'late game'. I say late game, cause none of my games lasted longer than 30 minutes.. | ||
Osmoses
Sweden5302 Posts
| ||
Alaric
France45622 Posts
If anything, people were complaining because [juggernauts] were too tanky, and that marksmen couldn't deal with them without heavy peeling because they were too tanky to kite. Can't comment on the game length in this patch as I've played inhouses so it's not as balanced as in pubs (especially when someone ragequits), but pre-patch my games were mostly around 35 minutes. | ||
Osmoses
Sweden5302 Posts
As for the stomps, cmon, that was a problem this whole season. One game in five (at best) was an even matchup, the rest were usually complete stomps for either team. | ||
Gahlo
United States35141 Posts
On November 13 2015 01:29 Frolossus wrote: what are people doing for jungle masteries now? also how do we feel about machete vs the other thing? refillable potion vs 3 biscuits for first clear? 12/18/0 on champions that need burst, 18/12/0 on auto attackers, and 6/6/21 on tanks is what I'm running right now. | ||
Celial
2602 Posts
| ||
TheHumanSensation
Canada1210 Posts
On November 12 2015 22:11 Gahlo wrote: Yup. As a note: AP Lucian W hurts like fuck. Minor follow-up note: AP Lucian is pretty funny in URF for this reason alone. | ||
M2
Bulgaria4116 Posts
On November 13 2015 01:37 739 wrote: I've played like 10 games on new patch already and : 1) After first 2-3 games I was like : Oh my, this patch is so good, new itemization, new masteries, everything is so new. 2) After 10 games are super disgusted to be honest. Games are total crap, one sided stomps. Snowball as hell and damn, I feel squishy as a tank now that you can't even imagine. ADC's are some kind of a joke. Guinsoo is seen every single game of mine. I don't even know what to play, because I feel like I die in 4-5 hits in 'late game'. I say late game, cause none of my games lasted longer than 30 minutes.. I confirm this 110% and its not only about the tanks, I play assassins and even if I am in a good shape, if the enemy adc is fed I just lose the duels, I have to be either ahead or even with the adcs to take a duel. Probably the new itemization is fukcin me up as well, I still cannot find what are my optimal builds, however, the feeling for the adcs supremacy stay. I am not even saying that this is bad, maybe we have to all start working for our carries, like in dota, but this really makes the games so fast and one sided. Its all about which bot lane will get the lead | ||
Ryuu314
United States12679 Posts
The old power dip of AD carries virtually no longer exists because crit chance is on freaking everything. | ||
Kur0Kishi
1 Post
On November 13 2015 08:09 M2 wrote: I confirm this 110% and its not only about the tanks, I play assassins and even if I am in a good shape, if the enemy adc is fed I just lose the duels, I have to be either ahead or even with the adcs to take a duel. Probably the new itemization is fukcin me up as well, I still cannot find what are my optimal builds, however, the feeling for the adcs supremacy stay. I am not even saying that this is bad, maybe we have to all start working for our carries, like in dota, but this really makes the games so fast and one sided. Its all about which bot lane will get the lead Agreed. I've actually come to the forums to see if anyone figured out a way or combination of masteries to deal with this. At first, all the new changes felt so shiny and awesome, but 10 games later, I was just about ready to throw in the towel. The minion changes do not feel subtle at all, a single loss either at bot or mid was about all it took for people to start sieging my towers. Under perfect circumstances, I can see that the extra pushing power was for the losers to freeze the lane and farm back the advantage. It was supposed to be a subtle thing that encouraged people to learn how to freeze lanes, but personally, it felt like a bloody siege tank came out of nowhere to hammer at my gates and all it took was 1 death. Secondly, with all the changes to mana, gold and adc to deal with the complaints that tanks weren't melting fast enough I'm really surprised with how badly they misjudged the relative meltiness of tanks at top and well tanks in general. On paper its a good idea. At Gold 2 as a nasus main, most of the tops come out with at least one full defensive item by the 10 minute mark, but with all the balancing and the so called increase in ambient gold, the fastest i could build a frozen heart as a nasus against a garen was 14 minutes when i could usually do it at 12. Even then, i essentially exploded WAAAY faster than before during the mid game, and against a MF of all things. that damned ulti is so frigging painful now. And when a Nasus cant even get close enough to do a single 600 stack Q (28 minutes, CDR is very easy to get this meta, so i went armor runes) before he explodes, you know something is wrong. Not kited, not slowed, not CC-ed, flat out EXPLODED. For the record, i went 0/12/18 and full armor runes. Obviously I'm doing something wrong here, but does anyone know what would be the best tank based masteries at the moment? On a side note, I also went AP mid with Syndra and Zed to check a few things. The sudden drop in DPS is VERY noticeable and the power spikes have slowed somewhat. Auto attack based AP mages, assassins like zed and yasuo are going to be a very popular pick in mid, especially against the usual mana heavy, immobile artillery type AP mages. To give a comparison, as Syndra with a zhonya and a half made luden, doing well enough against a Velkoz to get 3/1/0 at the 9 minute mark, i went up against a Cait who had been losing lane along the tune of 3/4/2. It was flat out impossible to duel her in a straight up fight with her range and DPS even though she only had a BFS and a Cull. stun and unloaded a whole rotation on her from a bush, but was unable to kill the cait in one cycle which is rather sad really. After that, it was just her blasting me to death. I'm aware its now how Syndra is played, but I did it because I simply wanted to test out the relative DPS and duelling capability of the new ADCs. I was not impressed. Safe to say, even as a Zed that had been winning lane (6/1/3), it depended heavily on skill and timing to win against a vayne (3/2/0). | ||
Ketara
United States15065 Posts
| ||
Frolossus
United States4779 Posts
On November 13 2015 11:51 Ketara wrote: I thought the minion changes weren't active till next week? they aren't "UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!" | ||
Ketara
United States15065 Posts
| ||
Zess
Adun Toridas!9144 Posts
| ||
Ryuu314
United States12679 Posts
On November 13 2015 12:09 Ketara wrote: Sounds pretty subtle if people think they're active when they're not and don't notice them on pbe when they are active lol. I personally think Reddit is wayyy overreacting to the proposed minions changes. 10% extra damage and 1~2 damage blocked is really not that much...Yes it makes freezing really hard if you're ahead, but it's not going to completely kill it. The Enrage and Ironclad buffs are redundant because if your team is collectively 3+ levels ahead, you're probably gonna win hard anyways unless you're playing some weird teamcomp with exp quints and Morde+Zil. | ||
Ketara
United States15065 Posts
But even that shouldn't be enough to make the team an average 3 levels ahead. Might be a really funny strat with an Udyr jungle and Morde/zil bot you can do to try to abuse it though. | ||
JazzVortical
Australia1825 Posts
On November 13 2015 11:06 Kur0Kishi wrote: Agreed. I've actually come to the forums to see if anyone figured out a way or combination of masteries to deal with this. At first, all the new changes felt so shiny and awesome, but 10 games later, I was just about ready to throw in the towel. The minion changes do not feel subtle at all, a single loss either at bot or mid was about all it took for people to start sieging my towers. Under perfect circumstances, I can see that the extra pushing power was for the losers to freeze the lane and farm back the advantage. It was supposed to be a subtle thing that encouraged people to learn how to freeze lanes, but personally, it felt like a bloody siege tank came out of nowhere to hammer at my gates and all it took was 1 death. Secondly, with all the changes to mana, gold and adc to deal with the complaints that tanks weren't melting fast enough I'm really surprised with how badly they misjudged the relative meltiness of tanks at top and well tanks in general. On paper its a good idea. At Gold 2 as a nasus main, most of the tops come out with at least one full defensive item by the 10 minute mark, but with all the balancing and the so called increase in ambient gold, the fastest i could build a frozen heart as a nasus against a garen was 14 minutes when i could usually do it at 12. Even then, i essentially exploded WAAAY faster than before during the mid game, and against a MF of all things. that damned ulti is so frigging painful now. And when a Nasus cant even get close enough to do a single 600 stack Q (28 minutes, CDR is very easy to get this meta, so i went armor runes) before he explodes, you know something is wrong. Not kited, not slowed, not CC-ed, flat out EXPLODED. For the record, i went 0/12/18 and full armor runes. Obviously I'm doing something wrong here, but does anyone know what would be the best tank based masteries at the moment? On a side note, I also went AP mid with Syndra and Zed to check a few things. The sudden drop in DPS is VERY noticeable and the power spikes have slowed somewhat. Auto attack based AP mages, assassins like zed and yasuo are going to be a very popular pick in mid, especially against the usual mana heavy, immobile artillery type AP mages. To give a comparison, as Syndra with a zhonya and a half made luden, doing well enough against a Velkoz to get 3/1/0 at the 9 minute mark, i went up against a Cait who had been losing lane along the tune of 3/4/2. It was flat out impossible to duel her in a straight up fight with her range and DPS even though she only had a BFS and a Cull. stun and unloaded a whole rotation on her from a bush, but was unable to kill the cait in one cycle which is rather sad really. After that, it was just her blasting me to death. I'm aware its now how Syndra is played, but I did it because I simply wanted to test out the relative DPS and duelling capability of the new ADCs. I was not impressed. Safe to say, even as a Zed that had been winning lane (6/1/3), it depended heavily on skill and timing to win against a vayne (3/2/0). Those aren't the best examples. You're honestly surprised that the ADC beat you in a duel vs a champ that doesn't duel well? Any ADC is going to win in that scenario vs Syn. You have a bush advantage as Syndra. Set up your 7 sphere ult and delete. Test out a duel with a more appropriate champion, then come back and say whether or not ADCs are overtuned. The Zed example is better, but Vayne has historically always been one of the best champs vs Zed. | ||
Alaric
France45622 Posts
On November 13 2015 12:09 Ketara wrote: Sounds pretty subtle if people think they're active when they're not and don't notice them on pbe when they are active lol. Winning lanes snowball stupidly fast between Herald for top and the general broken-ness bot, so maybe people confuse that with minions helping them push. | ||
| ||