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[Patch 5.22] What is Marksman Gameplay Discussion - Page 7

Forum Index > LoL Strategy
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M2
Profile Joined December 2002
Bulgaria4116 Posts
Last Edited: 2015-11-18 14:56:08
November 18 2015 11:39 GMT
#121
Anyone knows if Deathfire touch works for Shaco's boxes?

Also does anyone know if Deathfire touch works on creeps/monsters or just on champs?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2015-11-18 16:28:14
November 18 2015 16:09 GMT
#122
Best Masteries/runes for jungle/top LeeSin atm? Anyone?

Edit : From what I have and Gripex uses :

Lee jungle : 18/0/12 with Deathfire Torch and for Lee top he just changes Tough skin for Explorer in Resolve tree.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-18 16:27:17
November 18 2015 16:26 GMT
#123
I could imagine several keystones being strong on the Lee Singa.

But he doesn't need mobility, and doesn't really want to build tank masteries (even if he might build tank items), doesn't auto tooooo much, likes burst damage, early game damage and his E is magic.

12/18/0 with Thunderlords? 0/18/12? 6/18/6?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
November 18 2015 16:35 GMT
#124
Only reason he doesn't auto much is because of the stupid high base value and ratio on R, it's actually really easy for him to fit 1-2 autos between spells (Q puts you right on their model, W is another dash, E is a slow, R into a wall buys you facepunch time because the "flying time" is between 1.5 and 2s, and his passive is made to help you auto) if people wouldn't die outright to a combo.

That said, if you're looking to kill people Cunning is probably the tree you want the 18 points in. 6-18-6 at the least, maybe even 0-18-12 if you're looking to tank up a bit later.
Cant take LMS hipsters serious.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2015-11-18 16:53:54
November 18 2015 16:51 GMT
#125
Precision or Intelligence in Cunning? Also which exactly masteries for Resolve tree? HP regen?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Harem
Profile Joined November 2007
United States11390 Posts
November 18 2015 18:25 GMT
#126
On November 19 2015 01:51 739 wrote:
Precision or Intelligence in Cunning? Also which exactly masteries for Resolve tree? HP regen?

On which champion are you referring to?
Moderator。◕‿◕。
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 18 2015 18:37 GMT
#127
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-18 22:38:49
November 18 2015 22:37 GMT
#128
I'm not sure what to build on Vi if I want some more damage after warrior...
Now that Hexdrinker grows into the very powerful MoM, it can be a fine item although I'll often buy Locket if the enemy comp/situation calls for it, it looks like the go-to selfish MR item.

But there are 4 potential candidates for the 2nd item when going damage:
+ Show Spoiler +
- Triforce: it costs 100 gold more, provides less AD, AP, AS and MS, all for 10% crit and 10% CDR. It was already a "fed only" item before, certainly not now.

- Black Cleaver: it trades 500 gold and 100 HP for 15 AD. That's a really big nerf since the point of your 2nd item timing is to complete it early (gotta keep in mind that Warrior costs 400 more for the full item now, so Warrior+BC is 900 gold more than before for 30 more AD and 100 less HP). Plus, what with all the silly marksmen kits and items buffs, 300 HP isn't that much and you still melt.

- Death's Dance: the heal would be nice if she dealt more single-target damage. I wonder how her E counts, on paper W and E's main target heal you for full, while E's cone heals as AoE. The passive bleed is nice to buy time for another shield activation later on, but you still can't decide to save it (or trigger it at will once you're alone) to survive the bleed. It doesn't do more than BC offensively though, and unless there are shields/heals on your team the bleed doesn't change much for her.
The build-up is underwhelming with Vamp's combine cost+DD's combine cost being pretty much one. Depending on how you count the long sword, that's a 1000~1400 combine cost here.

- Youmuu's Ghostblade: the cheapest of the lot, with the best build path but also the least tankiness.
AD, ArPen and CDR is pretty much the dream mix for Vi, especially early on when she's looking for skirmishes and ganks where she doesn't need to keep auto-ing after her rotation. You really need to go full tank after this because you'll have dumped 5.5k gold in Warrior+Youmuu's, with a jungle budget meaning the enemy AD's gonna have his 2-items core and wreck shit up if you didn't set him behind.
It doesn't have stickiness like Phage-based items, but the active can cover that, and increase her dueling power later on.


I'm thinking I'd go with Youmuu's but it's hard to justify spending so much without any tank stats (especially when Tiamat-based junglers like Lee, Rengar or Kha'Zix can just spend 1200 and have their core damage items).
On the other hand, you can start with Caulfield's and branch into BC, or Dirk and keep it for MoM, if you don't do too hot and need to get more tankiness in the short term rather than complete Youmuu's (or even build it at all). Caulfield's probably the "safest" of the two, but flat ArPen is more valuable early on and it's on Dirk.
I'll see. I have to try stuff.

I'm currently going 18-12 on her, taking Fervor of Battle, but her bursty nature makes me wonder if I wouldn't be better off taking 12-18-0 with Decree for more burst or the mobility keystone for stickiness/ability to get that last auto to finish a gank (if she ends up dealing enough damage; it's true early on if she has ult but stops being the case past midgame or on tanky targets).
Alternatively, 0-12-18 with Grasp of the Undying would probably be pretty good too for dueling, or Bonds of Stone to let you initiative without blowing up.

The issue being that your role often switches depending on how good you do early on, contrary to a true assassin like Rengar who's gonna look for damage all game long, or a tanky initiator like Gragas or Malphite, so it's easy to take one mastery build and end up in the other situation later on.
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
November 18 2015 22:50 GMT
#129
I used to feel like damage Vi was stupid, but BC is now not enough defense for one item, ADCs are better, no AD/Armor item exists, and Youmuu's is a fuckload better. I think, unless they're unusually AP heavy or you need to go tank, going Warrior->Youmuu will be the way to go on her.
XDG Mata
Gahlo
Profile Joined February 2010
United States35140 Posts
November 18 2015 22:53 GMT
#130
I still think IGB is pretty good. Especially now with the Sheen changes. I'd definitely go Decree(when it's fixed).
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-11-18 23:11:34
November 18 2015 23:06 GMT
#131
On November 19 2015 07:37 Alaric wrote:
I'm not sure what to build on Vi if I want some more damage after warrior...
Now that Hexdrinker grows into the very powerful MoM, it can be a fine item although I'll often buy Locket if the enemy comp/situation calls for it, it looks like the go-to selfish MR item.

But there are 4 potential candidates for the 2nd item when going damage:
+ Show Spoiler +
- Triforce: it costs 100 gold more, provides less AD, AP, AS and MS, all for 10% crit and 10% CDR. It was already a "fed only" item before, certainly not now.

- Black Cleaver: it trades 500 gold and 100 HP for 15 AD. That's a really big nerf since the point of your 2nd item timing is to complete it early (gotta keep in mind that Warrior costs 400 more for the full item now, so Warrior+BC is 900 gold more than before for 30 more AD and 100 less HP). Plus, what with all the silly marksmen kits and items buffs, 300 HP isn't that much and you still melt.

- Death's Dance: the heal would be nice if she dealt more single-target damage. I wonder how her E counts, on paper W and E's main target heal you for full, while E's cone heals as AoE. The passive bleed is nice to buy time for another shield activation later on, but you still can't decide to save it (or trigger it at will once you're alone) to survive the bleed. It doesn't do more than BC offensively though, and unless there are shields/heals on your team the bleed doesn't change much for her.
The build-up is underwhelming with Vamp's combine cost+DD's combine cost being pretty much one. Depending on how you count the long sword, that's a 1000~1400 combine cost here.

- Youmuu's Ghostblade: the cheapest of the lot, with the best build path but also the least tankiness.
AD, ArPen and CDR is pretty much the dream mix for Vi, especially early on when she's looking for skirmishes and ganks where she doesn't need to keep auto-ing after her rotation. You really need to go full tank after this because you'll have dumped 5.5k gold in Warrior+Youmuu's, with a jungle budget meaning the enemy AD's gonna have his 2-items core and wreck shit up if you didn't set him behind.
It doesn't have stickiness like Phage-based items, but the active can cover that, and increase her dueling power later on.


I'm thinking I'd go with Youmuu's but it's hard to justify spending so much without any tank stats (especially when Tiamat-based junglers like Lee, Rengar or Kha'Zix can just spend 1200 and have their core damage items).
On the other hand, you can start with Caulfield's and branch into BC, or Dirk and keep it for MoM, if you don't do too hot and need to get more tankiness in the short term rather than complete Youmuu's (or even build it at all). Caulfield's probably the "safest" of the two, but flat ArPen is more valuable early on and it's on Dirk.
I'll see. I have to try stuff.

I'm currently going 18-12 on her, taking Fervor of Battle, but her bursty nature makes me wonder if I wouldn't be better off taking 12-18-0 with Decree for more burst or the mobility keystone for stickiness/ability to get that last auto to finish a gank (if she ends up dealing enough damage; it's true early on if she has ult but stops being the case past midgame or on tanky targets).
Alternatively, 0-12-18 with Grasp of the Undying would probably be pretty good too for dueling, or Bonds of Stone to let you initiative without blowing up.

The issue being that your role often switches depending on how good you do early on, contrary to a true assassin like Rengar who's gonna look for damage all game long, or a tanky initiator like Gragas or Malphite, so it's easy to take one mastery build and end up in the other situation later on.

i'm sitting on warrior->botrk->cleaver->deadman's->maw sell warrior for steraks still
also doing 0/18/12 with stormraiders
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 18 2015 23:14 GMT
#132
On November 19 2015 07:53 Gahlo wrote:
I still think IGB is pretty good. Especially now with the Sheen changes. I'd definitely go Decree(when it's fixed).

Rejoice , it was hotfixed, also warlords only on champions is in as well. According to le reddit.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35140 Posts
November 18 2015 23:16 GMT
#133
On November 19 2015 08:14 Slusher wrote:
Show nested quote +
On November 19 2015 07:53 Gahlo wrote:
I still think IGB is pretty good. Especially now with the Sheen changes. I'd definitely go Decree(when it's fixed).

Rejoice , it was hotfixed, also warlords only on champions is in as well. According to le reddit.

Last I saw that was only on Korea, which has historically been a bit more proactive about things that need fixing fast but only end up on the PBE.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-11-18 23:21:44
November 18 2015 23:18 GMT
#134
Edit: BotRK 2nd, Frolossus? It's 3800 gold now and doesn't play into Vi's strength at that point, which is pure burst damage and reliable initiation. Do you just walk up to people, steal their MS and ult them after they flash out?
Feels like even with pre-nerf BotRK I'd rather buy burst and kill them on the spot than stick better but need to dive their turret to finish them off.


Re: Iceborn Gauntlet.
I'd feel uncomfortable dropping so much gold into so little tankyness early on. Your only damage is Spellblade from the 2700 cost, and you've got nothing against magic damage in there.
I feel like Vi should aim at being a legitimate threat at least when entering midgame, so that she can, if not kill her target outright with some help, at least zone it from the fight/force the enemy team to peel her off to create space.

Later on even going glass cannon you probably won't be able to kill a squishy (because even if you go triforce and deal half a marksman's health with your combo, they'll drop you before you finish the other half with autos/E once they aren't cc'd anymore), so might as well tank it up, and hopefully provide some decent damage (again, to blow up your ult target with your team) as you don't have a tank's cc or innate survivability.

BC was fine in s5 because its pricepoint was reasonable, between its 400 health and your shield you should be able to survive a mage's rotation, and you can start buying whatever tankiness you need (for me it was often HP/MR toward Locket, unless an AD is fed then Mercs and armour for Randuin's) before the enemy finish their 2nd major item.
Now I don't feel like you can have a mix of damage and survivability in one item and still not blow up the second a marksman gets its second zeal or major item, and if you have to go full tank right after Warrior on Vi (remember that new Warrior costs more and is weaker damage-wise because of her bases) then your threat is going to drop off to "insignificant" too fast to justify the Vi pick. So might as well go full damage on the second item (or at least component, and branch out if you're behind) and try to play to her strengths or skirmishes and catches, especially if towers fall faster and there's less vision.
Cant take LMS hipsters serious.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-11-18 23:31:30
November 18 2015 23:26 GMT
#135
On November 19 2015 08:18 Alaric wrote:
Edit: BotRK 2nd, Frolossus? It's 3800 gold now and doesn't play into Vi's strength at that point, which is pure burst damage and reliable initiation. Do you just walk up to people, steal their MS and ult them after they flash out?
Feels like even with pre-nerf BotRK I'd rather buy burst and kill them on the spot than stick better but need to dive their turret to finish them off.


Re: Iceborn Gauntlet.
I'd feel uncomfortable dropping so much gold into so little tankyness early on. Your only damage is Spellblade from the 2700 cost, and you've got nothing against magic damage in there.
I feel like Vi should aim at being a legitimate threat at least when entering midgame, so that she can, if not kill her target outright with some help, at least zone it from the fight/force the enemy team to peel her off to create space.

Later on even going glass cannon you probably won't be able to kill a squishy (because even if you go triforce and deal half a marksman's health with your combo, they'll drop you before you finish the other half with autos/E once they aren't cc'd anymore), so might as well tank it up, and hopefully provide some decent damage (again, to blow up your ult target with your team) as you don't have a tank's cc or innate survivability.

BC was fine in s5 because its pricepoint was reasonable, between its 400 health and your shield you should be able to survive a mage's rotation, and you can start buying whatever tankiness you need (for me it was often HP/MR toward Locket, unless an AD is fed then Mercs and armour for Randuin's) before the enemy finish their 2nd major item.
Now I don't feel like you can have a mix of damage and survivability in one item and still not blow up the second a marksman gets its second zeal or major item, and if you have to go full tank right after Warrior on Vi (remember that new Warrior costs more and is weaker damage-wise because of her bases) then your threat is going to drop off to "insignificant" too fast to justify the Vi pick. So might as well go full damage on the second item (or at least component, and branch out if you're behind) and try to play to her strengths or skirmishes and catches, especially if towers fall faster and there's less vision.

a very large portion of your damage comes from your W(should be maxed after Q), botrk has really good synergy with your W, i feel like the gold cost is negligible and 2% damage only really hurts your objective control. i think botrk + cleaver is still the best damage core for any character that gets most of it's damage from gap closing then autos(vi, shyv, noct). it was for sure the best option last patch but i don't feel like it's bad enough yet and that other options are good enough to justify replacing it

mid-endgame vi is going to have no issues dueling anything
Alaric
Profile Joined November 2009
France45622 Posts
November 19 2015 00:41 GMT
#136
What I meant is that your damage from Q-auto-E to trigger W, and your ult on top of it (which is about what you'll do in a gank/initiation on a squishy) is going to be much more than the autos themselves and the on-hit that go with it.
As Vi you're not supposed to solo a target but either cc-lock it during a gank, or paint a giant target on it for your team to blow-up in bigger fights, so you don't really get to trigger W a lot. Sure once the melee break out and you're hitting a bruiser you're doing it, but I consider the "blow up a carry" part the most crucial for Vi, so I'd build her with that goal in mind.
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-19 01:00:03
November 19 2015 00:56 GMT
#137
So, I updated my fancy Lux theorycrafting spreadsheet for season 6.

It's got a thing now where I can plug 1-3 builds into it and then there's a page that just gives results.

Looks like this: http://imgur.com/a/r77WM

Depicted is the differences between 3 builds, each Athene+Void+Deathcap, but then one with Ludens+Liandry, one with Ludens+Lich Bane, and one with Liandry+Lich Bane. Can you tell which is which?


Even though I don't actually play League, I still tend to have quite a bit of fun with it. I'll probably spend the next week finding errors in it though QQ.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
November 20 2015 08:57 GMT
#138
Advice on top Irelia, Renekton, Malphite,& hecarim in terms of masteries/builds people would do? So far I've been leaning towards the Grasp of Undying but I'm not convinced that's the best compared to Deathfire for brawling on top lane.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 20 2015 09:20 GMT
#139
I considered grasp, but how often do you really get to auto in a fight? I think you'd be very lucky indeed to get a second proc off of that, and for that reason I'd rather play it safe with strength of the ages or bond of stone (if you're gonna be peeling). And if you're gonna be a tank, is it worth it to dive all the way down into ferocity just to get an edge in lane?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 20 2015 09:22 GMT
#140
I've been doing Fervor + Youmuus rush Renekton, does a ton of damage
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