[Patch 5.17] League of Draven Patch Discussion - Page 8
Forum Index > LoL Strategy |
Certain topics are blacklisted from Patch Discussion and they include:
| ||
nafta
Bulgaria18893 Posts
| ||
Numy
South Africa35471 Posts
| ||
AlterKot
Poland7525 Posts
| ||
![]()
GrandInquisitor
![]()
New York City13113 Posts
On September 06 2015 23:31 Ketara wrote: I wonder how many years it will be before Riot figures out a way to balance the jungle so that nobody can get an advantage by doing the junglers stuff at level 1. They've been trying since season 3 and no matter what they do people still figure out ways to screw with it. No XP (only gold) for jungle creeps unless you have a hunter's machete. | ||
DarkCore
Germany4194 Posts
On September 07 2015 02:44 GrandInquisitor wrote: No XP (only gold) for jungle creeps unless you have a hunter's machete. That would completely destroy the jungle buddy meta, idk if that's a good idea. I like lane swapping and 4vs0 in competitive play, it gives a nice new strategical dimension to the game. Not to mention that in past the laning phase there would be little incentive for 4 players on a team to kill jungle creeps, which is dumb. Jungle has always been screwed, S2 wasn't really much better, Wriggle's Lantern and Lee/Shyv counter jungling was pretty stifling as well. | ||
Goumindong
United States3529 Posts
On September 06 2015 09:54 Goumindong wrote: Interesting results: Purple bans should be Vayne, Ahri, Lux. Blue Bans should be Morde, Jinx, Darius.* Pure Margin(with Morde) is Ahri, Lux, Vayne, Darius, Blitz, Annie, Garen, Fiora, Riven, Malphite, Braum Pure Margin(ignoring Morde) is Ahri, Lux, Vayne, Jinx, Darius, Blitz, Annie, Ashe, Sivir, Garen, Fiora, Riven, *if i leave Morde out potentially because his winrate on champion.gg is incorrect then the path is Ahri, Vayne, Jinx for purple and lux, darius, blitz for Blue. There are too many high win rate, high play rate junglers to make it make sense to ban them out. Additionally the bad junglers aren't so bad or so common that you're likely going to push them to something horrible. Top has, more or less, the same problem. But not quite so strong. So i just realized i was using the wrong line for my analysis. I was using pick rate when i should have been using non-banned pick rate to estimate the weighted win rate for non-banned champions. This does change things Purple Sides bans become Skarner, Vayne, Morde(Jinx) and Blue Side bans become Darius, Ahri, Lux. Pure margin is Skarner, Darius, Ahri, Lux, Garen, Fiora, Blitzcrank, Vayne, (Morde), Jinx, Ashe, Sivir, Xin, Riven, Malphite | ||
Tal
United Kingdom1015 Posts
On September 04 2015 22:41 Sonnington wrote: If it's been two years, scaling MR was buffed at some point to break even with flat MR at around level 8. Scaling MR isn't the most popular MR option. Anyway rune choice hasn't changed much. ADCs take Attack Speed quints now, but it's not a huge deal if you just use flat damage. Lifesteal quints were nerfed at some point and are considered useless. We recently had a rather in depth discussion about runes here: http://www.liquidlegends.net/forum/lol-strategy/397874-simple-questions-simple-answers?page=64#1266 Brilliant, thanks ![]() | ||
ZERG_RUSSIAN
10417 Posts
On September 05 2015 08:17 Slayer91 wrote: garen sucks in lane now but it used to be a good matchup for garen, probaby not the best pick but a good irelia rapes everyone if they aren't smart so it won't matter probably similar with darius its not the best matchup to pick against darius but irelias really good. Garen jungle is actually really, really good. Cinderhulk -> Dead man's plate and you can't die while still having amazing ganks. Damage is as good as CC sometimes. | ||
Slayer91
Ireland23335 Posts
On September 08 2015 08:16 ZERG_RUSSIAN wrote: Garen jungle is actually really, really good. Cinderhulk -> Dead man's plate and you can't die while still having amazing ganks. Damage is as good as CC sometimes. his early damage in jungle is too weak for me id prefer to play some other champ | ||
Kaethis
Netherlands112 Posts
On September 06 2015 22:45 Numy wrote: I'm not sure what thread I'm meant to ask this but I'll try it here. What is the best way to deal with someone that starts raptor champ for top lane while you don't? I never know if you meant to start a soft push so you even out levels or just try deny as many creeps as possible top lane. Alternatively when should or shouldn't you start raptors on a top laner. I tried it out with Fiora while the enemy top pushed the lane, it gave me a massive load of CS but levels were evenish. You can also try pulling the entire wave into the jungle/proxying his wave. Your wave will walk straight by and crash into his tower, costing him farm. It takes some practise to pull it off well though and screwing it up basically loses you the lane on level 1. | ||
Prog
United Kingdom1470 Posts
On September 09 2015 21:05 Kaethis wrote: You can also try pulling the entire wave into the jungle/proxying his wave. Your wave will walk straight by and crash into his tower, costing him farm. It takes some practise to pull it off well though and screwing it up basically loses you the lane on level 1. That's just way too risky imo. If they ward up properly they'll see you and you just lose the game lvl 1. | ||
Numy
South Africa35471 Posts
On September 09 2015 21:05 Kaethis wrote: You can also try pulling the entire wave into the jungle/proxying his wave. Your wave will walk straight by and crash into his tower, costing him farm. It takes some practise to pull it off well though and screwing it up basically loses you the lane on level 1. Doesn't this require you to know that he's going to start jungle? Do you just ward the raptors then solo and try this. | ||
killerdog
Denmark6522 Posts
On September 10 2015 01:27 Prog wrote: That's just way too risky imo. If they ward up properly they'll see you and you just lose the game lvl 1. That actually sounds hilarious though Would just stalling the wave for 10-12s be enough though? You just need your wave to reach his tower, then it doesn't matter if it starts fighting his. If anything this gets the lane super hard pushing towards you if you're coordinated with your jungler. | ||
Scip
Czech Republic11293 Posts
On September 10 2015 13:15 killerdog wrote: That actually sounds hilarious though Would just stalling the wave for 10-12s be enough though? You just need your wave to reach his tower, then it doesn't matter if it starts fighting his. If anything this gets the lane super hard pushing towards you if you're coordinated with your jungler. We've seen similiar things in LCS before. It's decent on blue side where you don't actually have to go behind the enemy tower you just pull the enemy creeps towards tribush and your creeps hit the tower. You lose like 250ish hp doing this iirc and you don't quite catch up in exp (you're like 1 creep behind after everything dies I think) but it does get the wave pushing towards you like crazy which could be a good thing. | ||
killerdog
Denmark6522 Posts
When i played vs equilash he just blind shoved on irelia as hard as he could, and the wave died under tower way before i got there. Not sure how matchup specific that is but he said he always does it if he doesn't see enemy laner in lane. | ||
Scip
Czech Republic11293 Posts
On September 10 2015 14:30 killerdog wrote: I normally just stand near their tower to stack the wave slightly, then drop aggro in the bush. You take like 40 damage tops, and it's guaranteed to shove towards you. When i played vs equilash he just blind shoved on irelia as hard as he could, and the wave died under tower way before i got there. Not sure how matchup specific that is but he said he always does it if he doesn't see enemy laner in lane. Well the idea is that if you do it the proper way your entire first creep wave gets eaten by the enemy tower So you have almost no exp disadvantage (eventually) and your jungler gets hella more exp. Can't really do that in any reasonable way on purple side though. | ||
gobbledydook
Australia2603 Posts
On September 10 2015 14:18 Scip wrote: We've seen similiar things in LCS before. It's decent on blue side where you don't actually have to go behind the enemy tower you just pull the enemy creeps towards tribush and your creeps hit the tower. You lose like 250ish hp doing this iirc and you don't quite catch up in exp (you're like 1 creep behind after everything dies I think) but it does get the wave pushing towards you like crazy which could be a good thing. Isn't that basically what proxy singed does? | ||
nafta
Bulgaria18893 Posts
| ||
Scip
Czech Republic11293 Posts
+ Show Spoiler + something like this but probably don't need to tank nearly as much damage if you do it properly | ||
Osmoses
Sweden5302 Posts
| ||
| ||