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[Season 5] Lux, the Lady of Luminosity - Page 7

Forum Index > LoL Strategy
Post a Reply
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Velocirapture
Profile Blog Joined December 2010
United States983 Posts
May 11 2015 06:43 GMT
#121
On May 08 2015 05:10 Harem wrote:
Should add a section on flash ghost (with distortion) So good on immobile mids as shown by Korea i.e. Dade and Lux is no exception.


I have been doing my own testing on this. The reason I have been skeptical is two fold. First, Lux has a MUCH later power spike than most other immobile mages. IMO Lux has her first big spike at around 7K gold between 20-25 mins depending on how the game has gone. Lux has mediocre base damages/scaling and absolutely requires a CDR/mana item (130 mana/10 sec CD on E RIP) which are also two things not common to popular immobile picks. What this all means is that getting distortion enchant early is not really an option.

Second, not having a defensive summoner such as heal against Talon/Zed/LB is basically suicide in my experience and since heal has a speed boost built in it is usually stronger in lane anyhow.

What turned me around on it is that I basically stopped playing Lux into assassins and I gotta say ghost Lux into a mage matchup is pretty good, possibly better than heal. The option to run down river as an escape even against speed boosted junglers is strong enough that it may be worth it even if you are only buying distortion late game for enhanced effects.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
May 11 2015 07:11 GMT
#122
Is it basically pointless to play lux if you can't cs with autos well?
I am a dirty Protoss bullshit abuser
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
May 11 2015 07:46 GMT
#123
On May 11 2015 16:11 gobbledydook wrote:
Is it basically pointless to play lux if you can't cs with autos well?


Yes. This is basically the least fun and thus biggest barrier of entry for new Lux players.
ConanTroutman
Profile Joined January 2015
Canada67 Posts
May 11 2015 11:58 GMT
#124
One nice thing about Luden's is being able to clear caster minions with E. Worst feeling is not being able to kill the caster minions with E + passive and needing to auto them again. Fortunately that only happens in the first few levels depending on your runes or if you manage to get behind in levels. With that said, I feel like Lux being given more efficient wave clear would break her.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
May 12 2015 01:12 GMT
#125
On May 11 2015 20:58 ConanTroutman wrote:
One nice thing about Luden's is being able to clear caster minions with E. Worst feeling is not being able to kill the caster minions with E + passive and needing to auto them again. Fortunately that only happens in the first few levels depending on your runes or if you manage to get behind in levels. With that said, I feel like Lux being given more efficient wave clear would break her.


I do not believe that making level 5 E one shot caster minions would be OP, sentiments like this largely feel like a reaction to her being almost competitive to me. That said, I do not think that just pushing her cooldowns and damage to the levels of a champ they would release today is appropriate. It is probably way better to add some unique utility like they did with Ahri Q when she occupied a similar "almost good" space.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 12 2015 04:16 GMT
#126
Lux could one shot casters with E in season 2/3, and at that time she was a top pick/ban in pro games.

Buffing her damage is tricky because so much of it is long range, hard to dodge and essentially zero risk. I would like to see her utility or her mana issues buffed, and I'd like to see xeraths damage Nerfed to be more in line with lux.

Let's be real. What keeps lux out of pro games is the fact that xerath occupies the same character space but does more damage for no justifiable reason.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
killerdog
Profile Joined February 2010
Denmark6522 Posts
May 12 2015 08:06 GMT
#127
On May 12 2015 10:12 Velocirapture wrote:
I do not believe that making level 5 E one shot caster minions would be OP, sentiments like this largely feel like a reaction to her being almost competitive to me.


It might not be "op," but riot have to be careful with giving champions really easy long ranged waveclear. If one mid laner can just afk shove the wave from safety, without even needing bluebuff to do so, the mid lane meta goes to shit.

When the mid meta becomes based around just waveclearing, then the diversity in mid lane gets crushed. Assassins, roamers and a lot of mages who can't efficiently counter that level of shove just have to spend the entire game sitting under tower doing nothing. These days the only champion that can really completely afk shove is w max morg, and she has to give up a lot of her burst/damage to go that skill path, on a champion who's already pretty limited in scope.

If you want to be able to get guaranteed safe freefarm, and shutdown the enemy from roaming/playmaking, you should at least have to go a sub-optimal skillpath, or have itemise differently/be blue dependant to do so. It shouldn't be a given on a champion who can already do plenty of things.
ConanTroutman
Profile Joined January 2015
Canada67 Posts
Last Edited: 2015-05-12 11:19:04
May 12 2015 11:08 GMT
#128
On May 12 2015 17:06 killerdog wrote:
Show nested quote +
On May 12 2015 10:12 Velocirapture wrote:
I do not believe that making level 5 E one shot caster minions would be OP, sentiments like this largely feel like a reaction to her being almost competitive to me.


It might not be "op," but riot have to be careful with giving champions really easy long ranged waveclear. If one mid laner can just afk shove the wave from safety, without even needing bluebuff to do so, the mid lane meta goes to shit.

When the mid meta becomes based around just waveclearing, then the diversity in mid lane gets crushed. Assassins, roamers and a lot of mages who can't efficiently counter that level of shove just have to spend the entire game sitting under tower doing nothing. These days the only champion that can really completely afk shove is w max morg, and she has to give up a lot of her burst/damage to go that skill path, on a champion who's already pretty limited in scope.

If you want to be able to get guaranteed safe freefarm, and shutdown the enemy from roaming/playmaking, you should at least have to go a sub-optimal skillpath, or have itemise differently/be blue dependant to do so. It shouldn't be a given on a champion who can already do plenty of things.

I'd agree with this. I don't think anyone wants to go back to the days of Gragas or AP Sion insta-clearing waves and having to cry under tower for the first 15mins of the game.

The biggest gripe people tend to have with Lux is her E since in a lot of ways it is a very dated ability in that it has an absurd mana cost and is a bit on the lowside when it comes to damage/waveclear when you compare it to other champions in similar roles. As far as buffing it goes I think they should keep the damage where it is, a buff to the mana cost would be great though. I'm just afraid if you give Lux anymore damage she'll just end up doing too much too well. We all know once Lux hits 2-3 items she can start 100-0ing squishies meaning she not only has a ton of utility, but can also function as a long range assassin.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 12 2015 13:53 GMT
#129
Note that Riot's upcoming planned nerf to Morgana looks like it will stop her from insta-clearing minions as well.
What fun is it being cool if you can’t wear a sombrero?
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2015-05-12 14:12:48
May 12 2015 14:12 GMT
#130
On May 12 2015 13:16 Ketara wrote:
Lux could one shot casters with E in season 2/3, and at that time she was a top pick/ban in pro games.

Buffing her damage is tricky because so much of it is long range, hard to dodge and essentially zero risk. I would like to see her utility or her mana issues buffed, and I'd like to see xeraths damage Nerfed to be more in line with lux.

Let's be real. What keeps lux out of pro games is the fact that xerath occupies the same character space but does more damage for no justifiable reason.


She was picked now and then but let's not exaggerate and call her "top pick/ban" lol.
TranslatorBaa!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 12 2015 15:37 GMT
#131
On May 12 2015 23:12 Carnivorous Sheep wrote:
Show nested quote +
On May 12 2015 13:16 Ketara wrote:
Lux could one shot casters with E in season 2/3, and at that time she was a top pick/ban in pro games.

Buffing her damage is tricky because so much of it is long range, hard to dodge and essentially zero risk. I would like to see her utility or her mana issues buffed, and I'd like to see xeraths damage Nerfed to be more in line with lux.

Let's be real. What keeps lux out of pro games is the fact that xerath occupies the same character space but does more damage for no justifiable reason.


She was picked now and then but let's not exaggerate and call her "top pick/ban" lol.


Pretty sure in early season 3 she was first pick material. You probably remember better than me though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ConanTroutman
Profile Joined January 2015
Canada67 Posts
May 12 2015 20:55 GMT
#132
Did some digging around, she was picked semi-frequently through Season 3 in EU/NA but was more or less only a target ban and if picked was almost always picked in the final rotation.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 12 2015 23:00 GMT
#133
The lux thread makes me happy. Its like we actually learn things here.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
AsnSensation
Profile Joined April 2011
Germany24009 Posts
June 24 2015 20:14 GMT
#134
the 5.12 changes make lux so much more fun to play.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-06-25 03:18:59
June 25 2015 03:18 GMT
#135
Riot did give Lux numerous buffs in Season 2. I think she was just never discovered until Season 3. It's kind of like what happened to Annie.
https://twitter.com/SufficientStats
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 28 2015 12:16 GMT
#136
I guess I will post this here since Lux is my main (diamond 5 for those who care).

I think I have finally figured out how to build mages with the new itemization. My new build is as follows:

Ludens - Deathcap - Morello - Sorc/Void depending on MR - Sorc/Void - Hourglass

With my old build (Ludens - Sorc into CDR/mana item) you used the significant power spike from Ludens to carry you through the power nadir while building Athenes or Morello. With the reduction in AP and ratio that spike, especially in respect to wave clear, only lasts 1-2 minutes in most games which is simply not enough.

Basically with my new build I use Ludens as 100AP boots and rush Deathcap because a large amount of power has been shifted into the item. Since you are building AP constantly with its improved build path you maintain burst and wave clear power. Once you have Deathcap it mitigates the downside of investing in an 80/60 AP item with its amplification so it doesn't feel nearly as bad.

Now for the drawbacks. You don't buy boots until very late, sometimes even 5th item so you are very slow. To put this in perspective Lux gets 45 MS from T2 boots and 33 MS from Ludens and no boots at all. Secondly you postpone your CDR and mana item. The CDR is not missed that much for the first 15-20 mins or so but the mana regen issue needed help so I started running scaling mana regen yellows instead of scaling HP(along with pen reds/scaling CDR blues and AP quints). They exceed flat mana regen yellows at level 7 and give a whopping 11 mana/5 at 18 which makes morellos a less painful buy.

I was very skeptical of this setup at first and honestly I made it out of frustration but I encourage you all to give it a go and see if it feels as strong to you as it does to me.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 28 2015 13:29 GMT
#137
Would love to see some math on all that.

Would like to see if ludens deathcap outdamages ludens void on a 2 item timing.

Also some math on how delaying boots affects your damage at different gold values.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 28 2015 14:03 GMT
#138
Dcap: (120+100)*1.35- = 297AP
Void: 120+80 = 200AP

A more *fair* comparison would be assuming more or less equal gold, so maybe Void Staff vs. the components of Dcap.

Dcap: 120+20+40+60 = 240
Void: 120+80= 200

Slapping on a MR of 40, you get a reduction to 26 which results in a decrease from 29% to 21% damage reduction. Seems like you're getting a 10%ish increase in damage (71%/79%) which would have to exceed 20% more AP. Throwing in mpen runes changes the math a little. Probably not worth though.

It's also important to remember that once you've 2 item'd Ludens + Void in the second scenario, you've got to build your way back up. Whereas if you're sitting on Luden's + Dcap pieces, it's only a few hundred gold till you power spike.
(╯°□°)╯︵ ┻━┻
Sonnington
Profile Joined December 2012
United States1107 Posts
July 28 2015 15:10 GMT
#139
I just played an unranked game of Lux the other day. My mmr is complete shit, but the new instant E feels sooo much better at 100 ping. I haven't really played mid lane since the utility master changes with mana regen. So with all the tweaks to AP items I have no idea what's most efficient. While I don't think I can get away without building some form of mana regen early. Is Luden's still the first damage item Lux goes for?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 28 2015 23:05 GMT
#140
The proper comparison would probably be ludens + deathcap vs. Ludens + void + sorc shoes. The pricing is similar and void and sorc shoes are synergistic.

As long as the damage is similar, the void build would be a lot better because movespeed. You should put runes and masteries and dorans into your comparison.

I'd be willing to bet that the void build would do more damage. Might math it tonight for you guys.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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