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[Guide] Montegomery's Super Serious Guide to ARAMs - Page 9

Forum Index > LoL Strategy
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Prev 1 7 8 9 10 11 21 Next All
m4inbrain
Profile Joined November 2011
1505 Posts
May 11 2013 12:19 GMT
#161
Also, Jayce and Alistar not among the highest win rates. That's surprising, I'd currently name them among the top 5 champs to have easily.


Especially for alistar, yeah. Love him. He's a gamebreaker in my mind, he can either win the game, or lose the game - depending on who is playing him.
DragoonTT
Profile Joined April 2012
3398 Posts
May 11 2013 15:53 GMT
#162
Mundo, Renekton, Alistar, Ashe, LeBlanc vs. Cassiopeia, Udyr, Sion, Sona, Draven

What do you guys think? I thought team #1 would be pretty damn good, but my team disagreed (and we got stomped in 11 minutes something because we went 0-7 in under 150 seconds)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-05-11 16:49:40
May 11 2013 16:44 GMT
#163
On May 12 2013 00:53 DragoonTT wrote:
Mundo, Renekton, Alistar, Ashe, LeBlanc vs. Cassiopeia, Udyr, Sion, Sona, Draven

What do you guys think? I thought team #1 would be pretty damn good, but my team disagreed (and we got stomped in 11 minutes something because we went 0-7 in under 150 seconds)


if you went 0-7 in under 150 seconds your team just sucked dick. They don't even have any really long range poke, so it just means your melee probably had no idea how to play and just were way too far forward or just fucking went ham in the first 5 min.

also its really funny to see AP Sion in ARAMs now, as he is so unseen in real games that people don't know how his shield works. You see like whole teams just running from a Sion, and I'm just like, fucking kill him.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 11 2013 18:56 GMT
#164
Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.

HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket.
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 11 2013 19:10 GMT
#165
On May 11 2013 21:19 m4inbrain wrote:
Show nested quote +
Also, Jayce and Alistar not among the highest win rates. That's surprising, I'd currently name them among the top 5 champs to have easily.


Especially for alistar, yeah. Love him. He's a gamebreaker in my mind, he can either win the game, or lose the game - depending on who is playing him.


The reason Alistar's win rate is so low is because a lot of Alistars fail to realize just how game-breaking his team-wide sustain is. They may occasionally use his heal, but they'll max his Q first and be completely focused on initiating. Those Alistars are little better than Xin Zhao in terms of game impact, and Alistar's winrate reflects this.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 11 2013 20:33 GMT
#166
On May 12 2013 03:56 cLutZ wrote:
Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.

HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket.


lolol.. what is bulwark. >_>

Not enough people open Guardian's Horn. <_<
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 11 2013 20:48 GMT
#167
On May 12 2013 05:33 NeoIllusions wrote:
Show nested quote +
On May 12 2013 03:56 cLutZ wrote:
Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.

HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket.


lolol.. what is bulwark. >_>

Not enough people open Guardian's Horn. <_<


Its usually better to get it second IMO, early game is usually all about poke and passive play, more import to rush the aegis.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
DragoonTT
Profile Joined April 2012
3398 Posts
Last Edited: 2013-05-11 21:37:36
May 11 2013 21:36 GMT
#168
On May 12 2013 05:48 sob3k wrote:
Show nested quote +
On May 12 2013 05:33 NeoIllusions wrote:
On May 12 2013 03:56 cLutZ wrote:
Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.

HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket.


lolol.. what is bulwark. >_>

Not enough people open Guardian's Horn. <_<


Its usually better to get it second IMO, early game is usually all about poke and passive play, more import to rush the aegis.

Nah, you need Horn by level six, unless you only have a single bruiser/melee. Level six fights get decided by who has more bruisers with a Horn

Considering Mundo, I really love Liandry's Mundo if you have some other tank available, and then go straight HP (plus some armor or resistance if the enemy team is heavily focused)
101toss
Profile Blog Joined April 2010
3232 Posts
May 11 2013 22:22 GMT
#169
On May 12 2013 03:56 cLutZ wrote:
Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.

HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket.

pen mundo hurts like a bitch but can't actually tank for a bit
Math doesn't kill champions and neither do wards
cLutZ
Profile Joined November 2010
United States19574 Posts
May 12 2013 04:55 GMT
#170
On all melle characters, I either go Horn>Bulwark or Aegis>Horn>Bulwark.

On mundo I get Liandrys eventually, but you win before you even need to do that because he is a beast.

Land Cleavers = Win game.
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 12 2013 07:41 GMT
#171
Honestly, horn is good on everybody, not just bruisers.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
DragoonTT
Profile Joined April 2012
3398 Posts
May 12 2013 09:20 GMT
#172
On May 12 2013 16:41 Seuss wrote:
Honestly, horn is good on everybody, not just bruisers.

Not quite sold on that - ranged champs don't need defenses as badly, and you can get sufficient regen otherwise. Especially risky to build Horn on non-frontliners considering the negative effect on team morale if your teammates ever check your build and you run Horn on an AD carry or something - they'll be busy typing while they should be fighting. God knows how many games I lost to that
rhs408
Profile Joined January 2011
United States904 Posts
Last Edited: 2013-05-12 09:57:09
May 12 2013 09:54 GMT
#173
Guys, could use some advice on rune pages... I currently have 4 pages total, and would like to optimize those 4 pages to be used across all possible situations for ARAM (as much you possibly could given just 4 pages). Keep in mind I own all different roles of champs about equally (almost 50 total) including many melee/bruisers but also lots of adcs and ap mids.

At the moment I only use two pages for about 95% of my games, which comprise of:

AD page with a mix of armor pen/damage marks, armor pen/damage quints, flat AD seals, flat MR glyphs
AP page with magic pen marks, AP quints, flat AD seals, flat MR glyphs

My 3rd page that I use every once in a great while has the MR glyphs swapped out with AP glyphs for more of an all out AP page - I'm weary of using this in ARAM though as I fear I will get bursted down way too easily.
The 4th page has attack speed marks, everything else same as AD page

I'm content that my first two rune pages are useful/viable, but I'd like to actually make use of my other two pages as well. What do you suggest I set up for my 3rd and 4th pages, and what champs/roles would those pages be suited for? Any ideas would be appreciated, thanks.
entropius
Profile Joined June 2010
United States1046 Posts
May 12 2013 17:58 GMT
#174
I'd set up a tank page: movespeed quints, (scaling) armor yellows, scaling MR blues, and either mpen or armor reds -- something you can use on champs like Sejuani, Malphite, and Amumu.
Duvon
Profile Joined October 2011
Sweden2360 Posts
May 12 2013 18:35 GMT
#175
Attack speed red/quints, for like, Skarner? There are heroes that scale of attacks but in need of attack speed anyway.
HP quints+armor reds for tanks maybe.

You could also make a couple of Very specific rune pages for some champs/builds, where they only come together with that specific build...
Nothing is impossible, only some things for some people.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-05-13 00:17:46
May 13 2013 00:16 GMT
#176
Speaking of ARAM items, Grez's Spectral Lantern 3pots is an amazing start on AD champs, it gives great lifesteal sustain and a great lump of armor and AD super cost effectively. then on top of the great stats is the active which allows you to clear shrooms/reveal akali or shaco/ negate enemy brush control/avoid facechecking/prevent brush jukes in duels. Its SO useful.

its fucking great
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
May 13 2013 10:39 GMT
#177
anyone got a good Nami build? I recently bought her and had my first game with her. I went Athene's/raba/sorc but I guess I'll max CD next time
OjKa OjKa OjKa!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 13 2013 18:56 GMT
#178
On May 13 2013 09:16 sob3k wrote:
Speaking of ARAM items, Grez's Spectral Lantern 3pots is an amazing start on AD champs, it gives great lifesteal sustain and a great lump of armor and AD super cost effectively. then on top of the great stats is the active which allows you to clear shrooms/reveal akali or shaco/ negate enemy brush control/avoid facechecking/prevent brush jukes in duels. Its SO useful.

its fucking great


This is truth. If only Hextech Sweeper had a cheap version that upgraded into it like Lantern -> Lightbringer.

On May 13 2013 19:39 ToT)OjKa( wrote:
anyone got a good Nami build? I recently bought her and had my first game with her. I went Athene's/raba/sorc but I guess I'll max CD next time


Athene's is perfectly fine. I tend to prefer DFG to Deathcap for getting to 34-40% CDR, but you can always just sit on the Codex. Twin Shadows can be ridiculously good because more movespeed + slows = easier to land Qs.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Anakko
Profile Joined August 2012
France1934 Posts
Last Edited: 2013-05-14 01:57:11
May 14 2013 01:54 GMT
#179
Morellonomicon is the answer to everything in ARAM, I just realized that in addition to the perfect blend of stats it gives for its price, its passive is also f*cking great in arams if the other team has any form of sustain

edit: just won a game vs yi/zilean/blitz/jax/twitch, it feels great. nunu op.
TrAce/Cpt Jack for president (or both)
Complete
Profile Joined October 2009
United States1864 Posts
May 14 2013 02:21 GMT
#180
I feel like Athene's > morello most of the time. Maybe this is just personal experience, but I always get 3-5 magic damage based opponents. And most poke is magic damage based, so the MR is pretty good. Plus, LOTS more mana regen.
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