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[Guide] Montegomery's Super Serious Guide to ARAMs - Page 10

Forum Index > LoL Strategy
Post a Reply
Prev 1 8 9 10 11 12 21 Next All
Anakko
Profile Joined August 2012
France1934 Posts
Last Edited: 2013-05-14 02:32:32
May 14 2013 02:31 GMT
#181
get both, max cdr, profit
*dammit bottom page trolling me
TrAce/Cpt Jack for president (or both)
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 14 2013 04:08 GMT
#182
As AP, I will probably get Grail and Morello at some point. I typically open Chalice and Ring but finish Morello's first specifically for the debuff. If your team relies on you as main AP and you get your picking of relics (which recovers an obscene amount of mana) you don't need to rush Grail, you can go Deathcap, Void, etc.

The great thing about Grail and Morello is the max CDR and increased mana regen.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2013-05-14 04:16:57
May 14 2013 04:14 GMT
#183
...why? you get more than enough mana from grail alone, dfg can get you the rest of the cdr if you really want it
kmillz
Profile Joined August 2010
United States1548 Posts
May 14 2013 04:23 GMT
#184
Alistar is officially my favorite ARAM champion...those headbutts are so ridiculous.
Anakko
Profile Joined August 2012
France1934 Posts
May 14 2013 04:48 GMT
#185
On May 14 2013 13:14 Complete wrote:
...why? you get more than enough mana from grail alone, dfg can get you the rest of the cdr if you really want it


morello is cheaper, i like to get it fast. But that's just me, i guess deathfire grasp is fun to get too
TrAce/Cpt Jack for president (or both)
Holcan
Profile Joined April 2010
Canada2593 Posts
May 14 2013 05:11 GMT
#186
opening AP, if not getting a tear immediately to start stacking, i dont see how anything can compete with cataclyst 5 pots, it gives you tons of sustain, and the health globes on the map can make up for any missing mana. Add in that your first buy back around level 6 will give you a rod to start stacking already, and you can move onto other items like morellos for CDR, or flat damage items immediately.


I tend to get 4% CDR on my masteries anyways, so theres no point in going above that with grail, you can hit 39% with masteries, boots and any 20% item. Of course, champs like Anivia who will always be super low on mana should be looking at a chalice for after level 6 when your mana will be sucked away.


With the lack of a warmogs in the game, the rod of ages is just way to powerful, its the highest HP for any item a AP champ would get, and it has synergy with tear/seraphs embrace. With the exp being given over time, you can sit behind your tower and heal up without touching a health globe.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 14 2013 18:29 GMT
#187
Catalyst doesn't provide enough mana regen on its own to sustain heavy mana users, particularly once the first 5-10 minutes of the game have passed and levels begin to come more slowly. It is strong as an opener, but only situationally. I like it on champions such as Maokai, Swain, or Anivia because early on their mana costs aren't particularly bad and they either have sustain or some form of synergy with Health. However, I'd never start Catalyst on Nidalee, Ziggs, or Zilean because they lack that synergy and devour mana faster than Catalyst can handle.

RoA is a decent item, but a lot of its value is depreciated in ARAMs unless you can guarantee you'll enter fights with full or near-full Health. In Summoner's Rift this is easy because of the fountain, but in ARAMs it is not. It's not useless, just less useful.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Complete
Profile Joined October 2009
United States1864 Posts
May 14 2013 18:35 GMT
#188
Why do you need to be full hp at the beginning of fights with RoA..?
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2013-05-14 18:38:22
May 14 2013 18:37 GMT
#189
The added health is most useful when you are at full health. Regen becomes a more important stat when fights are prolonged and there is lots of poke etc.
Also Singed great candidate for RoA too.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Holcan
Profile Joined April 2010
Canada2593 Posts
May 14 2013 20:27 GMT
#190
On May 15 2013 03:29 Seuss wrote:
Catalyst doesn't provide enough mana regen on its own to sustain heavy mana users, particularly once the first 5-10 minutes of the game have passed and levels begin to come more slowly. It is strong as an opener, but only situationally. I like it on champions such as Maokai, Swain, or Anivia because early on their mana costs aren't particularly bad and they either have sustain or some form of synergy with Health. However, I'd never start Catalyst on Nidalee, Ziggs, or Zilean because they lack that synergy and devour mana faster than Catalyst can handle.

RoA is a decent item, but a lot of its value is depreciated in ARAMs unless you can guarantee you'll enter fights with full or near-full Health. In Summoner's Rift this is easy because of the fountain, but in ARAMs it is not. It's not useless, just less useful.

who cares about mana sustain 5 or 10 minutes in, you should be engaging and dying rather regularly by this point, and if not dying taking the health and mana globes which will refill your pool quite quickly.


I also wouldn't start catalyst on AP champs that can stack a tear efficiently like nidalee or singed, as the seraphs embrace is one of the best items in the game.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 14 2013 23:06 GMT
#191
On May 14 2013 13:14 Complete wrote:
...why? you get more than enough mana from grail alone, dfg can get you the rest of the cdr if you really want it

DFG isn't always ideal especially if you're playing a champ that likes to poke and will probably never use the active.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 15 2013 06:30 GMT
#192
On May 15 2013 05:27 Holcan wrote:
Show nested quote +
On May 15 2013 03:29 Seuss wrote:
Catalyst doesn't provide enough mana regen on its own to sustain heavy mana users, particularly once the first 5-10 minutes of the game have passed and levels begin to come more slowly. It is strong as an opener, but only situationally. I like it on champions such as Maokai, Swain, or Anivia because early on their mana costs aren't particularly bad and they either have sustain or some form of synergy with Health. However, I'd never start Catalyst on Nidalee, Ziggs, or Zilean because they lack that synergy and devour mana faster than Catalyst can handle.

RoA is a decent item, but a lot of its value is depreciated in ARAMs unless you can guarantee you'll enter fights with full or near-full Health. In Summoner's Rift this is easy because of the fountain, but in ARAMs it is not. It's not useless, just less useful.

who cares about mana sustain 5 or 10 minutes in, you should be engaging and dying rather regularly by this point, and if not dying taking the health and mana globes which will refill your pool quite quickly.


I also wouldn't start catalyst on AP champs that can stack a tear efficiently like nidalee or singed, as the seraphs embrace is one of the best items in the game.


I just usually see Cassiopeia players and other extremely mana hungry champions grab Tear and then run themselves down to 1/4th mana before using Seraph's, even late in the game when you're just dying constantly in back to back teamfights. That seems extremely inefficient when you have to commit to at least two mana items to really make Seraph's impressive, and I see the players who don't do that end up being more effective more often than not.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Holcan
Profile Joined April 2010
Canada2593 Posts
May 15 2013 07:20 GMT
#193
But the entire point is to get another dcap level AP provider, it gives 90 AP by itself, the shield is good, but the item is efficient without it.


Cost Analysis
Base Gold Value
1000 mana = 2000g
60 + 30 ability power = 1958g
10 mana regeneration = 600g
Total Gold Value = 4558g

Passive Gold Value
30 ability power (for every 1000 mana) = 653g

Gold Efficiency
Seraph's Embrace is gold efficient even without the activate.


add in a Rod of ages and thats another 15 AP, etc. Seraphs on a champ like ryze is unmatched in terms of the AP it provides.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 15 2013 08:31 GMT
#194
If the entire point is to get a Deathcap-level AP provider, you would just buy another Deathcap. Part of the reason you invest in Seraph's isn't the AP but the Mana/Mp5.

The problem being that the Mana/Mp5 isn't sufficient for a significant number of champions, especially during the first 10-15 minutes when towers are still standing and fights are less decisive. You can use the Healing Relics to try and make up the difference, but that's extremely selfish when you could have built a Chalice and left the Healing Relics to others who have less flexible itemization or actually need to heal.

I'm not saying Seraph's is a bad item, but I very frequently see it being bought not because of the AP but because of the Mana/Mp5, when Chalice does a better job and costs one third as much.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 15 2013 09:47 GMT
#195
here's one for the theorycrafters

which champs would you purchase on a fresh account for optimal steamrolling in ARAMs?
cool beans
1godless
Profile Joined August 2011
United States247 Posts
May 15 2013 11:15 GMT
#196
Poke--> Jayce Nid Ziggs Lux
Tanky frontline---> Mundo Ali Blitz
ADC---> lulu Kog
Supp-->Janna Sona

Rammus for zoom zoom and Rengar for bush abuse
The enemy's throne is down
DragoonTT
Profile Joined April 2012
3398 Posts
May 15 2013 13:44 GMT
#197
On May 15 2013 18:47 nyxnyxnyx wrote:
here's one for the theorycrafters

which champs would you purchase on a fresh account for optimal steamrolling in ARAMs?

IP limitations, or just getting the strongest champ package for easy steamrolling?

I'd always buy Ashe first, dirt cheap and insanely good at ARAM. Can handle bruisers diving her better than most, as the small map and the lack of Flash on most champions makes kiting more desirable than escape abilities. Also pokes very well between Volley and her passive, Hawkshot is a lifesaver and ECA one of the most powerful initiation spells on HA.

If IP is not a factor, Jayce would be next. He's not as widely owned as Lux or Nidalee, making it rare for other players in the game to random him instead of you. Insane poke, can clean up fights in hammer form and even double as a front liner if your teamcomp requires it.

Sona is another great champion. Versatile - build support stuff if needed, AP if not - and offers great sustain as well as huge teamfighting benefits (Auras, boosts, Crescendo, passive debuffs).

Follow this up with one of Lux and Nidalee, then a good frontliner (Blitz, Nasus, Renekton, Mundo, Alistar, Soraka), get the second poke queen. Finish with another frontliner or two, Kog'Maw (versatile: can go pure AD if needed, shred down bruiser lineups with a %damage build - Kitae's Bloodrazor still exists - or supplement poke for a team) and your back-up AD carry of choice (MF, Cait and Varus are all great, Tristana needs some experience but offers more versatility). If you don't like ADs, round out your lineup with supports instead - Taric, Soraka, Alistar, Janna and Lulu are all very good and can take on multiple roles on a team. If you're more into teamfight control, pick one or two of Morgana, Zilean, Gragas or Orianna.
rhs408
Profile Joined January 2011
United States904 Posts
May 15 2013 16:08 GMT
#198
How come people play AD lulu so much in ARAMs? O_o
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 15 2013 16:23 GMT
#199
On May 16 2013 01:08 rhs408 wrote:
How come people play AD lulu so much in ARAMs? O_o

She still has same amount of utility as AP lulu; she doesn't gain that much utility with more AP. So if your team is short on ADC's, lulu does alright as a substitute.
liftlift > tsm
mordek
Profile Blog Joined December 2010
United States12705 Posts
May 15 2013 16:52 GMT
#200
I tried squeezing a liandry's after aegis before visage etc. on Mundo. Didn't feel that great. There were some ok chunks but I feel like I didn't do much once the fights started and I would just die. Maybe in a more poke and disengage comp /shrug.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
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