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[Champion] Vi - Page 6

Forum Index > LoL Strategy
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Alaric
Profile Joined November 2009
France45622 Posts
October 04 2013 13:09 GMT
#101
Where do you find all that farm from the jungle?
Cant take LMS hipsters serious.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 04 2013 13:59 GMT
#102
dunks! + Show Spoiler +
and their lanes
BW pros training sc2 is like kiss making a dub step album.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
October 04 2013 14:13 GMT
#103
While triforce is rather nice, I do agree that it's very difficult to ever have the farm to get it while still remaining tanky. My go to damage item when I'm rolling is always pickaxe. It adds a solid oomph to your combo and is cheaper than any alternative like brutalizer.
Shine[Kal] #1 fan
ArchAngelSC
Profile Joined April 2012
England706 Posts
October 04 2013 16:09 GMT
#104
You can easily get triforce by 15 mins jungling Vi
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
October 09 2013 07:42 GMT
#105
On October 05 2013 01:09 ArchAngelSC wrote:
You can easily get triforce by 15 mins jungling Vi


Yeah... GL with that.

Normal TF timing in lane is about 18-22 minutes iirc. So to get it by 15 in the jungle you have to outfarm all lanes. Its possible true, but only if you get massively fed or does heavy lane tax.
Whats more is that in order for you to get TF, you have to forego any tanky items, so you WILL get blown up if you make a bad engagement.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Slayer91
Profile Joined February 2006
Ireland23350 Posts
October 09 2013 07:45 GMT
#106
its not as hard as you think, junglers tend to get lots of kills early
back when everyone started boots in s2 I used to get trinity force on jungle taric at around 14-17 mins.
was pretty beast, shoulda tried it in ranked more LOL
ArchAngelSC
Profile Joined April 2012
England706 Posts
October 09 2013 21:07 GMT
#107
On October 09 2013 16:42 Zaphod Beeblebrox wrote:
Show nested quote +
On October 05 2013 01:09 ArchAngelSC wrote:
You can easily get triforce by 15 mins jungling Vi


Yeah... GL with that.

Normal TF timing in lane is about 18-22 minutes iirc. So to get it by 15 in the jungle you have to outfarm all lanes. Its possible true, but only if you get massively fed or does heavy lane tax.
Whats more is that in order for you to get TF, you have to forego any tanky items, so you WILL get blown up if you make a bad engagement.

So don't make any bad engagements. Simple really.

And I never lane tax. People in plat are so moody about their cs and go afk if you take even just a few.
Terranasaur
Profile Joined May 2011
United States2085 Posts
January 30 2014 04:11 GMT
#108
S4 Vi tips?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
InfSunday
Profile Joined March 2013
United States735 Posts
Last Edited: 2014-01-30 05:34:33
January 30 2014 05:04 GMT
#109
Don't be that soloQ hero who builds straight damage Vi. I'd even go so far as to say don't even build Triforce. If you build damage and haven't snowballed every lane by twenty minutes, your damage falls off at the same exact time you need to be tanky in teamfights and you become pretty useless.

In my experience so far the optimal build has been Golem/Lizard --> if Golem, then Brutalizer, if Lizard then straight into --> Sunfire --> SV --> Randuins, with boots built somewhere in there. A *little* damage early helps a lot with your clear and getting kills in ganks, but remember that people expect their jungle to be tanky, and you need to do so to ult their back line and cause havoc.

Though I suppose this doesn't pertain to S4 in particular....
Call me Sunday
drkcid
Profile Joined October 2012
Spain196 Posts
January 30 2014 08:46 GMT
#110
The Iceborn Gauntlet worth it? Is Better Sunfire? I thought that Armor + 10% CDR+ slowdown passive is awesome for ganking.
Just for fun
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-01-30 08:52:34
January 30 2014 08:52 GMT
#111
On January 30 2014 17:46 drkcid wrote:
The Iceborn Gauntlet worth it? Is Better Sunfire? I thought that Armor + 10% CDR+ slowdown passive is awesome for ganking.

Sunfire/randuins is almost exclusively better. Giants belt+armor item in general allows you to just ult somebody and not give a shit if they flashed underneath a turret so long as your laner is there to help finish them off. Also raw HP is better for surviving midgame where incoming damage is likely to be more mixed.
Porouscloud - NA LoL
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 30 2014 14:26 GMT
#112
i played a lot of vi recently.

I like to go the elder lizard jungle item, giant belt, bruta if i can get away with it, then build banshee and omens.
i dont like the sunfire cape much, i rather go real tank items or more AD.


VIs burst is stupid early on, you can duel almost anyone if you hit the first Q.
Always farm that new jungle camp, gives most gold and xp and is free for Vi, you probably even regen mana and hp from it.
keep in mind that your ult also damages and pushes people that are between you and the target.
You can use flash while charging Q, so you can lanegank with that and hit your Q and follow with ult, there is nothing they can do about that.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2014-01-30 15:13:52
January 30 2014 15:10 GMT
#113
SotEL -> Black Cleaver -> Randuin's -> Banshee's -> Guardian Angel -> sell SotEL for Triforce is a pretty solid Vi build. I think the absolute most important thing to do as Vi is to gank on ult cooldown. The worst thing you can do is take your second round of buffs, get to 6, back, and then gank. You absolutely must ult-gank as soon as you can, and as often as you can, before laning phase ends.

Vi's armor shredding means she is best paired with AD: Renekton, Yasuo, and Jax are great choices. And Vi/Thresh is sort of the new Ashe/Zyra. When I duo Vi/Thresh, Vi ganks top and mid until 5; backs, takes a buff, and then lantern -> q -> ults the ADC. Depending on how it goes, Vi can just gank bot on ult cooldown to really snowball your ADC.

Her biggest counter is Kayle. More subtly, she is countered by strong disengage that keeps your team at bay while you ult. She also is very poor at peeling for your ADC, so you need someone else on the team that is capable of doing that.
What fun is it being cool if you can’t wear a sombrero?
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2014-01-30 16:42:05
January 30 2014 16:31 GMT
#114
On January 31 2014 00:10 GrandInquisitor wrote:
SotEL -> Black Cleaver -> Randuin's -> Banshee's -> Guardian Angel -> sell SotEL for Triforce is a pretty solid Vi build. I think the absolute most important thing to do as Vi is to gank on ult cooldown. The worst thing you can do is take your second round of buffs, get to 6, back, and then gank. You absolutely must ult-gank as soon as you can, and as often as you can, before laning phase ends.

Vi's armor shredding means she is best paired with AD: Renekton, Yasuo, and Jax are great choices. And Vi/Thresh is sort of the new Ashe/Zyra. When I duo Vi/Thresh, Vi ganks top and mid until 5; backs, takes a buff, and then lantern -> q -> ults the ADC. Depending on how it goes, Vi can just gank bot on ult cooldown to really snowball your ADC.

Her biggest counter is Kayle. More subtly, she is countered by strong disengage that keeps your team at bay while you ult. She also is very poor at peeling for your ADC, so you need someone else on the team that is capable of doing that.

i only just picked up vi this season, so i'm not the most qualified to speak here, but i'm largely in agreement with the views in this post. in particular, ganking on ult cd is crucial, and black cleaver is a very strong second item on her thanks to her innate shred and attackspeed steroid on w.

i think that lizard is superior to golem, and her second completed item should be another damage item, as she can then threaten fast solo kills on anyone but top laners. vi serves better in quick, decisive fights and picks than extended engages, so it's ideal to buy early damage (in soloq) to extend the window where she can threaten fast kills. cleaver is of course the standard item for reasons mentioned above, but trinity force and bortk are viable options - trinity force improves her burst for solo kills and should be considered when there is limited followup physical damage on her team, and bortk is the least viable of the three due to cleaver being just as good at shredding tanks, but there are times when the lifesteal and active are useful. most of this trifecta will serve perfectly well in all situations, but this is just my take on what's optimal

i dislike sunfire on vi due to it not being as useful as randuin's as a third item, making randuin's (the standard buy), spirit visage, banshee's, and guardian angel the competitors for the slot. while randuin's is usually the way to go, there will be a good amount of variance between games on what is best. the mr/armor choices are fairly self explanatory, and guardian angel should be considered if vi is fed and poses the biggest midgame damage threat on her team.

i'm not sure i follow on how kayle is vi's biggest counter - i would say that gragas is the strongest mid against her, as he excels in the strong disengage that i agree stymies vi

as for the more defensive lizard/golem+maybe brut into tank builds suggested, i think that they're absolutely viable, but that playstyle is more reliant on the team to coordinate follow up damage and is generally not as advisable as packing enough of a punch to kill people solo. vi has the tools to get out of a fight after ulting and using denting blows on her target in most early/mid game situations, and it's only when the carries start to get big and teamfights get longer that she really starts to want tankiness

here are two of my vi games for reference on the playstyle i describe
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2014-01-30 21:04:38
January 30 2014 16:39 GMT
#115
Kayle counters Vi for the same reason that Kayle counters Zed: telegraphed single-target burst damage. "Telegraphed" is the key -- there's no need to guess when the damage is being applied (it's very hard to block Annie's burst with Intervention), because you have advance notice of when the burst damage is going to be applied. Moreover, Vi "self-suppresses" herself during her ult, rather like Malzahar; she can't cancel her ult once Intervention is cast.

Vi is especially good at ganking bot relative to other junglers because of how she interacts with the supports: she's very difficult for their enemy support to peel off, and she makes it easy for her own support to land his CC. Plus armor shred is good for your ADC.
What fun is it being cool if you can’t wear a sombrero?
Kyrie
Profile Joined June 2013
1594 Posts
January 30 2014 16:49 GMT
#116
i think the lockdown aspect of vi's ult is as important (more important, as the game drags on) as the damage, and vi can just elect to drop the rest of her rotation on somebody else or just wait until intervention drops - while this often means that her target will just get away, trading ults usually isn't such a bad thing. zed gets absolutely rocked by kayle because his ult is 100% damage, and while kayle ult is definitely very strong against vi i don't think it's as bad as something that prevents her team from following up. i agree that intervention shuts vi down in certain situations (notably the early/mid game where vi's burst is important to her success), but there are ways to minimize the severity of the counter (such as a tankier build or simply holding the combo as mentioned above), and hard disengage is problematic for vi throughout the game
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 30 2014 16:53 GMT
#117
On January 30 2014 14:04 InfSunday wrote:
Don't be that soloQ hero who builds straight damage Vi. I'd even go so far as to say don't even build Triforce. If you build damage and haven't snowballed every lane by twenty minutes, your damage falls off at the same exact time you need to be tanky in teamfights and you become pretty useless.

In my experience so far the optimal build has been Golem/Lizard --> if Golem, then Brutalizer, if Lizard then straight into --> Sunfire --> SV --> Randuins, with boots built somewhere in there. A *little* damage early helps a lot with your clear and getting kills in ganks, but remember that people expect their jungle to be tanky, and you need to do so to ult their back line and cause havoc.

Though I suppose this doesn't pertain to S4 in particular....


4-0 (yeah, huge sample size!) so far with Vi this season (plat 2 atm) but I always do this. Golem > Brut > Randuins usually all the time. I actually haven't tried Lizard yet this season though just because for me I feel I'd rather get the tanky stats with Golem since all her base damages are so high anyway. Usually Boots 1 + spirit stone on my first back. Although, build orders change all the time as well, one of my games I got 2 kills early so I stayed on my machete and just got a bruta as first item at like the 4:30min mark and started snowballing even harder. Now that I think about it, that would have been a great game to try out the SotEL.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
January 30 2014 18:14 GMT
#118
On January 31 2014 01:53 SidianTheBard wrote:
Show nested quote +
On January 30 2014 14:04 InfSunday wrote:
Don't be that soloQ hero who builds straight damage Vi. I'd even go so far as to say don't even build Triforce. If you build damage and haven't snowballed every lane by twenty minutes, your damage falls off at the same exact time you need to be tanky in teamfights and you become pretty useless.

In my experience so far the optimal build has been Golem/Lizard --> if Golem, then Brutalizer, if Lizard then straight into --> Sunfire --> SV --> Randuins, with boots built somewhere in there. A *little* damage early helps a lot with your clear and getting kills in ganks, but remember that people expect their jungle to be tanky, and you need to do so to ult their back line and cause havoc.

Though I suppose this doesn't pertain to S4 in particular....


4-0 (yeah, huge sample size!) so far with Vi this season (plat 2 atm) but I always do this. Golem > Brut > Randuins usually all the time. I actually haven't tried Lizard yet this season though just because for me I feel I'd rather get the tanky stats with Golem since all her base damages are so high anyway. Usually Boots 1 + spirit stone on my first back. Although, build orders change all the time as well, one of my games I got 2 kills early so I stayed on my machete and just got a bruta as first item at like the 4:30min mark and started snowballing even harder. Now that I think about it, that would have been a great game to try out the SotEL.


What boots are you picking up with your standard build? Mobis? Also for those starting SotEL what boots do you get, I would guess mercs because I think you really need that tenacity that you don't get from SotAG.

On another note, since the CDR nerds to SV I feel banshees is now much better than SV since it can block people stopping your Q charge (and you don't benefit much from SV passive anyways). I must say though, I miss max CDR Vi, you were just so friggin' mobile with 5 second cool down Qs.
I got nothin'...
Alaric
Profile Joined November 2009
France45622 Posts
January 30 2014 18:39 GMT
#119
On January 31 2014 01:49 Kyrie wrote:
i think the lockdown aspect of vi's ult is as important (more important, as the game drags on) as the damage, and vi can just elect to drop the rest of her rotation on somebody else or just wait until intervention drops - while this often means that her target will just get away, trading ults usually isn't such a bad thing.

Your ult's cd is much longer than hers though, especially pre-16. And while your post is true wrt Vi herself, the fact that her ult is used to isolate a target/make picks and burst the target during the cc, Intervention protects them from that and they can try and get to safety, so she's still good against that, but not because of the burst/damage of Vi herself.
Cant take LMS hipsters serious.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 30 2014 19:48 GMT
#120
On January 31 2014 03:14 YouGotNothin wrote:

What boots are you picking up with your standard build? Mobis? Also for those starting SotEL what boots do you get, I would guess mercs because I think you really need that tenacity that you don't get from SotAG.

On another note, since the CDR nerds to SV I feel banshees is now much better than SV since it can block people stopping your Q charge (and you don't benefit much from SV passive anyways). I must say though, I miss max CDR Vi, you were just so friggin' mobile with 5 second cool down Qs.


Yeah, usually Mobis. Tabis if it's a 5 man AD team. Sometimes even Tabis if it's a 4 man AD team where one of the AD is getting fed.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
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