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[Champion] Vi - Page 8

Forum Index > LoL Strategy
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Prev 1 6 7 8 All
Alaric
Profile Joined November 2009
France45622 Posts
March 07 2014 16:00 GMT
#141
... that's a 10k gold build (~4k tri, 3k BC, 2k spirit, ~1k boots). Give 10k to a mage and he can get DFG+deathcap+void staff+sorcs and instakill anyone he catches too. Which is why I'm wary of all the suggestions sounding more like "yo you should do that build, it wrecks so hard when you're 10-0" compared to others who keep build paths and game flow in mind.
Cant take LMS hipsters serious.
oZe
Profile Joined January 2011
Sweden492 Posts
March 09 2014 16:09 GMT
#142
On February 04 2014 07:57 GrandInquisitor wrote:
As to what skill to start first: W clears faster than E, but E triggers your passive and keeps you at higher health. Assuming you are getting a leash and smiting, E's extra health is better than the minimally faster clear.


High elo Korean streamer skilled EWQEQRQQQWRWWWEREE. I tried it used to E max not like you go wow what a difference. Think you need to adapt to your play style & do some math if you want to be optimal. If you gank a lot of tanks you might want to level W faster for more % dmg. If you need more mobility or team fight damage level Q. If you just want more raw damage to nuke mid squishies level E. I always start EW unless there is a level 1 fight.

One thing I can tell you for sure is that the neon skin is the best & if you use the acab skin I hope you lose ;-)
The worst kinds of organized crime are religion & government.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
March 10 2014 02:24 GMT
#143
Huh, that second level in E at 4 is interesting, I wonder if that is a breakpoint for killing small monsters. Maybe my silver level theory crafting mentioned earlier wasn't completely dumb!
I got nothin'...
entropius
Profile Joined June 2010
United States1046 Posts
March 23 2014 19:53 GMT
#144
It depends on what you're trying to do at 4: gank or farm, I suppose.

The second point in E rather than Q costs you between 10 and 35 damage from your burst if you land only one E, and costs you between -5 and 20 damage if you land both E's. (The ranges depend on how far you charge Vault Breaker.) I see the big gain as the reduction in cooldown; not having an E charge up when you need it is a much bigger deal than a little damage.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2014-03-30 14:05:48
March 30 2014 13:56 GMT
#145
On March 08 2014 01:00 Alaric wrote:
... that's a 10k gold build (~4k tri, 3k BC, 2k spirit, ~1k boots). Give 10k to a mage and he can get DFG+deathcap+void staff+sorcs and instakill anyone he catches too. Which is why I'm wary of all the suggestions sounding more like "yo you should do that build, it wrecks so hard when you're 10-0" compared to others who keep build paths and game flow in mind.


Its a snowball build, not something you get to go every game, but is really nice to aim for. Lizard elder and bruts with Ninja/Sorc is core, and a Vi who is ahead will be farming both jungles so you get a ridiculous amount of money from jungle already, plus a kill/assist every time ult comes back. TF becomes easy to reach by 22 minutes along with the core items plus a giants belt, making you pretty much unstoppable by then. Obviously you go randuins + banshees afterwards as theres really nothing else you need to go unless you plan on sniping tanks...

Black cleaver is a giant waste in a lot of cases - when behind you need hard tank items and the cc you provide for your back line is enough, and when ahead, you wont need a black cleaver to destroy the opponent back line.
~3700+~1400+2000+~1000 = only about 8k....along with wards and pots = 8500 gold by 22 minute mark...by then your team would have at least 2 dragons and a couple towers down...not hard to aim for for a snowballing Vi.
Stop procrastinating
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 31 2014 01:25 GMT
#146
On March 30 2014 22:56 padfoota wrote:
Show nested quote +
On March 08 2014 01:00 Alaric wrote:
... that's a 10k gold build (~4k tri, 3k BC, 2k spirit, ~1k boots). Give 10k to a mage and he can get DFG+deathcap+void staff+sorcs and instakill anyone he catches too. Which is why I'm wary of all the suggestions sounding more like "yo you should do that build, it wrecks so hard when you're 10-0" compared to others who keep build paths and game flow in mind.


Its a snowball build, not something you get to go every game, but is really nice to aim for. Lizard elder and bruts with Ninja/Sorc is core, and a Vi who is ahead will be farming both jungles so you get a ridiculous amount of money from jungle already, plus a kill/assist every time ult comes back. TF becomes easy to reach by 22 minutes along with the core items plus a giants belt, making you pretty much unstoppable by then. Obviously you go randuins + banshees afterwards as theres really nothing else you need to go unless you plan on sniping tanks...

Black cleaver is a giant waste in a lot of cases - when behind you need hard tank items and the cc you provide for your back line is enough, and when ahead, you wont need a black cleaver to destroy the opponent back line.
~3700+~1400+2000+~1000 = only about 8k....along with wards and pots = 8500 gold by 22 minute mark...by then your team would have at least 2 dragons and a couple towers down...not hard to aim for for a snowballing Vi.

why would you ever get sorc boots on Vi? she does alot of magic damage i heard
Artillery spawned from the forges of Hell
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
March 31 2014 17:15 GMT
#147
--- Nuked ---
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
April 01 2014 12:26 GMT
#148
On March 31 2014 10:25 arb wrote:
Show nested quote +
On March 30 2014 22:56 padfoota wrote:
On March 08 2014 01:00 Alaric wrote:
... that's a 10k gold build (~4k tri, 3k BC, 2k spirit, ~1k boots). Give 10k to a mage and he can get DFG+deathcap+void staff+sorcs and instakill anyone he catches too. Which is why I'm wary of all the suggestions sounding more like "yo you should do that build, it wrecks so hard when you're 10-0" compared to others who keep build paths and game flow in mind.


Its a snowball build, not something you get to go every game, but is really nice to aim for. Lizard elder and bruts with Ninja/Sorc is core, and a Vi who is ahead will be farming both jungles so you get a ridiculous amount of money from jungle already, plus a kill/assist every time ult comes back. TF becomes easy to reach by 22 minutes along with the core items plus a giants belt, making you pretty much unstoppable by then. Obviously you go randuins + banshees afterwards as theres really nothing else you need to go unless you plan on sniping tanks...

Black cleaver is a giant waste in a lot of cases - when behind you need hard tank items and the cc you provide for your back line is enough, and when ahead, you wont need a black cleaver to destroy the opponent back line.
~3700+~1400+2000+~1000 = only about 8k....along with wards and pots = 8500 gold by 22 minute mark...by then your team would have at least 2 dragons and a couple towers down...not hard to aim for for a snowballing Vi.

why would you ever get sorc boots on Vi? she does alot of magic damage i heard


Fuck...Yeah I meant mercs...Doesnt stop the fact that when you are snowballing that hard it doesnt matter what boots you go anymore tho
Stop procrastinating
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
April 25 2014 19:46 GMT
#149
so i have been going lizard elder -> randuin's omen -> banshee's veil picking up tabi or mercs on the way but I'm not really sure what i should go for next.

for runes i used to go attack speed / AD but i heard AD / arpen was better, or maybe it was just pure AD. Whats better?
BW pros training sc2 is like kiss making a dub step album.
Alaric
Profile Joined November 2009
France45622 Posts
April 25 2014 22:32 GMT
#150
AS/AD is a slightly better clear and possibly better damage on objectives too (it is on towers and big monsters, not sure about the drake since it's immune to cc and shreds, so maybe flat penetration doesn't affect it either?), ArPen/AD is obviously stronger during ganks and fights, especially early.
Vi loses dps-wise to a bunch of junglers at level 3-4, but you can usually scare them away if you can get the jump, because fully charged Q -> auto -> E is enough burst to give you a good headstart, and in 2v2s it gives an obvious target to burst down.

I do more or less the same build as you, but I get a brutalizer after lizard spirit (usually off of boots1) so I can keep bursting people for longer, the CDR is also a really nice bonus since Vi greatly enjoys it. I never feel enticed to finish BC early though, it's usually after boots2 and 2 defensive items.

I feel like what I need in the late late game is some kind of sustain to keep going at people instead of dropping them to half and running away while they try to turn on me (buying time for the rest of the team), especially against mobile carries that my team won't be able to follow up on even if I ult, when there's a Morgana, or when there are multiple Banshee's Veils and no good way to pop them on our team. However, BotRK is super expensive and she's not its best user, Triforce is hard to build off of one slot and loses in value when it's bought that late... so usually I just get a thornmail and go full on "fuck me, you may drop me to 200 HP but meanwhile your divers die and my carry's healthier than you".
Cant take LMS hipsters serious.
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