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Simple Questions, Simple Answers - Page 6

Forum Index > LoL Strategy
Post a Reply
Prev 1 4 5 6 7 8 77 Next
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
Last Edited: 2013-03-05 01:56:03
March 04 2013 19:29 GMT
#101
On March 04 2013 15:38 LeapofFaith wrote:
Why does it often appear as if streamers have people muted, but they can still see them chat?


The ignore function is horribly broken. If you put someone on ignore, you can't read what they write in that game, and i assume also in the postgame chat of that game. However, if you meat them again next game, you can again read what they write until you put them on ignore again. Sometimes you can also read what they write in pregame chat, i think.

On February 25 2013 01:30 Lightspeaker wrote:
Someone trying to persuade me to give LoL a try. Through google I've seen about a dozen "DOTA2 for a LoL player" guides but finding it really, really hard to find a "LoL for a DOTA2 player" guide. Or at least a good one, and reverse-engineering the former is a little tricky.

Any suggestions on where to look?


Make the guy who is trying to persuade you play with you so he can answer questions if they come up. If you want to, i'd play a lowlevel game or two with you and explain stuff.

Most changes are pretty obvious, and LoL has a lot less obscure mechanics (Not that anything would necessarily be wrong with having them in Dota) The most critical thing will probably be learning champions and their skills, and there is not a lot you can do to speed that up besides playing.

Question:

How exactly do the death streak rewards work? From what i know, they get reset only on kills, however, sometimes a guy that is 0/5 is still worth 300g. Do assists also count here?
Wrag
Profile Joined February 2012
France124 Posts
March 05 2013 13:31 GMT
#102
On March 05 2013 04:29 Simberto wrote:

How exactly do the death streak rewards work? From what i know, they get reset only on kills, however, sometimes a guy that is 0/5 is still worth 300g. Do assists also count here?


Yes, although not the same way as kills do (it's not a full reset). It was a way of keeping supports whith high impact on fights from purposefully keeping their gold value low.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-05 15:10:52
March 05 2013 15:10 GMT
#103
On March 05 2013 04:29 Simberto wrote:
Show nested quote +
On March 04 2013 15:38 LeapofFaith wrote:
Why does it often appear as if streamers have people muted, but they can still see them chat?


The ignore function is horribly broken. If you put someone on ignore, you can't read what they write in that game, and i assume also in the postgame chat of that game. However, if you meat them again next game, you can again read what they write until you put them on ignore again. Sometimes you can also read what they write in pregame chat, i think.

Show nested quote +
On February 25 2013 01:30 Lightspeaker wrote:
Someone trying to persuade me to give LoL a try. Through google I've seen about a dozen "DOTA2 for a LoL player" guides but finding it really, really hard to find a "LoL for a DOTA2 player" guide. Or at least a good one, and reverse-engineering the former is a little tricky.

Any suggestions on where to look?


Make the guy who is trying to persuade you play with you so he can answer questions if they come up. If you want to, i'd play a lowlevel game or two with you and explain stuff.

Most changes are pretty obvious, and LoL has a lot less obscure mechanics (Not that anything would necessarily be wrong with having them in Dota) The most critical thing will probably be learning champions and their skills, and there is not a lot you can do to speed that up besides playing.

Question:

How exactly do the death streak rewards work? From what i know, they get reset only on kills, however, sometimes a guy that is 0/5 is still worth 300g. Do assists also count here?

Assists remove 1 stage of the death streak bounty reduction. Kills hard-reset it back to 300.

http://leagueoflegends.wikia.com/wiki/Kill#Bounty_values
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 06 2013 19:46 GMT
#104
Which lane should you as a jungler focus on helping back if they are all falling behind?
It's Elo not ELO - Every statiscian playing League
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
March 06 2013 19:53 GMT
#105
The one you can salvage. Also, the best way to do that are not random ganks, instead try guessing where they will dive and be there to turn it around. Ganks are a lot more dangerous if the enemy is ahead in lane, because if the enemy jungler is there, you will get raped hard, and even if not, depending on how far the enemy is ahead you might still not achieve anything.
R11
Profile Blog Joined July 2007
Canada213 Posts
March 09 2013 08:58 GMT
#106
How does the Varus vs Caitlyn lane play itself out? (assume supports like lulu/sona). Curious because I don't play much Varus but it seems to be a regular pick in Asia against Caitlyn's these days and the ones I've saw, the Varus ends up ahead.

RuskiPanda
Profile Joined December 2011
United States2906 Posts
March 09 2013 10:34 GMT
#107
Why does toggling Anivia's ult build tear of the goddess stacks but Karthus' E doesn't?
Navi
Profile Joined November 2009
5286 Posts
March 09 2013 11:21 GMT
#108
as of now anything that uses mana should charge stacks. in the past when e was a toggle spell with virtually no CD (singed q, etc) they did not charge with tear, now both should. (anivia's ult is a toggle aoe cast of sorts, but a spell that you casted on some ground thus qualifying for tear charging on the more selective tear)
Hey! Listen!
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
March 09 2013 11:48 GMT
#109
Karthus E 100% does build tear charges.
Ente
Profile Joined October 2010
Germany1795 Posts
March 09 2013 13:19 GMT
#110
Why does toggling Anivia's ult build tear of the goddess stacks but Karthus' E doesn't?

the reason is: anivia ult costs mana to toggle, Karthus e doesnt (it just costs mana when it proccs dmg when it gives you tear stacks aswell

So technically you are correct, in reality not really


How does the Varus vs Caitlyn lane play itself out? (assume supports like lulu/sona). Curious because I don't play much Varus but it seems to be a regular pick in Asia against Caitlyn's these days and the ones I've saw, the Varus ends up ahead.

Varus is a really strong laner so he will be most likely be able to lane vs caitlyn and possibly win, I would say its a more or less even lane with varus having the ability to kill the lane, cait cant really kill but she could zone/hard outfarm
lol acc: Entenzwerg EUW http://www.twitch.tv/Entenzwerg league of legends stream (challenger EuW)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-11 12:53:43
March 11 2013 12:53 GMT
#111
On March 09 2013 19:34 RuskiPanda wrote:
Why does toggling Anivia's ult build tear of the goddess stacks but Karthus' E doesn't?

It does now. It didn't in Season 2 (and earlier) for nebulous reasons along the lines of what Ente said.
greggy
Profile Joined October 2010
United Kingdom1483 Posts
March 11 2013 16:51 GMT
#112
Can you dodge jax's e stun with noc's w?
Alaric
Profile Joined November 2009
France45622 Posts
March 11 2013 18:45 GMT
#113
Yup:
Counter Strike pops Spell Shield.

Cant take LMS hipsters serious.
Swordland
Profile Joined March 2013
232 Posts
March 15 2013 09:29 GMT
#114
Hi guys

Very new to LoL.

How many attack types are there (normal/physical, magic, true) and what is the difference between them?

Also, I just learned something new I think.....is it true that every tueday, 10 new free heroes are available? I remember when I played LoL in december 2012....I could use Garen Ashe Ryze Nasus etc...now I can see Ahri, MF, Jarvan, Lulu, etc.

Thanks guys!
Ente
Profile Joined October 2010
Germany1795 Posts
March 15 2013 10:06 GMT
#115
How many attack types are there (normal/physical, magic, true) and what is the difference between them?

There are 3: Physical, Magic, Truedmg
Physical= all autoattacks
Magic = most spells(there are some spells which deal other types of dmg) + Lichbane autoattacks
Truedmg= some spells
The difference is the way to negate that dmg: Physical = armor, Magic= Magicresist and you cant reduce Truedmg

Also, I just learned something new I think.....is it true that every tueday, 10 new free heroes are available? I remember when I played LoL in december 2012....I could use Garen Ashe Ryze Nasus etc...now I can see Ahri, MF, Jarvan, Lulu, etc.

yes
lol acc: Entenzwerg EUW http://www.twitch.tv/Entenzwerg league of legends stream (challenger EuW)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-15 15:21:21
March 15 2013 15:21 GMT
#116
On March 15 2013 19:06 Ente wrote:
Show nested quote +
How many attack types are there (normal/physical, magic, true) and what is the difference between them?

There are 3: Physical, Magic, Truedmg
Physical= all autoattacks
Magic = most spells(there are some spells which deal other types of dmg) + Lichbane autoattacks
Truedmg= some spells
The difference is the way to negate that dmg: Physical = armor, Magic= Magicresist and you cant reduce Truedmg

Show nested quote +
Also, I just learned something new I think.....is it true that every tueday, 10 new free heroes are available? I remember when I played LoL in december 2012....I could use Garen Ashe Ryze Nasus etc...now I can see Ahri, MF, Jarvan, Lulu, etc.

yes

Also, the little numbers that pop up over you and over your targets (and in your death recap) are color-coded based on what type of damage they deal:

Red - Physical Damage
Purple - Magical Damage
White - True Damage
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
March 15 2013 15:59 GMT
#117
The free rotation is also always set up that you can form a complete team from it, meaning you usually have at least one of ADC, support, jungler, AP guy, tanky guy.
Swordland
Profile Joined March 2013
232 Posts
March 16 2013 00:59 GMT
#118
Ah never knew about the red purple white. Thank you

Anyway, when I see a skill it says

"deals 60 (+40) damage"

What does the 40+ damage mean? Is it showing me the damage im going to get when I next level it up?
Pooshlmer
Profile Joined August 2008
United States1001 Posts
March 16 2013 01:02 GMT
#119
If it is in green it increases with AP, if in orange with AD. The ratio varies per skill. The +40 is the current damage based on that stat.
Swordland
Profile Joined March 2013
232 Posts
March 16 2013 01:58 GMT
#120
Hmm...sorry mate, could you elaborate on that?

Basically I know it deals 60 damage, but what does the 40+ mean? Is it only in either green or orange, and cannot be any other color?

Plus AP = Ability Power (basically magic attack right?) whereas AD is attack damage (physical attack)?
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