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Simple Questions, Simple Answers - Page 7

Forum Index > LoL Strategy
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Pooshlmer
Profile Joined August 2008
United States1001 Posts
March 16 2013 02:11 GMT
#121
It does 60 base, then x*AD if orange, or y*AP if green, where x and y depend on the spell. So +40 means it does 40 more damage (100 total) if you have 80AD when the spell has a .5 AD ratio. Some spells use both stats, so you'll see 60 (+12)(+10) on it. There are other colors, but it's pretty rare, such as rammus getting damage based on armor, or ryze with mana.

Yes, your AP = magic damage and AD = physical damage, except in some corner cases.
Simberto
Profile Blog Joined July 2010
Germany11977 Posts
March 16 2013 02:36 GMT
#122
I really wouldn't go for that "AP = magic, AD = physical" thing, it leads to a lot of misconceptions down the line. Just go with "AP makes the green numbers larger, AD makes your autohits and orange numbers larger". Even though it sounds simpler, it is a lot more accurate.

The next misconception that will always follow is spellvamp. Spellvamp does NOT work off of magic damage. Spellvamp works off of spell damage, which are all abilities + summoner spells.

Weird thing with AD is that some skills scale of total AD, while some rare ones scale of bonus AD, and both are the same orange. Just look the exact ratios for a specific champion up on the wiki in case you need to know them.
Swordland
Profile Joined March 2013
232 Posts
March 16 2013 02:44 GMT
#123
Phew it will take some getting used to haha

Anyway, I want to...practice vs bots first...lol. Do I go to custom, and add bots? I did that, but I want to play single player (no internet), and when I was playing custom even with bots, I was still using my net. Is there anyway to play without internet?

Thanks for the help so far guys
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 16 2013 03:55 GMT
#124
On March 16 2013 11:44 Swordland wrote:
Phew it will take some getting used to haha

Anyway, I want to...practice vs bots first...lol. Do I go to custom, and add bots? I did that, but I want to play single player (no internet), and when I was playing custom even with bots, I was still using my net. Is there anyway to play without internet?

Thanks for the help so far guys


nope lol is online only
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-03-16 04:12:48
March 16 2013 04:03 GMT
#125
On March 16 2013 10:58 Swordland wrote:
Hmm...sorry mate, could you elaborate on that?

Basically I know it deals 60 damage, but what does the 40+ mean? Is it only in either green or orange, and cannot be any other color?

Plus AP = Ability Power (basically magic attack right?) whereas AD is attack damage (physical attack)?


Do not think of AP and AD as magic or physical or anything, it will just be confusing, they are the two main stats in the game.

If the skill has an orange +number, it is the bonus damage the skill receives from your AD.

If it is a green +number it is the bonus damage the skill receives from your AP.

Skills will scale based one or both one of these almost 100% of the time, to find out the ratio just look it up on lolwiki. Usually skills will have like a .4 to 1.0 AP ratio added to their base damage. AD ratios are usually higher as AD is more expensive, but this all depends on the nature of the skill and CD's etc.

So if you had a skill called fireball with a .8 AP ratio, and you had 100 AP, the skill would have a green +80 damage number next to the tip to show the skill was getting .8 of your AP added onto its base damage. AD works exactly the same.

there are a few skills that scale on wierd stuff like armor (yellow) and other stuff like health, but this is quite rare and behaves exactly the same.

AD is applied on every autoattack as well, AP is only applied on a skill or passive with AP scaling.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Simberto
Profile Blog Joined July 2010
Germany11977 Posts
March 16 2013 04:13 GMT
#126
On March 16 2013 11:44 Swordland wrote:
Phew it will take some getting used to haha

Anyway, I want to...practice vs bots first...lol. Do I go to custom, and add bots? I did that, but I want to play single player (no internet), and when I was playing custom even with bots, I was still using my net. Is there anyway to play without internet?

Thanks for the help so far guys


LoL is online only, there is no offline mode. There is an option of "coop versus bots" in the matchmaking system. Also, the whole game is based on PvP, so i really wouldn't spend TOO long playing only against bots. You can go alone against bots in a custom game, but there is really no point to that other then if you want to test something, in most cases i'd just go for coop against bots. But really, after you are kind of comfortable, just play against humans. The problem with bots is that they tend to produce some bad habits because they don't play like humans, and you notice. I played a few bot games to get the first win of the day, and i was completely unable to hit them with skillshots at the beginning just because they move differently compared to humans.

The matchmaking system will try to place you with similarly skilled people after a few games, so don't worry about that. If someone is a dick, just put them onto your ignore. Most people at lower levels do really weird stuff unless you win enough to be in smurf island, so don't overestimate how good you need to be before playing against humans.
Swordland
Profile Joined March 2013
232 Posts
Last Edited: 2013-03-16 08:52:36
March 16 2013 08:10 GMT
#127
Hey guys, as some of you may know, I am pretty new to LoL.

I need help picking a hero that I love playing with.....first I kinda like Ahri because basically I like anything that has a high skill cap. I mean people may say Ahri is easy to use, ok, but to master her I think its pretty difficult.

Anyway, I will tell you my favorite character in Dota. Windrunner. Now, in my opinion she is....quite hard to use because of her powershot, shackle shot. So its not just a right click unit. She is a hybrid because she can be a caster at the same time she is a super strong carry as well. Her main attribute is intelligence! But she is just extremely fun to play.

So.....my question is simple. Who, in LoL, resembles windrunner the most? If you dont know her, windrunner is basically an archer, but she can be a carry because of her ultimate and she is just very versatile. Her other skills also require decent skill cap such as shackle shot and power shot. So yes, who in LoL is similar to windrunner? I did some research, and found Vayne/Varus are similar to her...would you guys agree?

Thank you very much guys, I appreciate your help.

EDIT: Sorry guys, I am just wondering. I am interested in using Vayne. Is there anyway to know who the next 10 free champions will be? Or is there a history showing a list of heroes that have been given as free each tuesday?
Simberto
Profile Blog Joined July 2010
Germany11977 Posts
March 16 2013 10:13 GMT
#128
If you scroll down a bit on this page there is a history of the free weeks. Not that it will help you a lot. They sometimes announce the new champions a bit ahead, but not a lot. Only thing you can be sure of is that any newly released champion will be free to play for one week pretty soon after his release, and then not again for a very long time.

I have not played a lot of Dota, so i don't know exactly what Windrunner does. If the theme you are going for is "skillshot heavy champion with CC that is kind of hard to play" you might want to take a look at Anivia, Lux, , If it is more of a "long ranged deadly skillshots", you might want AP Nidalee/Lux. Gragas might also fit those two categories with his long ranged barrel roll and his displacement ult. And if it is "guy that autohits a lot from range but also has cc/is hard to play you would indeed choose Varus/Vayne respectively, or maybe Ashe. Maybe Caitlyn too, she is a long-ranged archer with a skillshot nuke and a slowing skillshot that doubles as a dash backwards.

Those are the champions that i can think of that kind of fit some aspects of the image i have of windrunner.
Ente
Profile Joined October 2010
Germany1795 Posts
Last Edited: 2013-03-16 11:06:21
March 16 2013 11:03 GMT
#129

So.....my question is simple. Who, in LoL, resembles windrunner the most? If you dont know her, windrunner is basically an archer, but she can be a carry because of her ultimate and she is just very versatile. Her other skills also require decent skill cap such as shackle shot and power shot. So yes, who in LoL is similar to windrunner? I did some research, and found Vayne/Varus are similar to her...would you guys agree?

vayne not even close, Varus a bit
The thing is in Dota there are such things as:
Hypercarry and Softcarry (forgive me if those are not the usually used terms). Someone like WR or Mirana will never be a Hypercarry if you compare them to lancer/void or what ever. That doesnt exist in LoL, the only thing what you could argue is hardcarry = AD and softcarry = AP, but that is also not really correct. You also would mainly hardlane a WR, again doesnt really exist (even though 2v1 gets more popular) in LoL.
There is not really a champion in LoL which you can compare to WR decently. Yes Varus has a spell which is similar to powershot, but that is pretty much the only similarity with quite a bit of fantasy you can compare Varus ultimate to shackle shot.

I would suggest you trying out toplane or midlaners and not Varus/Vayne(which are botlaners, AD carry which mainly rely on autoattacks even though both of them are not the "pure" AD carry like Ashe or Tristana). As top/mid you have more diversity and more skillshot orientated champs (like Ahri which you mentioned) Some you might want to try out: Orianna, Lux, Jayce (my guess is that he could be a bit closer to WR playstyle, even though his spells are quite different ^.^)

You should tell us more what you like because DotA is probably more different then LoL then you thought it would be


edit:

The next misconception that will always follow is spellvamp. Spellvamp does NOT work off of magic damage. Spellvamp works off of spell damage, which are all abilities + summoner spells.

were we are getting more indepth that is actually not correct. Spellvamp doesnt work on: spells with onhit effects (proccing stuff like Sheen/redbuff etc)for example Ezreals Q or GP Q. It also doesnt procc on most spells which function with autoattacks, like Teemos E, Vaynes W and so on. Honestly I dont know if it works with TF's pick a card
lol acc: Entenzwerg EUW http://www.twitch.tv/Entenzwerg league of legends stream (challenger EuW)
Swordland
Profile Joined March 2013
232 Posts
March 16 2013 12:59 GMT
#130
Thanks for the link, great to see vayne has not been released as a free champion in season 3! So I hope I will see her soon :D

Well, if there is no one in LoL that I can compared Winderunner to, it is fine. I have decided to try Vayne.

Thanks guys!
Swordland
Profile Joined March 2013
232 Posts
March 16 2013 14:05 GMT
#131
I have a new question about a new topic. People seem to pay more attention to top vs mid vs bot. I can understand mid, it is wide open, you are more vulnerable to attacks since there are lots of openings. However, top vs bot, what exactly is the difference? Even in Dota 1 I have never understood this lol. Why is it people seem to say that some champs are good for top, some for bot?
Simberto
Profile Blog Joined July 2010
Germany11977 Posts
March 16 2013 14:45 GMT
#132
I think in Dota the main point was the difference in lane length to your turret. This does not exist in LoL. But, in LoL there is a dragon on one side, and the baron which you usually can't kill during laning on the other. Historically, the idea is that you want 2 guys bottom for that extra dragon control. You usually have one Attack Damage Carry in your team, who is weak early and scales with money moreso than with levels. Normally you want to put that guy in a duo lane for added safety, which in the current meta involves a 0 cs support. On the other hand, you also usually have a bruiser type of guy that tends to want a sololane, but is able to survive the longer sidelane. The AP burstmage guy is mid to better influence all of the map during the midgame where he is strongest, also they often can't survive a longer lane against a bruiser.

This whole train of thought leads to a bruiser/tank type guy top, an Ability Power Carry (usually some sort of burst/cc mage) in mid, and an ADC + support bottom. You also have a jungler who is usually kind of supporty and tries to enable his lanes to win lane. All of those are pretty defined archetypes with not a lot of overlap between them, which is why you got "x champ is top, y is bot"

Now, the pro scene tends to evolve beyond this basic idea of the game, and at the moment you often have laneswapping and early tower pushes going on there with the idea that you can get top tower before dragon becomes relevant with a 2v1 lane + jungler going top, allowing you to switch out of unfavorable lane matchups. However, this is not something that you will come across in your games, the basic game i described above is very much set in stone at the moment.

There is some variation with AD burst/bruiser guys going mid, and some AP guys work top pretty well, and sometimes you get a jungler that is more about getting money himself than about enabling lanewins for his teammates, but that is about as much variance as you get once you get out of the newbie island where everyone just does whatever without a lot of thought.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-03-16 22:53:26
March 16 2013 22:53 GMT
#133
On March 16 2013 21:59 Swordland wrote:
Thanks for the link, great to see vayne has not been released as a free champion in season 3! So I hope I will see her soon :D

Well, if there is no one in LoL that I can compared Winderunner to, it is fine. I have decided to try Vayne.

Thanks guys!


If you want champion recommendation its more helpful for you to describe the what you like about the gameplay of the DOTA hero and how you like to play them than just say the name. Without knowing which parts of their kit you are attracted too and how you like to play playstyle wise we cant do much, but if we know specifics then we can throw alot out there.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
lac29
Profile Blog Joined December 2008
United States1485 Posts
March 17 2013 01:12 GMT
#134
I've watched about 3 games right now on the MLG stream and all have been pretty big snowballing stomps. Is it harder to make a comeback in LoL than in Dota2? Any links to some comeback LoL games?
Simberto
Profile Blog Joined July 2010
Germany11977 Posts
March 17 2013 01:25 GMT
#135
Someone asked for that in the GD a few pages back, you could ask him what he has got so far.

Another question is if you can attribute these stomps to snowballing, or to the fact that if a team is better then the other they tend to win from the beginning on. Basically the only thing that would prove snowballing would be if games between the same two teams are always onesided, but the side that wins changes. I am not sure if that is the case.

Though it is true that from a spectator point of view it is kind of annoying that you can just stop viewing most games after 20 minutes. But that is kind of built into the mechanics of the game where winning an engagement gives you an advantage that makes later engagements easier.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-03-17 01:56:06
March 17 2013 01:30 GMT
#136
I wouldn't feel qualified to answer that question. You should PM TheYango and ask him.

I would say that due to the more drastic and powerful nature of a lot of spells in DOTA, it would seem to me that it would enable more of a comeback if you manage to pull of a really nice engagement or combo, compared to leagues. But I honestly wouldn't call myself educated enough to make any statements.

Comeback games def happen not too rarely in leagues though, I'm sure someone with a better memory than me can give you some good VODS.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Swordland
Profile Joined March 2013
232 Posts
Last Edited: 2013-03-18 05:00:37
March 18 2013 04:02 GMT
#137
3 questions guys.

1. For learning to use Draven, which I head is pretty hard to use, is it good if I practice the fundamentals of AD carry first such as using Ashe? At least I will be able to learn a thing or two from her? While Im waiting to save 6300 IP lol

2. Vayne....I used her...but ....yes I am new to this game, but could someone tell me how she is one of the best ADV and a monster in late game? Is it because of her 2nd skill, the passive one? Her ultimate was weird, but that knockback arrow was pretty good. Tumble was...ok.

3. Lastly, runes and masteries. For a noob like myself, is it better to forget these? Or learn while I am still new? What are they and what do they give? It seems to me that they simply give passive buffs..?

Thank you very much again everyone.

EDIT: A small question, I will just ask here How often is critical damage applied? Is it completely random? How do I know it is a critical?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-03-18 05:33:44
March 18 2013 05:31 GMT
#138
On March 18 2013 13:02 Swordland wrote:
3 questions guys.

1. For learning to use Draven, which I head is pretty hard to use, is it good if I practice the fundamentals of AD carry first such as using Ashe? At least I will be able to learn a thing or two from her? While Im waiting to save 6300 IP lol

2. Vayne....I used her...but ....yes I am new to this game, but could someone tell me how she is one of the best ADV and a monster in late game? Is it because of her 2nd skill, the passive one? Her ultimate was weird, but that knockback arrow was pretty good. Tumble was...ok.

3. Lastly, runes and masteries. For a noob like myself, is it better to forget these? Or learn while I am still new? What are they and what do they give? It seems to me that they simply give passive buffs..?

Thank you very much again everyone.

EDIT: A small question, I will just ask here How often is critical damage applied? Is it completely random? How do I know it is a critical?


1. yes, of course, much AD carry technique like kiting and stuff is universal. Obv practice will help with any AD. You can "like" Leagues on facebook and get Tristana free too if you want another AD carry.

2. Yes her W makes her very strong later, percent of health as true damage scales through all defense and her ult is an excellent steroid and teamfighting skill. Also you cannot run from her due to ult and passive and tumble. Vayne is one of the hardest mechanical AD's to play because you have to be so active in your positioning with tumble constantly and your displacement move to counteract her short range. You get very high damage and scaling as a reward. She is the specialty of Doublelift, who is often counted among the top 2 AD carries in the world, and he plays her with spectacular mechanics.

3. Masteries/runes give you a few skill points to allocate into small passive boosts before games. Runes you have to buy ingame with currency, and you don't have to bother with them until level 30 when you unlock the top tier. Mastery points you unlock gradually as you level up. You can look up some common masteries if you don't want to wing it. Both just give some passive buffs.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Swordland
Profile Joined March 2013
232 Posts
Last Edited: 2013-03-18 08:35:44
March 18 2013 08:07 GMT
#139
THank you mate

I realized I have asked a lot. Now, out of the many LoL forums, which is generally the best? In terms of users active, quality posting etc.? Is it the north american forum one?

EDIT: Here you go another question lol. There is summoners rift, proving ground, twisted treeline, etc. Is summoners rift the most popular and played? If so, why?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 18 2013 08:11 GMT
#140
On March 18 2013 17:07 Swordland wrote:
THank you mate

I realized I have asked a lot. Now, out of the many LoL forums, which is generally the best? In terms of users active, quality posting etc.? Is it the north american forum one?


the TL one, the official forums are a joke
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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