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Simple Questions, Simple Answers - Page 13

Forum Index > LoL Strategy
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KarlKaliente
Profile Joined March 2012
United States434 Posts
April 03 2013 14:26 GMT
#241
Is flash a teleport or just ultra fast movement?

Say I was walking towards an ezreal ult coming at me - with perfect timing could I flash 'over' it and not take any damage?
UMS > Melee
Simberto
Profile Blog Joined July 2010
Germany11831 Posts
April 03 2013 14:27 GMT
#242
You can.
Meta
Profile Blog Joined June 2003
United States6226 Posts
April 03 2013 14:36 GMT
#243
My favorite dota heroes are Magnus, Sand King, Crystal Maiden, Venomancer, and Earthshaker. Utility spells, mega aoe ults. What are some LoL champs that I might find fun?
good vibes only
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
April 03 2013 14:50 GMT
#244
Fiddlesticks! And the new hero Zac.
Simberto
Profile Blog Joined July 2010
Germany11831 Posts
April 03 2013 14:56 GMT
#245
Since i don't know a lot about DotA, i'll just go with your utility + big AoE ult description,

You might want to take a look at Amumu, Lux, Zyra or maybe even something like Leona.
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2013 16:28 GMT
#246
If you like the tanky type, Nautilus, Zac, Maokai (his ult drops a %damage reduction zone, but when you turn it off it unleashes a nuke depending on how much damage you reduced during the cast), Sejuani, Malphite could suit your tastes. Those are mostly junglers, though you can more or less easily play them as solo laners or sometimes supports (Sej, Malph, Naut are good off-laners, Maokai can be surprisingly effective as a midlaner, dunno about Zac).
Also Leona as a support, probably Thresh too. Blitzcrank could fit, but like Maokai his ult doesn't have a very flashy animation despite the damage.

If you prefer squishy/mage types, Nami (better support-ish than carry), Fiddlesticks (jungler/support/solo laner), Viktor, Ziggs, Orianna, Lux, Karma in a way, Zyra (all solo laners, Ori, Lux, Zyra and Karma could be played support though).
Cant take LMS hipsters serious.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-04-03 20:12:25
April 03 2013 20:08 GMT
#247
On April 03 2013 23:36 Meta wrote:
My favorite dota heroes are Magnus, Sand King, Crystal Maiden, Venomancer, and Earthshaker. Utility spells, mega aoe ults. What are some LoL champs that I might find fun?


Well you are in an awkward position because you like dota supports who get gamechanging ults. In lol the supports get some nice utility spells but due to how damage scaling works with gold and items, their gamechanging ults dont get much damage attached to them, and due to how much weaker cc in lol is, their utility is gonna feel weak compared to dota 2 ults.

So you could try the real gameplay equavalents of these supports, which would be like Nami/Sona/Leona/zyra, but you have to realize you wont be killing people with your ult like in dota. A gamechanging support ult in lol is a large aoe 1.5 second stun with barely any damage attached. But it does win games.

So if you really like opportunities for massive damage you have to not be support. The easy one is fiddlesticks, who basically is sand king, but he gets a mini blink dagger on his ult for free. His ult will do absurd damage and win games if you land a good one. Other than him Amumu gets a huge teamfight ultimate used to initiate with. Other champs with giant damage/effect aoe teamfight ults are wukong, sejuani, cassiopeia, hecarim, kennen, morgana, galio, xerath, zyra mid. These will be played solo lane, and will do huge damage.

I would most recommend

Morgana: heavy utility ap mid, good burst but weak sustained damage, but her ult is huge cc huge damage aoe gamechanging affair

Hecarim: jungler, ult is one of best initiating spells in the game

Amumu: jungler, same as above

Kennen: tricky to play mid or top lane ap, ult is huge aoe stunning storm, quite gamechanging

Fiddlesticks: its sand king, wierd champ in leagues though
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ente
Profile Joined October 2010
Germany1795 Posts
April 04 2013 01:55 GMT
#248
My favorite dota heroes are Magnus, Sand King, Crystal Maiden, Venomancer, and Earthshaker. Utility spells, mega aoe ults. What are some LoL champs that I might find fun?


Even though a lot of Dota players do not understand it - you cannot translate stuff from dota to league they are COMPLETLY different games which have the same genre. Just take cs and battlefield - same genre but completly different.

Rather then telling the exact champs you should describe the playstyle which fits you the most. You like controlling the pace of a game and gank a lot early? (which would fit Magnus, sk and Shaker I would suppose) You might want to go jungle - here you could try amumu/fiddle as already said.
You like the hard support role and just babysit (that is a bit rarer in dota esp in pubs) you might want to support - in league they dont really roam - here you can try leona, nami or others most supports have some kind of aoe.
You like to solo lane and farm up (certain magnus mid) You might want to midlane and here you have so many options for aoe stuff.

Comparing league and dota is just way harder then many dota players expect
lol acc: Entenzwerg EUW http://www.twitch.tv/Entenzwerg league of legends stream (challenger EuW)
Alaric
Profile Joined November 2009
France45622 Posts
April 07 2013 17:27 GMT
#249
For Thresh players: how does Flash interact with the hook exactly? Is it possible to circumvent the wind-up on Death Sentence efficiently by casting it, then flashing into position (so Q-flash instead of flash-Q like we often see) or does it screw up the trajectory/timing too much?

In general: iirc the minion aggro works only if both the attacker and the target are within a certain range of the minions. So it doesn't matter if you're near the creep wave as long as the champ you're autoing is far enough, as you won't draw aggro. Is that right?
Cant take LMS hipsters serious.
dae
Profile Joined June 2010
Canada1600 Posts
April 07 2013 21:11 GMT
#250
On April 08 2013 02:27 Alaric wrote:
For Thresh players: how does Flash interact with the hook exactly? Is it possible to circumvent the wind-up on Death Sentence efficiently by casting it, then flashing into position (so Q-flash instead of flash-Q like we often see) or does it screw up the trajectory/timing too much?

In general: iirc the minion aggro works only if both the attacker and the target are within a certain range of the minions. So it doesn't matter if you're near the creep wave as long as the champ you're autoing is far enough, as you won't draw aggro. Is that right?


I know for towers it works like that, where the person your attacking has to be in range of tower for you to get tower agro, not 100% sure about minions.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 08 2013 09:38 GMT
#251
Hello there. Completely new to LoL, got a friend who's quiet good and teaches me partly. Overall I find the game pretty boring in itself, but friends make it fun. Don't take it as bashing ! I always enjoyed social aspects more than games itself. I have a few questions

I'm playing AD carry Graves right now and I enjoy the role of the AD carry. As I'm being new, ofcourse I got no friends on LoL and I can only either play against bot (beginner bots only.. why the f?) or custom games against people with no team. So... basically when not playing with my friend on a lane I have no chance of actually having a teamplay going on. So that leaves me with the question, how do I 'solo' my ad carry. Take Graves as example. I usually would like to play him offensively but without support and another guy stealing last hits for example the AD carry loses a lot of its potential, also I have troubles in actually landing kills. Usually you find yourself in either 1v2 or 2v2 and I kind of miss the timings to kill.

How am I supposed to play an AD carry given that I don't have support? Try last-hitting as best as possible and gearing up, not much chance to do something else? Or do I change my style compared to a real team?

Also, what heroes are fun ? I like to be agressive play and fast movement, I prefer faster attacks over huge damage as it makes last hitting easier for me. I bought Ashe and as said I play Graves. I didn't enjoy Draven. Also I'm currently buying items that are suggested, but I read guides and .. it does vary a lot. Should I even care about it as I'm not even remotely close to being good/in a team?

Usually I'm good at last hitting but still need to work on it, do you have tips regarding that matter? How do you best practice LOL?

Thanks for the replies
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Zariel
Profile Blog Joined December 2010
Australia1308 Posts
April 08 2013 10:22 GMT
#252
Don't go a full blown AD carry solo against an AD carry + support hero. You will get zoned out, harassed and miss out on last hitting (sometimes exp too). A better hero in that sense would be Kayle IMO if you were going to 1v2 (nuke, heal/speed boost, AoE attack, invulnerability).

LoL is already very easy to last hit compared to Dota. Just play alot and you will develop a game sense gradually, it's not an overnight thing.

Im not sure what genre of games you normally play, but to some friends who come from CoD, CS, Quake etc..., think of LoL as a 3rd person shooter.
sup
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-04-08 10:49:26
April 08 2013 10:46 GMT
#253
Broodwar & Starcraft 2 :-) and centuries ago I was very good in Red Faction ;-)! Thanks for your answer. I'm not sorry for being new but I'll stay say sorry if my following question is dumb, but I just don't know. So what you are basically saying is that I should play a hero not purely based on being an AD carry but some hero like Kayle that is kind of ~hybrid(?) in its abilities and has the option to get away if it gets tricky?

Thank you
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
dynwar7
Profile Joined May 2011
1983 Posts
April 08 2013 12:21 GMT
#254
Very simple question:

1. Attack Damage is reduced if enemy has high armor, and Ability power is reduced if enemy has magic resist, is this correct?

2. For AD, you can have armor penetration to make it more efficient/effective, and for AP, you can have magic penetration, but in general Armor penetration is more common than magic penetration? Such as I think...it was void staff? That reduces nearby enemies' magic resist by 20.

3. So is it safe for me to get magic resist items such as hexdrinker, maw of malmortius etc if I see my enemies have lots of AP-giving items?

Thank you!!
Regarding the imbalance, hilarious to see Zergs defending themselves....
EquilasH
Profile Joined April 2009
Denmark2142 Posts
April 08 2013 12:49 GMT
#255
@Naruto Yes, if you are going 1v2 you should try to get a champion that has an escape - most of the time you also want a champion that can farm from range while being somewhat tanky.

@Dynwar7

1. Yes

2. In general a team would probably have more armor penetration/reduction that magic pen/reduction because Black Cleaver is quite strong and has both pen as well as reduction. However, magic penetration is not that difficult to acquire, and you actually have more options than for armor pen; Sorcerer's Shoes, Haunting Guise, Liandry's, Void Staff and Abyssal all serve that purpose.

3. Yes if they have a lot of AP champions (usually you can just check their items for this, yes) you should buy magic resist items, and vice versa for armor. However you should never get Maw of Malmortius until very late in the game - just keep your hexdunker and delay the upgrade.
wat
Simberto
Profile Blog Joined July 2010
Germany11831 Posts
Last Edited: 2013-04-08 12:56:17
April 08 2013 12:55 GMT
#256
On April 08 2013 19:46 Type|NarutO wrote:
Broodwar & Starcraft 2 :-) and centuries ago I was very good in Red Faction ;-)! Thanks for your answer. I'm not sorry for being new but I'll stay say sorry if my following question is dumb, but I just don't know. So what you are basically saying is that I should play a hero not purely based on being an AD carry but some hero like Kayle that is kind of ~hybrid(?) in its abilities and has the option to get away if it gets tricky?

Thank you


I think that is what he is saying, but i am not sure i agree. Low level matches are kind of weird. Later on the AD + support meta is pretty much what everyone does, but at lower levels, there is not a lot of strategy going on, basically everyone just picks something and lanes it. You might want to try to just get midlane where you are usually alone 1v1.

If you are in a 2v2 as an AD carry, just try to get every single lasthit. The other guy on your team will probably be annoying, so you'll have to fight for those (which is why i hate playing that kind of lane).

If you are in a 1v2 lane as an AD carry, try playing someone like Ez or Cait who can pretty safely farm from a large distance. Given the preferences you described, those champions should be ones you like anyways. But it is true, AD carries are usually not the 1v2 laner in pro matches, but the reason for that is a lot of stuff that noone at low level does anyways. You should be perfectly fine if you play correctly and accept that you probably won't get every single lasthit. People are mistaking low level 1v2s for pro 1v2s, which are two totally different concepts.


On April 08 2013 21:21 dynwar7 wrote:
Very simple question:

1. Attack Damage is reduced if enemy has high armor, and Ability power is reduced if enemy has magic resist, is this correct?

2. For AD, you can have armor penetration to make it more efficient/effective, and for AP, you can have magic penetration, but in general Armor penetration is more common than magic penetration? Such as I think...it was void staff? That reduces nearby enemies' magic resist by 20.

3. So is it safe for me to get magic resist items such as hexdrinker, maw of malmortius etc if I see my enemies have lots of AP-giving items?

Thank you!!


1: No. Physical damage is reduced by armor, magical damage by Magic resist. Physical damage often scales with Attack Damage, Magic damage often scales with AP, but not always. We discussed that a bit earlier in this thread. Each attack or skill always says in its description what kind of damage it does.

2. No. You can gain both in equal amounts from runes/masteries, Flat Armor penetration from Brutalizer and the stuff it builds into, and percent armor penetration from Last Whisper (and Black Cleaver). Magic Penetration is on Haunted Guise and it's buildpath, Sorcerers Shoes and Abyssal Sceptre (kind of) with the percent penetration being on Void Staff.

3. Usually yes, if you are scared of a guy with lots of AP, but there are some exceptions like AP tryndamere who still does pure physical damage.
dynwar7
Profile Joined May 2011
1983 Posts
April 08 2013 12:59 GMT
#257
Err...for question one...1 guy said yes, the other said no :S

Basically AD is reduced by armor, and AP, such as skills like Ahri's orb....Akali's shuriken...basically anything that scales with green number (AP) is reduced by magic resist, correct?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Simberto
Profile Blog Joined July 2010
Germany11831 Posts
Last Edited: 2013-04-08 13:02:36
April 08 2013 13:01 GMT
#258
No. Physical damage, a lot, but not all of which scales with AD, is reduced by armor. If it says "does physical damage", it can be reduced by armor.

Magical damage, a lot, but not all of which scales with AP, is reduced by Magic resistance. If it says "does magical damage" it can be reduced by MR.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-04-08 14:32:25
April 08 2013 14:25 GMT
#259
On April 08 2013 22:01 Simberto wrote:
No. Physical damage, a lot, but not all of which scales with AD, is reduced by armor. If it says "does physical damage", it can be reduced by armor.

Magical damage, a lot, but not all of which scales with AP, is reduced by Magic resistance. If it says "does magical damage" it can be reduced by MR.


Yeah, it is case by case. Not all physical damage spells scale with AD, and not all magic damage spells scale with AP. For example Katrina W+R, Lee Sin E, Udyr Q, Kog'Maw R, Jayce' % damage hammer attack... all have AD ratios attached to them but do Magic Damage.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-04-08 14:31:07
April 08 2013 14:28 GMT
#260
On April 08 2013 21:59 dynwar7 wrote:
Err...for question one...1 guy said yes, the other said no :S

Basically AD is reduced by armor, and AP, such as skills like Ahri's orb....Akali's shuriken...basically anything that scales with green number (AP) is reduced by magic resist, correct?

No. If it says it does Magical damage it's reduced by magic resist. Usually but not always AP abilities do magic damage and AD abilities do physical damage, but there are some Abilities scale with AD but do magic damage (like Yorick's Omen of Famine) and some abilities scale with AP but do physical damage (like Tryndamere's Spinning Slash)

There's also some things that scale off AP/AD but do True damage (not reduced by anything) like the return trip of Ahri's Orb, Chogath's Feast, or Darius's Noxian Guillotine.

If you see purple numbers (damage numbers floating up when the damage is done on yourself or an enemy, or in the death recap) that means its magic damage.

Red numbers are physical damage.

White numbers are true damage.
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