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Simple Questions, Simple Answers - Page 11

Forum Index > LoL Strategy
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Swordland
Profile Joined March 2013
232 Posts
March 25 2013 03:57 GMT
#201
On March 25 2013 12:37 BrokenMirage wrote:
Show nested quote +
On March 25 2013 12:27 Swordland wrote:
Im asking between cleanse and barrier.....


Which ADCs do you play generally?


I am saving up to play Vayne.

Also my edited question: What is the best site for LoL stream? For SC2 its clearly TL!
dynwar7
Profile Joined May 2011
1983 Posts
March 25 2013 09:34 GMT
#202
Those who play SC2 know about Marine stutter step for sure/kiting. In LoL, which champion is similar to this? So basically a champion who has.....extremely short attack animation I would assume? Would Draven, Master Yi, Vayne, to name a few, be a good example of this?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Magus
Profile Blog Joined April 2010
Canada450 Posts
March 25 2013 09:58 GMT
#203
On March 25 2013 18:34 dynwar7 wrote:
Those who play SC2 know about Marine stutter step for sure/kiting. In LoL, which champion is similar to this? So basically a champion who has.....extremely short attack animation I would assume? Would Draven, Master Yi, Vayne, to name a few, be a good example of this?

Playing Vayne is pretty much exactly like microing Marines in BW for me.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 25 2013 12:53 GMT
#204
On March 25 2013 18:34 dynwar7 wrote:
Those who play SC2 know about Marine stutter step for sure/kiting. In LoL, which champion is similar to this? So basically a champion who has.....extremely short attack animation I would assume? Would Draven, Master Yi, Vayne, to name a few, be a good example of this?

Ashe / Cait are pretty rewarding for that imo.
A backwards poet writes inverse.
Fildun
Profile Joined December 2012
Netherlands4123 Posts
Last Edited: 2013-03-25 19:51:12
March 25 2013 13:31 GMT
#205
Edit: nvm
Alaric
Profile Joined November 2009
France45622 Posts
March 25 2013 16:49 GMT
#206
On March 25 2013 18:34 dynwar7 wrote:
Those who play SC2 know about Marine stutter step for sure/kiting. In LoL, which champion is similar to this? So basically a champion who has.....extremely short attack animation I would assume? Would Draven, Master Yi, Vayne, to name a few, be a good example of this?

Melee champs don't lend themselves extremely well to this, but junglers like phoenix Udyr and Xin Zhao reward good offensive stutter-stepping with better ganks (3-hits mechanics on Phoenix Stance and Three Talons Strike).
Cant take LMS hipsters serious.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 25 2013 19:48 GMT
#207
When should you take both MS quints and 21 util? Ryze, Swain, Vlad, Hecarim are the only champs that come to mind right now.
With the buff to CDR blues is it better to just go 9/21 for the extra eHP and get 6% off of blues glyphs?

(Asking because I'm redoing a bunch of runepages since I had a lot of niche ones set up for champs I don't play anymore)
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-25 20:36:11
March 25 2013 20:26 GMT
#208
On March 25 2013 12:57 Swordland wrote:
Show nested quote +
On March 25 2013 12:37 BrokenMirage wrote:
On March 25 2013 12:27 Swordland wrote:
Im asking between cleanse and barrier.....


Which ADCs do you play generally?


I am saving up to play Vayne.

Also my edited question: What is the best site for LoL stream? For SC2 its clearly TL!

There's a pretty good google chrome extension called "LoL Stream Browser" to list lol streams. It just sorts them by # of viewers though.

http://lmgtfy.com/?q=LoL Stream Browser
On March 26 2013 04:48 xes wrote:
When should you take both MS quints and 21 util? Ryze, Swain, Vlad, Hecarim are the only champs that come to mind right now.
With the buff to CDR blues is it better to just go 9/21 for the extra eHP and get 6% off of blues glyphs?

(Asking because I'm redoing a bunch of runepages since I had a lot of niche ones set up for champs I don't play anymore)
Blue CDR glyphs seem like you can safely take them if your lane opponent isnt magic-damage based (vs AD based mids or whatever) and it lets you run 21 def instead of util against Lee/Khazix/Zed mids who have early all-ins which you should fear.er&l=1

Maybe also if your opponent is magic, but isnt too heavy on early harass (aka, you can realistically finish catalyst before you really have to fear them, like Katarina or whatever)
Ente
Profile Joined October 2010
Germany1795 Posts
March 25 2013 23:06 GMT
#209
Those who play SC2 know about Marine stutter step for sure/kiting. In LoL, which champion is similar to this? So basically a champion who has.....extremely short attack animation I would assume? Would Draven, Master Yi, Vayne, to name a few, be a good example of this?

there are some given examples here (which are all correct)
but the main answer is : Ad carry as a whole role has this as one of the main aspect. There are champs who kite more (Ashe, Varus) and some who kite less (Twitch) but overall every single range ad will kite
lol acc: Entenzwerg EUW http://www.twitch.tv/Entenzwerg league of legends stream (challenger EuW)
dynwar7
Profile Joined May 2011
1983 Posts
March 26 2013 12:37 GMT
#210
I know that the longer the game goes, the higher the IP reward. I'd love to know, what if you are so far ahead, you are sure the enemy cannot catch up, and you intentionally delay the game, to net you more IP? Is it worth it?
Regarding the imbalance, hilarious to see Zergs defending themselves....
iCanada
Profile Joined August 2010
Canada10660 Posts
March 26 2013 12:59 GMT
#211
On March 26 2013 21:37 dynwar7 wrote:
I know that the longer the game goes, the higher the IP reward. I'd love to know, what if you are so far ahead, you are sure the enemy cannot catch up, and you intentionally delay the game, to net you more IP? Is it worth it?


I wouldn't say so.

Late game is a fragile thing. At fifty minute mark, one teamfight is all it takes for the game to end. Doesn't even need to be a teamfight sometimes, it can just be one player getting caught out of position.

The longer the game the easier it is to throw. Also, the longer the game, the smaller gold leads become. LoL reaches a point where literally you can't gain a larger gold lead because you flat out have all six items.

I dunno, imo best to just end game. Especially in soloqueue. Nothing wrong with being methodical about things, but dont purposely drag out a win. Just asking to throw big time.

I also think the difference very minimal. Like maybe 50 IP difference between 20 minute game and 50 minute game. Rather just win two 20 minute games.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
March 26 2013 14:32 GMT
#212
On March 26 2013 21:59 iCanada wrote:
Show nested quote +
On March 26 2013 21:37 dynwar7 wrote:
I know that the longer the game goes, the higher the IP reward. I'd love to know, what if you are so far ahead, you are sure the enemy cannot catch up, and you intentionally delay the game, to net you more IP? Is it worth it?


I wouldn't say so.

Late game is a fragile thing. At fifty minute mark, one teamfight is all it takes for the game to end. Doesn't even need to be a teamfight sometimes, it can just be one player getting caught out of position.

The longer the game the easier it is to throw. Also, the longer the game, the smaller gold leads become. LoL reaches a point where literally you can't gain a larger gold lead because you flat out have all six items.

I dunno, imo best to just end game. Especially in soloqueue. Nothing wrong with being methodical about things, but dont purposely drag out a win. Just asking to throw big time.

I also think the difference very minimal. Like maybe 50 IP difference between 20 minute game and 50 minute game. Rather just win two 20 minute games.



I agree 100%. When you're ahead, get more ahead. If you're in a position to end the game, do it. As the game goes on, the enemy is continually farming and lessening your gold/item advantage. You might be a 4item Kog'maw, but it only takes BT for Khaz'ix + a bruiser to kill you in a bad engage. Even worse, if you intentionally delay the game, death timers get much more unforgiving. You let it run from 30min to 40min, all of sudden the enemy has closed the gap more than you think. You get a bad teamfight, and you're dealing with 60second respawns- plenty of time for them to push and win.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Simberto
Profile Blog Joined July 2010
Germany11774 Posts
March 26 2013 16:10 GMT
#213
Just look at the formulas.

You gain 2.312/min on win, and 1.405/min on a lose in SR. You also gain a basic bonus of 18/16 (w/l) with certain limits (25/55 min).

If we assume that the static bonus offsets the time in queue + champ selection, which kind of works with a rough estimate of 8-9 minutes of that stuff per game, this means we can easily calculate the effects of purposely prolonging the game.

We now assume that we only care about IP gain, w/l ratio etc are irrelevant for us.

Prolonging a surely won game by 1 minute would net us about 0.45 IP (the estimate value of the next game is 50% w/l). However, we also risk losing this game in that additional minute. For example, if we take a look at the 51st minute, we would lose 45.35 IP if we lost that game due to prolonging it. Thus, for the expected return of prolonging the game for that minute to be positive, the probability of losing needs to be below ~1%. For any earlier minute the probability can be slightly higher, for any later minute it has to be slightly smaller.

Prolonging the game after 55 minutes is never good, because you will always lose out. Actually, depending on how long the game might drag on afterwards and you chances of then winning that drug-out game it might even be useful to just surrender at 55 minutes. Any minute after 55 loses you ~1.9 IP, no matter if you win or lose. So if you expect the game to last for more then 80 minutes, just surrender at that point in time for maximum IP gains.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 26 2013 16:33 GMT
#214
--- Nuked ---
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-26 16:50:34
March 26 2013 16:50 GMT
#215
I remember one time MakNooN tried something sneaky with Teemo, but he was stealthed on top of a (pink?) ward at level 1 near the enemy red and got owned. Someone correct me if I got part of this wrong.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 26 2013 18:07 GMT
#216
i think you're thinking of the showmatch for the s2 championships where maknoon went for a cheeky solo red steal and i think he accidentally got hit by aoe or something.
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2013-03-26 18:18:54
March 26 2013 18:15 GMT
#217
That was an exhibition match. Unfortunately, one side took it super seriously and the other side... didn't. Still a pretty hilarious watch though.



As for the original question, I think Teemo was picked a few times back when Wriggle's was op but a few minutes of googling didn't turn up anything, so good luck. (He was also played vastly different from now, though that playstyle still works).
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
March 27 2013 14:21 GMT
#218
What are some high damage junglers that fit the current game, I was thinking of picking up Khazix, Xin xhao, Hecarim and Vi in that order but it's a damn ton of IP to farm, would say less conventional junglers like Mundo work?

I also have a few questions, there are some cheap IP champs that I might buy if they are worth it while I farm for khazix

Mundo
Warwick
Nasus

Are these 3 worth getting as a jungler?
Simberto
Profile Blog Joined July 2010
Germany11774 Posts
March 27 2013 14:33 GMT
#219
High damage junglers rarely get used in pro games because the jungler tends to have less money then laners, so you want the "high damage" roles somewhere in lane where they get richer. Those you mentioned are definitively viable as junglers, but they are not that much "high damage" as they are "tanky asshole that is still threatening", except for kha.

WW is not someone i would buy for jungling (or at all), because he kind of sucks at it. He is completely nonthreatening before 6, which is not a good spot to be in the way the game is currently played.

Nasus is apparently pretty much top tier in pro games at the moment, and definitively someone you should get.

Mundo works, but he needs a bit of money to become an unkillable asshole, which he sometimes has problems getting. Jax is similar, he likes money a lot, but can still work out of the jungle.

Depending on if he is banned at the elo you currently play at, you might want to take a look at Amumu. He is also cheap.

Fun junglers missing from your list are J4 and Volibear, those you might think about, but they are expensive too.

But for your current need of a cheap jungler, i'd say get a few out of Nasus, Mundo, Jax, Cho.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
Last Edited: 2013-03-27 14:42:20
March 27 2013 14:36 GMT
#220
On March 27 2013 23:33 Simberto wrote:
High damage junglers rarely get used in pro games because the jungler tends to have less money then laners, so you want the "high damage" roles somewhere in lane where they get richer. Those you mentioned are definitively viable as junglers, but they are not that much "high damage" as they are "tanky asshole that is still threatening", except for kha.

WW is not someone i would buy for jungling (or at all), because he kind of sucks at it. He is completely nonthreatening before 6, which is not a good spot to be in the way the game is currently played.

Nasus is apparently pretty much top tier in pro games at the moment, and definitively someone you should get.

Mundo works, but he needs a bit of money to become an unkillable asshole, which he sometimes has problems getting. Jax is similar, he likes money a lot, but can still work out of the jungle.

Depending on if he is banned at the elo you currently play at, you might want to take a look at Amumu. He is also cheap.

Fun junglers missing from your list are J4 and Volibear, those you might think about, but they are expensive too.

But for your current need of a cheap jungler, i'd say get a few out of Nasus, Mundo, Jax, Cho.


Ah yea, I probably misspoke when I said high damage, more of a aggressive jungler like when I play something like malphite I seem to just be more of a punching bag which is fairly boring. I completely forgot about J4, I will have to pick up Nasus and Mundo and give them a shot while I farm.

Is Kha viable?
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