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Active: 676 users

[Champion] Riven

Forum Index > LoL Strategy
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 15 2012 05:02 GMT
#1
Season 3 Riven Primer

[image loading]

I picked up Riven when she first came out, and she’s constantly been one of my best and favorites. Highly mobile, innately beefy with her shield, and the ability to crush anyone who isn’t stacking armor through most stages of the game make her a great pick in top lane. There are some matchups you need to look out for, but she can bully around a lot of tops and come out of lane as a pretty unstoppable force.

Roles:

Your role is simple: Damage and Disruption. You’re not a tank, you’re closer to an assassin than anything, though less squishy and more sustained damage than most assassins.

To this end, you should be building just enough resistances to survive some damage, but in the long run you definitely want to be building things that make you hit harder, with the added bonus that AD makes you more survivable as well.

Pros/Cons:

+ Show Spoiler [Pros/Cons] +
Pros:
Insane AD scaling. Like, seriously insane.
Ult has a stupid short CD and lets you fight harder than most people.
Manaless
Highly mobile
Shield that scales with AD
Respectable AoE damage, including an Execute

Cons:
Somewhat susceptible to hard CC, since your survival relies on your shield
No ranged abilities
All physical damage, so Armor is quite strong against you
Some very difficult lane matchups


Abilities:

[image loading]
Passive: Runic Blade
Description: Riven's abilities charge her blade, causing her to do 5 / 7 / 9 / 11 / 13 / 15 (+ 50% AD) bonus physical damage on her next autoattack. Riven can store up to 3 charges, and will only expend one at a time.
Buff Duration: 5 seconds
Notes:
+ Show Spoiler +
Here’s where your AD scaling starts to spiral into insanity, right off the bat. Using abilities does damage, then gives you more damage. And you’re manaless. So your autos are getting AD, and then more AD. People really underestimate the power of your auto attacks with this.

Basically you want to not “waste” procs of this, so you stagger your abilities and weave in auto attacks for maximum damage.

This damage cannot Crit, but it DOES proc Lifesteal, which makes it a very lucrative stat.


[image loading]
Q: Broken Wings
Description: Riven steps forward and lashes out in a series of powerful sword slashes that will damage all enemies nearby. This ability can be activated a second time within 4 seconds, and a third time within 4 seconds of that. On the third activation she will also knock nearby enemies back and have a larger radius of damage. All three strikes will deal the same amount of damage.
Cooldown: 13 seconds
Dash Distance: 260 arbitrary units
AoE on first 2 strikes: 225 arbitrary units
AoE on final strike: 300 arbitrary units
Kockback Distance: 255 arbitrary units
Damage: 30 / 55 / 80 / 105 / 130 (+70% AD)
Notes:
+ Show Spoiler +
Kind of your multitool. It works as a mobility tool, allowing you to close gaps or run away, even when slowed. It gives you 3 stacks of your passive, allowing for huge damage spikes. The knockback disruption can set up a kill, stop a retreating enemy, interrupt a channel, or even give you a chance to back out.

A couple technical details: this will activate in the direction that you are running when you hit Q, unless your mouse is hovering over an enemy unit. The cooldown starts after you use the first activation, so you don’t need to use the next two if you don’t want to. The dash speed is roughly 475 MS, so if your MS is higher than that (buffs and Mobo boots, I guess), running is faster.

In lane, it’s more or less a one point wonder, but in the jungle, the base damage increase from leveling up lets you really tear through the small minions.


[image loading]
W: Ki Strike
Description: Riven deals physical damage and stuns nearby enemies for 0.75 seconds.
Cooldown: 11 / 10 / 9 / 8 / 7seconds
Damage: 50 / 80 / 110 / 140 / 170 (+100% AD)
AoE: 250 arbitrary units (diameter)
+ Show Spoiler +
AoE stun and damage burst. Pretty straightforward, right? Again, there’s a lot you can do with this. The stun is short, but long enough to guarantee you a couple autos. It can interrupt channels like Nunu’s ult of Fiddle drain. With some AD, it clears minion waves really fast when coupled with QQQ.

Max first in lane when you can go more damaging. In the jungle, max it second if you can survive well.


[image loading]
E: Valor
Description: Riven dashes towards the cursor and gains a shield for up to 2.5 seconds.
Cooldown: 10 / 9 / 8 / 7 / 6seconds
Dash Distance: 325 arbitrary units
Shield: 60 / 90 / 120 / 150 / 180 (+100% AD)
Notes:
+ Show Spoiler +
I love this ability. LOVE. Sometimes, I’ll max it first even if I don’t need the shield. It’s a dash, a shield that has good base and then scales with AD, and gives you a passive charge. It’s the core idea of Riven, a reactive ability that’s flexible in its use.

Max first if you need to absorb more damage early on, otherwise second in lane. In jungle, max second if you need the defense for ganks or surviving clearing.


[image loading][image loading]
R: Blade of the Exile/Wind Slash
Blade of the Exile Description: Riven's sword reforms, gaining 20% bonus attack damage, extended range on her damaging abilities and autoattacks for 15 seconds. She is also granted the ability to use Wind Slash once for the duration.
Wind Slash Description: Riven can activate the ability to emit a shockwave in a long cone in front of her that deals physical damage to all units hit based on their missing health.
Cooldown: 75/60/45 seconds
Wind Slash Range: 900 arbitrary units
Base Wind Slash Damage: 80 / 120 / 160(+60% AD)
Max Wind Slash Damage: 240 / 360 / 480 (+180% AD)
Notes:
+ Show Spoiler +
A completely absurd ult and I wonder why it hasn’t been nerfed yet. “Hey, here’s a manaless champ with absurd AD scaling on everything, including her defensive, spammable shield, what should we give her?” “How about a +20% total AD steroid?” “Great, that’s not broken at all! Slap an AoE execute on that bitch and call it a day!”

Yeah, this is good. And the CD is short enough where you can basically hit it more or less every time it’s up for trading, teamfights, or even just harassing someone out of lane. The duration is pretty long, too, so you can hold on to that active until the enemy team is low for maximum results. Once you get a BT and a couple DBlades, you can 100-0 anyone with low armor during the duration with no problem.


Skill Order:

Q-(W/E)-(E/W) into R>(W/E)>(E/W)>Q

+ Show Spoiler +

Q first level. You can trade pretty hard with it if you start DBlade or Longsword, or you can use it to escape from level 2 ganks. Then, whether you max W or E really depends on whether you want more damage or survival in the early levels. Leveling either is a healthy boost to base numbers and CD, so take which one you need. If you’re shielding off harass a lot, max E. If you’re going in for damage and killing a lot, max W. Just switch it up by matchup.


Summoner Spells
Lane: [image loading] + [image loading]
Jungle: [image loading] + [image loading]
+ Show Spoiler [Reasonings] +
While you’re already very mobile, Flash is what it is. Ghost would be more useful if you didn’t already have great sticking power with all your dashes and stuff, so I pass on it.

Teleport is your go-to second Summoner I think. Lets you get back and forth from lane, lets you gank other lanes (and you have good ganking prowess), and you don’t really need any help killing most enemies.

Exhaust or Ignite I guess could be situational. Maybe you need extra killing power, or maybe you really would rather have the ability to lock down someone with Exhaust. Or you need to shut down healing effects and want some True Damage. Both are good if you know why you’re bringing them and remember to use them.

I guess a case could be made to bring Barrier if you’re in a hard lane via counterpick. It can make you really beefy when coupling it with E, but I’d rather not be in that situation in the first place if I can help it.

Smite if you’re Jungling.


Masteries

Offensive is so sick good on Riven now. You can get CDR and AD and ArPen without ever needing to pick up more or less useless stuff like Crit or AS. 21/9/0 all day.

Runes

[image loading]Reds: AD. I guess you could go for ArPen, but you’ll likely be getting Bruta -> BC and maybe a LW, so get AD for the early game power and scaling.
[image loading]Yellows: Armor. Very few other choices here.
[image loading]Blues: MR. Whether you bring Scaling or Flat is up to you and your lane matchup. I like Flat, since if I need MR later I can go Maw or Mercurial, but you can do Scaling as well if you don’t need MR as early.
[image loading]Quints: AD. Same as Reds, you want as much AD as possible in the early game to crush your lane and set you up for a strong late game.

Stats:

AD. I don’t know if I need to say anything else. Your scaling with AD is so bonkers that there’s very little else that’s nearly as good. CDR is great, because you’re manaless and get a lot of damage from your abilities. ArPen is nifty, since you’re all physical and they’ll likely build some Armor vs you.

AS and Crit aren’t that great. I mean yeah, you’ll be autoing a lot and crits with a high AD count are nice, but you’re not Yi or Fiora, standing around spamming autos. AD gives you burst, sustained damage, and survival, and then even more of all that when you hit your ult.

As far as defenses go, if you build them at all, go resists over health. Your Valor acts as a mini health bar boost, and the longer you can keep it up with Armor/MR, the more it saves you. You’ll likely not be building straight defenses, though, unless your team really, really needs you to tank.

Items

Starting:

The starting combos I think are all viable are listed here. DBlade or Long Sword look the best to me, depending on whether you want the potions or health more. Boots don’t seem as necessary, since you have a pretty decent base as it is and you have 4 dashes and a knockback + stun if you really need to escape. If you’re jungling, go Machete + potions, you can’t really do much else imo.

+ Show Spoiler +
[Boots][Potions]
Decent start, less so than last season with base MS going up around the board. However, if it’s a very hard lane, you might consider this for the potions and mobility.

[Doran’s Blade]
Great start. The extra health and AD helps you win early trades, and the little bit of regen isn’t bad either.

[Hunter’s Machete][Potions]
If you’re jungling. There’s really no other option.

[Long Sword][Potions]
DBlade gives you a health buffer, but if you’re going to be doing more poke trading or think you’ll take harass, the Potions give you a lot more effective health. Plus, Sword builds into Bruta and Vamp, which you’ll likely buy pretty early.


Boot Choices

I go Tabi with either Alacrity or Homeguard pretty much every game. You can do some other ones based on the game, though.

+ Show Spoiler [Reasonings] +
[Ninja Tabi] or [Mercury Treads]/[Ionian Boots of Lucidity]
I build Tabi most games now. It’s way easier for you to get MR than it is to get Armor since GA got nerfed, so masteries/runes/Tabi is kind of what you got.

You can go Merc’s if you’re in an AP lane and Hex isn’t enough. If you don’t need any defenses and you just want to be a bastard, you can get CDR boots, which should max out your CDR with BC and Masteries.

Boots of Swiftness aren’t terrible now, but you don’t really care about slows anyway. I guess you could consider Mobility if you’re jungling for extra ganks, but you’re fast enough without em anyway.

Boot Enchants
Riven can use all of the enchants, so buy depending on your playstyle and situation.

[Alacrity] Flat MS is good, and remains good all the time.
[Furor] Sticking power on your autos. You don’t really need sticking power, and you can’t really use it with any of your abilities. Pass.
[Captain] Not really. You shouldn’t be the first in, leave that to a tank or something. And even if you are, you’re not going to be too far ahead of everyone else, you’re not the type that can run in and be alone in 5 people while your team comes up after you.
[Distortion] Lower CD on Flash and Teleport. Consider if you’re using both on CD, but I generally don’t.
[Homeguard] Pretty good. If you find yourself backing a lot, gets you to lane faster. If your team is pushed back, makes defending easier. And Tele/Homeguard ganks are cool. A good choice.


Items

Early Items - Items you want in lane.

Doran’s Blade - + Show Spoiler +
As in starting, and for obvious reasons. A couple can make you pretty dominant in lane.


Brutalizer - + Show Spoiler +
This literally has everything you want: AD, CDR, and ArPen. It used to be kind of a trap in S2, since Ghostblade wasn’t that good, but now with BC being a very strong upgrade, getting one early not only wins you lane, but also later on as well.


Vampiric Scepter - + Show Spoiler +
AD and Lifesteal for sustain and damage. Bloodthirster will likely be your first big item, so getting a Vamp Scepter early (if you’re not getting fed enough for a straight BFS) is good, and lets you lane and trade well.


Madred’s Razor - + Show Spoiler +
If you’re jungling. I like Wriggle’s a lot more than Spirit of the Elder Lizard, personally, but you can go Spirit Stone if you want..


Sightstone - + Show Spoiler +
Ok yes, health isn’t that great for you. However, free wards are. And they are free, as long as you place all 3 wards and sell it back, you actually make a profit as opposed to buying 3 wards.

That said, you’re holding on to that 490 gold until you sell it back, so it’s not always a great idea. If you can grab a DBlade/upgrade 2 Longswords and grab a Ward over getting Sightstone, that’s probably better for winning lane.

However, if you have the money and are waiting for a BFS or BC combine/upgrade, then grab Sightstone, farm safe with total ward coverage, and then sell it back later.


Core Items - The big ones. Whether you go BT or BC first depends on if your enemy has a bunch of armor or not.

Bloodthirster - + Show Spoiler +
100 AD and lifesteal. While BC is nutty on her, it’s half the AD and the flat health is not as good as 50 more on your shield and Lifesteal. This should be your core most games.


Black Cleaver - + Show Spoiler +
Amazing item. You can get the shred stacked really quick with an E-auto-W-auto combo or Q-auto-Q-auto. Either way, you should have their armor gone for more than half of your full combo and your execute.


Other Good Items - Things you’ll consider after your core. Of course, consider them before/during based on the game, but they should only rarely come before BT/BC.

Hexdrinker/Maw of Malmortius - + Show Spoiler +
If there’s a lot of magic damage, especially in lane. An early Hex (along with Merc’s) can really help win against Rumble or Elise. Plus, always good to piss off Karthus or something.


Last Whisper - + Show Spoiler +
If they’re stacking ~170+ armor and BC isn’t enough. Of course, you could just stack another BC, which might actually be better until they make the passive unique.


Blade of the Ruined King - + Show Spoiler +
Haven’t really played around with this a bunch yet. It’s interesting, because it’s a lot of stuff you want. A ranged slow, AD, Lifesteal. That said, it’s a lot of the same stats as BT but less. I guess consider it if you’re really having a hard time sticking to things, or if the enemy is stacking a lot of health over Armor so you don’t need LW. But even then I think BT’s extra damage would be better. I’ll build it in some more games and see what’s up.


Ravenous Hydra - + Show Spoiler +
I haven’t built this a lot, but I think it could be cool. You do a lot of AoE with your kit as it is, so doing more on your autos is pretty cool. And since it goes off AD, it does well with your Ult. Not to mention 75 AD and 10% Lifesteal are nothing to scoff at. If you want another flat AD item, you could do a lot worse.


Mercurial Scimitar - + Show Spoiler +
Your other MR item. Maw gives more AD once you’ve been brought down past a certain point, but this gives more flat AD and MR, and the active is great against heavy CC teams. The sprint is nothing to sneeze at either, so get this against CC and Kiting teams I’d say.


Guardian Angel - + Show Spoiler +
Not the end-all-be-all defensive item it once was, but a revive and some defenses are never bad. If you needed early Armor and went Chain, this is pretty good to build it into.


Randuin’s Omen/Frozen Heart - + Show Spoiler +
I generally don’t like either of these. If you need to be really tanky, they’re good, but Riven shouldn’t be building pure tank items imo. If you HAVE to build a straight defensive Armor item, Glacial is better if you have a lot of AD to take advantage of the CDR (lower CD on shield and more armor), Omen is a better flat defensive item.


Spirit of the Elder Lizard/Wriggle’s Lantern - + Show Spoiler +
If you’re jungling, these are both great. Elder Lizard is good AD, True Damages on your stuff, and Health Regen. Wriggle’s is a ward, the proc, Lifesteal, and decent AD. I like Wriggle’s more, but I haven’t played with Elder Lizard a lot either.


Aegis of the Legion/Runic Bulwark - + Show Spoiler +
Very situational. If you need a lot of early defense and MR, and no one else on your team is buying one. Jungle Riven might buy this a lot, since the jungler usually goes Aegis, but I’d still hold off on it.


Item buying tl;dr

You want AD and things that make your AD better. Lifesteal is more or less AD -> survival (which you already have with your shield), Armor Pen lets your AD ignore Armor, and CDR is “apply your AD powerups more”. I think your build should evolve with the game, but here’s a basic game build:

DBlade -> (Second DBlade)/Brutalizer/Tabi -> BT (starting Vamp if normal game, BF if you’re getting fed) -> BC -> Defensive item of choice (generally GA or Maw) -> (Sell second DBlade) LW or Hydra (if they’re building armor) -> sell Doran’s for BT/BC.

Steady build, good power, and strong presence. That said, don’t just blindly follow that every game, if you need an early Hexdrinker, or want to throw in a Chain Vest quickly, go for it.

Laning

Basics
-EW Auto Auto is a good harass combo that closes the gap, stuns, and lays out a good chunk of damage. It’s my standard harass combo. From there, you can QQQ away or put them into more damage onto the target.
-Watch damage poke abilities like Parrrley, Spear Shot, or skillshots. If you E towards them when it goes out, their damage will be on cooldown, and you’ll shield the poke. This can force them back, or force them to trade with you.
-Learn to dance around and avoid abilities. Things like Cho’s Silence, Darius’s Q, and Jayce’s Cannon are pretty easy to bait and/or predict, and with your mobility you shouldn’t get hit by anything that you see coming. Bait them out, and then punish.
-Use your ult. I used to be scared of using it in case I needed it later, but Riven’s is on such a short CD that any time you can force a full trade, you need to have it up. Ult + Ignite will either net a kill or force them to back off, letting you farm away.
-Roam. You have great pushing power and high mobility. You can shove a lane and show up mid pretty easily, often helping your teammate quite a bit.
-Coordinate with your jungler to shove your lane and invade buffs, especially if your lane isn’t gankable and your jungler is a good invader like Lee.
-To set up ganks, wait until they’re close enough to follow up your initiate. Then, W allows your jungler to apply his own gap closer/CC. If you can manage, get your last Q behind the enemy to cut off their retreat.
-Riven can dive pretty well, with ult up your shield will eat ~2-3 tower hits once you have some AD items, and you can Wind Slash people who don’t expect it if they’re low.
-GO BACK IF YOU’RE LOW. Seriously. You don’t have ranged farming, you don’t have easy sustain. If you think you can get dived or ganked, just go back and miss the farm. Better than dying.

Matchups
Your big issues come from harassers you can’t punish and people who out trade you. Teemo and Kennen are very difficult, as they’ll wear you down and be uncatchable. Rumble can poke at you, and then deal more damage if you go to engage. Shyvana can out trade you if she gets her armor melt on you, and is hard to lock down with her mobility. However, all of them are manageable if you get jungle/mid support or if you safely farm under turret. I find that Riven has a stronger lategame than most of them (aside from perhaps Kennen’s ult), so just try not to die. As above, you can shove the lane against them (except Rumble) and then go take objectives or gank mid

Jungling

I intend to expand this a bit, but here are the basics. You can clear pretty well, but you’re fairly squishy. Your ganks are pretty good with a stun and a knockback, and you can dive pretty well, but you’re not Malphite or Skarner. If you intend on jungling, be prepared to get middle game items like Bruta, Cutlass, and Hexdrinker rather than rushing a BT.

Final Thoughts

Riven is a good champ. She suffers from having some bad matchups and being countered by armor, but there are ways around both of those. Her late game power is great for crushing anyone not tanky, and I feel she really remains relevant all game long. Once you get a feel for using her passive and her cooldowns effectively, she can win really hard in a lot of lanes and help her team considerably.
It's your boy Guzma!
101toss
Profile Blog Joined April 2010
3232 Posts
December 15 2012 05:05 GMT
#2
Core build:
boots/2xBC/GA/2xBC

oh sorry, they fixed it

On a more serious note, when vs top nunu, you'll want to max shield instead of other skills
Math doesn't kill champions and neither do wards
Swiftay
Profile Joined September 2011
Australia18 Posts
December 18 2012 23:35 GMT
#3
You should also consider looking at goldfather8's guide on solomid.net.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 19 2012 00:18 GMT
#4
Shouldn't arpen marks be stronger since she relies a lot on the base damage of her abilities?
https://twitter.com/SufficientStats
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-12-19 00:54:40
December 19 2012 00:53 GMT
#5
On December 19 2012 09:18 Sufficiency wrote:
Shouldn't arpen marks be stronger since she relies a lot on the base damage of her abilities?

I'd tend to disagree. With a 1:1 scaling on everything, .5 extra on autos, and the steroid on R, I like to get as much AD as possible. Not to mention that I rarely feel a want for ArPen once I get Bruta/BC, though I'd welcome any math that proves me wrong.

Edit: not to mention more AD = more shield, good early on vs scary laners.
It's your boy Guzma!
Amarok
Profile Joined August 2010
Australia2003 Posts
Last Edited: 2012-12-19 01:04:36
December 19 2012 01:02 GMT
#6
Her shield scales off AD as well, giving her defensive utility from AD.

Jax's ultimate is the only other defensive ability that scales with AD afaik.

That said, ArP marks are more efficient than AD marks generally and I had always used ArP marks on Riven for that reason.

EDIT: Beaten
Fighting for peace is like screwing for virginity
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 19 2012 01:14 GMT
#7
On December 15 2012 14:05 101toss wrote:
Core build:
boots/2xBC/GA/2xBC

oh sorry, they fixed it

On a more serious note, when vs top nunu, you'll want to max shield instead of other skills

The same is true against Pantheon (but not to the same extreme) - level shield more than you normally would and you can absorb most of his harass.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 19 2012 01:21 GMT
#8
On December 19 2012 10:14 sylverfyre wrote:
Show nested quote +
On December 15 2012 14:05 101toss wrote:
Core build:
boots/2xBC/GA/2xBC

oh sorry, they fixed it

On a more serious note, when vs top nunu, you'll want to max shield instead of other skills

The same is true against Pantheon (but not to the same extreme) - level shield more than you normally would and you can absorb most of his harass.

Yeah, like I said in the OP, you really have to vary between E and W max depending on lane. Anyone who's going to do a lot of harassing, especially point and click ones like Nunu, Panth, or Teemo.
It's your boy Guzma!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 23 2012 07:41 GMT
#9
Anyone tried any Jungle Riven? I'm woefully underplayed on it (usually jungling Skarner or Rengar). I don't think Wriggle's is that good, after using it some. I think Elder Lizard is probably better, but I'm considering just sitting on Machete and building other stuff instead, since Spirit Stone feels very underwhelming. Thoughts?
It's your boy Guzma!
Capricious_LoL
Profile Joined December 2012
United States222 Posts
December 25 2012 08:42 GMT
#10
Haven't played any Jungle Riven in S3, but I'd imagine it still blows. Despite the supposed changes geared toward carry-junglers, junglers still end most games underfarmed compared to solos. Riven is one of the most useless champions in the game without farm, but can snowball into 1v5 status with enough gold. Trying to jungle her runs into the same problems as, say, jungling Jax, except even more so as Jax has better base stats and more utility with his E. I also can't think of situations where you could get a gank off with Riven but can't with, for example, Lee Sin or Maokai.

Also, 9/21/0 is very good. 9/21/0 is probably better when trading in lane, especially against ranged autoattack harassers like Nid or Kennen. The CC reduction also helps in escaping from ganks, and when combined with the extra tankiness, may actually net you more effective DPS in teamfights compared to 21/9/0. However, like everything in League, this is all situational. If your jungler is amumu and the enemy jungler is shyvana by all means go 21/9/0.
NA LoL: Capriciøus
iCanada
Profile Joined August 2010
Canada10660 Posts
December 25 2012 08:48 GMT
#11
On December 25 2012 17:42 Capriccioso wrote:
Haven't played any Jungle Riven in S3, but I'd imagine it still blows. Despite the supposed changes geared toward carry-junglers, junglers still end most games underfarmed compared to solos. Riven is one of the most useless champions in the game without farm, but can snowball into 1v5 status with enough gold. Trying to jungle her runs into the same problems as, say, jungling Jax, except even more so as Jax has better base stats and more utility with his E. I also can't think of situations where you could get a gank off with Riven but can't with, for example, Lee Sin or Maokai.

Also, 9/21/0 is very good. 9/21/0 is probably better when trading in lane, especially against ranged autoattack harassers like Nid or Kennen. The CC reduction also helps in escaping from ganks, and when combined with the extra tankiness, may actually net you more effective DPS in teamfights compared to 21/9/0. However, like everything in League, this is all situational. If your jungler is amumu and the enemy jungler is shyvana by all means go 21/9/0.


You just not lane taxing hard enough bro.

^_^

Imo that the biggest reason carry jungle not a thing anymore and all junglers underfed. In S1 all the junglers steal a wave from each lane every time they there. Now in S2/3 all the mid laners take Wraiths, some wolves even, and then most top/bot lanes steal your golems.

Waste time on a gank and enemy laner loses 2 CS cuz they zoned by you? Take 2 CS. Imo. Tuhduh, carry jungler does the working.
Mondeezy
Profile Joined August 2011
United States1938 Posts
Last Edited: 2012-12-28 18:06:00
December 28 2012 18:03 GMT
#12
I almost always max Q first.

I used to go W>E>Q, but once I really got my Q down I started going Q>W>E. The damage output/burst is amazing. As for harass lanes such as Pantheon/teemo/gp, I usually start with E and then try to all-in at level 3 if I can bait a blind or stun first.

As for item build, boots3 or cloth5 start (unless feeling manly enough to go dblade) -> 1 dblade -> brut or vamp depending on lane -> whichever of the previous 2 I didn't get -> BT -> BC -> LW if heavy armor or 2nd BT -> Mercurial scim
LoL NA: Mondeezy - TL - Riven <3
Perplex
Profile Joined March 2011
United States1693 Posts
December 28 2012 18:46 GMT
#13
What about navi's thread :o

that thing taught me everything I know about riven a while back
http://www.lolking.net/summoner/na/24238059
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2012-12-28 23:18:33
December 28 2012 23:18 GMT
#14
i played some jungle riven.

21/9/0.

R > Q > E/W, play it by ear

new jungle helps you clear hella fast, with decent shield you don't even take any damage on a clear.
boots nerf is a buff to your gap closers when you gank.

after machete/5, rush BC. the machete upgrades are underwhelming.

compared to S2, the new BC makes it so that you aren't completely worthless if you're not fed. you're still underwhelming, but it's much better compared to S2. plus you can skip the dblades and go straight to bruta.
Bladeorade
Profile Joined August 2010
United States1898 Posts
January 01 2013 18:24 GMT
#15
So Riven top 2 ward 9 pot start. Counters all the flask bullshit, lets you push and fight at will provided you have map awareness.

Kind of sad her ult is getting nered QUITE so hard. I do think its a little to short of a cooldown but its getting nerfed a lot. I dont think the hp5 will be as noticeable since Riven isnt much of a pokey champ but more of a go all in champ. I still think she will be very strong in this iteration of League.

I've been going Cleaver -> Vamp or Bruta -> Vamp -> Cleaver in lane. The build up is smoother then waiting for a BF Sword and the CDR ARP AD and Health are all strong early. Getting the Vamp gives you sustain obviously and then you get your BT. I still have been getting GA next because you have to go so balls deep. I prefer mercs but Tabi can be good in certain lanes. Randuins is very strong on her, the active allows you to stick EVEN HARDER which is ridiculous and the passive does as well. I've been ending with a Last Whisper.

so BC/BT/Mercs/GA/Randuins/LW is my go to build currently. I do not like hexdrinker on her and I would ask my team to get Runic Bulwark which they should be getting anyway if I need more MR for some reason.


Also why are we posting in this thread and not Navitars?
ninjakingcola
Profile Joined March 2011
United States405 Posts
January 02 2013 00:43 GMT
#16
So, if we're on the topic of smashing a flask start, I usually grab Doran's Blade and kill them before the sustain even matters.
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
Gahlo
Profile Joined February 2010
United States35131 Posts
January 02 2013 00:58 GMT
#17
On January 02 2013 09:43 ninjakingcola wrote:
So, if we're on the topic of smashing a flask start, I usually grab Doran's Blade and kill them before the sustain even matters.

That's because you opponents aren't respecting Riven's early strength.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 02 2013 03:56 GMT
#18
On December 29 2012 03:03 Mondeezy wrote:
I almost always max Q first.

I used to go W>E>Q, but once I really got my Q down I started going Q>W>E. The damage output/burst is amazing. As for harass lanes such as Pantheon/teemo/gp, I usually start with E and then try to all-in at level 3 if I can bait a blind or stun first.

As for item build, boots3 or cloth5 start (unless feeling manly enough to go dblade) -> 1 dblade -> brut or vamp depending on lane -> whichever of the previous 2 I didn't get -> BT -> BC -> LW if heavy armor or 2nd BT -> Mercurial scim

Since the nerf on W i've almost always maxed Q first since then
Artillery spawned from the forges of Hell
Gahlo
Profile Joined February 2010
United States35131 Posts
January 02 2013 04:29 GMT
#19
I've been going Q first since BC.
GhostOwl
Profile Blog Joined July 2011
766 Posts
January 03 2013 15:34 GMT
#20
Boots - BC - BT - GA - BC - BT

The new BC's shredding part still stacks I believe, and the double CDR reduction, extra health, and armor shredding saves a slot from having to get last whisper

If my team lacks a tank, I tend to get frozen over 2nd BT on the last item slot. With Warmogs nerfed, FM is looking more attractive.
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