• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:50
CEST 03:50
KST 10:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202535Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BW General Discussion Scmdraft 2 - 0.9.0 Preview [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 548 users

[Champion] Nasus - Page 27

Forum Index > LoL Strategy
Post a Reply
Prev 1 25 26 27 28 29 31 Next All
barwick11
Profile Joined July 2012
44 Posts
December 06 2013 23:39 GMT
#521
Ok, does crit affect Nasus' Q's bonus to the next attack?

So would you do base + Q * 200% on crit?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 06 2013 23:41 GMT
#522
Q crits like (2*base q dmg) + Q stacks
so it includes the 110 or so free damage afaik.
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
December 06 2013 23:43 GMT
#523
On December 06 2013 19:06 Slayer91 wrote:
at garen
FIX HIS E BUG RITO PLS


He's my main top atm (shoot me pls, or gift me renekton). It makes laning so much harder.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 06 2013 23:50 GMT
#524
HANG IN THEIR SOLDIER
judgement day is coming
demacian judgement day
barwick11
Profile Joined July 2012
44 Posts
December 07 2013 00:19 GMT
#525
On December 07 2013 08:41 Slayer91 wrote:
Q crits like (2*base q dmg) + Q stacks
so it includes the 110 or so free damage afaik.


Dang. Because, if it doubled his total damage, that would just be stupidly OP
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 07 2013 01:20 GMT
#526
I rarely get IBG just because I'd rather get Triforce.
http://na.op.gg/summoner/userName=FLABREZU
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 07 2013 01:27 GMT
#527
why?
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
December 07 2013 01:33 GMT
#528
When I started playing him I went Trinity all of the time because of the great MS and huge Sheen damage. Over time I experimented and found that being able to pick up the Glacial Shroud early helped with Q stacks and laning a lot, vs. a TF component. Plus, while the damage is nice, the slowing and tankiness of IBG seems more attractive to me.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 07 2013 03:16 GMT
#529
On December 07 2013 10:33 WarSame wrote:
When I started playing him I went Trinity all of the time because of the great MS and huge Sheen damage. Over time I experimented and found that being able to pick up the Glacial Shroud early helped with Q stacks and laning a lot, vs. a TF component. Plus, while the damage is nice, the slowing and tankiness of IBG seems more attractive to me.


Generally I just get an early glacial shroud if against an AD in lane, then kindlegem/phage into triforce and upgrade the glacial shroud into frozen heart at some point. I just don't think that IBG is really worth it when getting it worsens the stats of frozen heart/triforce, both of which are almost always good items to have on Nasus. It also makes farming Q stacks harder.
http://na.op.gg/summoner/userName=FLABREZU
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
December 07 2013 04:45 GMT
#530
In general you want to finish your items fully before moving on to the next one. Exceptions being something like HG.

In your build, at 15 minutes in or so, what do you have? Glacial Shroud, boots 1 and Phage. Really not much to go off of. Frozen Heart and Triforce are possible and not bad, don't get me wrong(and I often build FH/and some other tanky items), but Triforce in general seems to be too expensive, and too delayed for the stats that it gives to Nasus.

As with most things, it comes down to preference and situation I suppose. If you have an easy lane and can go straight for TF I say go for it. But if you are getting a Glacial Shroud often I find the TF comes too late to really make an impact, and by that point I'd rather be picking up the IBG for the CDR/Armor/Slow which seems nicer to me. But realistically I go for the FH first because that item is the bee's knees vs. an AD lane(SV is the counterpart for AP).
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 07 2013 06:08 GMT
#531
On December 07 2013 13:45 WarSame wrote:
In general you want to finish your items fully before moving on to the next one. Exceptions being something like HG.

In your build, at 15 minutes in or so, what do you have? Glacial Shroud, boots 1 and Phage. Really not much to go off of. Frozen Heart and Triforce are possible and not bad, don't get me wrong(and I often build FH/and some other tanky items), but Triforce in general seems to be too expensive, and too delayed for the stats that it gives to Nasus.

As with most things, it comes down to preference and situation I suppose. If you have an easy lane and can go straight for TF I say go for it. But if you are getting a Glacial Shroud often I find the TF comes too late to really make an impact, and by that point I'd rather be picking up the IBG for the CDR/Armor/Slow which seems nicer to me. But realistically I go for the FH first because that item is the bee's knees vs. an AD lane(SV is the counterpart for AP).


IBG gives no extra CDR, 25 extra armour and costs 1900 more gold than glacial shroud. I don't really understand why you'd want to rush it anyways. It makes farming Q harder, makes itemizing harder afterwards and I don't see why you'd want to rush it unless you want to fight a bunch early.
http://na.op.gg/summoner/userName=FLABREZU
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-12-07 13:31:58
December 07 2013 13:31 GMT
#532
Trinity costs 3.7k more and doesn't give you any slow at all
you rush it because nobody can lane against you when you have IBG because you have too many slows
barwick11
Profile Joined July 2012
44 Posts
December 09 2013 02:48 GMT
#533
His R... it says it increases by 1% per 100 AP. Does that mean if you have 95 AP, it doesn't increase by 0.95%, it stays at 0% bonus? Basically, you need the full 100 AP to get any bonus at all?
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2013-12-09 03:42:38
December 09 2013 03:39 GMT
#534
You'll get 0.95%. The game might not show numbers but it doesn't actually round, from what I've read and heard.

and on the topic of trinity on Nasus, while trinity might be a good item on him, after playing a lot of Nasus games the past two months or so I honestly don't find any good reason to build it early. If if I get absurdly ahead for some godforsaken reason, I would rather just put the money into FH and SV anyway because his damage scales way more with CDR than anything trinity offers. And it happens that the CDR items you'll be buying on Nasus are also tank items, so it's just the most efficient way of using gold. At the point where I am unkillable and have the money to spend on an offensive item, I would rather get LW over trinity then anyway. I dunno, with Nasus at pretty much no point do I think "oh, I want trinity" because I would almost always rather have a different item. There's almost no games where I go past five items, but even hypothetically at a 6 item point I feel like I would be picking up another defensive item over trinity.

IBG is also really quite good if they enemy team isn't really that auto attack heavy and/or the enemy team is all AD so you won't be picking up SV. The IBG proc is really strong.

edit: also, how have you guys been speccing masteries for Nasus on preseason4? I've been going 0/30/0 quite a bit, sometimes 0/27/3.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
December 09 2013 04:17 GMT
#535
Yeah my ideal 6 item build includes Trinity, but in normal games it's kinda hard to justify the 3.8K delay on my CDR items. Something like Frozen Heart/Spirit Visage/Trinity/Boots/Guardian Angel/Randuin's Omen. Especially cause you are really aiming for those stacks early on, and nothing else.

As for Masteries, I haven't played him with the new ones, but I think 4/26/0 looks good(CDR in offensive). I'm not sure if the Perseverance/Second Wind is good on him because SW seems awesome, but Perseverance doesn't help that much imo. The only time he'd be using it a lot is when he's ganked or bursted, at which point regen isn't that good. I'd like to hear from y'all about that.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2013-12-09 16:33:26
December 09 2013 16:33 GMT
#536
I like Frozen fist a lot, the AoE is really big for melee, but it may be more of a jungler's item than for top lane - with Golem spirit you already have 10% CDR and a bit of good stats in other areas, and since you're Nasus, you want to do Dragon (or even Baron) quickly and often, which may or may not lead to earlier fights you really need to participate in.
Nothing is impossible, only some things for some people.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-01-15 16:31:54
January 15 2014 16:04 GMT
#537
On January 14 2014 22:56 Slayer91 wrote:
dorans shield isn't that great against vlad anyway, you could have went like regen beads with lots of pots and had more regen and then get negatron or something. You could still build spirit visage. The extra regen is nice but basically everything you say is a massive exaggeration and nasus was fine against vlad and rumble before spectre's cowl and as long as he got jungler help around the area of lvls 5-9 he could win (you wouldn't have cowl around that time anyway)

People for the most part just played nasus more and realized how to play passive properly and not just let vlad keep stacks of his E up to full and spam spells on you

Spirit Visage gained a great deal more cost-slot efficiency along with the addition of Spectre's Cowl (including the major amounts of hp/5 on the item(s) ). The 2200g cost for +200hp and +45MR was significantly weaker than the current version (+400hp/+55MR) for 2625g (now 2750g), just because of its slot efficiency and baseline stats. Going SV was, while certainly possible and desired in the matchup, suboptimal given Nasus's greatly preferred the build path of FH (more mana and alot more Armor), while the components of SV were weaker (no sustain on the items as opposed to Cowl).

While Nasus survived the lane generally (shouldn't really die), Vlad could effectively deny Nasus and controlled the tempo of the lane pretty much the entirety of the lane phase (and force a weaker item build-path on him). Same with Rumble and Kennen. The play passive and not let Vlad spam his Q+E+AAs on CD requires that you basically self-zone yourself from the wave. Depending on the jungler during the mid/late lane phase wasn't reliable (warding was mandatory in all the matchups involving pushing Nasus to turret), and given Vlad's then usual summoners (double mobility into early distortion or ghost/ignite)+pool, was fairly difficult to gank if he saw the gank coming. Just as much possibility that Vlad's jungler comes top to dive to set Nasus back before he masses up stacks.

This isn't the case anymore. Dorans Shield prevents the early autoharass from Vlad (which at the very early levels is probably where most of his damage on melee champs top actually come from due to insane CDs early), and Cowl/buffed SV significantly blunts Vlad's late-lane phase power (same with Kennen, and Rumble [pre-Rumble nerfs]).


But perhaps you're right about people getting better at Nasus idk. At least no one criticizes your build when you go full CDR anymore. That was the #1 thing I heard throughout S2: why aren't you building triforce zomg why do you have FH/Shureylas repot.



Also: I still continue to facepalm everytime a Nasus gets a Trinity Force first item. Saw one that rushed it first when he was 0/4/1.

wat
"His father is pretty juicy tbh." ~WaveofShadow
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-01-15 19:31:14
January 15 2014 19:27 GMT
#538
On January 16 2014 01:04 Lord Tolkien wrote:

Spirit Visage gained a great deal more cost-slot efficiency along with the addition of Spectre's Cowl (including the major amounts of hp/5 on the item(s) ). The 2200g cost for +200hp and +45MR was significantly weaker than the current version (+400hp/+55MR) for 2625g (now 2750g), just because of its slot efficiency and baseline stats. Going SV was, while certainly possible and desired in the matchup, suboptimal given Nasus's greatly preferred the build path of FH (more mana and alot more Armor), while the components of SV were weaker (no sustain on the items as opposed to Cowl).


10 mr is 200 gold of value. 200 hp is about 500 gold of value, so technically its a 200 gold cost efficiency gain.
HOWEVER
hp is pretty much a meh stat in laning phase, that 200 hp is just slightly better than 1 hp potion in a long laning phase against harassment, and having spirit visage earlier let you regen that 200 hp from lifestealing so spirit visage didn't really get better.
Spirit visage is in no way a sub optimal build path. You got frozen heart because you wanted CDR and armour vs ADs. vs MR especally vs an AP laner top (meaning probably caster mid so double AP), you wanted CDR and MR, so spirit visage was way more prefered because burst vs double APs is a bigger problem also.

The components were basically the same, its just no cowl but its cheaper. 15 HP/5 is nothing to scoff at but it doesn't change a matchup completely.

On January 16 2014 01:04 Lord Tolkien wrote:
While Nasus survived the lane generally (shouldn't really die), Vlad could effectively deny Nasus and controlled the tempo of the lane pretty much the entirety of the lane phase (and force a weaker item build-path on him). Same with Rumble and Kennen. The play passive and not let Vlad spam his Q+E+AAs on CD requires that you basically self-zone yourself from the wave. Depending on the jungler during the mid/late lane phase wasn't reliable (warding was mandatory in all the matchups involving pushing Nasus to turret), and given Vlad's then usual summoners (double mobility into early distortion or ghost/ignite)+pool, was fairly difficult to gank if he saw the gank coming. Just as much possibility that Vlad's jungler comes top to dive to set Nasus back before he masses up stacks.


Everything you said here should technically apply now except nasus has 15 more hp5. Somehow that is the difference between getting crushed like you described and being unharassable? If you think that you are full of shit. I played a lot more nasus than probably everyone here and I had no problems vs rumble/kennen and everyone stopped playing vlad but I think I had about even rate of problems/ no problems but I was a lot worse at nasus in those days.
Self zoning yourself from the wave is standard nasus play even now against vlad you need to self zone yourself while he AoEs the wave then farm it.

Also because wither works through vlad pool its very hard for him to escape, and if he does take ghost/flash, its very hard to actually get a kill off because his burst damage is nearly the same as his harass damage (ult+ignite, I think ignite does 20% more damage also)


On January 16 2014 01:04 Lord Tolkien wrote:
This isn't the case anymore. Dorans Shield prevents the early autoharass from Vlad (which at the very early levels is probably where most of his damage on melee champs top actually come from due to insane CDs early), and Cowl/buffed SV significantly blunts Vlad's late-lane phase power (same with Kennen, and Rumble [pre-Rumble nerfs]).


Vlad doesn't do a whole lot of auto harass and getting hp regen+more pots would actually do more to health yourself than dorans shield, you just get dshield now because its good enough that you can get away with 1 pot and you dont want tobuy any dead end items (you used to be able to build regen beads into locket/bulwark)

I mean saying that -15% auto damage completely prevents auto harass is so sensationalist wtf. To make the difference of 1 hp potion you have to auto 20 times, after 3-5 autos max the lane pushes and you get to lifesteal and regen it back at tower anyway. Pushing too fast early is pretty risky anyway because then you can get lvl 3 ganked when nasus hits lvl 2 and the only escape hope is countergank


On January 16 2014 01:04 Lord Tolkien wrote:
But perhaps you're right about people getting better at Nasus idk. At least no one criticizes your build when you go full CDR anymore. That was the #1 thing I heard throughout S2: why aren't you building triforce zomg why do you have FH/Shureylas repot.



Also: I still continue to facepalm everytime a Nasus gets a Trinity Force first item. Saw one that rushed it first when he was 0/4/1.

wat

why do you care what random bad players say
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2014-01-15 20:52:14
January 15 2014 20:42 GMT
#539
On January 16 2014 04:27 Slayer91 wrote:
Show nested quote +
On January 16 2014 01:04 Lord Tolkien wrote:
While Nasus survived the lane generally (shouldn't really die), Vlad could effectively deny Nasus and controlled the tempo of the lane pretty much the entirety of the lane phase (and force a weaker item build-path on him). Same with Rumble and Kennen. The play passive and not let Vlad spam his Q+E+AAs on CD requires that you basically self-zone yourself from the wave. Depending on the jungler during the mid/late lane phase wasn't reliable (warding was mandatory in all the matchups involving pushing Nasus to turret), and given Vlad's then usual summoners (double mobility into early distortion or ghost/ignite)+pool, was fairly difficult to gank if he saw the gank coming. Just as much possibility that Vlad's jungler comes top to dive to set Nasus back before he masses up stacks.


Everything you said here should technically apply now except nasus has 15 more hp5. Somehow that is the difference between getting crushed like you described and being unharassable? If you think that you are full of shit. I played a lot more nasus than probably everyone here and I had no problems vs rumble/kennen and everyone stopped playing vlad but I think I had about even rate of problems/ no problems but I was a lot worse at nasus in those days.
Self zoning yourself from the wave is standard nasus play even now against vlad you need to self zone yourself while he AoEs the wave then farm it.

Also because wither works through vlad pool its very hard for him to escape, and if he does take ghost/flash, its very hard to actually get a kill off because his burst damage is nearly the same as his harass damage (ult+ignite, I think ignite does 20% more damage also)

Wither works, but it's still difficult given it needs to be burnt early to initiate on Vlad, he'll be at range, and he can pool when you're in melee range (and apply a small slow), which, rough experience guestimation, is about the length of the wither. You'll end up roughly in melee range, but with no followup CC, and he's got a clear escape because ghost, or to retaliate if there's no gank. Vlad will probably opt for Mercs if he doesn't have double mobility, and he feels the wither gets too oppressive.

Perhaps it's a combination of S4 mastery changes in addition to the itemization, but the current matchup on both sides certainly feels different from S2/early S3.

When dealing with attrition lanes (like Nasus vs Vlad and Kennen), there is a threshold between enough harass to whittle you down, or enough regen to let you shrug it off for a long period of time. I feel it just currently leans towards the latter at this point, and the changes from when I was referring to (S2) definitely favor Nasus in the matchup.

Show nested quote +
On January 16 2014 01:04 Lord Tolkien wrote:
This isn't the case anymore. Dorans Shield prevents the early autoharass from Vlad (which at the very early levels is probably where most of his damage on melee champs top actually come from due to insane CDs early), and Cowl/buffed SV significantly blunts Vlad's late-lane phase power (same with Kennen, and Rumble [pre-Rumble nerfs]).


Vlad doesn't do a whole lot of auto harass and getting hp regen+more pots would actually do more to health yourself than dorans shield, you just get dshield now because its good enough that you can get away with 1 pot and you dont want tobuy any dead end items (you used to be able to build regen beads into locket/bulwark)

I mean saying that -15% auto damage completely prevents auto harass is so sensationalist wtf. To make the difference of 1 hp potion you have to auto 20 times, after 3-5 autos max the lane pushes and you get to lifesteal and regen it back at tower anyway. Pushing too fast early is pretty risky anyway because then you can get lvl 3 ganked when nasus hits lvl 2 and the only escape hope is countergank

D-shield with the Mastery. which means a total of 12 damage block on his early autoattacks. Additionally, the block applies after resistances.

At level 1: assuming 36 armor (18.5 base+12.5 from yellows, +5 from masteries (2 from hardness, 3 from the Legendary Guardian), Vlad's measly level 1 AAs do 48 damage, which is reduced to 35 damage per auto from armor. Dshield+mastery reduces it down to 23 damage (Dshield total reduction is thus actually ~23%, or ~26% if we assume the mastery reduction anyways). That renders Vlad's AAs...pretty bleh against Nasus regen+sustain from previous.

The result is that Vlad can't be as aggressive in early AA harass, because minion retaliation will basically outdamage his autos in a trade, and forces him to rely on his spells (which given CDs early does impact his early pressure. while spamming E early also drains his HP pool).
"His father is pretty juicy tbh." ~WaveofShadow
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-01-15 20:50:07
January 15 2014 20:49 GMT
#540
On January 16 2014 05:42 Lord Tolkien wrote:
Show nested quote +
On January 16 2014 04:27 Slayer91 wrote:
On January 16 2014 01:04 Lord Tolkien wrote:
While Nasus survived the lane generally (shouldn't really die), Vlad could effectively deny Nasus and controlled the tempo of the lane pretty much the entirety of the lane phase (and force a weaker item build-path on him). Same with Rumble and Kennen. The play passive and not let Vlad spam his Q+E+AAs on CD requires that you basically self-zone yourself from the wave. Depending on the jungler during the mid/late lane phase wasn't reliable (warding was mandatory in all the matchups involving pushing Nasus to turret), and given Vlad's then usual summoners (double mobility into early distortion or ghost/ignite)+pool, was fairly difficult to gank if he saw the gank coming. Just as much possibility that Vlad's jungler comes top to dive to set Nasus back before he masses up stacks.


Everything you said here should technically apply now except nasus has 15 more hp5. Somehow that is the difference between getting crushed like you described and being unharassable? If you think that you are full of shit. I played a lot more nasus than probably everyone here and I had no problems vs rumble/kennen and everyone stopped playing vlad but I think I had about even rate of problems/ no problems but I was a lot worse at nasus in those days.
Self zoning yourself from the wave is standard nasus play even now against vlad you need to self zone yourself while he AoEs the wave then farm it.

Also because wither works through vlad pool its very hard for him to escape, and if he does take ghost/flash, its very hard to actually get a kill off because his burst damage is nearly the same as his harass damage (ult+ignite, I think ignite does 20% more damage also)

Wither works, but it's still difficult given it needs to be burnt early to initiate on Vlad, he'll be at range, and he can pool when you're in melee range (and apply a small slow), which, rough experience guestimation, is about the length of the wither. You'll end up roughly in melee range, but with no followup CC, and he's got a clear escape because ghost, or to retaliate if there's no gank. Vlad will probably opt for Mercs if he doesn't have double mobility, and he feels the wither gets too oppressive.

Perhaps it's a combination of S4 mastery changes in addition to the itemization, but the current matchup on both sides certainly feels different from S2/early S3.

When dealing with attrition lanes (like Nasus vs Vlad and Kennen), there is a threshold between enough harass to whittle you down, or enough regen to let you shrug it off for a long period of time. I feel it just currently leans towards the latter at this point..

Show nested quote +
On January 16 2014 01:04 Lord Tolkien wrote:
This isn't the case anymore. Dorans Shield prevents the early autoharass from Vlad (which at the very early levels is probably where most of his damage on melee champs top actually come from due to insane CDs early), and Cowl/buffed SV significantly blunts Vlad's late-lane phase power (same with Kennen, and Rumble [pre-Rumble nerfs]).


Vlad doesn't do a whole lot of auto harass and getting hp regen+more pots would actually do more to health yourself than dorans shield, you just get dshield now because its good enough that you can get away with 1 pot and you dont want tobuy any dead end items (you used to be able to build regen beads into locket/bulwark)

I mean saying that -15% auto damage completely prevents auto harass is so sensationalist wtf. To make the difference of 1 hp potion you have to auto 20 times, after 3-5 autos max the lane pushes and you get to lifesteal and regen it back at tower anyway. Pushing too fast early is pretty risky anyway because then you can get lvl 3 ganked when nasus hits lvl 2 and the only escape hope is countergank

D-shield with the Mastery. which means a total of 12 damage block on his early autoattacks. Additionally, the block applies after resistances.

At level 1: assuming 36 armor (18.5 base+12.5 from yellows, +5 from masteries (2 from hardness, 3 from the Legendary Guardian), Vlad's measly level 1 AAs do 48 damage, which is reduced to 35 damage per auto from armor. Dshield+mastery reduces it down to 23 damage (Dshield total reduction is thus actually ~23%). That's...pretty bleh against Nasus regen+sustain.

The result is that Vlad can't be as aggressive in early AA harass, because minion retaliation will basically outdamage his autos in a trade, and forces him to rely on his spells (which given CDs early does impact his early pressure. while spamming E early also drains his HP pool).


1: In the first situation, if you're going to gank with a jungler, you save W for when jungler is in range, so he has no way to get away really, maybe with some well timed flash+ghost after pool.

2: I think pre dorans shield buff block was like 4-6 reduced damage from autos, now its like 2. So the difference is prety minor here. The difference is that you're just saying
"Before: Vlad does this and this and that and nasus gets zoned. After: Nasus has this armour and this regen and this sustain." You're just being absurdly biased. Most of the factors you mentioned existed before, theres only a small % difference from before and after and you'd have to have played the matchup quite a bit on both sides to notice. Right now you're just doing the same thing everyone else does which is confirmation bias toward the FOTM.

The largest nasus change was the mana cost reductions on Q and R, everything else was just a bonus and people noticing him more.
Prev 1 25 26 27 28 29 31 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 222
Nina 162
RuFF_SC2 65
StarCraft: Brood War
Calm 9170
Barracks 2121
ggaemo 140
Sexy 80
NaDa 55
firebathero 45
Aegong 38
Icarus 5
Dota 2
monkeys_forever987
League of Legends
febbydoto11
Counter-Strike
Stewie2K421
Super Smash Bros
hungrybox868
Heroes of the Storm
Khaldor167
Other Games
summit1g13497
JimRising 449
C9.Mang0380
ViBE181
ROOTCatZ16
Organizations
Other Games
gamesdonequick876
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH186
• Hupsaiya 53
• davetesta44
• gosughost_ 17
• practicex 8
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 49
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22662
Other Games
• Shiphtur124
Upcoming Events
Sparkling Tuna Cup
8h 10m
BSL20 Non-Korean Champi…
12h 10m
Bonyth vs TBD
WardiTV European League
14h 10m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 9h
OSC
1d 22h
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.