So would you do base + Q * 200% on crit?
[Champion] Nasus - Page 27
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barwick11
44 Posts
So would you do base + Q * 200% on crit? | ||
Slayer91
Ireland23335 Posts
so it includes the 110 or so free damage afaik. | ||
Ethelis
United States2396 Posts
On December 06 2013 19:06 Slayer91 wrote: at garen FIX HIS E BUG RITO PLS He's my main top atm (shoot me pls, or gift me renekton). It makes laning so much harder. | ||
Slayer91
Ireland23335 Posts
judgement day is coming demacian judgement day | ||
barwick11
44 Posts
On December 07 2013 08:41 Slayer91 wrote: Q crits like (2*base q dmg) + Q stacks so it includes the 110 or so free damage afaik. Dang. Because, if it doubled his total damage, that would just be stupidly OP | ||
GolemMadness
Canada11044 Posts
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Slayer91
Ireland23335 Posts
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WarSame
Canada1950 Posts
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GolemMadness
Canada11044 Posts
On December 07 2013 10:33 WarSame wrote: When I started playing him I went Trinity all of the time because of the great MS and huge Sheen damage. Over time I experimented and found that being able to pick up the Glacial Shroud early helped with Q stacks and laning a lot, vs. a TF component. Plus, while the damage is nice, the slowing and tankiness of IBG seems more attractive to me. Generally I just get an early glacial shroud if against an AD in lane, then kindlegem/phage into triforce and upgrade the glacial shroud into frozen heart at some point. I just don't think that IBG is really worth it when getting it worsens the stats of frozen heart/triforce, both of which are almost always good items to have on Nasus. It also makes farming Q stacks harder. | ||
WarSame
Canada1950 Posts
In your build, at 15 minutes in or so, what do you have? Glacial Shroud, boots 1 and Phage. Really not much to go off of. Frozen Heart and Triforce are possible and not bad, don't get me wrong(and I often build FH/and some other tanky items), but Triforce in general seems to be too expensive, and too delayed for the stats that it gives to Nasus. As with most things, it comes down to preference and situation I suppose. If you have an easy lane and can go straight for TF I say go for it. But if you are getting a Glacial Shroud often I find the TF comes too late to really make an impact, and by that point I'd rather be picking up the IBG for the CDR/Armor/Slow which seems nicer to me. But realistically I go for the FH first because that item is the bee's knees vs. an AD lane(SV is the counterpart for AP). | ||
GolemMadness
Canada11044 Posts
On December 07 2013 13:45 WarSame wrote: In general you want to finish your items fully before moving on to the next one. Exceptions being something like HG. In your build, at 15 minutes in or so, what do you have? Glacial Shroud, boots 1 and Phage. Really not much to go off of. Frozen Heart and Triforce are possible and not bad, don't get me wrong(and I often build FH/and some other tanky items), but Triforce in general seems to be too expensive, and too delayed for the stats that it gives to Nasus. As with most things, it comes down to preference and situation I suppose. If you have an easy lane and can go straight for TF I say go for it. But if you are getting a Glacial Shroud often I find the TF comes too late to really make an impact, and by that point I'd rather be picking up the IBG for the CDR/Armor/Slow which seems nicer to me. But realistically I go for the FH first because that item is the bee's knees vs. an AD lane(SV is the counterpart for AP). IBG gives no extra CDR, 25 extra armour and costs 1900 more gold than glacial shroud. I don't really understand why you'd want to rush it anyways. It makes farming Q harder, makes itemizing harder afterwards and I don't see why you'd want to rush it unless you want to fight a bunch early. | ||
Slayer91
Ireland23335 Posts
you rush it because nobody can lane against you when you have IBG because you have too many slows | ||
barwick11
44 Posts
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koreasilver
9109 Posts
and on the topic of trinity on Nasus, while trinity might be a good item on him, after playing a lot of Nasus games the past two months or so I honestly don't find any good reason to build it early. If if I get absurdly ahead for some godforsaken reason, I would rather just put the money into FH and SV anyway because his damage scales way more with CDR than anything trinity offers. And it happens that the CDR items you'll be buying on Nasus are also tank items, so it's just the most efficient way of using gold. At the point where I am unkillable and have the money to spend on an offensive item, I would rather get LW over trinity then anyway. I dunno, with Nasus at pretty much no point do I think "oh, I want trinity" because I would almost always rather have a different item. There's almost no games where I go past five items, but even hypothetically at a 6 item point I feel like I would be picking up another defensive item over trinity. IBG is also really quite good if they enemy team isn't really that auto attack heavy and/or the enemy team is all AD so you won't be picking up SV. The IBG proc is really strong. edit: also, how have you guys been speccing masteries for Nasus on preseason4? I've been going 0/30/0 quite a bit, sometimes 0/27/3. | ||
WarSame
Canada1950 Posts
As for Masteries, I haven't played him with the new ones, but I think 4/26/0 looks good(CDR in offensive). I'm not sure if the Perseverance/Second Wind is good on him because SW seems awesome, but Perseverance doesn't help that much imo. The only time he'd be using it a lot is when he's ganked or bursted, at which point regen isn't that good. I'd like to hear from y'all about that. | ||
Duvon
Sweden2360 Posts
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Lord Tolkien
United States12083 Posts
On January 14 2014 22:56 Slayer91 wrote: dorans shield isn't that great against vlad anyway, you could have went like regen beads with lots of pots and had more regen and then get negatron or something. You could still build spirit visage. The extra regen is nice but basically everything you say is a massive exaggeration and nasus was fine against vlad and rumble before spectre's cowl and as long as he got jungler help around the area of lvls 5-9 he could win (you wouldn't have cowl around that time anyway) People for the most part just played nasus more and realized how to play passive properly and not just let vlad keep stacks of his E up to full and spam spells on you Spirit Visage gained a great deal more cost-slot efficiency along with the addition of Spectre's Cowl (including the major amounts of hp/5 on the item(s) ). The 2200g cost for +200hp and +45MR was significantly weaker than the current version (+400hp/+55MR) for 2625g (now 2750g), just because of its slot efficiency and baseline stats. Going SV was, while certainly possible and desired in the matchup, suboptimal given Nasus's greatly preferred the build path of FH (more mana and alot more Armor), while the components of SV were weaker (no sustain on the items as opposed to Cowl). While Nasus survived the lane generally (shouldn't really die), Vlad could effectively deny Nasus and controlled the tempo of the lane pretty much the entirety of the lane phase (and force a weaker item build-path on him). Same with Rumble and Kennen. The play passive and not let Vlad spam his Q+E+AAs on CD requires that you basically self-zone yourself from the wave. Depending on the jungler during the mid/late lane phase wasn't reliable (warding was mandatory in all the matchups involving pushing Nasus to turret), and given Vlad's then usual summoners (double mobility into early distortion or ghost/ignite)+pool, was fairly difficult to gank if he saw the gank coming. Just as much possibility that Vlad's jungler comes top to dive to set Nasus back before he masses up stacks. This isn't the case anymore. Dorans Shield prevents the early autoharass from Vlad (which at the very early levels is probably where most of his damage on melee champs top actually come from due to insane CDs early), and Cowl/buffed SV significantly blunts Vlad's late-lane phase power (same with Kennen, and Rumble [pre-Rumble nerfs]). But perhaps you're right about people getting better at Nasus idk. At least no one criticizes your build when you go full CDR anymore. That was the #1 thing I heard throughout S2: why aren't you building triforce zomg why do you have FH/Shureylas repot. Also: I still continue to facepalm everytime a Nasus gets a Trinity Force first item. Saw one that rushed it first when he was 0/4/1. wat | ||
Slayer91
Ireland23335 Posts
On January 16 2014 01:04 Lord Tolkien wrote: Spirit Visage gained a great deal more cost-slot efficiency along with the addition of Spectre's Cowl (including the major amounts of hp/5 on the item(s) ). The 2200g cost for +200hp and +45MR was significantly weaker than the current version (+400hp/+55MR) for 2625g (now 2750g), just because of its slot efficiency and baseline stats. Going SV was, while certainly possible and desired in the matchup, suboptimal given Nasus's greatly preferred the build path of FH (more mana and alot more Armor), while the components of SV were weaker (no sustain on the items as opposed to Cowl). 10 mr is 200 gold of value. 200 hp is about 500 gold of value, so technically its a 200 gold cost efficiency gain. HOWEVER hp is pretty much a meh stat in laning phase, that 200 hp is just slightly better than 1 hp potion in a long laning phase against harassment, and having spirit visage earlier let you regen that 200 hp from lifestealing so spirit visage didn't really get better. Spirit visage is in no way a sub optimal build path. You got frozen heart because you wanted CDR and armour vs ADs. vs MR especally vs an AP laner top (meaning probably caster mid so double AP), you wanted CDR and MR, so spirit visage was way more prefered because burst vs double APs is a bigger problem also. The components were basically the same, its just no cowl but its cheaper. 15 HP/5 is nothing to scoff at but it doesn't change a matchup completely. On January 16 2014 01:04 Lord Tolkien wrote: While Nasus survived the lane generally (shouldn't really die), Vlad could effectively deny Nasus and controlled the tempo of the lane pretty much the entirety of the lane phase (and force a weaker item build-path on him). Same with Rumble and Kennen. The play passive and not let Vlad spam his Q+E+AAs on CD requires that you basically self-zone yourself from the wave. Depending on the jungler during the mid/late lane phase wasn't reliable (warding was mandatory in all the matchups involving pushing Nasus to turret), and given Vlad's then usual summoners (double mobility into early distortion or ghost/ignite)+pool, was fairly difficult to gank if he saw the gank coming. Just as much possibility that Vlad's jungler comes top to dive to set Nasus back before he masses up stacks. Everything you said here should technically apply now except nasus has 15 more hp5. Somehow that is the difference between getting crushed like you described and being unharassable? If you think that you are full of shit. I played a lot more nasus than probably everyone here and I had no problems vs rumble/kennen and everyone stopped playing vlad but I think I had about even rate of problems/ no problems but I was a lot worse at nasus in those days. Self zoning yourself from the wave is standard nasus play even now against vlad you need to self zone yourself while he AoEs the wave then farm it. Also because wither works through vlad pool its very hard for him to escape, and if he does take ghost/flash, its very hard to actually get a kill off because his burst damage is nearly the same as his harass damage (ult+ignite, I think ignite does 20% more damage also) On January 16 2014 01:04 Lord Tolkien wrote: This isn't the case anymore. Dorans Shield prevents the early autoharass from Vlad (which at the very early levels is probably where most of his damage on melee champs top actually come from due to insane CDs early), and Cowl/buffed SV significantly blunts Vlad's late-lane phase power (same with Kennen, and Rumble [pre-Rumble nerfs]). Vlad doesn't do a whole lot of auto harass and getting hp regen+more pots would actually do more to health yourself than dorans shield, you just get dshield now because its good enough that you can get away with 1 pot and you dont want tobuy any dead end items (you used to be able to build regen beads into locket/bulwark) I mean saying that -15% auto damage completely prevents auto harass is so sensationalist wtf. To make the difference of 1 hp potion you have to auto 20 times, after 3-5 autos max the lane pushes and you get to lifesteal and regen it back at tower anyway. Pushing too fast early is pretty risky anyway because then you can get lvl 3 ganked when nasus hits lvl 2 and the only escape hope is countergank On January 16 2014 01:04 Lord Tolkien wrote: But perhaps you're right about people getting better at Nasus idk. At least no one criticizes your build when you go full CDR anymore. That was the #1 thing I heard throughout S2: why aren't you building triforce zomg why do you have FH/Shureylas repot. Also: I still continue to facepalm everytime a Nasus gets a Trinity Force first item. Saw one that rushed it first when he was 0/4/1. wat why do you care what random bad players say | ||
Lord Tolkien
United States12083 Posts
On January 16 2014 04:27 Slayer91 wrote: Everything you said here should technically apply now except nasus has 15 more hp5. Somehow that is the difference between getting crushed like you described and being unharassable? If you think that you are full of shit. I played a lot more nasus than probably everyone here and I had no problems vs rumble/kennen and everyone stopped playing vlad but I think I had about even rate of problems/ no problems but I was a lot worse at nasus in those days. Self zoning yourself from the wave is standard nasus play even now against vlad you need to self zone yourself while he AoEs the wave then farm it. Also because wither works through vlad pool its very hard for him to escape, and if he does take ghost/flash, its very hard to actually get a kill off because his burst damage is nearly the same as his harass damage (ult+ignite, I think ignite does 20% more damage also) Wither works, but it's still difficult given it needs to be burnt early to initiate on Vlad, he'll be at range, and he can pool when you're in melee range (and apply a small slow), which, rough experience guestimation, is about the length of the wither. You'll end up roughly in melee range, but with no followup CC, and he's got a clear escape because ghost, or to retaliate if there's no gank. Vlad will probably opt for Mercs if he doesn't have double mobility, and he feels the wither gets too oppressive. Perhaps it's a combination of S4 mastery changes in addition to the itemization, but the current matchup on both sides certainly feels different from S2/early S3. When dealing with attrition lanes (like Nasus vs Vlad and Kennen), there is a threshold between enough harass to whittle you down, or enough regen to let you shrug it off for a long period of time. I feel it just currently leans towards the latter at this point, and the changes from when I was referring to (S2) definitely favor Nasus in the matchup. Vlad doesn't do a whole lot of auto harass and getting hp regen+more pots would actually do more to health yourself than dorans shield, you just get dshield now because its good enough that you can get away with 1 pot and you dont want tobuy any dead end items (you used to be able to build regen beads into locket/bulwark) I mean saying that -15% auto damage completely prevents auto harass is so sensationalist wtf. To make the difference of 1 hp potion you have to auto 20 times, after 3-5 autos max the lane pushes and you get to lifesteal and regen it back at tower anyway. Pushing too fast early is pretty risky anyway because then you can get lvl 3 ganked when nasus hits lvl 2 and the only escape hope is countergank D-shield with the Mastery. which means a total of 12 damage block on his early autoattacks. Additionally, the block applies after resistances. At level 1: assuming 36 armor (18.5 base+12.5 from yellows, +5 from masteries (2 from hardness, 3 from the Legendary Guardian), Vlad's measly level 1 AAs do 48 damage, which is reduced to 35 damage per auto from armor. Dshield+mastery reduces it down to 23 damage (Dshield total reduction is thus actually ~23%, or ~26% if we assume the mastery reduction anyways). That renders Vlad's AAs...pretty bleh against Nasus regen+sustain from previous. The result is that Vlad can't be as aggressive in early AA harass, because minion retaliation will basically outdamage his autos in a trade, and forces him to rely on his spells (which given CDs early does impact his early pressure. while spamming E early also drains his HP pool). | ||
Slayer91
Ireland23335 Posts
On January 16 2014 05:42 Lord Tolkien wrote: Wither works, but it's still difficult given it needs to be burnt early to initiate on Vlad, he'll be at range, and he can pool when you're in melee range (and apply a small slow), which, rough experience guestimation, is about the length of the wither. You'll end up roughly in melee range, but with no followup CC, and he's got a clear escape because ghost, or to retaliate if there's no gank. Vlad will probably opt for Mercs if he doesn't have double mobility, and he feels the wither gets too oppressive. Perhaps it's a combination of S4 mastery changes in addition to the itemization, but the current matchup on both sides certainly feels different from S2/early S3. When dealing with attrition lanes (like Nasus vs Vlad and Kennen), there is a threshold between enough harass to whittle you down, or enough regen to let you shrug it off for a long period of time. I feel it just currently leans towards the latter at this point.. D-shield with the Mastery. which means a total of 12 damage block on his early autoattacks. Additionally, the block applies after resistances. At level 1: assuming 36 armor (18.5 base+12.5 from yellows, +5 from masteries (2 from hardness, 3 from the Legendary Guardian), Vlad's measly level 1 AAs do 48 damage, which is reduced to 35 damage per auto from armor. Dshield+mastery reduces it down to 23 damage (Dshield total reduction is thus actually ~23%). That's...pretty bleh against Nasus regen+sustain. The result is that Vlad can't be as aggressive in early AA harass, because minion retaliation will basically outdamage his autos in a trade, and forces him to rely on his spells (which given CDs early does impact his early pressure. while spamming E early also drains his HP pool). 1: In the first situation, if you're going to gank with a jungler, you save W for when jungler is in range, so he has no way to get away really, maybe with some well timed flash+ghost after pool. 2: I think pre dorans shield buff block was like 4-6 reduced damage from autos, now its like 2. So the difference is prety minor here. The difference is that you're just saying "Before: Vlad does this and this and that and nasus gets zoned. After: Nasus has this armour and this regen and this sustain." You're just being absurdly biased. Most of the factors you mentioned existed before, theres only a small % difference from before and after and you'd have to have played the matchup quite a bit on both sides to notice. Right now you're just doing the same thing everyone else does which is confirmation bias toward the FOTM. The largest nasus change was the mana cost reductions on Q and R, everything else was just a bonus and people noticing him more. | ||
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