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[Champion] Orianna - Page 3

Forum Index > LoL Strategy
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r.Evo
Profile Joined August 2006
Germany14080 Posts
July 22 2011 13:48 GMT
#41
To all the Dring -> Deathcap rushers, especially those beyong 1800 elo: wtf do you do in teamfights when your blue buff is down? QRW, another round of EW or QW and then bluepill back cause you ran oom?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 22 2011 14:11 GMT
#42
lvl 18 mana pool: 1150
Spamming all spells as soon as they are up:
0 sec: QWER: 380 (mana used total)
4 sec: Q: 440
8 sec: Q: 500
9 sec: WE: 670
12 sec: Q: 730
16 sec: Q: 790
18 sec: WE: 960
20 sec: Q: 1020
24 sec: Q: 1080
27 sec: E: 1140

If you had no regen, you'd be oom here. But 27 sec have passed. 3 DRings + 3/3 Meditation + natural regen gives you 30 MP5. So after 27 sec you have regained 165 mana, so you now have 175 mana left over.

27 sec: W: 110
28 sec: Q: 170

Now you're officially oom. After 30 seconds of constantly spamming every single of your abilities.

Sure at some levels you use a bigger percentage of your max mana for each cast, I'd guess lvl 9 would be the worst (11 and 16 are not worse than others as the ult lvl up only increases the cost by as much as your max mana increases and you only cast your ult once per fight). But then again you typically don't spam all your abilites as soon as they are available either.
If you have a good reason to disagree with the above, please tell me. Thank you.
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
July 22 2011 14:34 GMT
#43
And you didn't even calculate casting time and moving around.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-07-22 14:44:48
July 22 2011 14:40 GMT
#44
On July 22 2011 23:11 spinesheath wrote:
(quoting you looked stupid, we all can see your post anyway =P)


You are assuming
a) No CDR
and b) full mana pool in the first place.

Without mana items a single QW combo to farm a creepwave already costs you a whooping 15% of your total mana pool. Throw in an EW to shrug off a poke or get better positioning and you're already in major mana trouble since you already blew 1/3rd of your total mana. Since farming a lot quickly and buffing her team here and there are huge strenths of Orianna, I feel that those builds completely reduce her to something she isn't by default: A pure AP burst caster.


Don't know really, I keep trying the DRing -> Deathcap build and I keep feeling like a worse version than Annie for the above reasons.


Edit: Actually, let me change my original question.. what is your mindset when playing Drings -> Deathcap builds? Is it "I will get off 1-2 bursts and do enough damage so my team clean up."?

That might explain why I'm failing so hard with it, 'cause mine is more like "Get the maximum out of buffs/debuffs on everyone, whenever possible while nuking people if possible." - I think I actually focus more on helping my tanky dps shred their targets than to target people myself.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 22 2011 15:54 GMT
#45
I don't think you get how much 30 seconds for constant spam off max mana is.
For example:
Malzahar goes oom after 18 seconds without bonus mana.
Anivia goes oom after 8 seconds without bonus mana.

Simply said: Orianna's mana costs are low compared to her base mana.
If you have a good reason to disagree with the above, please tell me. Thank you.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 22 2011 16:29 GMT
#46
Malzahar also rarely builds bonus mana. Orianna only has mana problems for poking situations not teamfights.
Prisoner
Profile Joined September 2010
United States39 Posts
July 22 2011 16:31 GMT
#47
On July 22 2011 21:28 TheYango wrote:
Cata > Tear. Even if you're getting both (and you shouldn't need both unless you're not getting blue buffs, getting Cata levelups from levels 6-10 is way stronger than getting a few more Tear stacks.


Ill try cata first then next time I will still get tear for AA later on.
It is better to be hated for who you are then loved for who you are not.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
July 22 2011 18:44 GMT
#48
r.Evo: Yes, what you wrote is correct. 3dring to dcap gives you about 300ap with standard caster runepage (scaling aps and stuff), which at that point of the game is huge buttloads of AoE damage. Your mindset is to catch as many high priority targets as you can with R, then combo them and win the teamfight.

You can easily, easily, EASILY kill the bot laners with a burst rotation + ignite, and leave either solo / jungler with about 30%-50% hp. You need to treat your ult like Annie, waiting for a great opening and blowing them all up. I only use my skills defensively like you mention when it's obvious we lost the teamfight and we need to cut down our losses, or in small skirmishes.

I might upload a replay later today, although I only have replays with cata opening...my play-style is pretty much the same tho.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-07-23 23:57:31
July 23 2011 23:24 GMT
#49
Here's a 3dring dcap game,

http://dl.dropbox.com/u/3881391/replay_23-07-11_12-27-30.lrf

I play alright save for a super herp derp moment where I try to bait arrow and zhonyas it and instead end up shielding myself out of habit. But basically it's just to show the playstyle of the build path.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
Last Edited: 2011-07-24 13:28:28
July 24 2011 10:07 GMT
#50
lol nice flash ganks on bottom. Although you'd think they would start warding the tri bush after the first one. One thing I noticed that you do differently is that you had deathcap, or at least the components, before buying boots 2, so I'll try that out.

edit: works as advertised :|

also i'd love to see more replays in general, could be a nice addition to the op
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-07-24 18:29:28
July 24 2011 18:29 GMT
#51
Yeah, I started trying to think I'm Annie and not the spambot I started to love Orianna for - working since then. Personally right now I'm going for RoA versions when I expect to be exposed to burst a lot, the Deathcap versions any other time.

Add some general information about the replay (short 2-3 sentence comment, elo, server etc.) and I'll add it in the OP.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Morphx2
Profile Joined March 2011
147 Posts
July 24 2011 20:46 GMT
#52
Soraka kicked my ass in mid. i am sad.
Simple
Profile Blog Joined February 2009
United States801 Posts
July 27 2011 18:59 GMT
#53
im just starting out with orianna and im doing terrible with her. i think last two games ive combined for 1/10/20 or something along that stat line. ive been starting philostone, but i think im gonna just rush tears until im much more comfortable with her abilities
Lanzoma
Profile Joined February 2011
Mexico813 Posts
July 27 2011 20:57 GMT
#54
On July 24 2011 19:07 starfries wrote:
lol nice flash ganks on bottom. Although you'd think they would start warding the tri bush after the first one. One thing I noticed that you do differently is that you had deathcap, or at least the components, before buying boots 2, so I'll try that out.

edit: works as advertised :|

also i'd love to see more replays in general, could be a nice addition to the op


Heh thanks, I was actually purposely hunting for those opportunities because I've been playing too passive lately. I often finish dcap before finishing boots 2, because if my hunch is correct, it gives the most damage come midgame. I'll do the actual math later today tho, I'm curious now.

I'll look through my replays and see if there's another good one.

On July 25 2011 03:29 r.Evo wrote:
Yeah, I started trying to think I'm Annie and not the spambot I started to love Orianna for - working since then. Personally right now I'm going for RoA versions when I expect to be exposed to burst a lot, the Deathcap versions any other time.

Add some general information about the replay (short 2-3 sentence comment, elo, server etc.) and I'll add it in the OP.


1850~ US Server game, blue side, using the dring stack into dcap build path. Went mid-lane vs ???*, ganked bottom lane a few times and overall had some good teamfights with only 1 or 2 big mistakes.

*please confirm for me, I don't remember and can't check atm

On July 28 2011 03:59 Simple wrote:
im just starting out with orianna and im doing terrible with her. i think last two games ive combined for 1/10/20 or something along that stat line. ive been starting philostone, but i think im gonna just rush tears until im much more comfortable with her abilities


Start mana crystal + pots into catalyst if you're just starting out, and just focus on farming safely by applying pressure with your skills. You shouldn't die much as Orianna, abuse your range and the fact that your Ult is such a strong threat in teamfights. Tear will just make you easy to kill and easy to ignore.
Microchaton
Profile Joined March 2011
France342 Posts
July 27 2011 21:03 GMT
#55
Brrrrooken hero <3. Super op even post patch.
Stormy
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 27 2011 21:18 GMT
#56
last orianna I saw was too busy being bossed around mid by my Karma to look OP.
mogwaismusings.wordpress.com
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 27 2011 23:24 GMT
#57
Learning exactly when your ball teleports back to you is apparently a really good skill to have.

Every now and then I look like a total tard cause I'll try to ult people while fleeing and whoops, the ball teleported right before I clicked it and i miss everyone.

Or I shield myself but die before the ball gets to me but if I'd just walked like another 2 steps and THEN shielded me I'd have lived because it would have warped and been instant. Derp.
I admire your commitment to being *very* oily
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2011-07-28 04:52:07
July 28 2011 04:50 GMT
#58
On July 28 2011 08:24 Haemonculus wrote:
Learning exactly when your ball teleports back to you is apparently a really good skill to have.

Every now and then I look like a total tard cause I'll try to ult people while fleeing and whoops, the ball teleported right before I clicked it and i miss everyone.

Or I shield myself but die before the ball gets to me but if I'd just walked like another 2 steps and THEN shielded me I'd have lived because it would have warped and been instant. Derp.


It's ok I do this all the time too.

Especially the ult part why I'm running away.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Lanzoma
Profile Joined February 2011
Mexico813 Posts
July 28 2011 08:22 GMT
#59
Uh. All my old replays stopped working after this patch, so I'll have to wait until they fix this or I record new games.

Does anybody else have this problem?
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 30 2011 20:44 GMT
#60
Added your replay, not sure on the recorder thing though. Can someone confirm/deny it? Don't have access to it on this comp.

@Everyone: Feel free to submit replays with the format posted in the OP if you feel you had a particular well-played Orianna game. Please make sure to have your links sorted out, I'm not gonna proofwatch/reupload unless it seems to become necessary.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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