[Champion] Orianna - Page 11
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Sakray
France2198 Posts
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cLutZ
United States19573 Posts
At that point the two builds (Chalice vs. Tear) are similar in power for Ori, but the problem for the tear build, is that at 2600 G (completed Athenes) the chalice build is basically ready to go, while the tear build needs 300 more gold to get tear + Morello, plus needs stacks on the tear to equal Athene's spamming prowess. | ||
Sponkz
Denmark4564 Posts
On August 22 2013 11:11 Sakray wrote: What about Tear on Ori ? Lately I haven't seen that many people buying it, some people tell me to buy it, some guides don't, etc... So what's its actual state ? Is it worth ? If yes, when and why ? There's no CDR on Seraph's and though the shield seems like a decent mix with your E, it's mediocre. Just get athene's, the CDR really shows its power. | ||
Duvon
Sweden2360 Posts
I do agree CDR is very powerful, but you can look at a few LCS games where Oriannas went for Tear->DC->AA and really really devastated. | ||
Alaric
France45622 Posts
(It's Zed so you can't control the lane since he can snoozefest farm it for free and then outpush and outroam you as soon as he finishes an item, but he's not the only AD we see in mid.) | ||
Sponkz
Denmark4564 Posts
On August 22 2013 21:10 Duvon wrote: Don't forget the 3% maxmana->AP on AA/Seraph's. (>120 AP gained from it in total). I do agree CDR is very powerful, but you can look at a few LCS games where Oriannas went for Tear->DC->AA and really really devastated. Yeah it would probably be a viable choice, if they hadn't nerfed tear to the ground. I honestly feel that AD's aren't that big of a deal versus ori, because of her immense poke, and the fact that she's safe in lane. You can always rush seeker's armguard with 1 dring and then get athene's after with sorc shoes in between. Just make sure not to play too agressive before armguard and you should be fine tbh. | ||
Sakray
France2198 Posts
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Sponkz
Denmark4564 Posts
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Ryuu314
United States12679 Posts
On August 22 2013 22:08 Sponkz wrote: Yeah it would probably be a viable choice, if they hadn't nerfed tear to the ground. I honestly feel that AD's aren't that big of a deal versus ori, because of her immense poke, and the fact that she's safe in lane. You can always rush seeker's armguard with 1 dring and then get athene's after with sorc shoes in between. Just make sure not to play too agressive before armguard and you should be fine tbh. Tear was hardly nerfed for most champions. While the cooldown per charge was increased from 3 to 4, you can charge it twice before it's disabled. In other words, you can charge it twice per 8 seconds starting from the first charge. For Ori, that's not really an issue since you're gated by cooldowns anyways. It only really severely impacted champs with very low cooldown/skill spamming. Tear is still a good item, especially considering how Archangels was buffed pretty significantly to allow much much faster charging (8 mana per charge up from 6). It's honestly not a bad idea to turn your Tear into Archangels very soon as opposed to pre-3.9 where you usually wanted to just hold off upgrading until Tear was maxed out. | ||
Amui
Canada10567 Posts
- People will give you shit for missing an ori ult(justified), or not hitting godlike ones everytime(why did you ulti 2 tanks). - Eing an initiator isn't always the best way to get a good ori ulti. Good way to get ball in position, but often still needs adjustment. - Keeping track of two things at once is pretty hard, but rewarding. - Usually easier to hit a good ori ulti if people walk into it. People actually spread out a lot when just dancing around waiting for initiation. Haven't tried tear builds yet. I don't really see the need for one though, she doesn't run through a pool very quickly, unless you're aiming for a max damage build. Would probably be situationally useful, especially in more competitive settings.. I have tried Doran's chalice->athenes dcap etc. - probably the most standard build, safety and ability to farm even without blue. double dorans morello's+guise>dcap - this build is absolutely brutal early on. Hit a multi man ori ult and just win fights with that combo alone. It feels like these two builds are probably the best for fighting early on, although obviously athenes is a somewhat slot-inefficient item come lategame, but it allows you to live without blue. She's actually deals pretty high sustained DPS, and kites beautifully, and with the prevalence of j4 and zac, pretty much always has a good ball delivery system. Definitely a much more well rounded pick than anivia(although I still love bird). Is there any way to win the lane against ahri without vastly outplaying? I know in competitive play ahri generally beats ori, but any tips on the matchup? | ||
imBLIND
United States2626 Posts
As for ori vs ahri, easiest way is to bait out as many Qs as you can and save up your mana. Ahri oom's extremely quickly pre6 if she uses her spells liberally. Once you have like a 250-300 mana advantage on her, go all-in when you hit a QW. Other than that, you have to seriously outplay an ahri in order to beat her. E auto cheese at lv1 will also beat overly aggressive or stupid ahris. Good ahris will not do anything pre6 though. Post 6, just keep your distance from her and hope she sucks at landing her skillshots. If you have better items than her, she probably wont be able to 1combo you and you can probably trade with her with her ult up. Would rather not risk it if i dont have to though. If you do have to fight that, just Q her, EW yourself. Dont try to land QW on her with her ult on. AFter she burns everything, and if u have enough health (above 1/3), then u can try to turn it on her. | ||
Sakray
France2198 Posts
Also why when there's an Ori in the enemy team, 1 comobo from her means -90% hp during midgame, but when it's me with the same stuff it's roughly -50% xD | ||
Nos-
Canada12016 Posts
On August 23 2013 23:45 Sakray wrote: My main issue with her is the ball's placement, I try to have it close to my opponent so I can hit him with it everytime but's if it's too far away, I feel I have to use mana to bring it closer so I can hit them next, ti's kinda tricky tbh. Also why when there's an Ori in the enemy team, 1 comobo from her means -90% hp during midgame, but when it's me with the same stuff it's roughly -50% xD probably cause they other guy's farming more so he hits item timings earlier. Also consider the item path the other ori's going. Ori's versatile enough that you can go for like a grail -> cap+void or a more conservative tear -> morello + aa/zhonya. Obviously one of these item paths will do significantly more damage but offer less spammability (without blue) and protection. As for ball placement you want to always position with Q so that it's almost cutting the other laner from his own ranged minions so when he goes to cs you can easily do a QW and follow up with a few autos. | ||
KissBlade
United States5718 Posts
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Amui
Canada10567 Posts
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imBLIND
United States2626 Posts
On August 30 2013 18:13 Amui wrote: Honestly I think you just have to ban zed and ahri if you want to play ori. Both of them can just outplay the fuck out of you so easily once they hit 6(unless you're faker). You can win lane pre-6 vs both fairly easily(zed I just take an early point in E), but post 6 it's such a stupidly one sided matchup. Ori can 1v1 them fine and still live, its just you're super screwed if you get ganked cause ahri and zed have massive killing power. vs Zed you can just EWR yourself and get away before he gets bork. Once he gets that item, then he can kill everyone, not just you. vs Ahri, you just hide in the minions and wait for her to blow her charm. Her base damage is actually really shitty, so you can 1v1 her before she gets any AP items. | ||
AsianEcksDragon
United States1036 Posts
On August 30 2013 18:13 Amui wrote: Honestly I think you just have to ban zed and ahri if you want to play ori. Both of them can just outplay the fuck out of you so easily once they hit 6(unless you're faker). You can win lane pre-6 vs both fairly easily(zed I just take an early point in E), but post 6 it's such a stupidly one sided matchup. You can easily beat Zed as long as you survive his burst. Just skill E > Q > W and build Armguard. Zed's ult has a fairly long animation and deals no initial damage so you have time to put the ball on yourself for the Armor and shield. Kite with autoattacks and then Q + W combo him if he starts backing away. A lot of people like to take barrier but it's really not worth it because summoner's CDs are too long to be helpful. Ahri is a little more tricky but if you wait for her to blow her Q, you can go up for a Q harass. Otherwise, farm safely behind minion and avoid getting charmed. | ||
MattBarry
United States4006 Posts
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sylverfyre
United States8298 Posts
On August 22 2013 21:10 Duvon wrote: Don't forget the 3% maxmana->AP on AA/Seraph's. (>120 AP gained from it in total). I do agree CDR is very powerful, but you can look at a few LCS games where Oriannas went for Tear->DC->AA and really really devastated. But it's competing with your second major item in the competing Athene's build, which is often a Deathcap (also >120 AP) Tear DC AA doesn't give you any CDR aside from blue, and with only low CDR + only a tear for mana you won't have the mana available to stack your tear efficiently enough when you don't have blue - greatly delaying your ">120 AP" (with 1k mana you'll only have 90 AP) + seraph transformation power spike. We come back to the "Athenes and you're ready to go" conundrum. Do you want to be strong at the 10 minute mark or at the 30 minute mark? | ||
Ryuu314
United States12679 Posts
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