• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:49
CEST 00:49
KST 07:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Official StarCraft website teases new content ahead of BlizzCon? Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8558 users

[Champion] Orianna - Page 10

Forum Index > LoL Strategy
Post a Reply
Prev 1 8 9 10 11 12 Next All
ReachTheSky
Profile Joined April 2010
United States3294 Posts
June 28 2013 18:11 GMT
#181
On June 29 2013 01:44 Alaric wrote:
Thanks for the whole info. About the drings into deathcap versus AD mids, doesn't that give you pretty low mana regen during sieges and teamfights, on top of pretty late CDR?

your cdr is a little later and your regen is lower during sieges but blue will remedy that until u get grail. If you don't go the doran route you give the enemy ad laner too much freedom to pressure your other lanes/jungle as well as the ability to bully you around in lane. A zed or kha left un-checked early to mid game is too big of a threat to your team.
TL+ Member
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 28 2013 18:28 GMT
#182
On June 29 2013 03:11 ReachTheSky wrote:
Show nested quote +
On June 29 2013 01:44 Alaric wrote:
Thanks for the whole info. About the drings into deathcap versus AD mids, doesn't that give you pretty low mana regen during sieges and teamfights, on top of pretty late CDR?

your cdr is a little later and your regen is lower during sieges but blue will remedy that until u get grail. If you don't go the doran route you give the enemy ad laner too much freedom to pressure your other lanes/jungle as well as the ability to bully you around in lane. A zed or kha left un-checked early to mid game is too big of a threat to your team.

Against the ad mids I've gone tear dorans into zhonyas with good success. Sorry about omitting Drings I didn't intend to sound like I went tear straight into morellos
Bronze player stuck in platinum
bypLy
Profile Joined June 2013
757 Posts
June 28 2013 18:38 GMT
#183
like this champion a lot
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2013-06-29 00:42:46
June 29 2013 00:42 GMT
#184
BTW, against AD mids, the cloth armor start isn't really that great. Mana regen is really useful on Ori and also you get armor from your E. Against a super aggro level 2 AD mid, I can see it (Lee sin, etc) but I think dorans, boots, flask are all viable against a majority of AD mids.
Tarheels
Profile Joined April 2013
United States55 Posts
June 29 2013 05:21 GMT
#185
On June 29 2013 09:42 KissBlade wrote:
BTW, against AD mids, the cloth armor start isn't really that great. Mana regen is really useful on Ori and also you get armor from your E. Against a super aggro level 2 AD mid, I can see it (Lee sin, etc) but I think dorans, boots, flask are all viable against a majority of AD mids.


Honestly Ori is one of those champs that can just sit back and farm safely, so a dorans + 2 pots is the best start. She can't really be killed early unless she decides to turn melee.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 30 2013 03:15 GMT
#186
On June 28 2013 23:01 Alaric wrote:
TL;DR:
1. 21-0-9, Magic or Hybrid pen / armour / MR / AP, QEW R>Q>W>E as generic set-up, yes/no?
2. Chalice core, Seeker's first/early if against an AD champ, then rely on blue buff (and positioning to survive) for CDR while building more damage since completing an early Grail isn't worth it anymore?
3. How do I position the ball exactly? Hit it to punish an early last hit, then weave around it to make that place dangerous and control where the enemy laner stands to last hit? So despite the range (and your lack of escape) don't hesitate to stand in the middle of the lane if that lets you zone the enemy laner?
4. How to use that passive? It incites you to auto several times in a row, but should I just auto once when they last hit or their CDs are down and retreat to avoid aggro, or try to get an auto in then keep them going to win a trade? The creep wave is safer against skillshots, but should I stand aside so I can try to QW people and abuse the slow to chase and auto them without drawing aggro?



1. I like scaling health because I feel like it's more useful than armor yellows, personal preference really. I also have a seperate rune page for going vs AD mids, which does have armor runes on it though. Vs Ad mids, I like getting cloth5, armor yellow page, 21/9/0, and E first just so I dont fuck up the lane in the first two levels. Seems a bit excessive, but it helps a lot in trades and making sure he won't be able to completely zone you out.

You should also consider movement quints, because ori has one of the slowest base movement speed in the game. Its gotten to a point where I dont care about the initial +15 AP because the move speed lets you kite and chase better.

2. I do crystal + pots or pot/ward vs most people. I just try to out sustain them in trades so my ball has more zoning power. First back get chalice+boots+wards, then decide if you need mres, armor, health, or AP. Most of the time you'll be grail rushing; I just get whatever I can afford and go back to lane quickly. CDR + mana regen makes ori extremely powerful in sieges and sustained damage. My core is grail+dcap for easy lanes, cata/tear for farm lanes, and seeker/cata for very difficult AD lanes. You want to stay away from the last core if you can and use the 2nd core instead; although there are times where a zhonya is better than the seraphs. If you're playing a team that is meant to kill the carries, i'd even consider getting tear/cata/zhonya.

3. The bread and butter ori zone is Q+AA+AA or just Q+AA every time they go for a CS. Prioritize your own CS first though. Use the ball to CS the ones you can't reach . You're rarely going to be able to just use the ball to zone since the mana/damage ratio isn't really worth it. When you have a lot of mana, you can do QE+AAs to negate minion aggro. So basically, you just want to position your ball in such a way that it will guarantee a hit, and position yourself so you can follow it up with at least 1 AA. You don't want a complete zone because you'd most likely be overextending, but its basically just moving around your ball.

4. QW+AAs is only for kiting; you need to be in melee range (200-400 range) for you to land more than 2 autos. A trick you can use if they're in true melee range is W (or QEW if the ball isnt on you) AAs+Q as he's running away (easier to hit the Q that way). Wins every single trade unless the other person is cassiopia and you got hit by poison. Plus, saving the W for the speed up is a lot more useful than the damge at low lvs. I find this completely counters nid's cat form in particular if you position your self correctly.
Always make sure your EW is up if you didnt ward anything for escapes. I tend to skip on wards, which is why I rarely harass with QW.

im deaf
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
July 04 2013 00:38 GMT
#187
I just realized that hybrid penetration marks only grants 2.3 less mpen than magic pen marks in return for 8.1 additional armor pen. I figure I should just switch to all hybrid, especially when laning against melee assassins like Akali or Diana before level 6.
神は乗り越えられる試練しか与えない
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 04 2013 01:45 GMT
#188
On July 04 2013 09:38 AsianEcksDragon wrote:
I just realized that hybrid penetration marks only grants 2.3 less mpen than magic pen marks in return for 8.1 additional armor pen. I figure I should just switch to all hybrid, especially when laning against melee assassins like Akali or Diana before level 6.

They're super nice if you can afford them.
Artillery spawned from the forges of Hell
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 04 2013 04:42 GMT
#189
They're incredible, though they also create a bigger burden on your runepages (there's a few champs I wish I were running raw MPen on.)
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
July 04 2013 12:42 GMT
#190
On July 04 2013 13:42 sylverfyre wrote:
They're incredible, though they also create a bigger burden on your runepages (there's a few champs I wish I were running raw MPen on.)

In practice I almost exclusively end up using armor seals when using hybrid pen, since you'll be trading autos/drawing minion aggro a lot. I think you can get by with a single page.
Moderatorsometimes I get intimidated by the size of my right testicle
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 04 2013 15:44 GMT
#191
On July 04 2013 21:42 RaGe wrote:
Show nested quote +
On July 04 2013 13:42 sylverfyre wrote:
They're incredible, though they also create a bigger burden on your runepages (there's a few champs I wish I were running raw MPen on.)

In practice I almost exclusively end up using armor seals when using hybrid pen, since you'll be trading autos/drawing minion aggro a lot. I think you can get by with a single page.

Truthfully i only really think you'd need 2.
The page where you'll want MS quints or AP quints, should be the only other one imo.
Artillery spawned from the forges of Hell
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2013-07-04 18:14:49
July 04 2013 18:13 GMT
#192
Armor seals should be in all but your most niche page anyway. I don't see any other seals being more useful now that even champs like Akali don't require specific setups. Hybrid pens also have more widespread use than most people think, at least more than just on Kennen, Kayle, and Teemo. You can run it on any ranged AP caster vs. Melee and ranged support vs. melee support. Lulu especially wrecks Taric, Alistar, and Leona with them. You can just use a single page for both these roles.
神は乗り越えられる試練しか与えない
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 12 2013 04:07 GMT
#193
I generally max W but every Ori in OGN maxes Q (and Toyz did as well back in the Season 2 finals). Is Q max really better in almost all circumstances?
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
July 12 2013 04:38 GMT
#194
On July 12 2013 13:07 onlywonderboy wrote:
I generally max W but every Ori in OGN maxes Q (and Toyz did as well back in the Season 2 finals). Is Q max really better in almost all circumstances?


I think it gives better zone control. You can just Q all day. Its Cooldown gets to like 1.5S with CDR, and W's CD doesn't lower with skills + Q's mana cost doesnt go up while W's does.
Freeeeeeedom
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 12 2013 14:13 GMT
#195
On July 12 2013 13:07 onlywonderboy wrote:
I generally max W but every Ori in OGN maxes Q (and Toyz did as well back in the Season 2 finals). Is Q max really better in almost all circumstances?

Orianna's weakness arises when she can not move her ball via Q or E. Leveling Q decreases the cooldown of the skill, adds damage, and if I'm not mistaken also has a flat mana cost. Since you're most likely not maxing E first or even second, it's pretty important that you max Q so you can have minimal down time in re-positioning your ball.
Bronze player stuck in platinum
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
July 12 2013 19:56 GMT
#196
Yeah I prefer maxing Q too, like mentioned it gives u way better zone control. Getting a second level in W lvl 5 or lvl 7 is nice if the matchup is going really well. The extra slow allows you to put in some more autos as well in the trade.
Moderatorsometimes I get intimidated by the size of my right testicle
Alaric
Profile Joined November 2009
France45622 Posts
July 15 2013 03:29 GMT
#197
On July 12 2013 13:07 onlywonderboy wrote:
I generally max W but every Ori in OGN maxes Q (and Toyz did as well back in the Season 2 finals). Is Q max really better in almost all circumstances?

Just try using a 6s cd Q against a decent Lee, Kass, Ahri, or worse Zed. Hell, even Jayce would just RQ at you if you try to Q him. x)

Since I've been asking a bunch of questions and stuff previously, and have spammed Orianna games since, might as well give a bit myself from what I got ('cept that I suck, because that one is a given):

- While using Q to reposition the ball and zone can be interesting once you have some mana/mana regen, before your first back you should aim at hitting the enemy laner with every Q early on, it taxes your mana too much to be "wasted" on repositioning.

- Despite Orianna's lack of escapes, it's quickly annoying to go and ward during the first minutes of the game because you'll lose the ball's positioning (another 50 mana burnt), so I went from charm/2 wards/3 health pots/mana pot to charm/ward/3 health pots/3 mana pots and the difference is huge.
Warding one side is enough, and I've found that despite only getting 200 mana (eg. 4 Q casts) out of the potions, as I usually went oom after reaching level 3-4 right as my opponent is under tower with a biggish wave on my side, these few casts let you put down a huge amount of pressure as your opponent tries to last hit with autos and you can punish him (if you warded).

- Depending on match-up or jungler, starting Dring+2 pots or charm+ward and pots are possible when against an AD mid. The mana regen (and AP for a dring) definitely does more for you than the armour since you can go on the offensive at level 1, and E at level 2 gives you some armour and shield to make use of the superior harass/dps from your passive. Double dring+Tear into Seeker's or Deathcap both seemed workable depending on the flow of the game. Against heavy AD teams I often found myself going Tabi, or even Tabi+Zhonya as first big items (after Tear), using the dps from Orianna and trying to kite would easily make up for the loss of Sorcs during later fights once I was able to survive the burst danger from midgame fights where these AD comps are at their highest point.

- E's resistances are so damn strong when you're tanking people with 150+ armour and your shield despite having less than 2k HP.

- Never ever use E unless needed (or you're ahead and you just E yourself and run at the enemy to auto him). It's a drain on your mana (bigger than Q!) with little damage (thus clearing) and with a ~5s window for free damage once it wears down. Even once you have mana and CDR, don't do stuff like QWE to farm while keeping the ball on you, it's terribly inefficient.

- Once your Q or E is on cooldown, having to burn the other can put you in a very bad position if you miss it or your opponent gets in range to damage you anyway. Everytime it happens, consider yourself punished/outplayed/whatever. Something went wrong.

- Even in teamfights, especially in soloQ, watch carefully the cooldown on your spells because you definitely don't want your Hecarim/Malphite/etc. initiating after you Q'd the ball out of them with E on cooldown. It's important to be sure what you role is at any point (eg. poking with Q and W, or setting up an initiation through positioning close enough to the enemy with the ball on your initiator).

- Her roaming is actually pretty potent since she pushes hard, and roamers themselves can be punished by using this pushing to get their tower.

- Positioning is important. Not only on the ball, but with your low base MS you don't want to have to burn W to reach the river/jungle/etc. in time to E an ally and thus lose a good 40% of your burst. In the same way, if you're low on mana and getting ganked you want the ball to back to you asap so there's less chances to get cc'd before you can W under yourself and run.
Cant take LMS hipsters serious.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
July 15 2013 13:54 GMT
#198
Might want to add that whenever possible to use Q to reposition the ball closer to yourself or whoever you need to E. I can't tell you how many times I tried to shield myself or someone else, just to have to wait for the ball to take 6 years to get there.
Bronze player stuck in platinum
Sakray
Profile Blog Joined December 2008
France2198 Posts
August 22 2013 02:11 GMT
#199
What about Tear on Ori ? Lately I haven't seen that many people buying it, some people tell me to buy it, some guides don't, etc...
So what's its actual state ? Is it worth ? If yes, when and why ?
cLutZ
Profile Joined November 2010
United States19574 Posts
August 22 2013 02:46 GMT
#200
On August 22 2013 11:11 Sakray wrote:
What about Tear on Ori ? Lately I haven't seen that many people buying it, some people tell me to buy it, some guides don't, etc...
So what's its actual state ? Is it worth ? If yes, when and why ?


If somehow you get aa plus Morello I think its really good. But, athenes is so much easier.
Freeeeeeedom
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 135
StarCraft: Brood War
Britney 11329
910 45
Pusan 33
ajuk12(nOOB) 15
Noble 13
Dota 2
monkeys_forever424
Counter-Strike
Coldzera 1174
Fnx 651
Heroes of the Storm
Liquid`Hasu1491
Other Games
summit1g10367
Liquid`RaSZi1668
fl0m769
shahzam470
C9.Mang0168
XaKoH 122
ViBE118
SteadfastSC58
Mew2King48
Organizations
Other Games
gamesdonequick1778
BasetradeTV49
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie820
• Shiphtur138
Upcoming Events
PiGosaur Cup
1h 11m
The PondCast
11h 11m
Kung Fu Cup
12h 11m
Replay Cast
1d 1h
KCM Race Survival
1d 11h
IntoTheTV X SOOP
1d 12h
OSC
1d 23h
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.