• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:57
CEST 05:57
KST 12:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues [ASL22] Ro16 Group C [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Post Your Watch! Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5445 users

[Champion] Orianna - Page 8

Forum Index > LoL Strategy
Post a Reply
Prev 1 6 7 8 9 10 12 Next All
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
October 12 2012 10:09 GMT
#141
For orianna is Grail first a good idea or death cap first better?

If it depends on the lane opponent, when will you get the Grail?
Dont be too humble, you are not that great.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
Last Edited: 2012-10-12 13:41:02
October 12 2012 13:40 GMT
#142
factors that favour building grail:

opposing magic damage jungler
opposing double AP
lost control of jungle / own blue buff
plan to build DFG

cool beans
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
October 12 2012 16:18 GMT
#143
So what do the high lvl players think about grail on ori. I've been contemplating on grail, but you'd have to pick either roa or grail because deathcap is a must and late game mana regen isnt much of a concern but cdr can play a huge role.
Bladeorade
Profile Joined August 2010
United States1898 Posts
October 12 2012 16:42 GMT
#144
At worlds a lot of players went grail first. I think I like it more than rod. Bonuses of grail include cdr, early mr as well removing your reliance on blue. For rod the bonus is catalyst in lane and larger health pool. I think grail is overall better as cdr is super good on ori. Roa has its merits but I like grail better 90% of the time
Zabad
Profile Joined January 2011
United States23 Posts
October 14 2012 18:48 GMT
#145
So I just picked up orianna and was wondering whether to max q or w first. The threads I have read have been saying to max w for easy clearing but then I saw TPA Toyz maxing q first in the finals so im wondering is it something that varies by enemy team comp/lane matchup or what?
upperbound
Profile Joined September 2011
United States2300 Posts
October 14 2012 19:03 GMT
#146
I like maxing Q first because it's less mana intensive in lane. It's a lot easier to harass your opponent with Q max because you're using 1 skill instead of 2 most of the time . Yes, it's less damage, but it's way easier to keep your ball positioned ideally when you have those 3, 4, or 5 extra W activations worth of mana.

W I think is better to prioritize lots of roaming, though, even though I think it's slightly worse in lane.
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
October 17 2012 05:55 GMT
#147
can any high elo shed some light on AP vs MS quinte on Orianna. Lately i've been favoring 2 MS quinte, I can dodge and kite much better but my early game dmg is low
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2012-10-17 06:12:55
October 17 2012 06:02 GMT
#148
On October 12 2012 19:09 DarkwindHK wrote:
For orianna is Grail first a good idea or death cap first better?

If it depends on the lane opponent, when will you get the Grail?

Grail first is ridiculously strong on Orianna. She has huge mana consumption and it really makes a tremendous difference. The added MR is a nice bonus, since mids are almost always AP. You also want to auto generally and in order to maximize the ball effectiveness, you need to be able to walk in and take a bit of damage. MR/Armor also synergize with shields.

DCap is nice, but Orianna is really more about her large utility than just straight up damage. Cup into Cap is really solid.

On October 17 2012 14:55 Mystic_Starcraft wrote:
can any high elo shed some light on AP vs MS quinte on Orianna. Lately i've been favoring 2 MS quinte, I can dodge and kite much better but my early game dmg is low

Matter of preference, really. Orianna can kite extremely easily with her kit, since you can slow or haste (or both) as needed. It's most likely a placebo effect. You could probably have someone swap them without telling you and you would never notice.

I don't like to go 2/1 of something. Either do it or don't.

On October 15 2012 04:03 upperbound wrote:
I like maxing Q first because it's less mana intensive in lane. It's a lot easier to harass your opponent with Q max because you're using 1 skill instead of 2 most of the time . Yes, it's less damage, but it's way easier to keep your ball positioned ideally when you have those 3, 4, or 5 extra W activations worth of mana.

W I think is better to prioritize lots of roaming, though, even though I think it's slightly worse in lane.

I've had the best results doing a mix of Q and W, generally leveling Q over W. I like to get level 3 Q then 3 W. When W is level 1 there isn't much fear from the laner when the ball is laying about and you're too far to use Q. You get more damage out of W than Q, but at the cost of higher mana. However, W has a much longer CD and leveling Q reduces its CD.

A mix of the two lets you hit nice QW combos for good damage, while points in Q let you hit a follow up faster and for more overall damage (QW, chase/kite, QRE ignite). With proper presence of mind, you can time your ult such that it throws them in a way that allows you to then E for more damage (though generally you aim to throw them in whatever way is best for the fight, e.g. further from you if to save yourself from a gank). If you only level W then you have to first land a Q for minimal damage and then land a W (which isn't always possible). If you only level Q then you're really relying on being able to chain back to back Qs (on CD and without missing) to make up for not having W -- this is impractical.

Level 3 Q is 120 + .5AP -- Level 3 W is 160 + .7AP
Level 5 Q is 180 + .5AP -- Level 1 W is 70 + .7AP
twitch.tv/cratonz
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
October 19 2012 06:04 GMT
#149
orainna vs talon mid seems so hard, anyone got tips on that
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
October 19 2012 06:12 GMT
#150
On October 19 2012 15:04 Mystic_Starcraft wrote:
orainna vs talon mid seems so hard, anyone got tips on that


Run armor yellows, max shield and auto him out of lane.
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
October 19 2012 06:37 GMT
#151
On October 19 2012 15:04 Mystic_Starcraft wrote:
orainna vs talon mid seems so hard, anyone got tips on that


just switch with your top lane. Usually top lane is a tanky champion which directly counters Talon set of skills.
Dont be too humble, you are not that great.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 19 2012 08:15 GMT
#152
On October 15 2012 03:48 Zabad wrote:
So I just picked up orianna and was wondering whether to max q or w first. The threads I have read have been saying to max w for easy clearing but then I saw TPA Toyz maxing q first in the finals so im wondering is it something that varies by enemy team comp/lane matchup or what?


I prefer to alternate q/w. this is my skill order. q>w>w>q>e>r>w>q>w>q>w etc This way they both scale pretty evenly.
TL+ Member
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 19 2012 08:19 GMT
#153
On October 17 2012 14:55 Mystic_Starcraft wrote:
can any high elo shed some light on AP vs MS quinte on Orianna. Lately i've been favoring 2 MS quinte, I can dodge and kite much better but my early game dmg is low



I recommend MS quints Mpen marks MR/5 Flat or Per lvl yellows and either AP/LVL or Flat MR blues on Orianna when playing mid lane. MS quints are pretty much essential. They allow you to kite better in lane and give you more overall mobility in the game. Orianna is mainly about positioning and these help on her greatly. I use to run AP quints on her but there are so many times where I wasn't able to secure a kill or escape during engagements. I also recommend putting 4 points into swiftness. With my experience, It seems that movespeed over the 370 range is the sweetspot.
TL+ Member
valaki
Profile Joined June 2009
Hungary2476 Posts
October 19 2012 11:31 GMT
#154
I just bought Ori and I already love her. Is there any way that I can watch the Championship Finals' games from Toyz's POV? Replays or first person VODs or anything?
ggaemo fan
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 19 2012 11:51 GMT
#155
On October 19 2012 20:31 valaki wrote:
I just bought Ori and I already love her. Is there any way that I can watch the Championship Finals' games from Toyz's POV? Replays or first person VODs or anything?


I do believe vods from the tournament are available but i don't think its fpv, its the cast of the event.

Orianna is my main if you have any questions about her feel free to send me a pm.
TL+ Member
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
October 19 2012 20:27 GMT
#156
thanks for all the tips
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 19 2012 21:55 GMT
#157
On October 17 2012 14:55 Mystic_Starcraft wrote:
can any high elo shed some light on AP vs MS quinte on Orianna. Lately i've been favoring 2 MS quinte, I can dodge and kite much better but my early game dmg is low


I am pretty sure it also depends on the match up. Playing against no-MS Ori as TF and Cassiopeia makes me smile.
https://twitter.com/SufficientStats
ShamTao
Profile Joined September 2010
United States419 Posts
Last Edited: 2012-11-24 22:24:32
November 24 2012 22:22 GMT
#158
On October 19 2012 17:15 ReachTheSky wrote:
Show nested quote +
On October 15 2012 03:48 Zabad wrote:
So I just picked up orianna and was wondering whether to max q or w first. The threads I have read have been saying to max w for easy clearing but then I saw TPA Toyz maxing q first in the finals so im wondering is it something that varies by enemy team comp/lane matchup or what?


I prefer to alternate q/w. this is my skill order. q>w>w>q>e>r>w>q>w>q>w etc This way they both scale pretty evenly.


So the way I build orianna's abilities overall is r > q > w > e, but my early game skill order is variable.

The reason why I think q should be maxed first (as opposed to W as a wave clear) is for two reasons: at higher levels of q, its CD decreases and it is less mana hungry than W. If you're trying to effectively zone an opponent in lane (say a melee mid), Q's low CD and mana cost will allow you to effectively poke repeatedly - the damage is less than a W at equal levels, but your ability to constantly move the ball to and fro makes your opponent less sure of when a QW poke will be coming, and you can wear opponents down in lane as opposed to using a rather mana-hungry nuke repeatedly. Also, I have little trouble farming/wave clearing with Q because of that same lower CD.

At early levels by level 5 I want to have three ranks of Q, one W, and one E, but the order is very dependent on the jungler.
-Say they have lee sin, who can gank as quickly as level 2. I would go Q-E first, because it gives you much more ball control. If I took Q-W by level 2, I would be tempted to throw my ball out for a QW harass. If a gank comes in, it's harder to get the ball back soon enough to either W you or your opponent for slow. Now, if I feel very safe early game, I'll go Q - E - Q - W, giving me a more effective poke harass.

The safest early game combination is Q-E-W, and then onto maxing the other ranks. That way, if a level 3 or 4 gank comes in, you'll be able to recall the ball and W away immediately - this combo alone has allowed me to walk away from constant ganks.
____________

As for a final note, I had first started playing orianna maxing W, but the low CD and decent damage of Q at high ranks proved to be dramatically more effective at zoning my lane opponent. Add a blue buff in there close to the max rank of Q, and your opponent (especially if melee) will have a ball thrown in their direction at every attempt to CS, at virtually no mana cost. Especially with blue, you can continually poke with Q and shield to discourage your opponent's aggression - say you poke a katarina, if you shield immediately her predictable retaliatory Q will do insignificant damage.

If you can keep that ball moving at all times, your opponent will have a harder time reading when you will W, and when they can get a free harass.

Ori's my favorite champ if you couldn't tell :D

Edit: just explained a little thing differently.
In the game of drones, you win or you die!
ShamTao
Profile Joined September 2010
United States419 Posts
November 24 2012 22:26 GMT
#159
On October 20 2012 06:55 Sufficiency wrote:
Show nested quote +
On October 17 2012 14:55 Mystic_Starcraft wrote:
can any high elo shed some light on AP vs MS quinte on Orianna. Lately i've been favoring 2 MS quinte, I can dodge and kite much better but my early game dmg is low


I am pretty sure it also depends on the match up. Playing against no-MS Ori as TF and Cassiopeia makes me smile.


I'm not a very high level (1300 solo q), but I think this would depend also on the right combination of masteries and runes - my standard ori uses AP quints but I put 4 points in mobility in the utility tree, since I don't find myself as mana regen-needy. Obviously mana gets low, but after my first buy of 2 dorans rings and an eventual blue I like taking the MS in the masteries in favor of taking AP quints.

That's just me though.
In the game of drones, you win or you die!
overt
Profile Blog Joined June 2010
United States9006 Posts
January 18 2013 19:05 GMT
#160
I got back into an Ori kick but was curious if people thought she was bad for Season 3 or something. She didn't really receive any big nerfs or anything but has seen almost no play since S2 Finals. I find that her laning is still pretty much safe against everyone even some of the AD asstards that go mid now (shield and W too good plus easy wave clear and farming from 825 range). But she's boasting like a 45% winrate on lolking and I find that she's still like the easiest AP mid for me to carry games with because of her burst and massive CC.

Are people just still bad at Orianna after all this time or am I missing something and did S3 changes ruin her somehow? I realize that my personal experience is likely just me beating up on bads or getting lucky or maybe my Orianna is just above the level of all my other champions.

Been doing boot+3pot or Flask+pots openings depending on lane into Chalice -> Dcap -> Athenes -> Void -> situational. Sometimes I get early chain vest if against AD lane for later Zhonya's. I still think she's pretty damn strong though but maybe I'm just stupid.
Prev 1 6 7 8 9 10 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft397
RuFF_SC2 216
StarCraft: Brood War
GuemChi 1929
ajuk12(nOOB) 14
Dota 2
LuMiX1
League of Legends
JimRising 682
Counter-Strike
taco 423
Other Games
summit1g9476
hungrybox453
WinterStarcraft444
C9.Mang0362
XaKoH 283
ViBE95
Organizations
Other Games
gamesdonequick1823
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH304
• Hupsaiya 82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo938
Upcoming Events
The PondCast
6h 3m
Kung Fu Cup
7h 3m
Replay Cast
20h 3m
KCM Race Survival
1d 6h
IntoTheTV X SOOP
1d 7h
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d 18h
Replay Cast
1d 20h
IntoTheTV X SOOP
2 days
Replay Cast
2 days
GSL
3 days
[ Show More ]
Replay Cast
3 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
4 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.