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[Champion] Orianna - Page 6

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FuzzyLord
Profile Joined September 2010
253 Posts
January 14 2012 16:27 GMT
#101
On January 14 2012 17:16 h3r1n6 wrote:
Show nested quote +
On January 14 2012 11:46 FuzzyLord wrote:
She's good, but the main problem about her not getting played is that she can't take a role effectively. She can either a) solo mid or b) support bot, both of which have better champions to fill the role. Taric, Sona, Soraka, and Ali can all out-sustain their bot lane, and the closest thing to her type of support (shielding) is Janna, and even Janna has much more utility than Orianna. AP Mid is just dominated by super stupid broken champs that it doesn't even matter.



Of course she gets outshined by support champions, because she is not a support champion. That's like play support sion, since he can stun and lifesteal for the team with his ult. She has to go mid (don't think I ever played her top, she can't control the space there with her ball since the lane is too large), and she does that well. What super stupid broken champ is a better pick than orianna? If you want a burst assassin, yeah, orianna won't fill that roll. Orianna offers good poke, utility and great teamfighting, especially with another aoe ult. She is really strong in lane as well, I barely ever lose to anyone with her, at worst it ends up in free farm.

The hardest match up might be zilean, but pretty much everyone has a hard time against him.



Morgana can out-sustain Orianna in lane cuz of her spell vamp. Ryze is just stupid. Zilean can bomb then run away. Kass can easily just silence and jump onto Orianna. Cassiopeia can (if the person can hit q's) out harass Orianna. There are just so many better picks for mid than Orianna that she's just not played that much. I'm not saying that she is terrible, she's crazy good and fun to play, but BECAUSE she takes some level of skill and brains, people don't want to play her since there's other AP mid casters that are easier to play and get elo faster.
warscythes
Profile Joined December 2011
365 Posts
January 14 2012 17:07 GMT
#102
I have seen Orianna picking up steam in EU, wonder if it will trickle to US.
Craton
Profile Blog Joined December 2009
United States17238 Posts
January 14 2012 19:45 GMT
#103
I had an Orianna get picked the other day in ranked, but she got completely shit on.
twitch.tv/cratonz
JackDino
Profile Joined July 2010
Gabon6219 Posts
January 14 2012 21:47 GMT
#104
On January 15 2012 01:27 FuzzyLord wrote:
Show nested quote +
On January 14 2012 17:16 h3r1n6 wrote:
On January 14 2012 11:46 FuzzyLord wrote:
She's good, but the main problem about her not getting played is that she can't take a role effectively. She can either a) solo mid or b) support bot, both of which have better champions to fill the role. Taric, Sona, Soraka, and Ali can all out-sustain their bot lane, and the closest thing to her type of support (shielding) is Janna, and even Janna has much more utility than Orianna. AP Mid is just dominated by super stupid broken champs that it doesn't even matter.



Of course she gets outshined by support champions, because she is not a support champion. That's like play support sion, since he can stun and lifesteal for the team with his ult. She has to go mid (don't think I ever played her top, she can't control the space there with her ball since the lane is too large), and she does that well. What super stupid broken champ is a better pick than orianna? If you want a burst assassin, yeah, orianna won't fill that roll. Orianna offers good poke, utility and great teamfighting, especially with another aoe ult. She is really strong in lane as well, I barely ever lose to anyone with her, at worst it ends up in free farm.

The hardest match up might be zilean, but pretty much everyone has a hard time against him.



Morgana can out-sustain Orianna in lane cuz of her spell vamp. Ryze is just stupid. Zilean can bomb then run away. Kass can easily just silence and jump onto Orianna. Cassiopeia can (if the person can hit q's) out harass Orianna. There are just so many better picks for mid than Orianna that she's just not played that much. I'm not saying that she is terrible, she's crazy good and fun to play, but BECAUSE she takes some level of skill and brains, people don't want to play her since there's other AP mid casters that are easier to play and get elo faster.

Ori can actually do pretty well against a kassa, but yeah, she's too hard to play for most lol. She's like all skillshot.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Alaric
Profile Joined November 2009
France45622 Posts
January 31 2012 12:24 GMT
#105
Continuing a discussion on the GD thread: Orianna's mana problems, tear or drings stack or catalyst rush or chalice?

Tear:
- provides a bit of regen on top of the manapool, can be built into AA later ; doesn't provide early survivability nor firepower

Drings:
- provides AP, HP and mp5 ; will have to be sold later on, the more drings you buy, the more you delay your big item (normally deathcap)

Cata rush:
- provides survivability, mana, and a form of sustain ; doesn't give firepower nor "real" sustain later on, builds into RoA which may not be as good on Ori than on other APs due to her range

Chalice:
- provides MR and infinite mana (via mp5) ; doesn't give any firepower nor survivability against AD, will probablu have to be sold later on.

Since I'm not too sure about getting RoA on Ori, and I don't like Tear as the only squishy option, I'd lean more toward chalice on drings stack. And then, unless the MR is needed to survive (people suggested LB), I'd rather have the HP from the drings, on top of some AP to harass harder.
If the rings take too long to kick in tho, Chalice is certainly nice too. I've bought her when she got on sale so I'll test her... probably later, Jax/Cass free week and stuff.
Cant take LMS hipsters serious.
daemir
Profile Joined September 2010
Finland8662 Posts
January 31 2012 12:43 GMT
#106
If you play aggressive mid I'd recommend starting with chalice as her range is no longer the godlike zoner monster, so now you'll go into trades where you most likely will take a spell hit. Remember to use your sick good AAs in trades, it's deceptive how strong several AAs stack up in damage with her passive. Before the nerfs you didn't really need to enter AA range to harass the opponent.

In any case, I would build some items with mp5, be it drings, chalice, tear or combination, as in team fights you will be burning through a lot of mana to keep the ball moving, as you aren't using it only for offensive moves, but the utility from W speed up and ofc the shielding means you are gonna cast constantly in and out of the fights. Blue buff is good, but you can't 100% rely on having it.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-01-31 12:53:16
January 31 2012 12:52 GMT
#107
On January 31 2012 21:24 Alaric wrote:
Continuing a discussion on the GD thread: Orianna's mana problems, tear or drings stack or catalyst rush or chalice?

Tear:
- provides a bit of regen on top of the manapool, can be built into AA later ; doesn't provide early survivability nor firepower

Drings:
- provides AP, HP and mp5 ; will have to be sold later on, the more drings you buy, the more you delay your big item (normally deathcap)

Cata rush:
- provides survivability, mana, and a form of sustain ; doesn't give firepower nor "real" sustain later on, builds into RoA which may not be as good on Ori than on other APs due to her range

Chalice:
- provides MR and infinite mana (via mp5) ; doesn't give any firepower nor survivability against AD, will probablu have to be sold later on.

Since I'm not too sure about getting RoA on Ori, and I don't like Tear as the only squishy option, I'd lean more toward chalice on drings stack. And then, unless the MR is needed to survive (people suggested LB), I'd rather have the HP from the drings, on top of some AP to harass harder.
If the rings take too long to kick in tho, Chalice is certainly nice too. I've bought her when she got on sale so I'll test her... probably later, Jax/Cass free week and stuff.


Just make sure you always get blue buff, or go RoA just in case IMO. RoA or 3 dring-->dcap seem like the only options unless somehow you PLAN to lose all your blue buffs.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
January 31 2012 13:17 GMT
#108
I don't think Chalice is a great choice. It gives you tons of mana sustain in lane, but in a teamfight it's still not as good as the deep mana pool of RoA. And due to her range, you often don't need the MR in lane unless you're against someone with lots of mobility or range (so Salce got it vs Leblanc because of that). Not to mention that you don't pick Orianna unless you know you can secure blues.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
January 31 2012 13:17 GMT
#109
I prefer the RoA route on her. The catalyst sustain is great, it gives durability to be able to be aggressive and trade with auto attacks and the mana pool comes in handy for teamfights (more so than mp5 will, mp5 is better for lane). It delays the Deathcap a bit longer than 2 or 3 dorans rings would, but that's fine.

The only thing I actually wish they'd buff is her movement speed. Put it at 315, where Lux is.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2012-01-31 16:42:38
January 31 2012 16:40 GMT
#110
Drings - death cap is my preferred build. love that damage and early game lol. also, i've had some fairly good games with leona. leona engages and then i W and then down swipe the ball towards me with Q or W ulti Q.The fact that leona jumps past the other champ works well with ori

also all this talk about ori using chalice... wasn't this in a game vs lb? he probably got it mainly for the MR
BW -> League -> CSGO
r.Evo
Profile Joined August 2006
Germany14080 Posts
January 31 2012 18:14 GMT
#111
On January 31 2012 21:24 Alaric wrote:
Continuing a discussion on the GD thread: Orianna's mana problems, tear or drings stack or catalyst rush or chalice?

Tear:
- provides a bit of regen on top of the manapool, can be built into AA later ; doesn't provide early survivability nor firepower

Drings:
- provides AP, HP and mp5 ; will have to be sold later on, the more drings you buy, the more you delay your big item (normally deathcap)

Cata rush:
- provides survivability, mana, and a form of sustain ; doesn't give firepower nor "real" sustain later on, builds into RoA which may not be as good on Ori than on other APs due to her range

Chalice:
- provides MR and infinite mana (via mp5) ; doesn't give any firepower nor survivability against AD, will probablu have to be sold later on.

Since I'm not too sure about getting RoA on Ori, and I don't like Tear as the only squishy option, I'd lean more toward chalice on drings stack. And then, unless the MR is needed to survive (people suggested LB), I'd rather have the HP from the drings, on top of some AP to harass harder.
If the rings take too long to kick in tho, Chalice is certainly nice too. I've bought her when she got on sale so I'll test her... probably later, Jax/Cass free week and stuff.



Tear makes no sense at all. Yes, she can fill it; - but she's no Anivia or Swain.

Chalice makes sense if you need the MRes in lane, e.g. against LB (I'm assuming that's why Salce did it).

Cata makes sense vs bursty lanes if you don't want to get Chalice and if you want RoA -> DC.

Drings make sense for Dring -> DC


Basicly this leaves us with:
a) Drings -> DC -> Voidstaff
b) Cata -> RoA -> DC.
c) Chalice -> DC -> Voidstaff.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-01-31 20:06:27
January 31 2012 19:59 GMT
#112
I think Chalice is a playstyle choice. For certain people or in certain match ups it makes sense. I believe it was Hotshot who used to get it so he could clear waves quickly and then gank or steal enemy wraiths without ever going oom.

I really like Cata -> RoA on her. It's what I would run when she was always played and I just played her in a few games like last week and Cata -> RoA still feels really strong. I think that Drings -> Dcap can work but is more ideal if your team is really reliant on you for midgame burst (so if you're running a support jungle or like a Malphite top or something). In a game with a typical carry jungler, standard bruiser top, I feel like Cata -> RoA is the most reliable build on her.

You can get away with making RoA your only real "survivability" item in lots of match ups due to her shield. While the ratio did get nerfed she still has a 240 shield with a .4 AP ratio so getting big AP items like RoA, Dcap, and Zhonya's can give you a great deal of survivability (with these three items you have a 428 damage shield). Her biggest issue is still player skill though. If you miss a Q you are completely fucked for the next four seconds.

Regardless, she has a lot of options and I'm not sure there's a lane that she flat out loses. Like even lanes that are tough for her she can still get her farm without dying due to how fast QW clears waves. I also think that in certain match ups Q>E>W can be better than Q>W>E. Come to think of it, when she was released lots of people were maxing W>Q>E. So at the very least she has lots of options for skill order and build order which I think makes her not only a fun champion but a champion whose potential still isn't fully discovered.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
Last Edited: 2012-02-09 03:43:15
February 09 2012 03:31 GMT
#113
I recently started playing her (i played her a bit at release so really hard now lol) and what masteries are recommended?

Edit: sry, meant to say runes. I don't know why I always confuse the two when talking about them.
CUTE MAKES RIGHT
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 09 2012 03:34 GMT
#114
21 0 9 or 21 9 0
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Shiv.
Profile Joined January 2011
3534 Posts
February 09 2012 08:42 GMT
#115
On February 09 2012 12:31 Dark_Chill wrote:
I recently started playing her (i played her a bit at release so really hard now lol) and what masteries are recommended?

Edit: sry, meant to say runes. I don't know why I always confuse the two when talking about them.

Red: MPen, obligatory for casters
Yellow: scaling MRegen, scaling AP. With the amount of mana Orianna is able to burn through, I'd go with scaling MRegen.
Blue: scaling AP, flat MR against some matchups.
Quints: flat AP. I started liking a mixture of 2 AP and 1 MS Quint, but that's personal preference.
currently rooting for myself.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 22 2012 19:20 GMT
#116
Orianna + Rammus ... DAT COMBO
We raped them.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
iCanada
Profile Joined August 2010
Canada10660 Posts
March 01 2012 02:40 GMT
#117
On February 09 2012 12:31 Dark_Chill wrote:
I recently started playing her (i played her a bit at release so really hard now lol) and what masteries are recommended?

Edit: sry, meant to say runes. I don't know why I always confuse the two when talking about them.


Salce (imo the best Ori player/"Some highschool kid who just like... fucks girls on the volleyball team or something") uses Magic Pen reds, Scaling MP5 yellows, Flat MR blues, and then 2 flat HP quints and a flat MR quint.
HAL9OOO
Profile Joined January 2011
United States176 Posts
March 01 2012 20:29 GMT
#118
I've recently been playing some games as AD ori taking 15 dmg from masteries and leveling e>w>q. While obviously its not top tier it seems to work out pretty well with the self resists/shields and self peel. 21/0/9
Haasts
Profile Joined October 2011
New Zealand4445 Posts
March 28 2012 13:13 GMT
#119
So, Orianna. Picked her up after the free week as I've been meaning to pick up another utility-friendly mid (Morgana's frequently banned, I'm no Zilean fan and teammates assume I'm trolling with Karma) - I have plenty of things to improve on with her, as she's a lot less point'n'click/works-in-a-straight-line compared to Ryze/Xerath.

Are there any decent VoDs/replays of Salce or any other decent Orianna player during the laning phase, or would I have to take what I can get from spectated tournament games? I need to work on my laning - I've found it difficult to harass with autoattacks due to her short range without eating some form of combo, and her in-lane mana can get a bit iffy if you're using her Q/W to farm. r.Evo, are there any changes to the OP considering her current status? What matchups are particularly unfavorable? I was thrashed/zoned by a Ziggs in one match (possibly by juking into too many Qs), though managed to stalemate against another Ziggs in the next game.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
March 28 2012 13:21 GMT
#120
Can someone tell me why Orianna is not considered as a good support?
I've been using after getting bored of Sona, and everything she does seems to be so good for a support role. My AD gets free resistances, a shield (which works almost like a heal, just have to use it at right time) and a slow that pretty much prevents you from getting ganked (speed up for you, slow for them) . Her q can reveal bushes, her ult can pick up some awesome assists+awesome saves.
How is she not awesome?
CUTE MAKES RIGHT
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