|
Played her a bunch of times last night, opening boots+3, going triple D-ring into Deathcap. Damn, I will say for sure that this style has its merits if you like to play aggressive as I do. I laned against a Vlad, Gragas, and Malzahar, and even with the multiple DRings I was losing the lanes against Malzahar and Vlad, because I essentially was required to spam QW almost 100% of the time to keep them off me.
Orianna really needs the second blue from your jungler, luckily I was duo queuing with a friend. As soon as I got the blue, I was winning the lanes really really hard. Dual DRings isn't enough to stay good on mana unless you are willing to play really passive - my style is based on continually harassing with QW and winning the lane by forcing the other player to be passive.
The two DRings really help you last hit or push lanes that are hard to push, since one QW lets you kill all the caster minions in a wave, and cleaning up the melee ones is simple after that.
|
On July 21 2011 23:13 Two_DoWn wrote: I dunno about the "NO DRING EVER" thing. I have found that the dring path, while being low on mana at first, pretty much requries a back at 800 or so gold anyway, since you have no sustain, so you can pick up boots and a second ring and never be out of mana.
Yeah, I've edited the part on opening items since it seems some people are doing really well with it.
Personally I tried it 2-3 times yesterday and got horribly owned, mostly due to the fact that you can't spam spells as hard. To me it kinda feels similar to not getting a Manamune on Corki - it has insane short-term benefits but it hurts your farming and prolonged teamfights; - which are basicly two of Oriannas strengths.
I probably would have to see some Vods from Tree / Reginald about how they manage their mana. Sitting on like 925 mana feels so horribly borderline to me.
|
On July 22 2011 01:17 r.Evo wrote:Show nested quote +On July 21 2011 23:13 Two_DoWn wrote: I dunno about the "NO DRING EVER" thing. I have found that the dring path, while being low on mana at first, pretty much requries a back at 800 or so gold anyway, since you have no sustain, so you can pick up boots and a second ring and never be out of mana. Yeah, I've edited the part on opening items since it seems some people are doing really well with it. Personally I tried it 2-3 times yesterday and got horribly owned, mostly due to the fact that you can't spam spells as hard. To me it kinda feels similar to not getting a Manamune on Corki - it has insane short-term benefits but it hurts your farming and prolonged teamfights; - which are basicly two of Oriannas strengths. I probably would have to see some Vods from Tree / Reginald about how they manage their mana. Sitting on like 925 mana feels so horribly borderline to me. Just hog blue. Normally the AP caster takes the third blue, just ask for the second one as well. I noticed that I started rolling over lanes as soon as I got blue with the 3 DRing + Deathcap build.
|
I had a moron jungle who fed double buffs to the enemy orianna twice. That lane is impossible to win the instant ori gets blue.
|
Yes, spamming QW and getting 4 cs per combo is pretty easy. After she gets blue, I don't think she can lose the lane.
|
The whole "Just hog blue" is simply not reliable enough and it's the reason why I would not dismiss tear as an item. Lose buffcontrol / lose that blue 1-2 times in a bad spot and you're completely useless after your initial burst. Orianna is more similar to Malz, Swain or Anivia (aka sustained dps) than she is to Annie.
And, actually even with blue 925 initial mana isn't that much for prolonged teamfights. I was a little bit like wtf when I ran oom while having blue buff up in one fight.
I'd really, really only recommend those builds without any mana items for very few people - I for sure am not one of them. The second you lose dominance with those builds (which basicly means one stupid death) you're at a huge disadvantage.
|
I dismiss tear right off the bat on any caster except ryze. Cata does everything tear does but better.
|
United States47024 Posts
On July 22 2011 01:52 Two_DoWn wrote: I dismiss tear right off the bat on any caster except ryze. Cata does everything tear does but better. There are champs like Anivia that have the mana demand to use both though.
|
I wouldn't discount getting a tear after you have 3drings dcap, if you are not able to hold onto blue buff for whatever reason. It's sufficiently cheap that it'll help you cope without delaying your end items too badly. However, I'd personally get cata in preparation for bveil and kill their blue buff carrier >.>
Also, 3dring actually gives more mana sustain than catalyst (180 mana per minute vs 200 mana per level up), what you don't have is the safety buffer of 325 flat mana that cata gives. All that means is that you should aim to keep your mana near (but not at) the limit so you can go balls out if you need to.
|
If you know you'll be in a difficult lane, it may be worth it to stay in the fountain for an extra couple of seconds to buy a 4th potion (with the boots opening). Cons are you won't be able to pull for your jungler (so top/bottom or your support will need to pull) and you will most likely miss the first creep (I can usually get into XP range but not in time for the last hit).
|
On July 22 2011 01:26 HyperionDreamer wrote:Show nested quote +On July 22 2011 01:17 r.Evo wrote:On July 21 2011 23:13 Two_DoWn wrote: I dunno about the "NO DRING EVER" thing. I have found that the dring path, while being low on mana at first, pretty much requries a back at 800 or so gold anyway, since you have no sustain, so you can pick up boots and a second ring and never be out of mana. Yeah, I've edited the part on opening items since it seems some people are doing really well with it. Personally I tried it 2-3 times yesterday and got horribly owned, mostly due to the fact that you can't spam spells as hard. To me it kinda feels similar to not getting a Manamune on Corki - it has insane short-term benefits but it hurts your farming and prolonged teamfights; - which are basicly two of Oriannas strengths. I probably would have to see some Vods from Tree / Reginald about how they manage their mana. Sitting on like 925 mana feels so horribly borderline to me. Just hog blue. Normally the AP caster takes the third blue, just ask for the second one as well. I noticed that I started rolling over lanes as soon as I got blue with the 3 DRing + Deathcap build. tbh it doesn't matter what your build is, you roll lanes as long as you have mana and enough levels to make your W hurt. That's another reason I don't really like the D ring build, because she destroys people in lane even with a more passive item like catalyst, and catalyst builds into nice stuff later on.
|
so whats the skill priorities when leveling up?
|
On July 22 2011 12:53 Morphx2 wrote: so whats the skill priorities when leveling up? It's in the OP, but in a nutshell, R>W>Q>E
|
yeah, i read it after 
I just used her for the 5th time and tried using the 3-doran ring to deathcap to void staff opening
I was mid vs Brand
Was pretty darn effective and worked very well. I finally figured her out a little more and I like what I see.
Brand was hurting until I got boots, then it was ok. But she is so strong in the laning phase, pretty crazy. I imagine she is even stronger vs melee.
My mana was hurting a little bit, but then i secured the blue buff and it was ok.
Maybe need more mana or mana regen, not sure.
Oh, and we had an Ashe on our team. Kiting/Chasing all day every day!
|
i really like the cata on her, it gives her some heal, mana regen, hp against brust and builds into the awesome RoA. i run full ap runes and her W hurts like hell anyways, i never felt the need for very early ap items.
|
Played Drings into Deathcap a whole bunch more tonight - it really needs blue buff to succeed. As soon as we lost our blue because of a bad teamfight, I felt quite useless until I got it back - I emptied the mana out pretty quickly. I think going Morello's Evil Tome might be decent after a Dring-Deathcap opening, for the AP, mana per 5, and cooldown reduction.
|
been playing alot of oriana lately~ i vouch for 3 dring in to dcap
|
I start Energy Crystal>Tear>Boots 1>Cata>Dring>Deathcap>Boots 2>AA and end up with over 400 AP which seems pretty ridiculous to me! I will pick up Banshees shortly after AA once she reaches that much ap there is certainly no stopping her. Carried a game 12/4 last night with this build
|
i change my mind i like 1 doran+chalice better
|
United States47024 Posts
On July 22 2011 21:09 Prisoner wrote: I start Energy Crystal>Tear>Boots 1>Cata>Dring>Deathcap>Boots 2>AA and end up with over 400 AP which seems pretty ridiculous to me! I will pick up Banshees shortly after AA once she reaches that much ap there is certainly no stopping her. Carried a game 12/4 last night with this build Cata > Tear. Even if you're getting both (and you shouldn't need both unless you're not getting blue buffs, getting Cata levelups from levels 6-10 is way stronger than getting a few more Tear stacks.
|
|
|
|