• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:57
CET 12:57
KST 20:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA16
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
What happened to TvZ on Retro? Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1781 users

[Champion] Orianna - Page 2

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
July 21 2011 16:07 GMT
#21
Played her a bunch of times last night, opening boots+3, going triple D-ring into Deathcap. Damn, I will say for sure that this style has its merits if you like to play aggressive as I do. I laned against a Vlad, Gragas, and Malzahar, and even with the multiple DRings I was losing the lanes against Malzahar and Vlad, because I essentially was required to spam QW almost 100% of the time to keep them off me.

Orianna really needs the second blue from your jungler, luckily I was duo queuing with a friend. As soon as I got the blue, I was winning the lanes really really hard. Dual DRings isn't enough to stay good on mana unless you are willing to play really passive - my style is based on continually harassing with QW and winning the lane by forcing the other player to be passive.

The two DRings really help you last hit or push lanes that are hard to push, since one QW lets you kill all the caster minions in a wave, and cleaning up the melee ones is simple after that.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 21 2011 16:17 GMT
#22
On July 21 2011 23:13 Two_DoWn wrote:
I dunno about the "NO DRING EVER" thing. I have found that the dring path, while being low on mana at first, pretty much requries a back at 800 or so gold anyway, since you have no sustain, so you can pick up boots and a second ring and never be out of mana.


Yeah, I've edited the part on opening items since it seems some people are doing really well with it.

Personally I tried it 2-3 times yesterday and got horribly owned, mostly due to the fact that you can't spam spells as hard. To me it kinda feels similar to not getting a Manamune on Corki - it has insane short-term benefits but it hurts your farming and prolonged teamfights; - which are basicly two of Oriannas strengths.

I probably would have to see some Vods from Tree / Reginald about how they manage their mana. Sitting on like 925 mana feels so horribly borderline to me.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
July 21 2011 16:26 GMT
#23
On July 22 2011 01:17 r.Evo wrote:
Show nested quote +
On July 21 2011 23:13 Two_DoWn wrote:
I dunno about the "NO DRING EVER" thing. I have found that the dring path, while being low on mana at first, pretty much requries a back at 800 or so gold anyway, since you have no sustain, so you can pick up boots and a second ring and never be out of mana.


Yeah, I've edited the part on opening items since it seems some people are doing really well with it.

Personally I tried it 2-3 times yesterday and got horribly owned, mostly due to the fact that you can't spam spells as hard. To me it kinda feels similar to not getting a Manamune on Corki - it has insane short-term benefits but it hurts your farming and prolonged teamfights; - which are basicly two of Oriannas strengths.

I probably would have to see some Vods from Tree / Reginald about how they manage their mana. Sitting on like 925 mana feels so horribly borderline to me.

Just hog blue. Normally the AP caster takes the third blue, just ask for the second one as well. I noticed that I started rolling over lanes as soon as I got blue with the 3 DRing + Deathcap build.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 21 2011 16:27 GMT
#24
I had a moron jungle who fed double buffs to the enemy orianna twice. That lane is impossible to win the instant ori gets blue.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
July 21 2011 16:44 GMT
#25
Yes, spamming QW and getting 4 cs per combo is pretty easy. After she gets blue, I don't think she can lose the lane.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 21 2011 16:48 GMT
#26
The whole "Just hog blue" is simply not reliable enough and it's the reason why I would not dismiss tear as an item. Lose buffcontrol / lose that blue 1-2 times in a bad spot and you're completely useless after your initial burst. Orianna is more similar to Malz, Swain or Anivia (aka sustained dps) than she is to Annie.

And, actually even with blue 925 initial mana isn't that much for prolonged teamfights. I was a little bit like wtf when I ran oom while having blue buff up in one fight.

I'd really, really only recommend those builds without any mana items for very few people - I for sure am not one of them. The second you lose dominance with those builds (which basicly means one stupid death) you're at a huge disadvantage.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 21 2011 16:52 GMT
#27
I dismiss tear right off the bat on any caster except ryze. Cata does everything tear does but better.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
July 21 2011 16:54 GMT
#28
On July 22 2011 01:52 Two_DoWn wrote:
I dismiss tear right off the bat on any caster except ryze. Cata does everything tear does but better.

There are champs like Anivia that have the mana demand to use both though.
Moderator
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-07-21 19:16:49
July 21 2011 19:04 GMT
#29
I wouldn't discount getting a tear after you have 3drings dcap, if you are not able to hold onto blue buff for whatever reason. It's sufficiently cheap that it'll help you cope without delaying your end items too badly. However, I'd personally get cata in preparation for bveil and kill their blue buff carrier >.>

Also, 3dring actually gives more mana sustain than catalyst (180 mana per minute vs 200 mana per level up), what you don't have is the safety buffer of 325 flat mana that cata gives. All that means is that you should aim to keep your mana near (but not at) the limit so you can go balls out if you need to.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
July 21 2011 21:00 GMT
#30
If you know you'll be in a difficult lane, it may be worth it to stay in the fountain for an extra couple of seconds to buy a 4th potion (with the boots opening). Cons are you won't be able to pull for your jungler (so top/bottom or your support will need to pull) and you will most likely miss the first creep (I can usually get into XP range but not in time for the last hit).
starfries
Profile Blog Joined July 2009
Canada3508 Posts
July 22 2011 03:34 GMT
#31
On July 22 2011 01:26 HyperionDreamer wrote:
Show nested quote +
On July 22 2011 01:17 r.Evo wrote:
On July 21 2011 23:13 Two_DoWn wrote:
I dunno about the "NO DRING EVER" thing. I have found that the dring path, while being low on mana at first, pretty much requries a back at 800 or so gold anyway, since you have no sustain, so you can pick up boots and a second ring and never be out of mana.


Yeah, I've edited the part on opening items since it seems some people are doing really well with it.

Personally I tried it 2-3 times yesterday and got horribly owned, mostly due to the fact that you can't spam spells as hard. To me it kinda feels similar to not getting a Manamune on Corki - it has insane short-term benefits but it hurts your farming and prolonged teamfights; - which are basicly two of Oriannas strengths.

I probably would have to see some Vods from Tree / Reginald about how they manage their mana. Sitting on like 925 mana feels so horribly borderline to me.

Just hog blue. Normally the AP caster takes the third blue, just ask for the second one as well. I noticed that I started rolling over lanes as soon as I got blue with the 3 DRing + Deathcap build.

tbh it doesn't matter what your build is, you roll lanes as long as you have mana and enough levels to make your W hurt. That's another reason I don't really like the D ring build, because she destroys people in lane even with a more passive item like catalyst, and catalyst builds into nice stuff later on.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Morphx2
Profile Joined March 2011
147 Posts
July 22 2011 03:53 GMT
#32
so whats the skill priorities when leveling up?
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 22 2011 04:03 GMT
#33
On July 22 2011 12:53 Morphx2 wrote:
so whats the skill priorities when leveling up?

It's in the OP, but in a nutshell, R>W>Q>E
Morphx2
Profile Joined March 2011
147 Posts
Last Edited: 2011-07-22 04:51:26
July 22 2011 04:47 GMT
#34
yeah, i read it after

I just used her for the 5th time and tried using the 3-doran ring to deathcap to void staff opening

I was mid vs Brand

Was pretty darn effective and worked very well. I finally figured her out a little more and I like what I see.

Brand was hurting until I got boots, then it was ok. But she is so strong in the laning phase, pretty crazy. I imagine she is even stronger vs melee.

My mana was hurting a little bit, but then i secured the blue buff and it was ok.

Maybe need more mana or mana regen, not sure.

Oh, and we had an Ashe on our team. Kiting/Chasing all day every day!
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
July 22 2011 05:13 GMT
#35
i really like the cata on her, it gives her some heal, mana regen, hp against brust and builds into the awesome RoA.
i run full ap runes and her W hurts like hell anyways, i never felt the need for very early ap items.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
July 22 2011 05:59 GMT
#36
Played Drings into Deathcap a whole bunch more tonight - it really needs blue buff to succeed. As soon as we lost our blue because of a bad teamfight, I felt quite useless until I got it back - I emptied the mana out pretty quickly. I think going Morello's Evil Tome might be decent after a Dring-Deathcap opening, for the AP, mana per 5, and cooldown reduction.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
July 22 2011 11:36 GMT
#37
been playing alot of oriana lately~
i vouch for 3 dring in to dcap
i wish riot would give me better ping
Prisoner
Profile Joined September 2010
United States39 Posts
July 22 2011 12:09 GMT
#38
I start Energy Crystal>Tear>Boots 1>Cata>Dring>Deathcap>Boots 2>AA and end up with over 400 AP which seems pretty ridiculous to me! I will pick up Banshees shortly after AA once she reaches that much ap there is certainly no stopping her. Carried a game 12/4 last night with this build
It is better to be hated for who you are then loved for who you are not.
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
July 22 2011 12:24 GMT
#39
i change my mind i like 1 doran+chalice better
i wish riot would give me better ping
TheYango
Profile Joined September 2008
United States47024 Posts
July 22 2011 12:28 GMT
#40
On July 22 2011 21:09 Prisoner wrote:
I start Energy Crystal>Tear>Boots 1>Cata>Dring>Deathcap>Boots 2>AA and end up with over 400 AP which seems pretty ridiculous to me! I will pick up Banshees shortly after AA once she reaches that much ap there is certainly no stopping her. Carried a game 12/4 last night with this build

Cata > Tear. Even if you're getting both (and you shouldn't need both unless you're not getting blue buffs, getting Cata levelups from levels 6-10 is way stronger than getting a few more Tear stacks.
Moderator
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 160
Reynor 104
Rex 44
StarCraft: Brood War
Britney 35622
Sea 4759
Rain 4292
actioN 1522
Soulkey 1249
Hyuk 1145
GuemChi 1054
Larva 560
Shuttle 444
Stork 396
[ Show more ]
Soma 375
Killer 360
BeSt 345
Light 224
ZerO 136
Free 112
Pusan 91
Rush 88
Hyun 88
Snow 81
Yoon 72
JYJ71
ggaemo 48
Liquid`Ret 37
Mind 32
Backho 27
Aegong 23
Icarus 22
zelot 22
JulyZerg 18
Terrorterran 16
Noble 13
SilentControl 12
Hm[arnc] 7
Dota 2
singsing2167
XcaliburYe147
League of Legends
JimRising 439
Counter-Strike
olofmeister2111
fl0m1843
shoxiejesuss637
zeus556
x6flipin513
allub362
edward23
Other Games
B2W.Neo1775
Pyrionflax339
Fuzer 284
Mew2King60
ZerO(Twitch)5
Organizations
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 55
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV353
League of Legends
• Jankos1108
Upcoming Events
Wardi Open
3m
Rex44
WardiTV30
Monday Night Weeklies
5h 3m
OSC
11h 3m
Wardi Open
1d
Replay Cast
1d 21h
Wardi Open
2 days
OSC
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
OSC
4 days
LAN Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.